The Hub: Difference between revisions
(Added a new discovery detail about the level that was revealed from the old map layout draft) |
m (Forgot something lol) |
||
Line 6: | Line 6: | ||
}}'''The Hub''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} It would have followed on from [[the Halls of Illusion]] level and continued into [[the Great Machine]], making the level a part of the [[City of Madness]] portion of the game.{{Gameref|Rolling-Demo}} | }}'''The Hub''' is a level that was cut from ''[[MediEvil]]''.{{Gameref|Rolling-Demo}} It would have followed on from [[the Halls of Illusion]] level and continued into [[the Great Machine]], making the level a part of the [[City of Madness]] portion of the game.{{Gameref|Rolling-Demo}} | ||
When asked about the level, [[Chris Sorrell]], the game's producer, did not remember anything about it.<ref>{{Icon|Twitter}} {{Cite web|quote=Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry|title=Chris Sorrell|url=https://twitter.com/trepan/status/1456535476081287172|site=Twitter|published=November 5, 2021|retrieved=November 6, 2021}}</ref> According to the earlier map layout plan, the level would have connect to multiple levels, including [[the Entrance Hall]], the Halls of Illusion, [[the Time Device]], the Great Machine, and even [[the Lake]].<ref>{{Icon|Twitter}} {{Cite web|quote=Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…|title=Jay Gunn|url=https://twitter.com/gunncomics/status/1518312169380659200|site=Twitter|published=April 24, 2022|retrieved=May 3, 2022}} | When asked about the level, [[Chris Sorrell]], the game's producer, did not remember anything about it.<ref>{{Icon|Twitter}} {{Cite web|quote=Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry|title=Chris Sorrell|url=https://twitter.com/trepan/status/1456535476081287172|site=Twitter|published=November 5, 2021|retrieved=November 6, 2021}}</ref> According to the earlier map layout plan, the level would have connect to multiple levels, including [[the Entrance Hall]], the Halls of Illusion, [[the Time Device]], the Great Machine, and even [[the Lake]].<ref>{{Icon|Twitter}} {{Cite web|quote=Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…|title=Jay Gunn|url=https://twitter.com/gunncomics/status/1518312169380659200|site=Twitter|published=April 24, 2022|retrieved=May 3, 2022}}</ref> | ||
==References== | ==References== |
Revision as of 17:05, 3 May 2022
|
The Hub | ||
---|---|---|
Chronological information | ||
Previous level | The Halls of Illusion[1] | |
Next level | The Great Machine[1] |
The Hub is a level that was cut from MediEvil.[1] It would have followed on from the Halls of Illusion level and continued into the Great Machine, making the level a part of the City of Madness portion of the game.[1]
When asked about the level, Chris Sorrell, the game's producer, did not remember anything about it.[2] According to the earlier map layout plan, the level would have connect to multiple levels, including the Entrance Hall, the Halls of Illusion, the Time Device, the Great Machine, and even the Lake.[3]
References
- ↑ 1.0 1.1 1.2 1.3 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "Hmm, I don’t have any recollection of that level at all. I don’t think it can have been anything very exciting, sorry" — Chris Sorrell on Twitter. Published November 5, 2021. Retrieved November 6, 2021.
- ↑ "Tidying up the dusty boxes in the cobwebbed attic I found yet more of my original MediEvil game designs, maps and documents. Including a lengthy audience play test response document. For those unfamiliar with Game Dev’ this is to get feedback from the public…" — Jay Gunn on Twitter. Published April 24, 2022. Retrieved May 3, 2022.