Programmer's Playground: Difference between revisions
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The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures. | ||
While the level is present on the game disk, it lacks an overlay and is thus unplayable. | While the level model is present on the game disk, it lacks an overlay and is thus unplayable. | ||
==Gallery== | ==Gallery== |
Revision as of 23:04, 10 December 2013
The Programmer's Playground was a test level for MediEvil.
The level had geometry built to represent all the different types of landscape seen across the game: different slope gradients, platform spacing for jump height and length and so on. The level is a little ugly looking with just placeholder textures.
While the level model is present on the game disk, it lacks an overlay and is thus unplayable.
Gallery
- Programmer's Playground.jpg
- 7rq.png