The Fields of Dust: Difference between revisions
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Concept art suggests that the level would have taken place after the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields.{{Gameref|Rolling-Demo}} | Concept art suggests that the level would have taken place after the [[Pumpkin Gorge (MediEvil)|Pumpkin Gorge]], while the level order in the ''[[MediEvil Rolling Demo]]'' places it after the Scarecrow Fields.{{Gameref|Rolling-Demo}} | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} |
Revision as of 14:47, 24 July 2023
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The Fields of Dust | ||
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General information | ||
Enemies | Sand Monsters | |
Chronological information | ||
Previous level | Scarecrow Fields[1] | |
Next level | The Ant Caves[1] |
The Fields of Dust is a level that was cut from MediEvil.[1] Chris Sorrell, the game's producer, described the level as being similar to the Tremors films - the only safe spots in the level would be rocks, and Sir Dan would have to dash through dusty fog, avoiding sand monsters in search of the next rock.[2]
Gallery
Concept art suggests that the level would have taken place after the Pumpkin Gorge, while the level order in the MediEvil Rolling Demo places it after the Scarecrow Fields.[1]
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References
- ↑ 1.0 1.1 1.2 1.3 MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
- ↑ "…so Fields of Dust was kind of like Tremors where the only safe spots would be rocks, and you’d be dashing through dusty fog, avoiding sand monsters in search of the next rock." — Chris Sorrell on Twitter. Published September 24, 2021. Retrieved October 10, 2021.