Rune Stones: Difference between revisions

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
Line 5: Line 5:
Rune Stones were created by [[the ancients]] who trapped the innate magical energies of the land of Gallowmere within them.{{Bookref|MED-Manual|21}} Runes were used as keys at least until the late 14th century.
Rune Stones were created by [[the ancients]] who trapped the innate magical energies of the land of Gallowmere within them.{{Bookref|MED-Manual|21}} Runes were used as keys at least until the late 14th century.
==Gameplay==
==Gameplay==
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a lock of the same colour as the stone.
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone.


==References==
==References==

Revision as of 02:30, 4 November 2022

"That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!"
Al-Zalam, MediEvil: Resurrection


Rune Stones, also known as Rune Keys or Runes, were artefacts found throughout the land of Gallowmere in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.

History

Rune Stones were created by the ancients who trapped the innate magical energies of the land of Gallowmere within them.[1.1] Runes were used as keys at least until the late 14th century.

Gameplay

Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone.

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named MED-Manual
    1. Page 21 of MediEvil MediEvil manual. Written by Jim Sangster. Designed by Steve O'Neill. Published by Sony Computer Entertainment in October 1998. Download.

Navigation

This article is a stub. You can help Gallowpedia by expanding it.