The Ghost Ship: Difference between revisions

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    {{Template:Infobox level
    {{Infobox level
    |name = [[Speedrunning:The Ghost Ship|<font color=#a61800>The Ghost Ship</font>]]
    |name = The Ghost Ship
    |nav = {{LevelNav|PSX=The Ghost Ship|PSP=Ghost Ship}}
    |image =
    |image = <gallery>
    MedPS4GhostShip.png|2019
    The_Ghost_Ship.png|1998
    </gallery>
    |chalice = Yes
    |chalice = Yes
    |boss = [[Pirate Captain]]
    |boss = [[Pirate Captain]]
    Line 12: Line 8:
    |plevel = [[The Haunted Ruins]]
    |plevel = [[The Haunted Ruins]]
    |fmv = [[9AV]]
    |fmv = [[9AV]]
    |track = [[MediEvil/Music#IG13|IG13]]<br>A Marrow Escape (2019, Jabberwocky chase in level intro)<br>[[Dan Overboard]] (2019)
    |music = [[MediEvil/Music#IG13|IG13]]
    |walkthrough1998 = MediEvil - The Ghost Ship
    |music2019 = <!--This should be on the FMV page: A Marrow Escape (2019, Jabberwocky chase in level intro)<br>-->[[Dan Overboard]]  
    |walkthrough1998author = [https://www.youtube.com/user/iCABALi iCABALi]
    }}{{Location
    |walkthrough2019 = [[File:MediEvil PS4 Remake Walkthrough Part 19 - The Ghost Ship All Collectibles|thumb|center|335 px]]
    |walkthrough2019author = [https://www.youtube.com/channel/UCQXI4dGbasH2nMOzZRB2Heg BlackFox2240]
    }}
    {{Location
    |southwest = [[The Haunted Ruins]]
    |southwest = [[The Haunted Ruins]]
    |northwest = [[The Entrance Hall]]}}
    |northwest = [[The Entrance Hall]]}}{{Quote|Conventional wisdom says you shouldn't jump onto giant Ghost Ships in the sky. However, it's still a safer air travel method than catapults.|Loading screen description}}
    {{Quote|Conventional wisdom says you shouldn't jump onto giant Ghost Ships in the sky. However, it's still a safer air travel method than catapults.}}
    '''The Ghost Ship''' is the nineteenth level of ''[[MediEvil]]''. It is a pirate galleon which flies through the air. It is commanded by the [[Ghost Ship Captain]].
     
    {{Template:Nihongo|'''The Ghost Ship'''|幽霊船|Yūreibune}} is the nineteenth level of ''[[MediEvil]]''. It is a pirate galleon which flies through the air. It is commanded by the [[Ghost Ship Captain]].


    ==Walkthrough==
    ==Walkthrough==
     
    {{Empty section}}
    ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
    Welcome to what is, in my opinion, the nastiest area of the
    game.
     
    To your left, you will see a blue hand and the FIRST BOOK.
    The first skeletons you fight are ones that do not count
    towards your Chalice and they reset if you leave the area
    and return. There are more such skeletons.
     
    At first, walk to the right. Look around yourself. Above,
    you will see skeletons on the floor and one skeleton, in a
    blue coat, walking. The one in the blue coat is the officer.
    Kill him and the rest will die, so to speak. Otherwise, the
    rest can come back after you kill them. You also need to
    kill the officer to get any of them to appear in your
    Chalice.
     
    Go left and up a ramp. This allows you to go up a ramp to
    the right. Pick up the MOON RUNE. Walk back down both ramps
    and return to where you started. Walk into the blue hand to
    use the Moon Rune and enter the doorway.
     
    This room also has an officer to kill. Pick up the ENERGY
    VIAL and the STAR RUNE. There is also a MERCHANT GARGOYLE
    here. Leave the room.
     
    Walk to the right. Walk up so that you can go right and
    approach the trap doors which are opening and closing. If
    you want to cross without falling into the holes, time your
    jumps for when the door you want to land on is closing.
    Also, notice the beams in-between the doors. You can stand
    on them. So, try to stay on them if possible. However, feel
    free to drop down into one of the holes.
     
    You will drop into a room with rolling barrels. Here you
    will find a BAG OF COINS and a chest with a SILVER SHIELD.
    Time your passage so that you avoid the barrels. Walk up the
    ramp and out of this room. This puts you on the other side
    of the trap doors.
     
    You will be back on the top deck again and at more rolling
    barrels. You can jump over the barrels as well as dodge
    them. Run to the right as far as you can, then run down and
    over to the right to get a BAG OF COINS. Go back to the
    left, go up part of the way, and go to the right to find a
    FOUNTAIN. Continue up all the way and go to the right to
    walk into the yellow hand and use the Star Rune. This opens
    a doorway. Drop down as soon as you can and kill the
    officer. This will open up a way for you in the lower right.
     
    Be careful not to fall off of the side of the ship and into
    the void as that will drain your life meter. Here are four
    cannons. Walk past them, one at a time, making sure you time
    your movements so that they do not hit you. Then, you will
    find the CHAOS RUNE. Walk back past the four cannons to
    where you last fought an officer. Walk into the red hand to
    use the Chaos Rune.
     
    This leads you to some netting. First, drop down to below
    the netting.
     
    You land right next to the officer, so kill him. Walk out of
    the room on the right. You will find yourself on a suspended
    walkway. On this walkway, you will find a BAG OF COINS, an
    ENERGY VIAL, and another ENERGY VIAL. While you are here,
    press and hold L2 and R2 and look up. You should see the
    paddles turning above you.
     
    Return back into the room below the netting. In the left
    side of the room, jump on the large crates to go to the
    upper left corner. Then, jump into the doorway that leads to
    the next room.
     
    There are huge cannons in this room which you must pass. For
    the first one, after it fires, run towards it and drop into
    the hole in the floor. Wait until it fires again, then jump
    out of the hole and run past it. The second one is firing
    too high to hit you while you are on the floor. But, you
    have to jump over two obstacles, so time your jumping well.
    You can pick up an ENERGY VIAL as you walk through here.
    There is no help for the third cannon. After it fires, run
    and press the Triangle button to do the Daring Dash which
    allows you to run faster for a moment. Do the same for the
    last cannon. You will then find a CHEST OF COINS. Walk up
    the ramp to exit this room.
     
    You will return to where you used the Chaos Rune. This time,
    use the netting to cross. Think of the squares of the
    netting like trampolines. The more you jump on them, the
    higher you will jump. The higher you jump, the more of a
    chance you have of making it to the next square. Dan does
    cast a bit of a shadow and it can help you tell where he
    will land. You want to make your way to the upper square of
    netting on the far right. Once there, turn the camera angle
    so you can line yourself up with the exit properly. Then,
    jump as high as you can and push towards the mast to jump up
    onto that level.
     
    (There is more than one way to cross over this next area. If
    you fall from the paddles or the swinging boards, you will
    either fall into the void and lose what is in your life
    meter, or you will fall to the suspended walkway.)
     
    If you go down all the way from the mast, though try to make
    sure you do not fall into the void, you will find cannons
    which fire outside of the ship. There are doors that open
    and allow them to fire. The first door opens and closes
    slowly. The middle door opens and closes at a medium speed.
    The last door opens and closest quickly. If timed well, you
    can do walking jumps from one to the other to make your way
    across. (My suggestion is to make sure the first door comes
    up first and the middle door is just coming up as you try to
    jump across.) This brings you to a FOUNTAIN. From there,
    start close to the side near the paddles and do a walking
    jump onto one of the turning paddles.
     
    If you would rather not go that way, from the mast, go up
    all the way. Then, when the swinging board is close enough,
    do a walking jump to the right and onto it. Then, you can
    turn the camera angle if it helps. When the first board is
    close enough to the next board, do a walking jump onto the
    next one. When the second one is close enough to the third
    board, do a walking jump to the third one. From here, you
    can drop onto one of the turning paddles.
     
    (While on a paddle, you can jump up onto the area with the
    Fountain.)
     
    You should see an area with steps. From the paddle, walk to
    that area. No jump is required. Kill the four skeletons and
    the barrier will break allowing you access to another
    officer. Kill him and the doorway will open to the boss.
    Notice on the level where you killed the first four
    skeletons, there is a MERCHANT GARGOYLE.
     
    Go back down the steps and walk onto one of the paddles. On
    the other side, the paddles come close to an elevator. Jump
    into the elevator. Jumping while inside the elevator will
    make it go up and down. With the elevator raised, do a
    walking jump to the right and onto a walkway. Run all the
    way to the end and kill the officer. Also, pick up the
    ENERGY VIAL. Then, you should be able to collect the
    Chalice. Do a walking jump back into the elevator. This
    time, with the elevator raised, do a walking jump to the
    left. You will find an ENERGY VIAL and the CHALICE. Do a
    walking jump back to the elevator. With the elevator raised,
    do a walking jump to the right. Walk right all the way and
    drop off the end.
     
    This puts you back where you were. Read the SECOND BOOK,
    then go through the doorway to the boss.
     
    The door will close behind you. In the chest, you find a
    CLUB. Stand with the tip of the Club in the fire to light
    it. Stand with the fire of the Club at the back of a
    cannon to fire the cannon. There are two cannons you can
    fire, and you must light them each time you want to fire one
    shot. If you just stand there with your lit Club, the cannon
    will fire repeatedly. Try to time your shots so that they
    hit the Ship's Captain who is walking back and forth. If the
    fire goes out on your Club, light it again.
     
    If the skeletons attack, equip the Magic Sword and run
    around slashing at them until they are all on the floor.
    Then, resume lighting the cannons until they attack again.
    Repeat the process until the Ship Captain has been defeated.
     
    Once defeated, the door will open so that you can go back
    out into the ship. The blockage will also have been removed
    so that you can exit this level by taking control of the
    ship.
     
    ==[[Book of Gallowmere]]==
    ==[[Book of Gallowmere]]==
    ===[[:Category:Friendlies|Friendlies]]===
    ===Friendlies===
    {{MobileLayout|desktop=
    *[[Merchant Gargoyle]]
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    *[[Vulture]]
    {{BestiaryEntry|Vulture}}
    {{BestiaryEntry|Merchant Gargoyle}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Vulture|mobile}}
    {{BestiaryEntry|Merchant Gargoyle|mobile}}
    }}
     
    ===[[:Category:Enemies|Enemies]]===
    ===[[:Category:Enemies|Enemies]]===
    {{MobileLayout|desktop=
    *[[Pirate Crew]]
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    *[[Pirate Officers]]
    {{BestiaryEntry|Pirate Crew}}
    {{BestiaryEntry|Pirate Officers}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Pirate Crew|mobile}}
    {{BestiaryEntry|Pirate Officers|mobile}}
    }}


    ===[[:Category:Bosses|Bosses]]===
    ===Bosses===
    {{MobileLayout|desktop=
    *[[Ghost Ship Captain]]
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    {{BestiaryEntry|Ghost Ship Captain}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Ghost Ship Captain|mobile}}
    }}


    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil}}
    =====Book 1=====
    =====Book 1=====
    Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens...
    Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens...
    Line 242: Line 39:


    ==Related trophies==
    ==Related trophies==
    {{TrophyTableBegin}}
    *[[Bone Head Bone Dead]]
    {{Trophy/MediEvil|Bone Head Bone Dead}}
    {{TrophyTableEnd}}


    ==Gallery==
    ==Gallery==
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    {{Empty section}}
    GS2.PNG
    ==In other languages==
    GS7.PNG
    {{OtherLanguages
    GS3.PNG
    |ja=幽霊船
    GS5.PNG
    |jaR=Yūreibune
    GS.PNG
    }}
    GS6.PNG
    ==Navigation==
    GS8.PNG
    GS4.PNG
    </gallery>
     
    {{Tabview end}}
    {{MediEvil levels}}
    {{MediEvil levels}}
    {{DEFAULTSORT:Ghost Ship, The}}
    {{DEFAULTSORT:Ghost Ship, The}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:MediEvil levels]]
    [[Category:Levels in MediEvil]]

    Revision as of 12:12, 10 July 2023

    The Ghost Ship
    General information
    Chalice Yes
    Boss(es) Pirate Captain
    Enemies Pirate Crew, Pirate Officers
    Music (original) IG13
    Music (remake) Dan Overboard
    Chronological information
    Previous level The Haunted Ruins
    Next level The Entrance Hall
    Location on Land Map
    The Entrance Hall    
       
    YOU ARE HERE
       
    The Haunted Ruins
    "Conventional wisdom says you shouldn't jump onto giant Ghost Ships in the sky. However, it's still a safer air travel method than catapults."
    ― Loading screen description

    The Ghost Ship is the nineteenth level of MediEvil. It is a pirate galleon which flies through the air. It is commanded by the Ghost Ship Captain.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    Bosses

    Books

    Main article: Books in MediEvil
    Book 1

    Most of the crew seem to be under the control of a few officers - without them they'd be like headless chickens...

    Book 2

    The Ghost Ship Captain is as tough as old sea boots!

    You will need something a little more powerful than the weapons in your inventory to knock him overboard!

    Related trophies

    Gallery

    In other languages

    Language Name
    Japanese 幽霊船
    Yūreibune

    Navigation