Cemetery Hill: Difference between revisions

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    Finally, return to the hill. As Dan works his way up, he can bash the chests and small rocks on the path for [[Copper Shield]]s, coins, and Energy Vials. Use the nooks and crannies to create a shortcut and/or evade some of the speedier boulders.
    Finally, return to the hill. As Dan works his way up, he can bash the chests and small rocks on the path for [[Copper Shield]]s, coins, and Energy Vials. Use the nooks and crannies to create a shortcut and/or evade some of the speedier boulders.


    The Hilltop Mausoleum lies beyond the door. Use the nearby [[Fountain of Rejuvenation]] if needed, grab the gold on the opposite side, then exit.
    [[The Hilltop Mausoleum]] lies beyond the door. Use the nearby [[Fountain of Rejuvenation]] if needed, grab the gold on the opposite side, then exit.
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    Revision as of 02:39, 9 November 2022

    Cemetery Hill is the third level in MediEvil and its remake, also serving as an inspiration for the level of the same name in MediEvil: Resurrection. Implied by name as a hill overlooking the Gallowmere cemetery, it is the third level in the Necropolis. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to Sir Daniel Fortesque's arch-nemesis Zarok and will learn about key items and destructible obstacles.

    General walkthrough

    The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two Boulder Gargoyles before trotting off; one rolls soft stones, while the other rolls fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.

    Gargoyles or no, Dan can head left to discover an Energy Vial in a covered stall with the Merchant Gargoyle. Clear the zombies and press on, or use the nearby Energy Bomb to wipe them out.

    Head right from the entrance and chop a couple more zombies to find an entryway blocked by a boulder. There has to be a way in. Head back to the left and around the conveniently-placed lava pool to head uphill, then drop off to the left at the first bend into a knoll with a chest. Smack a couple of Headless Zombies and grab the Club. Smash the boulders in this area to get out.

    Head back to the boulder on the right and give it a whack to enter a new room. The camera angles can get a bit wonky at times, but have a convo with the Information Gargoyle to discover that this is an old coven dwelling. Kill the sundry zombies here, then bash the bookcase on the right.

    This next bit requires swift timing. Use a light attack to extend Dan's club into the flame, then run across to the room on the left. Smack the torch to light it. Blitz another batch of zombies, then search the cubbies for another Energy Vial, some gold coins, and the Witch Talisman. The Chalice of Souls is here as well; grab this ASAP.

    Finally, return to the hill. As Dan works his way up, he can bash the chests and small rocks on the path for Copper Shields, coins, and Energy Vials. Use the nooks and crannies to create a shortcut and/or evade some of the speedier boulders.

    The Hilltop Mausoleum lies beyond the door. Use the nearby Fountain of Rejuvenation if needed, grab the gold on the opposite side, then exit.

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