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    {{Tabview two tabs a|page1=The Asylum Grounds|page2=The Asylum Grounds:Resurrection|text1=MediEvil|text2=MediEvil: Resurrection}}{{Template:Infobox level
    {{Infobox level
    |name = [[Speedrunning:The Asylum Grounds|<font color=#FFF>The Asylum Grounds</font>]]
    |name = The Asylum Grounds
    |image = [[File:The_Asylum_Grounds.png|300px]]
    |image = MediEvil1998-TheAsylumGrounds-LoadingScreen.png
    |aka = Jack's Labyrinth
    |image2 = MediEvil2019-TheAsylumGrounds-LoadingScreen.png
    |chalice = Yes
    |chalice = Yes
    |enemies = [[Mad Monks]], [[Hedge Sculptures]]
    |enemies = [[Mad Monks]], [[Hedge Sculptures]]
    |plevel = [[The Sleeping Village]]
    |plevel = [[The Sleeping Village]]
    |nlevel = [[Inside the Asylum:MediEvil|Inside the Asylum]]
    |nlevel = [[Inside The Asylum]]
    |track = [[MediEvil/Music#18|IG9]]
    |music = [[MediEvil/Music#18|IG9]]
    |fmv = [[6AV]]}}{{Location
    |music2019 = [[You Don't Know Jack]]<br>[[Jawless Arrow Magnet]]
    |fmvbefore = [[6AV]]
    }}
    {{LocationMediEvil
    |bgposition = 82% 36%
    |southwest = [[The Sleeping Village]]
    |southwest = [[The Sleeping Village]]
    |northeast = [[Inside the Asylum]]}}{{nihongo|'''The Asylum Grounds'''|迷宮のジャック|Meikyū no jakku}} is a level in ''[[MediEvil]]''. This is not available in ''[[MediEvil: Resurrection]]''. [[Daniel]] encounters the master of the maze, [[Jack of the Green]], who promises to reward him if he solves his riddles.
    |northeast = [[Inside The Asylum]]}}{{Trophies|
    {{Trophy/MediEvil|King of Cups}}
    }}
    {{Quote|You dare challenge Jack of the Green? For someone without skin, you've got a lot of nerve!|Loading screen description}}
    '''The Asylum Grounds''' is a level in ''[[MediEvil (1998)|MediEvil]]''. It is not available in ''[[MediEvil: Resurrection]]''. [[Daniel]] encounters the master of the maze, [[Jack of the Green]], who promises to reward him if he solves his riddles.
    ==Walkthrough==
    ==Walkthrough==
    <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
    {{Empty section}}
    MediEvil - The Asylum Grounds
    ==Book of Gallowmere==
    </gallery> {{clear}} __NOTOC__
    ===Friendlies===
     
    <gallery>
    ==Characters==
    MediEvil2019-JackOfTheGreen-BookOfGallowmere.png|link=Jack of the Green|alt=Jack of the Green|[[Jack of the Green]]
    ===Allies===
    MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
    {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[File:GargChar.png|150px|link=Information Gargoyle]]
    |'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
    |-
    |[[File:MerChar.png|150px|link=Merchant Gargoyle]]
    |'''Merchant Gargoyles'''<br />These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.
    |}
    ===Villains===
    {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[File:JackChar.png|150px|link=Jack of the Green]]
    |'''Jack of the Green'''<br />The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.
    |}
     
    ==Enemies==
    {| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[File:MonkEnem.png|100px|link=Mad Monks]]
    |'''Mad Monks'''<br />The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells.
    |}
     
    {| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |
    <p style="text-align:center">'''Hedge Sculptures'''</p>
    |
    <p style="text-align:center">
    </p>
    |[[File:HedgeEnem1.png|100px|link=Hedge Sculptures]]<br /><p style="text-align:center">'''Hedge Dragon'''</p>
    |[[File:HedgeEnem2.png|100px|link=Hedge Sculptures]]
    <br /><p style="text-align:center">'''Hedge Zarok'''</p>
    |[[File:HedgeEnem3.png|100px|link=Hedge Sculptures]]
    <br /><p style="text-align:center">'''Hedge Octopus'''</p>
    |[[File:HedgeEnem4.png|100px|link=Hedge Sculptures]]
    <br /><p style="text-align:center">'''Hedge Man'''</p>
    |
    <p style="text-align:center">
    </p>
    |}
     
    ==Items==
    {| border="1" cellpadding="1" class="article-table" style="margin-right:auto; background: transparent;"
    |
    <p style="text-align: center;">'''[[:Category:Weapons and shields (MediEvil)|<font COLOR="#FFFFF;">WEAPONS AND SHIELDS</font>]]''':</p>
    |
    <p style="text-align: center;">'''[[Rune Stones|<font COLOR="#FFFFF;">RUNES</font>]]''':</p>
    |
    <p style="text-align: center;">'''[[:Category:Other items (MediEvil)|<font COLOR="#FFFFF;">OTHER ITEMS</font>]]:'''</p>
    |-
    |bgcolor="#424141"|<gallery orientation="none" bordersize="none" position="center" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
    SilverShield.png|link=Silver Shield
    </gallery>
    </gallery>
    |bgcolor="#424141"|<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" position="center" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
    ===Enemies===
    Chaos Rune.png|link=Rune Stones
    <gallery>
    MediEvil2019-HedgeMonsters-BookOfGallowmere.png|link=Hedges|alt=Hedges|[[Hedges]]
    MediEvil2019-MadMonk-BookOfGallowmere.png|link=Mad Monks|alt=Mad Monks|[[Mad Monks]]
    </gallery>
    </gallery>
    |bgcolor="#424141"|<gallery orientation="none" bordersize="none" position="center" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
    ===Critters===
    Chalice.png|link=Chalice of Souls
    <gallery>
    MediEvil2019-Cats-Render.png|link=Cats|alt=Cats|[[Cats]]
    </gallery>
    </gallery>
    |}
    {| border="1" cellpadding="1" class="article-table" style="margin-right:auto; background: transparent;"
    |
    <p style="text-align: center;"><font COLOR="#FFFFF;">'''TREASURE'''</font>:</p>
    |
    <p style="text-align: center;"><font COLOR="#FFFFF;">'''ENERGY'''</font>:</p>
    |-
    |bgcolor="#424141"|<gallery orientation="none" bordersize="none" position="center" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
    Pouch.png|link=Treasure|5x
    </gallery>
    |bgcolor="#424141"|<gallery orientation="none" bordersize="none" position="center" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
    Energy Vial.png|link=Energy Vial
    </gallery>
    |}


    ==Inventory==
    ===Armour===
    *[[Silver Shield]]
    ===Items===
    *[[Chalice of Souls]]
    *[[Chaos Rune]]
    ===Treasure===
    *5 [[Moneybags]]
    ===Energy===
    *2 [[Energy Vial]]s
    ==Speech==
    ==Speech==
    {{Main|MediEvil/Speech|l1=Speeches in MediEvil}}
    {{Main|MediEvil/Speech|l1=Speeches in MediEvil}}
    ===Jack of the Green===
    ===Jack of the Green===
    ====(first visit)====
    ====First visit====
    {| border="1px #D5D4D4" cellpadding="1"  cellspacing="1" class="article-table" style="margin-right:auto;"
    {{S|speech=48|name=Jack of the Green|Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.<br />You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..<br />At night they come without being<br />fetched;<br />By day they are lost without being<br />stolen.}}
    |[[MediEvil/Speech#48|48]]
    ====First riddle====
    |'''Jack of the Green'''
    {{S|speech=49|name=Jack of the Green|At night they come without being<br />fetched;<br />By day they are lost without being<br />stolen.}}
    |
    ====First riddle solved====
    <p style="color:white;">Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.<br />You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..<br />At night they come without being<br />fetched;<br />By day they are lost without being<br />stolen.</p>
    {{S|speech=53|name=Jack of the Green|Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.<br />Return hither - you will not find my next conundrum so simple!}}
    |}
    ====Second riddle====
    ====(first riddle)====
    {{S|speech=50|name=Jack of the Green|I live for laughter<br />I live for the crowd,<br />Without it I am nothing.}}
    {| border="1px #D5D4D4" cellpadding="1"  cellspacing="1" class="article-table" style="margin-right:auto;"
    ====Second riddle solved====
    |[[MediEvil/Speech#49|49]]
    {{S|speech=54|name=Jack of the Green|All right, yes it was a clown - very clever I'm sure.<br />Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.}}
    |'''Jack of the Green'''
    ====Third riddle====
    |
    {{S|speech=51|name=Jack of the Green|Face like a tree,<br />Skin like the sea,<br />A great beast I be,<br />Yet vermin frighten me!}}
    <p style="color:white;">At night they come without being<br />fetched;<br />By day they are lost without being<br />stolen.</p>
    ====Third riddle solved====
    |}
    {{S|speech=55|name=Jack of the Green|Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.<br />This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.<br />Come to me!}}
    ====(first riddle solved)====
    ====Fourth riddle====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    {{S|speech=52|name=Jack of the Green|I tolerate the moon and stars,<br />I can't abide the sun,<br />Banish me with torch light<br />And you'll see me turn and run.}}
    |[[MediEvil/Speech#53|53]]
    ====Fourth riddle solved====
    |'''Jack of the Green'''
    {{S|speech=56|name=Jack of the Green|Blast you! It took me ages to come up with that Darkness one!<br />Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.<br />Return at once and I shall give you your prize.}}
    |
    ====Last visit====
    <p style="color:white;">Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.<br />Return hither - you will not find my next conundrum so simple!</p>
    {{S|speech=57|name=Jack of the Green|You think you're so clever don't you?<br />Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!}}
    |}
    ====(second riddle)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#50|50]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">I live for laughter<br />I live for the crowd,<br />Without it I am nothing.</p>
    |}
    ====(second riddle solved)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#54|54]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">All right, yes it was a clown - very clever I'm sure.<br />Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.</p>
    |}
    ====(third riddle)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#51|51]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">Face like a tree,<br />Skin like the sea,<br />A great beast I be,<br />Yet vermin frighten me!</p>
    |}
    ====(third riddle solved)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#55|55]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.<br />This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.<br />Come to me!</p>
    |}
    ====(fourth riddle)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#52|52]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">I tolerate the moon and stars,<br />I can't abide the sun,<br />Banish me with torch light<br />And you'll see me turn and run.</p>
    |}
    ====(fourth riddle solved)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#56|56]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">Blast you! It took me ages to come up with that Darkness one!<br />Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.<br />Return at once and I shall give you your prize.</p>
    |}
    ====(last visit)====
    {| border="1px #D5D4D4" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    |[[MediEvil/Speech#57|57]]
    |'''Jack of the Green'''
    |
    <p style="color:white;">You think you're so clever don't you?<br />Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!</p>
    |}


    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil|l1=Books in MediEvil}}
    =====Book 1=====
    =====Book 1=====
    This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!
    This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!
    Line 170: Line 79:
    =====Book 3=====
    =====Book 3=====
    Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.
    Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.
    ==Development==
    ===''MediEvil: Resurrection''===
    According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}}
    ==Gallery==
    ==Gallery==
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    {{Main|:Category:Images of The Asylum Grounds|l1=Images of The Asylum Grounds}}
    AsylumG1.PNG
    {{Empty section}}
    AsylumG5.PNG
    ==In other languages==
    AsylumG4.PNG
    ===''MediEvil'' (1998 original)===
    AsylumG6.PNG
    {{Empty section|Languages}}
    AsylumG3.PNG
    ===''MediEvil'' (2019 remake)===
    AsylumG7.PNG
    {{OtherLanguages
    AsylumG8.PNG
    |ar = ”أراضي المصحة”
    AsylumG2.PNG
    |arR = "'aradi almasahati"
    </gallery>
    |bg = Двора на лудницата
     
    |bgR = Dvora na ludnitsata
     
    |cz = Okolo blázince
    |da = Galehusets Område
    |de = Das Anstaltsgelände
    |el = Το Άσυλο
    |elR = To Ásylo
    |elM = The Asylum
    |es = Los Jardines del manicomio
    |esMX = Terrenos del Manicomio
    |fi = Mielisairaalan piha
    |fr = Domaines de l'Asile
    |hr = Teren ludnice
    |hu = A bolondokháza parkja
    |it = Il parco del Manicomio
    |ja = 迷宮のジャック
    |jaR =Meikyū no jakku
    |jaM = Jack's Maze
    |nl = Het gestichtsterrein
    |no = Asylumsletta
    |pl = Teren szpitala dla obłąkanych
    |pt = Recinto do Asilo
    |ptBR = O Manicômio
    |ptBRM = The Asylum
    |ro = Domeniul Ospiciului
    |ru = Окрестности сумасшедшего дома
    |ruR =Okrestnosti sumasshedshego doma
    |sv = Gården runt hospitalet
    |tr = Tımarhane Arazisi
    }}


    ==See also==
    *{{Icon|Demo}} [[MediEvil Rolling Demo/The Asylum Grounds|The Asylum Grounds]] in the ''[[MediEvil Rolling Demo]]''.
    ==References==
    {{Reflist}}
    ==Navigation==
    {{MediEvil levels}}
    {{MediEvil levels}}
    [[it:Il Parco del Manicomio]]
    {{MediEvil: Resurrection cut content}}
    {{DEFAULTSORT:Asylum Grounds, The}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:MediEvil levels]]
    [[Category:Levels in MediEvil]]
    [[Category:Content cut from MediEvil: Resurrection]]

    Latest revision as of 23:20, 3 November 2024

    The Asylum Grounds
    MediEvil1998-TheAsylumGrounds-LoadingScreen.pngMediEvil2019-TheAsylumGrounds-LoadingScreen.png
    General information
    Chalice Yes
    Enemies Mad Monks, Hedge Sculptures
    Music (original) IG9
    Music (remake) You Don't Know Jack
    Jawless Arrow Magnet
    FMV before level 6AV
    Chronological information
    Previous level The Sleeping Village
    Next level Inside The Asylum
    Location on Land Map
        Inside The Asylum
       
    Sir Daniel Fortesque
       
    The Sleeping Village
    Trophies
    King of Cups King of Cups
    Collect all the chalice rewards.
    "You dare challenge Jack of the Green? For someone without skin, you've got a lot of nerve!"
    ― Loading screen description

    The Asylum Grounds is a level in MediEvil. It is not available in MediEvil: Resurrection. Daniel encounters the master of the maze, Jack of the Green, who promises to reward him if he solves his riddles.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    Critters

    Inventory

    Armour

    Items

    Treasure

    Energy

    Speech

    Main article: Speeches in MediEvil

    Jack of the Green

    First visit

    48 Jack of the Green Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.
    You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..
    At night they come without being
    fetched;
    By day they are lost without being
    stolen.

    First riddle

    49 Jack of the Green At night they come without being
    fetched;
    By day they are lost without being
    stolen.

    First riddle solved

    53 Jack of the Green Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.
    Return hither - you will not find my next conundrum so simple!

    Second riddle

    50 Jack of the Green I live for laughter
    I live for the crowd,
    Without it I am nothing.

    Second riddle solved

    54 Jack of the Green All right, yes it was a clown - very clever I'm sure.
    Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.

    Third riddle

    51 Jack of the Green Face like a tree,
    Skin like the sea,
    A great beast I be,
    Yet vermin frighten me!

    Third riddle solved

    55 Jack of the Green Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.
    This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.
    Come to me!

    Fourth riddle

    52 Jack of the Green I tolerate the moon and stars,
    I can't abide the sun,
    Banish me with torch light
    And you'll see me turn and run.

    Fourth riddle solved

    56 Jack of the Green Blast you! It took me ages to come up with that Darkness one!
    Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.
    Return at once and I shall give you your prize.

    Last visit

    57 Jack of the Green You think you're so clever don't you?
    Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!


    Books

    Main article: Books in MediEvil
    Book 1

    This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!

    Book 2 (US only)

    Show the Clown you care by surrounding him with smiles.

    Book 3

    Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.

    Development

    MediEvil: Resurrection

    According to MediEvil: Resurrection's designer, Dominic Cahalin, the level was set to appear in the game. The level was eventually cut due to time constraints.[1]

    Gallery

    Main article: Images of The Asylum Grounds

    In other languages

    MediEvil (1998 original)

    MediEvil (2019 remake)

    Language Name Meaning
    Arabic ”أراضي المصحة”
    "'aradi almasahati"
    -
    Bulgarian Двора на лудницата
    Dvora na ludnitsata
    -
    Croatian Teren ludnice -
    Czech Okolo blázince -
    Danish Galehusets Område -
    Dutch Het gestichtsterrein -
    Finnish Mielisairaalan piha -
    French (France) Domaines de l'Asile -
    German Das Anstaltsgelände -
    Greek Το Άσυλο
    To Ásylo
    The Asylum
    Hungarian A bolondokháza parkja -
    Italian Il parco del Manicomio -
    Japanese 迷宮のジャック
    Meikyū no jakku
    Jack's Maze
    Norwegian Asylumsletta -
    Polish Teren szpitala dla obłąkanych -
    Portuguese (Brazil) O Manicômio The Asylum
    Portuguese (Portugal) Recinto do Asilo -
    Romanian Domeniul Ospiciului -
    Russian Окрестности сумасшедшего дома
    Okrestnosti sumasshedshego doma
    -
    Spanish (LatAm) Terrenos del Manicomio -
    Spanish (Spain) Los Jardines del manicomio -
    Swedish Gården runt hospitalet -
    Turkish Tımarhane Arazisi -

    See also

    References

    1. ProBoards "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :("MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.

    Navigation