The Time Device: Difference between revisions

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    {{Template:Infobox level
    {{Infobox level
    |name = [[Speedrunning:The Time Device|<font color=#a61800>The Time Device</font>]]
    |name = The Time Device
    |image = <gallery>
    |image = MediEvil1998-TheTimeDevice-LoadingScreen.png
    MedPS4TimeDevice.png|2019
    |image2 = MediEvil2019-TheTimeDevice-LoadingScreen.png
    The_Time_Device.png|1998
    -EARLY-_The_Time_Device.png|PROTOTYPE
    </gallery>
    |aka = City of Madness, Clockwork Castle
    |aka = City of Madness, Clockwork Castle
    |chalice = Yes
    |chalice = Yes
    |enemies = [[Boiler guards]]
    |levelnumber = 21.
    |nlevel = [[Zarok's Lair (MediEvil)|Zarok's Lair]]
    |enemies = [[Boiler Guards]], [[Flying Eyeballs]]
    |nlevel = [[Zarok's Lair]]
    |plevel = [[The Entrance Hall]]
    |plevel = [[The Entrance Hall]]
    |track = [[MediEvil/Music#IG10|IG10]] (1998)<br>[[Killing Time]] (2019)
    |music = [[MediEvil/Music#IG10|IG10]]
    |fmv = [[12AV]]
    |music2019 = [[Killing Time]]
    |walkthrough1998 = MediEvil - The Time Device
    |fmvbefore = [[12AV]]
    |walkthrough1998author = [https://www.youtube.com/user/iCABALi iCABALi]
    }}
    |walkthrough2019 = [[File:MediEvil (2019) - Level 21 - The Time Device|thumb|center|335 px]]
    {{LocationMediEvil
    |walkthrough2019author = [https://www.youtube.com/channel/UCuJRqsG99RyDigKL4C7vLdA PlayStation NATION]
    |bgposition = 56% -1%
    |width=323px}}
    {{Location
    |northeast = [[The Entrance Hall]]
    |northeast = [[The Entrance Hall]]
    |east = [[Zarok's Lair (MediEvil)|Zarok's Lair]]}}
    |east = [[Zarok's Lair]]}}
    {{Quote|Zarok seeks to expand his reach beyond the confines of time. Just think of where he could go. Modern London? Egypt? The possibilities are endless!}}
    {{Trophies|
     
    {{Infobox header|''MediEvil'' (1998 original)|colspan=2}}
    {{nihongo|'''The Time Device'''|時計仕掛けの城|Tokei shikake no shiro}} is the twenty-first level of ''[[MediEvil]]''. It was not remade in ''[[MediEvil: Resurrection]]''.
    {{!}}-
    {{Trophy/MediEvil (1998)|King of Cups}}
    {{Trophy/MediEvil (1998)|Sneaky}}
    {{!}}-
    {{Infobox header|''MediEvil'' (2019 remake)|colspan=2}}
    {{!}}-
    {{Trophy/MediEvil|King of Cups}}
    }}
    {{Quote|Zarok seeks to expand his reach beyond the confines of time. Just think of where he could go. Modern London? Egypt? The possibilities are endless!|Loading screen description}}
    '''The Time Device''' is the twenty-first level of ''[[MediEvil (1998)|MediEvil]]''. It was not remade in ''[[MediEvil: Resurrection]]''.


    ==Walkthrough==
    ==Walkthrough==
     
    {{Empty section}}
    ==Book of Gallowmere==
    ===Friendlies===
    <gallery>
    MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
    MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
    </gallery>


    ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
    ===Enemies===
    You start on a path. Be careful not to fall into the void as
    <gallery>
    that will drain what is in your life meter.
    MediEvil2019-BoilerGuards-BookOfGallowmere.png|link=Boiler Guards|alt=Boiler Guards|[[Boiler Guards]]
     
    MediEvil2019-FlyingClock-BookOfGallowmere.png|link=Flying Clocks|alt=Flying Clocks|[[Flying Clocks]]
    Walk along the path and you will find a butterfly shaped
    MediEvil2019-FlyingEyeball-BookOfGallowmere.png|link=Flying Eyeballs|alt=Flying Eyeballs|[[Flying Eyeballs]]
    gate. Hit the switch and the gate will open for you. As you
    </gallery>
    enter, you find a GARGOYLE.
     
    You will see tiny, gold clocks flying around. Completely
    ignore them. Go to the left and do a walking jump over the
    hole where a clock hand is moving up and down. Time your
    jump so the clock hand does not hit you. I prefer to jump
    across when the clock hand is raised.
     
    You should see a path going to the left. You will walk onto
    the image of a man. Then, walk onto the image of two fish.
    Do not let the clock hands hit you. You can jump over the
    clock hands. Next, do a walking jump to the image of a mask.
    This path leads you past a pendulum. Notice a part of the
    floor is darker where that blade is hitting it. Inch up to
    the blade, and as it is rising, walk past it.
     
    This puts you on another image of a mask, only this one has
    clock hands. This leads to an image of a crescent moon, with
    clock hands. This leads to an image of man where you can
    get a SILVER SHIELD from the chest. Finally, the path ends
    on the other side of a butterfly gate. Take the TIME RUNE.
    Then, hit the switch to open the butterfly gate.
     
    Jump back across the gap where there is a clock hand and
    return to the Gargoyle. You should see round brains in the
    ground. I like to use the larger one that is on the right,
    while the Gargoyle is in front of you. Jump on the brain
    repeatedly until you are high enough to land on the master
    time clock. The master time clock is a huge clock. The
    Gargoyle is on one of its sides.
     
    From the master time clock, walk up the path and into the
    gray hand to use the Time Rune. You will come up to another
    pendulum blade. Walk under it when the way is clear. As you
    approach the butterfly gate, a clock will appear showing you
    a time. This time is different from game to game. Take note
    of the time it gives to you and return to the master time
    clock.
     
    There are two switches next to the clock itself. Jump on the
    blue switch to move the blue clock hand. Jump on the gold
    switch to move the gold clock hand. Move them to the places
    shown on the clock at the butterfly gate. Go back up the
    path and to the butterfly gate and the gate should be open.
     
    Notice the spinning device in the next area. It has three
    prongs. The lowest one bothers you while you first enter.
    Make sure you try to stay behind it or jump over it if it
    catches up to you. Run in the same direction as the lowest
    prong spins until you see a space in the wall with a metal
    square on the floor. Stand on that metal square to be raised
    up to the next level.
     
    On the next level, you need to jump over the middle prong if
    it catches up with you. You need to use your shield to duck
    under the higher prong if necessary.
     
    Once up on the higher level, run to the right until you find
    a path branching away and take it.
     
    You will find a wide area with two pendulums. You can walk
    around them. Go to the left and past the third pendulum. You
    may want to equip a distance weapon, the Crossbow will do,
    to kill those flying eyeballs before you deal with the
    rolling disks. Once the eyeballs are dead, run through an
    opening between the disks and take the CHAOS RUNE. Run back
    out and walk all the way back to the spinning device.
     
    With the spinning device in front of you, go to the right,
    past the first path at the metal square, and onto the
    second path you find. Follow it past a pendulum. You will
    see a large, gray tube with a metal base. Stand on the metal
    base and jump up into the tube. This lifts you up to a
    similar tube on a higher level.
     
    Walk up the stairs and look towards the left. You should
    see a triangle. Walk onto it and it will move. On the other
    side, jump off of it to get a BAG OF COINS and another BAG
    OF COINS. Walk onto the triangle again to return back to the
    other side where you should jump off of it.
     
    You should see a face on a stone slab. Hit it and it should
    turn off the red energy. You have three seconds until the
    red energy is restored. To stop the energy, you must break
    the circuit. You should see the Chalice in a huge, red
    crystal. That red crystal is the source of the red energy.
    In this area, you should see four conductors in 90 degree
    shapes. Hit the stone slab to turn off the electricity, then
    hit one of those conductors and it will turn off the red
    energy. This breaks the circuit so all the red energy is
    gone.
     
    Walk down both sets of stairs and take the EARTH RUNE which
    is now free of the red energy. Then, walk up one set of
    stairs. Either jump up into the gray tube or drop down on
    the right. Both take you to the same place. Walk the path
    back to the spinning device.
     
    With the spinning device in front of you, go to the left and
    take the path at the metal square. Follow the path to the
    end and read the FIRST BOOK, which is also the only book.
    Walk into the red hand to use the Chaos Rune. Then enter the
    keep.
     
    Walk into the green hand to use the Earth Rune. From there,
    go to the right. Find the handle of the platform for Train
    and walk into it to push the Train a quarter turn to the
    right. It should then be facing where you used the Earth
    Rune. Do a walking jump onto the platform for the Train.
    Jump onto the Train and it will start.
     
    At the end of this track, you find a BAG OF COINS, another
    BAG OF COINS, and yet another BAG OF COINS. You also find a
    large brain. Jump onto it to reach the higher level. There
    you will find the MOON RUNE and the MERCHANT GARGOYLE.
     
    Drop back down and jump onto the Train and it will take you
    back to the previous room. Do a walking jump from off of the
    Train's platform. Soldiers will start to drop into the room
    from the two small doorways. Kill them first. Then, walk
    into the blue hand to use the Moon Rune. From there, go to
    the right and walk into the handle again to move the Train a
    half circle to the right. The Train should be facing where
    you used the Moon Rune. Do a walking jump onto the platform
    and jump onto the Train.
     
    You are dropped off near a FOUNTAIN. From the Fountain, walk
    to the left until you come to a switch. Hit it. Return to
    the Fountain. Walk down, then walk to the left until you
    find another switch. Hit it. Then, return to the Train and
    jump onto it.
     
    The exit is open, but you are not done yet. Take a walking
    jump from off of the platform. Then, leave this keep the
    same way you entered it.
     
    Walk the path back to the spinning device. With this device
    in front of you, go to the right and onto the first path you
    find. Walk past the pendulum and jump up into the pipe.
     
    Walk up the stairs. You need to make a complete circuit.
    Leave the two conductors next to the red crystal in their
    original positions. Hit the two next to the stone slab so
    that the four conductors form a rectangle. This will destroy
    the crystal so you can take the CHALICE.
     
    Go down both sets of the stairs and walk out onto where you
    took the Earth Rune. Press and hold L2 and R2 and look down.
    You should see a moon crescent pillar with three chests on
    it. Back up and make a running jump so that you jump
    towards this pillar and you are close to the right side of
    the one conductor as you jump. This is a very difficult
    jump. For making this jump, you get a CHEST OF COINS,
    another CHEST OF COINS, and another CHEST OF COINS. If that
    does not seem worth it to you, return to the master time
    clock a safer way.
     
    Once on the moon crescent pillar, you should see a path not
    far from you. Make a running jump to that path. Follow that
    path either way to return to the master time clock.
     
    With the Gargoyle, at the master time clock, in front of
    you, go to the right. Approach the butterfly gate and take
    note of the time you are given. The time changes from game
    to game. Jump back onto the master time clock and enter in
    that time. Drop down and enter through the butterfly gate.
    Since the red energy is gone, you can now take the LIFE
    BOTTLE. There is also a FOUNTAIN on the right.
     
    Jump back onto the master time clock and enter in the
    previous time. Walk back to the spinning device. Stand on
    the metal square to be lifted up and take the path which is
    there. Return into the keep.
     
    From as you enter, push the handle of the platform a quarter
    turn to the right. The Train should then be facing the exit.
    Take a walking jump onto the platform and jump onto the
    Train.


    ==Inventory==
    {{Empty section}}
    ==Intermissions==
    {{Empty section}}
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil|l1=Books in MediEvil}}
    =====Book 1=====
    ===Book 1===
    This metal keep houses the magical chariot that Zarok calls his Train. The path it runs along leads eventually to Zarok's Lair, however your route is blocked by gates controlled at various way stations. Travel to these on the Train, open the gates and head for the Lair.
    This metal keep houses the magical chariot that Zarok calls his Train. The path it runs along leads eventually to Zarok's Lair, however your route is blocked by gates controlled at various way stations. Travel to these on the Train, open the gates and head for the Lair.
     
    ==Behind the scenes==
    ==[[Book of Gallowmere]]==
    ===Development===
    ===[[:Category:Friendlies|Friendlies]]===
    [[Jason Wilson]] listed imagery from German Expressionism films such as [[wikipedia:Algol|''Algol'']] and [[wikipedia:Metropolis (1927 film)|''Metropolis'']] as inspiration for this level.<ref>{{Icon|Facebook}} {{cite web|author=Jason Wilson|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225}}</ref> He also listed the old factory across from the train station in [[Cambridge]] as the basis for the level.{{TwitterRef|Wilson|1160326816705458177|August 11, 2019|quote=Some of the environment designs are influenced by various location{{sic}} I would see every day in Cambridge. The old factory across from the train station was the basis for the City of madness/Time Device/Train levels.}}
    {{MobileLayout|desktop=
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    {{BestiaryEntry|Information Gargoyle}}
    {{BestiaryEntry|Merchant Gargoyle}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Information Gargoyle|mobile}}
    {{BestiaryEntry|Merchant Gargoyle|mobile}}
    }}
     
    ===[[:Category:Enemies|Enemies]]===
    {{MobileLayout
    |desktop=
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    {{BestiaryEntry|Boiler Guards}}
    {{BestiaryEntry|Flying Clocks}}
    {{BestiaryEntry|Flying Eyeballs}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Boiler Guards|mobile}}
    {{BestiaryEntry|Flying Clocks|mobile}}
    {{BestiaryEntry|Flying Eyeballs|mobile}}
    }}
     
    ==Gallery==
    ==Gallery==
    {{Gallery|artwork=
    {{Empty section}}
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    ==In other languages==
    MediEvilTimeDeviceWIP27.png
    ===''MediEvil'' (1998 original)===
    </gallery>
    {{Empty section|Languages}}
    |screenshots=
    ===''MediEvil'' (2019 remake)===
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    Some languages localised the level name as The Time Machine, which is a [[The Time Machine|level]] in ''[[MediEvil 2]]''.
    TD.PNG
    {{OtherLanguages
    TD2.PNG
    |ar = ”الجهاز الزمني”
    TD7.PNG
    |arR ="aljihaz alzamanii"
    TD3.PNG
    |arM = The Time Machine
    TD4.PNG
    |bg = Устройството на времето
    TD6.PNG
    |bgR =Ustroĭstvoto na vremeto
    TD5.PNG
    |cz = Stroj času
    TD8.PNG
    |czM = The Time Machine
    </gallery>
    |da = Tidsapparatet
    |de = Der Chronograf
    |deM = The Chronograph
    |el = Η Μηχανή του Χρόνου
    |elR =I Michaní tou Chrónou
    |elM = The Time Machine
    |es = El Dispositivo del tiempo
    |esMX = El Dispositivo Temporal
    |fi = Aikalaite
    |fr = Le Chronographe
    |frM = The Chronograph
    |hr = Vremenski uređaj
    |hu = Az időmasina
    |it = Il segnatempo
    |ja = 時計仕掛けの城
    |jaM = Clockwork Castle
    |jaR =Tokei shikake no shiro
    |nl = Het tijdapparaat
    |no = Tidsenheten
    |pl = Maszyna czasu
    |pt = Dispositivo Temporal
    |ptBR = O Dispositivo do Tempo
    |ro = Dispozitivul Temporal
    |ru = Машина времени
    |ruR =Mashina vremeni
    |ruM = The Time Machine
    |sv = Tidmätaren
    |tr = Zaman Aygıtı
    }}
    }}
    ==Trivia==
    *[[Jason Wilson]] listed imagery from German Expressionism films such as [[wikipedia:Algol|''Algol'']] and [[wikipedia:Metropolis (1927 film)|''Metropolis'']] as inspiration for this level.<ref>{{Icon|Facebook}} {{cite web|author=Jason Wilson|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225}}</ref> He also listed the old factory across from the train station in [[Cambridge]] as the basis for the level.<ref>{{Cite web|title=Jay Gunn|site=Twitter|url=https://twitter.com/gunncomics/status/1160326816705458177|quote=Some of the environment designs are influenced by various location{{sic}} I would see every day in Cambridge. The old factory across from the train station was the basis for the City of madness/Time Device/Train levels.}}</ref>
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    {{Tabview end}}
    ==Navigation==
    {{Template:MediEvil levels}}
    {{MediEvil levels}}
    {{DEFAULTSORT:Time Device, The}}
    {{DEFAULTSORT:Time Device, The}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:MediEvil levels]]
    [[Category:Levels in MediEvil]]

    Latest revision as of 19:50, 5 November 2024

    The Time Device
    MediEvil1998-TheTimeDevice-LoadingScreen.pngMediEvil2019-TheTimeDevice-LoadingScreen.png
    General information
    AKA City of Madness, Clockwork Castle
    Chalice Yes
    Enemies Boiler Guards, Flying Eyeballs
    Music (original) IG10
    Music (remake) Killing Time
    FMV before level 12AV
    Chronological information
    Level number 21.
    Previous level The Entrance Hall
    Next level Zarok's Lair
    Location on Land Map
        The Entrance Hall
       
    Sir Daniel Fortesque
    Zarok's Lair
       
    Trophies
    MediEvil (1998 original)
    King of Cups King of Cups
    Collect all the Chalice rewards.
    Sneaky Sneaky
    Finish any level outside of Dan's Crypt without defeating any enemies or taking damage.
    MediEvil (2019 remake)
    King of Cups King of Cups
    Collect all the chalice rewards.
    "Zarok seeks to expand his reach beyond the confines of time. Just think of where he could go. Modern London? Egypt? The possibilities are endless!"
    ― Loading screen description

    The Time Device is the twenty-first level of MediEvil. It was not remade in MediEvil: Resurrection.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    Inventory

    Intermissions

    Books

    Main article: Books in MediEvil

    Book 1

    This metal keep houses the magical chariot that Zarok calls his Train. The path it runs along leads eventually to Zarok's Lair, however your route is blocked by gates controlled at various way stations. Travel to these on the Train, open the gates and head for the Lair.

    Behind the scenes

    Development

    Jason Wilson listed imagery from German Expressionism films such as Algol and Metropolis as inspiration for this level.[1] He also listed the old factory across from the train station in Cambridge as the basis for the level.[2]

    Gallery

    In other languages

    MediEvil (1998 original)

    MediEvil (2019 remake)

    Some languages localised the level name as The Time Machine, which is a level in MediEvil 2.

    Language Name Meaning
    Arabic ”الجهاز الزمني”
    "aljihaz alzamanii"
    The Time Machine
    Bulgarian Устройството на времето
    Ustroĭstvoto na vremeto
    -
    Croatian Vremenski uređaj -
    Czech Stroj času The Time Machine
    Danish Tidsapparatet -
    Dutch Het tijdapparaat -
    Finnish Aikalaite -
    French (France) Le Chronographe The Chronograph
    German Der Chronograf The Chronograph
    Greek Η Μηχανή του Χρόνου
    I Michaní tou Chrónou
    The Time Machine
    Hungarian Az időmasina -
    Italian Il segnatempo -
    Japanese 時計仕掛けの城
    Tokei shikake no shiro
    Clockwork Castle
    Norwegian Tidsenheten -
    Polish Maszyna czasu -
    Portuguese (Brazil) O Dispositivo do Tempo -
    Portuguese (Portugal) Dispositivo Temporal -
    Romanian Dispozitivul Temporal -
    Russian Машина времени
    Mashina vremeni
    The Time Machine
    Spanish (LatAm) El Dispositivo Temporal -
    Spanish (Spain) El Dispositivo del tiempo -
    Swedish Tidmätaren -
    Turkish Zaman Aygıtı -

    References

    1. Facebook Jason Wilson, Reference and inspiration for the game MediEvil on Facebook. Published November 3, 2014.
    2. Twitter "Some of the environment designs are influenced by various location[sic] I would see every day in Cambridge. The old factory across from the train station was the basis for the City of madness/Time Device/Train levels."Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published August 11, 2019.

    Navigation