Rune Stones: Difference between revisions
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'''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress. | '''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress. | ||
==History== | ==History== | ||
Rune Stones were created by [[the ancients]] who trapped the innate magical energies of the land of Gallowmere within them.{{Bookref|MED-Manual|21}} Runes were used as keys at least until the late 14th century. | Rune Stones were created by [[the ancients]] who trapped the innate magical energies of the land of Gallowmere within them.{{Bookref|MED-Manual}}{{Bookref|MED-Manual|21}} Runes were used as keys at least until the late 14th century. | ||
==Gameplay== | ==Gameplay== | ||
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone. | Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone. |
Revision as of 03:08, 4 November 2022
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Rune Stones, also known as Rune Keys or Runes, were artefacts found throughout the land of Gallowmere in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.
History
Rune Stones were created by the ancients who trapped the innate magical energies of the land of Gallowmere within them.[1][1.1] Runes were used as keys at least until the late 14th century.
Gameplay
Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone.
Some accounts describe the claw locks as enchanted; thus, they are seen swiping for their key when approached.
References
- ↑ MediEvil manual. Written by Jim Sangster. Designed by Steve O'Neill. Published by Sony Computer Entertainment in October 1998. Download.
- ↑ Page 21 of MediEvil manual. Written by Jim Sangster. Designed by Steve O'Neill. Published by Sony Computer Entertainment in October 1998. Download.
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