Scarecrows: Difference between revisions
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===Development=== | ===Development=== | ||
====''MediEvil'' (1998 original)==== | ====''MediEvil'' (1998 original)==== | ||
In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan. Killing them would award Dan with 200 [[points]]. | [[File:MediEvil1998-Scarecrow-ConceptArt.jpg|thumb|right|Concept art by [[Jason Wilson]].]]In early pre-release versions of ''MediEvil'' such as the ''[[MediEvil Rolling Demo]]'', scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan. Killing them would award Dan with 200 [[points]]. | ||
The pre-release version of the scarecrow had five animations, three of which were cut: | The pre-release version of the scarecrow had five animations, three of which were cut: | ||
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MediEvilECTSPreAlpha-Scarecrow-DeathAnim.gif|Death animation (cut). | MediEvilECTSPreAlpha-Scarecrow-DeathAnim.gif|Death animation (cut). | ||
</gallery> | </gallery> | ||
=====Evolution of the | =====Evolution of the scarecrows===== | ||
<gallery> | <gallery> | ||
MediEvilECTSPreAlpha-Scarecrow.png|Pre-release version. | MediEvilECTSPreAlpha-Scarecrow.png|Pre-release version. | ||
MediEvil1998-Scarecrow.png|Final version. | MediEvil1998-Scarecrow.png|Final version. | ||
</gallery> | </gallery> | ||
====''MediEvil: Resurrection''==== | ====''MediEvil: Resurrection''==== | ||
Scarecrows were reconceptualised by artist [[Mark Gibbons]]. He was also responsible for creating their model, which was one of the first he created.<ref>{{Cite web|quote=The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game.|site=Red Knuckle Studios (archived version)|title=Scarecrow|retrieved=October 21, 2007|author=Gibbons, Mark|url=https://web.archive.org/web/20071021072741/http://redknuckle.com/concept_pages/scarecrow.htm}}</ref> | Scarecrows were reconceptualised by artist [[Mark Gibbons]]. He was also responsible for creating their model, which was one of the first he created.<ref>{{Cite web|quote=The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game.|site=Red Knuckle Studios (archived version)|title=Scarecrow|retrieved=October 21, 2007|author=Gibbons, Mark|url=https://web.archive.org/web/20071021072741/http://redknuckle.com/concept_pages/scarecrow.htm}}</ref> |
Revision as of 02:16, 8 March 2024
Scarecrow | |||
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Gameplay information | |||
MediEvil | |||
Soul type | Medium Evil[1] | ||
Health | 200 HP[1] | ||
Damage dealt[1] | Spin attack: 35 HP
| ||
Damage taken[1]Template:RemakeDamageNote | Standard (1x)
Five eighths (0.625x) Standard (1x) Standard (1x) | ||
Entity | SfScarecrow | ||
MediEvil: Resurrection | |||
Health | 200 HP[1] | ||
Behind the scenes information | |||
Appears in |
Scarecrows were the protectors of the Scarecrow Fields in Gallowmere. They were put up by the farmers, and brought to life by Zarok's magic. They could release crows from their dark, evil hearts.
Characteristics
Appearance
The scarecrows were men made of wood and straw. They wore tattered blue cloaks and red hats.
Gameplay
Overview
The scarecrows' attacks can be very hard to evade when fighting with melee weapons. They can also release crows from their coats to deal additional damage to Sir Dan.
MediEvil (1998 original)
Due to their resistance to weight damage, the Club and Hammer are less effective against them.
Animations
The scarecrows have four animations. Their spinning attack and death animations are handled through code.
Official Strategy Guide entry
It seems these Scarecrows have teamed up with their arch-rival, the crow, and are now out to get you! They are very deadly creatures that do a ton of damage when they connect. Don't let their stillness lull you into a false sense of security. Get too close and they do a deadly spinning dance across your bones. In addition, once in a while they will open their chests and shoot out a few Dan-hungry crows who are looking to peck out that one good eye. While the game warns against antagonizing these straw-filled buggers - instead telling us to block their paths with objects (such as the wagons) - you're going to need to kill them all if you want to get enough souls to fill the Chalice. Your best bet is to keep moving around them, while whacking with your Sword. They take multiple hits, but eventually go down for the count.[2]
MediEvil: Resurrection
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Scarecrows are one of several enemy types who do not appear in the Undead Carnival mini game Pit o' Death in MediEvil: Resurrection.
An Adventurer's Guide to Monsters entry
The first time one sees these creatures casually gliding around they might be forgiven for thinking they are quite charming, elegant even, that would be a very big mistake. At a moments notice they can turn into a terrifying combat machine, clawing arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the maths![3][3.1]
MediEvil (2019 remake)
Book of Gallowmere entry
These straw men spin to win!
They have teamed up with the crows to protect their cornfield home from strangers, whom they greet with sharp, spinning affection.[4][4.1]
Behind the scenes
Development
MediEvil (1998 original)
In early pre-release versions of MediEvil such as the MediEvil Rolling Demo, scarecrows had two legs to walk on. They weren't as aggressive either, due to the lack of a spinning attack, but they still released crows from their coats to attack Dan. Killing them would award Dan with 200 points.
The pre-release version of the scarecrow had five animations, three of which were cut:
Evolution of the scarecrows
MediEvil: Resurrection
Scarecrows were reconceptualised by artist Mark Gibbons. He was also responsible for creating their model, which was one of the first he created.[5]
Gallery
- Main article: Images of scarecrows
In other languages
Language | Name |
---|---|
Arabic | الفزاعات alfazaeat |
Bulgarian | Плашила Plašila |
Croatian | Strašila |
Czech | Strašáci |
Danish | Fugleskræmsler |
Dutch | Vogelverschrikkers |
Finnish | Linnunpelätit |
French (France) | Épouvantails |
German | Vogelscheuchen |
Greek | Σκιάχτρα Skiáchtra |
Hungarian | Madárijesztők |
Italian | Spaventapasseri |
Japanese | かかし Kakashi |
Norwegian | Fugleskremsel |
Polish | Strachy na wróble |
Portuguese (Brazil) | Espantalhos |
Portuguese (Portugal) | Espantalhos |
Romanian | Sperietori |
Russian | Страшилы Strashily |
Spanish (LatAm) | Espantapájaros |
Spanish (Spain) | Espantapájaros |
Swedish | Fågelskrämmor |
Turkish | Korkuluklar |
Notes
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Original research by Dan's Friend.
- ↑ MediEvil: The Official Strategy Guide. Published by Dimension Publishing in 1998.
- ↑ MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
- ↑ An Adventurer's Guide to Monsters in MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
- ↑ MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ Book of Gallowmere in MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
- ↑ "The Scarecrow character model was one of the first I created and it was enormously satisfying to see it make it into the finished game." — Gibbons, Mark, Scarecrow on Red Knuckle Studios (archived version). Retrieved October 21, 2007.
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