MediEvil Rolling Demo: Difference between revisions
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'''Points''' are awarded for picking up [[moneybags]], which are worth 50 points, and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems. | '''Points''' are awarded for picking up [[moneybags]], which are worth 50 points, and dispatching enemies. The '''Score Counter''' in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the [[Chalice of Souls]] and [[Gold]] systems. | ||
Dan only earns points for enemies he kills directly, i.e. enemies | Dan only earns points for enemies he kills directly, i.e. enemies who died by drowning or a [[Smart Bomb]] do not award any points. Each enemy type awards a different amount of points: | ||
*[[Ants]] - 300 points | *[[Ants]] - 300 points | ||
*[[Ant Larvae]] - 100 points | *[[Ant Larvae]] - 100 points |
Revision as of 16:40, 7 May 2022
The MediEvil Rolling Demo is a version of MediEvil that is 400 days older than the final version of the game. The demo was released on two PAL region demo discs in late 1997 – Winter Releases '97 demo 01 and Registered Users Demo 02 – the former of which was given out at the European Computer Trade Show.[1] Files on the discs suggest that the demo finished development around August 14, 1997.
Gameplay
As the name suggests, the demo is largely non-interactive and cannot be properly played without cheating or hacking. However, the player can use the button to skip any of the demo's segments and pressing SELECT can be used to return to the demo disc's main menu.
The demo lasts just over 10 minutes (loading included) and is made up of 17 segments which show off 10 unique levels. The whole sequence is as follows:
- The Graveyard
- The Desecrated Church
- The Ant Caves
- The Asylum Grounds
- The Ghost Ship
- Pools of the Ancient Dead
- Pumpkin Gorge
- Scarecrow Fields
- The Ant Caves
- Pumpkin Gorge
- The Ghost Ship
- The Graveyard
- The Asylum Grounds
- The Haunted Ruins
- Pools of the Ancient Dead
- Pumpkin Gorge
- The Sleeping Village
After the final segment the player is sent back to the main menu of the demo disc.
Differences from the retail version
Controls
The Rolling Demo features a vastly different control scheme. Most notable are the tank controls when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release.
Digital
Action | Digital - 0 | Digital - 1 | Digital - 2 |
---|---|---|---|
Attack (hold for continuous attack) | |||
Jump (hold for higher jump) | |||
Turn around | |||
Block | |||
Walk | |||
Walk backwards | |||
Turn left | |||
Turn right | |||
Sneak | + | + | |
Run | + /L3 | /L3 | + /L3 |
Jump left | + | ||
Jump right | + | ||
Open scrollable text box | R3 | R3 | R3 |
Change camera mode | SELECT | SELECT | SELECT |
Open pause menu | START | START | START |
Analog - 0
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan does not turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will sneak.
Analog - 1
The general button layout will be identical to whichever digital mode was last active. With this setting, Dan turns to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will sneak.
FMVs
Although no full motion videos are included with the demo, there are several references to them inside MEDIEVIL.EXE. Starting at offset 0x8F68C:
10AV.STR INTROAV.STR TITLEAV.STR DUMMY.STR
Further references occur at offset 0xAD300:
11V.STR 9AV.STR 8AV.STR 7AV.STR 5AV.STR 4AV.STR 3AV.STR 2AV.STR
6AV, 12AV, 13AV and 14AV are not mentioned, meaning they were probably not finished or planned yet.
Gameplay
Lives
Dan's Lives are represented by his skull instead of Life Bottles, both in the HUD and within the game's levels themselves.
Dan begins the game with three Lives. More Lives can usually be found in areas off the beaten path within levels. If Dan loses all of his energy he will lose a Life.
Although Dan can carry a large number of Lives, the Life Counter will not update beyond the first nine.
Energy
Dan's energy is represented by semi-transparent green bones known as Energy Bones. These were replaced by Energy Vials and Fountains of Rejuvenation in the final game, while the Energy Counter, which keeps track of the bones, was replaced by the Life Bar.
At the beginning of the game, Dan will have three Energy Bones. More Energy Bones can be found in the environment or dropped by enemies, especially the final enemy in a wave of enemies.
Losing all Energy Bones will cause Dan to lose a Life. A single Energy Bone is lost when Dan sustains damage from an enemy attack. If Dan suffers a fatal event, such as falling or drowning, then he will lose a Life and his bones will be reset to three.
The Energy Counter will display the first three bones individually. After Dan collects a fourth bone, the bones are stacked and a number will show the current amount. Although Dan can carry a large number of Energy Bones, the Counter will not update beyond the first nine, much like the Life Counter.
Points
Points are awarded for picking up moneybags, which are worth 50 points, and dispatching enemies. The Score Counter in the top right corner of the screen keeps track of points. Points were eventually scrapped and replaced with the Chalice of Souls and Gold systems.
Dan only earns points for enemies he kills directly, i.e. enemies who died by drowning or a Smart Bomb do not award any points. Each enemy type awards a different amount of points:
- Ants - 300 points
- Ant Larvae - 100 points
- Ant Queen - 1500 points
- Armoured Knights - 125 points
- Bats - 100 points
- Crows - 75 points
- Ghouls - 300 points
- Headless Zombies - 175 points
- Hedges - 100 points
- Imps - 125 points
- Mad Monks - 200 points
- Mr Mad - 175 points
- Mrs Mad - 175 points
- Patients - 125 points
- Pirate Crew - 125 points
- Pirate Officers - 175 points
- Pumpkin Bombs - 100 points
- Pumpkin Plants - 100 points
- Scarecrows - 200 points
- Shadow Demons - 300 points
- Stained Glass Demon - 1000 points
- Tentacles - 100 points
- Uncle Mad - 125 points
- Undead Warriors - 200 points
- Wickermen - 100 points
- Wolves - 200 points
- Zombies (Type A) - 100 points
- Zombies (Type B) - 125 points
Levels
Starting at offset 0x8E00C in MEDIEVIL.EXE is the following numbered list of levels:
*X.Programmers's Playground *30.Zarok's Lair *29.The Lake *28.The Time Device *27.The Great Machine *26.The Hub *25.The Halls Of Illusion *24.The Entrance Hall 23.The Ghost Ship *22.The Silver Wood *21.Circle Of Shadows 20.The Haunted Ruins *19.The Gallows Gauntlet *18.The Enchanted Earth *17.Inside The Asylum 16.The Asylum Grounds *15.The Mud Slide *14.The Muddy Riverbank *13.The River 12.Pools Of The Ancient Dead 11.The Sleeping Village 10.The Pumpkin Serpent 9.Pumpkin Gorge 8.The Crystal Caves 7.The Ant Caves *6.The Fields Of Dust 5.The Scarecrow Fields 4.The Desecrated Church *3.Cemetery Hill *2.The Coffin Vaults 1.The Graveyard *X.Title Level
Levels preceded by an asterisk are unavailable to play in the MediEvil Rolling Demo. Notably, ten levels on the list did not make it into the final version of the game: The Coffin Vaults, The Fields Of Dust, The River, The Muddy Riverbank, The Mud Slide, Circle of Shadows, The Silver Wood, The Halls Of Illusion, The Hub and The Great Machine. The list also does not include Dan's Crypt, Return to the Graveyard or the Hall of Heroes, suggesting that these levels were conceptualised at a later date.
Pause Menu
The pause menu featured in this demo is completely different from the retail one, both in terms of how it looks as well as its available options. Additional options can be unlocked using the DEBUG1 and DEBUG2 cheats.
RESUME | X to continue. | |
RESTART** | X to restart. | |
EXIT | X to exit. | |
FX VOLUME: | L/R to change. | |
MUSIC VOLUME: | L/R to change. | |
CONTROL SETTINGS: | X to continue. | |
SPEED RELATIVE TURN:* | On/Off | X to toggle. |
ALLOW DEMO RECORD:** | Not available | X to toggle. |
DIFFICULTY LEVEL:* | 0-3 | L/R to change. |
LIVES:* | 1-9 | L/R to change. |
ENERGY:* | 1-99
Invulnerable |
L/R to change. |
WEAPON:* | None
Small Sword |
L/R to change. |
WEAPON POWER-UP:* | On/Off | X to toggle. |
SHIELD:* | None
Copper |
L/R to change. |
LIMITED RUN:* | On/Off | X to toggle. |
DAN MODE:* | Not implemented | L/R to change. |
RUNE KEYS:* | Chaos - No/Yes
Earth - No/Yes |
X/L/R to change. |
FEET GRIP:* | Not activated | X to toggle. L/R to change. |
GROUND FRIC:* | Not activated | X to toggle. L/R to change. |
KINETIC FRIC:* | Not activated | X to toggle. L/R to change. |
JUST DAN:** | On/Off | X toggles (must restart). |
TESTCARD:** | On/Off | X to toggle. |
MATRICES:** | Not available | X to toggle. |
TERRAIN MODE:* | Not available | X to toggle. |
GATSO:** | On/Off | X to toggle. |
MAPVIEW DISPLAY:* | Not available | X to toggle. |
ACTIVE MAPVIEW* | X to enter. | |
CAMERA MODE:** | Spline
Spline Z (Abs) |
L/R to change. |
SUPER CHEAT* | X to set. | |
SOUND TEST* | X to enter. | |
PLACE ENTITY:** | Not available | L/R, O + L/R, X to place. |
SHOW VRAM** | X to enter. | |
SHOW MEM STATUS** | X to enter. | |
GRAB SCREEN** | X to enter. |
* Unlocked with DEBUG1 or DEBUG2 cheat.
** Unlocked with DEBUG2 cheat only.
Cheats
- Main article: Cheats in MediEvil
The following cheats will only work after Dan has been made controllable.
DEBUG1
"LOST TROLL"
While holding , press , , , , , , , , . New options will then appear in the pause menu.[2]
DEBUG2
"STOUT LORD"
While holding , press , , , , , , , , . New options will then appear in the pause menu. This cheat unlocks all DEBUG1 options as well.[2]
GameShark codes
The following codes are compatible with both releases of the demo:
Demo Mode | ||
---|---|---|
Code | Name | Effect |
D0096864 800D 300D4490 0000 |
Player Controlled | Lets the player control Dan.[3] |
D0096864 800D 300D4490 0040 |
Demo Ready | Signals that demo mode is ready (can cause strange behaviour).[4] |
D0096864 800D 300D4490 00C0 |
Demo Playing | Demo mode plays (can cause strange behaviour).[4] |
Pause Menu | ||
Code | Name | Effect |
D0096864 800D 300CFCEC 0000 |
PAUSE | Reverts to the default pause menu.[4] |
D0096864 800D 300CFCEC 0001 |
DEBUG1 | Unlocks additional options in the pause menu.[3] |
D0096864 800D 300CFCEC 0002 |
DEBUG2 | Unlocks additional options in the pause menu (including DEBUG1 options).[3] |
Control Settings | ||
Code | Name | Effect |
D0096864 800D 800D0818 27F8 300D4008 0000 |
Digital - 0 | Sets the current control scheme to Digital - 0.[4] |
D0096864 800D 800D0818 281C 300D4008 0001 |
Digital - 1 | Sets the current control scheme to Digital - 1.[4] |
D0096864 800D 800D0818 2840 300D4008 0002 |
Digital - 2 | Sets the current control scheme to Digital - 2.[4] |
D0096864 800D 300D400C 0000 |
Analog - 0 | Sets the current control scheme to Analog - 0 (analog controller required).[4] |
D0096864 800D 300D400C 0001 |
Analog - 1 | Sets the current control scheme to Analog - 1 (analog controller required).[4] |
Restart Level | ||
Code | Name | Effect |
D0096864 800D 300D4024 0001 |
The Graveyard | When picking the restart level option in the pause menu, restarts to The Graveyard. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0004 |
The Desecrated Church | When picking the restart level option in the pause menu, restarts to The Desecrated Church. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0005 |
Scarecrow Fields | When picking the restart level option in the pause menu, restarts to the Scarecrow Fields. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0007 |
The Ant Caves | When picking the restart level option in the pause menu, restarts to The Ant Caves. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0009 |
Pumpkin Gorge | When picking the restart level option in the pause menu, restarts to Pumpkin Gorge. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 000B |
The Sleeping Village | When picking the restart level option in the pause menu, restarts to The Sleeping Village. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 000C |
Pools of the Ancient Dead | When picking the restart level option in the pause menu, restarts to Pools of the Ancient Dead. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0010 |
The Asylum Grounds | When picking the restart level option in the pause menu, restarts to The Asylum Grounds. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0014 |
The Haunted Ruins | When picking the restart level option in the pause menu, restarts to The Haunted Ruins. DEBUG2 must be enabled.[4] |
D0096864 800D 300D4024 0017 |
The Ghost Ship | When picking the restart level option in the pause menu, restarts to The Ghost Ship. DEBUG2 must be enabled.[4] |
See also
References
- ↑ Goring, Graham, ECTS - Lotta BBW's on uk.games.video.playstation. Published September 7, 1997. Retrieved April 22, 2022.
- ↑ 2.0 2.1 Original research by SolidSnake11.
- ↑ 3.0 3.1 3.2 Codes by Hacc.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 Codes by Lazlo52.
External links
- MediEvil Rolling Demo on The Cutting Room Floor.