Dan's Crypt: Difference between revisions
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As Dan (with his little friend [[Morten the Earthworm]] in tow) rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the [[Life Bottle]] sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life. | As Dan (with his little friend [[Morten the Earthworm]] in tow) rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the [[Life Bottle]] sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life. | ||
Note the off-colour | Note the off-colour panel at the right-hand side of the wall—Dan cannot do anything with it quite yet, but he will soon be able to. | ||
Head left at the intersection to reach a room with an aqueduct. | Head left at the intersection to reach a room with an aqueduct. Cross these shallow waters to move further in to some [[gold]] and a [[chest]] with a [[Copper Shield]]. Grab the [[Star Rune]] in the vicinity as well. | ||
Head back and place the Rune in the begging hand near the shut gate, then run toward [[Zarok]]'s magic slime to complete the area. | Head back and place the Rune in the begging hand near the shut gate, then run toward [[Zarok]]'s magic slime to complete the area. | ||
===Return run=== | ===Return run=== | ||
After obtaining a [[Club]] from [[Cemetery Hill]], Dan can return to smash the off-colour wall. The wall can also be smashed using the [[Hammer]] or the [[Daring Dash]] ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark. | After obtaining a [[Club]] from [[Cemetery Hill]], Dan can return to smash the off-colour wall. The wall can also be smashed using the [[Hammer]] or the [[Daring Dash]] ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark. | ||
==See also== | ==See also== | ||
*[[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] in ''[[MediEvil: Resurrection]]''. | *[[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] in ''[[MediEvil: Resurrection]]''. |
Revision as of 14:23, 16 November 2022
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Dan's Crypt is the introductory level in both MediEvil and its 2019 remake.
Here, the player will be introduced to Sir Daniel Fortesque and will be given an opportunity to familiarise themselves with the land of Gallowmere and moving the newly-revived knight around the field.
General walkthrough
As Dan (with his little friend Morten the Earthworm in tow) rises from his dais, he will be addressed by the snarky gargoyles on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the Throwing Daggers and Small Sword just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the Life Bottle sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life.
Note the off-colour panel at the right-hand side of the wall—Dan cannot do anything with it quite yet, but he will soon be able to.
Head left at the intersection to reach a room with an aqueduct. Cross these shallow waters to move further in to some gold and a chest with a Copper Shield. Grab the Star Rune in the vicinity as well.
Head back and place the Rune in the begging hand near the shut gate, then run toward Zarok's magic slime to complete the area.
Return run
After obtaining a Club from Cemetery Hill, Dan can return to smash the off-colour wall. The wall can also be smashed using the Hammer or the Daring Dash ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark.