The Asylum Grounds

The Asylum Grounds is a level in MediEvil. It is not available in MediEvil: Resurrection. Daniel encounters the master of the maze, Jack of the Green, who promises to reward him if he solves his riddles.

The Asylum Grounds
General information
Chalice Yes
Enemies Mad Monks, Hedge Sculptures
Music (original) IG9
Music (remake) You Don't Know Jack
Jawless Arrow Magnet (during Darkness riddle)
FMV before level 6AV
Chronological information
Previous level The Sleeping Village
Next level Inside the Asylum
Location on Land Map
    Inside the Asylum
   
YOU ARE HERE
   
The Sleeping Village
"You dare challenge Jack of the Green? For someone without skin, you've got a lot of nerve!"
― Loading screen description

Walkthrough

Book of Gallowmere

Friendlies

Enemies

Items

Armour

Items

Treasure

Energy

Speech

Main article: Speeches in MediEvil

Jack of the Green

First visit

48 Jack of the Green Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.
You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..
At night they come without being
fetched;
By day they are lost without being
stolen.

First riddle

49 Jack of the Green At night they come without being
fetched;
By day they are lost without being
stolen.

First riddle solved

53 Jack of the Green Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.
Return hither - you will not find my next conundrum so simple!

Second riddle

50 Jack of the Green I live for laughter
I live for the crowd,
Without it I am nothing.

Second riddle solved

54 Jack of the Green All right, yes it was a clown - very clever I'm sure.
Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.

Third riddle

51 Jack of the Green Face like a tree,
Skin like the sea,
A great beast I be,
Yet vermin frighten me!

Third riddle solved

55 Jack of the Green Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.
This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.
Come to me!

Fourth riddle

52 Jack of the Green I tolerate the moon and stars,
I can't abide the sun,
Banish me with torch light
And you'll see me turn and run.

Fourth riddle solved

56 Jack of the Green Blast you! It took me ages to come up with that Darkness one!
Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.
Return at once and I shall give you your prize.

Last visit

57 Jack of the Green You think you're so clever don't you?
Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!


Books

Main article: Books in MediEvil
Book 1

This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!

Book 2 (US only)

Show the Clown you care by surrounding him with smiles.

Book 3

Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.

Development

MediEvil: Resurrection

According to MediEvil: Resurrection's designer, Dominic Cahalin, the level was set to appear in the game. The level was eventually cut due to time constraints.[1]

Gallery

Main article: Images of The Asylum Grounds

In other languages

Language Name Meaning
Japanese 迷宮のジャック Jack's Labyrinth

See also

Navigation

  1.   "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :("MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.

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