Cemetery Hill: Difference between revisions

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'''Cemetery Hill''' is the third level in ''[[MediEvil (1998)|MediEvil]]'' and its remake, also serving as an inspiration for the level of the same name in ''[[MediEvil: Resurrection]]''. Implied by name as a hill overlooking the [[Gallowmere]] cemetery, it is the third level in the Necropolis. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to [[Sir Daniel Fortesque]]'s arch-nemesis [[Zarok]] and will learn about key items and destructible obstacles.
'''Cemetery Hill''' is the third level in ''[[MediEvil (1998)|MediEvil]]'' and its remake, also serving as an inspiration for the level of the same name in ''[[MediEvil: Resurrection]]''. Implied by name as a hill overlooking the [[Gallowmere]] cemetery, it is the third level in the Necropolis. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to [[Sir Daniel Fortesque]]'s arch-nemesis [[Zarok]] and will learn about key items and destructible obstacles.
==General walkthrough==
==General walkthrough==
The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two [[Boulder Gargoyles]] before trotting off; one rolls soft stones, while the other rolls fireballs. Dan could rub and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.
The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two [[Boulder Gargoyles]] before trotting off; one rolls soft stones, while the other rolls fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.


Gargoyles or no, Dan can head left to discover an [[Energy Vial]] in a covered stall with the [[Merchant Gargoyle]]. Clear the zombies and press on.
Gargoyles or no, Dan can head left to discover an [[Energy Vial]] in a covered stall with the [[Merchant Gargoyle]]. Clear the zombies and press on.
Head right from the entrance and chop a couple more zombies to find an entryway blocked by a boulder. There has to be a way in. Head back to the left and around the conveniently-placed lava pool to head uphill, then drop off to the left at the first bend into a knoll with a chest. Smack a couple of [[Headless Zombies]] and grab the Club. Smash the boulders in this area to get out.
Head back to the boulder on the right and give it a whack to enter a new room. The camera angles can get a bit wonky at times, but have a convo with the [[Information Gargoyle]] to discover that this is an old coven dwelling. Kill the sundry zombies here, then bash the bookcase on the right.
This next bit requires swift timing. Use a light attack to extend Dan's club into the flame,  then run across to the room on the left. Smack the torch to light it.
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==See also==
==See also==
*[[Cemetery Hill (MediEvil: Resurrection)|Cemetery Hill]] in ''[[MediEvil: Resurrection]]''.
*[[Cemetery Hill (MediEvil: Resurrection)|Cemetery Hill]] in ''[[MediEvil: Resurrection]]''.

Revision as of 01:30, 8 November 2022

Cemetery Hill is the third level in MediEvil and its remake, also serving as an inspiration for the level of the same name in MediEvil: Resurrection. Implied by name as a hill overlooking the Gallowmere cemetery, it is the third level in the Necropolis. It is also one of the few areas to remain consistent across all three releases. Here, the player is introduced to Sir Daniel Fortesque's arch-nemesis Zarok and will learn about key items and destructible obstacles.

General walkthrough

The nefarious Zarok takes centre-stage--and he is taken aback by Sir Dan's new lease on life. He will wake the two Boulder Gargoyles before trotting off; one rolls soft stones, while the other rolls fireballs. Dan could run and jump straight up the winding peak before him and kill these two to head straight away for the exits, but that would suck all the fun out of this area.

Gargoyles or no, Dan can head left to discover an Energy Vial in a covered stall with the Merchant Gargoyle. Clear the zombies and press on.

Head right from the entrance and chop a couple more zombies to find an entryway blocked by a boulder. There has to be a way in. Head back to the left and around the conveniently-placed lava pool to head uphill, then drop off to the left at the first bend into a knoll with a chest. Smack a couple of Headless Zombies and grab the Club. Smash the boulders in this area to get out.

Head back to the boulder on the right and give it a whack to enter a new room. The camera angles can get a bit wonky at times, but have a convo with the Information Gargoyle to discover that this is an old coven dwelling. Kill the sundry zombies here, then bash the bookcase on the right.

This next bit requires swift timing. Use a light attack to extend Dan's club into the flame, then run across to the room on the left. Smack the torch to light it.

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See also

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