Rune Stones: Difference between revisions

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{{Q|That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!|[[Al-Zalam]], ''[[MediEvil: Resurrection]]''}}
{{Q|That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!|[[Al-Zalam]], ''[[MediEvil: Resurrection]]''}}


'''Rune Stones''' were artefacts found throughout the land of [[Gallowmere]] in mediaeval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.
'''Rune Stones''', also known as '''Rune Keys''' or '''Runes''', were artefacts found throughout the land of [[Gallowmere]] in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.
==History==
Rune Stones were created by [[the ancients]] who trapped the innate magical energies of the land of Gallowmere within them.{{Bookref|MED-Manual|21}} Runes were used as keys at least until the late 14th century.
==Gameplay==
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==References==
{{Reflist}}
==Navigation==
{{MediEvil inventory}}
{{MediEvil: Resurrection inventory}}
[[Category:Items in MediEvil}}
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Revision as of 02:02, 4 November 2022

"That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!"
Al-Zalam, MediEvil: Resurrection


Rune Stones, also known as Rune Keys or Runes, were artefacts found throughout the land of Gallowmere in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.

History

Rune Stones were created by the ancients who trapped the innate magical energies of the land of Gallowmere within them.[1.1] Runes were used as keys at least until the late 14th century.

Gameplay

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named MED-Manual
    1. Page 21 of MediEvil MediEvil manual. Written by Jim Sangster. Designed by Steve O'Neill. Published by Sony Computer Entertainment in October 1998. Download.

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[[Category:Items in MediEvil}}

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