The Asylum Grounds: Difference between revisions
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<p style="text-align:center">'''Hedge Sculptures'''</p> | <p style="text-align:center">'''Hedge Sculptures'''</p> | ||
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|[[File:HedgeEnem4.png|100px|link=Hedge Sculptures]] | |[[File:HedgeEnem4.png|100px|link=Hedge Sculptures]] | ||
<br /><p style="text-align:center">'''Hedge Man'''</p> | <br /><p style="text-align:center">'''Hedge Man'''</p> | ||
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Revision as of 23:46, 4 August 2014
The Asylum Grounds | ||
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[[Image:File:The Asylum Grounds.png|250px]] | ||
General information | ||
AKA | Jack's Labyrinth | |
Chalice | Yes | |
Enemies | Mad Monks, Hedge Sculptures | |
Chronological information | ||
Previous level | The Sleeping Village | |
Next level | Inside the Asylum |
Location on Land Map | ||||
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Inside the Asylum | ||||
↗ | ||||
↙ | ||||
The Sleeping Village |
The Asylum Grounds (迷宮のジャック Meikyū no jakku) is a level in MediEvil. It is not available in MediEvil: Resurrection. Daniel encounters the master of the maze, Jack of the Green, who promises to reward him if he solves his riddles.
Walkthrough
- MediEvil - The Asylum Grounds
Characters
Allies
File:GargChar.png | Information Gargoyles These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest. |
File:MerChar.png | Merchant Gargoyles These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you. |
Villains
File:JackChar.png | Jack of the Green The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze. |
Enemies
File:MonkEnem.png | Mad Monks The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells. |
Hedge Sculptures
|
File:HedgeEnem1.png Hedge Dragon |
File:HedgeEnem2.png
Hedge Zarok |
File:HedgeEnem3.png
Hedge Octopus |
File:HedgeEnem4.png
Hedge Man
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Items
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TREASURE: |
ENERGY: |
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Speech
- Main article: Speeches in MediEvil
Jack of the Green
(first visit)
48 | Jack of the Green |
Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain. |
(first riddle)
49 | Jack of the Green |
At night they come without being |
(first riddle solved)
53 | Jack of the Green |
Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one. |
(second riddle)
50 | Jack of the Green |
I live for laughter |
(second riddle solved)
54 | Jack of the Green |
All right, yes it was a clown - very clever I'm sure. |
(third riddle)
51 | Jack of the Green |
Face like a tree, |
(third riddle solved)
55 | Jack of the Green |
Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant. |
(fourth riddle)
52 | Jack of the Green |
I tolerate the moon and stars, |
(fourth riddle solved)
56 | Jack of the Green |
Blast you! It took me ages to come up with that Darkness one! |
(last visit)
57 | Jack of the Green |
You think you're so clever don't you? |
Books
- Main article: MediEvil books
Book 1
This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!
Book 2 (US only)
Show the Clown you care by surrounding him with smiles.
Book 3
Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.
Gallery
- AsylumG1.PNG
- AsylumG5.PNG
- AsylumG4.PNG
- AsylumG6.PNG
- AsylumG3.PNG
- AsylumG7.PNG
- AsylumG8.PNG
- AsylumG2.PNG