Pools Of The Ancient Dead: Difference between revisions

    From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
    m (Removing images.)
    No edit summary
    Line 1: Line 1:
    {{DISPLAYTITLE:Pools of the Ancient Dead}}
    {{Pagination|[[Pools of the Ancient Dead|MediEvil]]|[[Pools of the Ancient Dead (MediEvil: Resurrection)|MediEvil: Resurrection]]}}
     
    {{Infobox level
    {{Template:Infobox level
    |name = Pools of the Ancient Dead
    |aka = The Swamps, Flood lands
    |name = [[Speedrunning:Pools of the Ancient Dead|<font color=#a61800>Pools of the Ancient Dead</font>]]
    |nav = {{LevelNav|PSX=Pools of the Ancient Dead (MediEvil)|PSP=Pools of the Ancient Dead (Resurrection)}}
    |image =  
    |image =  
    |chalice = Yes
    |chalice = Yes
    Line 10: Line 7:
    |nlevel = [[The Lake]]
    |nlevel = [[The Lake]]
    |plevel = [[The Enchanted Earth]]
    |plevel = [[The Enchanted Earth]]
    |track = [[MediEvil/Music#IG6|IG6]] (1998)<br>[[Necromancer's Finest]] (2019)
    |music = [[MediEvil/Music#IG6|IG6]]
    |fmv = [[5AV]]
    |music2019 = [[Necromancer's Finest]]
    |walkthrough1998 = MediEvil - Pools of the Ancient Dead
    |fmvbefore = [[5AV]]
    |walkthrough1998author = [https://www.youtube.com/user/iCABALi iCABALi]
    |walkthrough2019 =
    |walkthrough2019author = [https://www.youtube.com/channel/UCQXI4dGbasH2nMOzZRB2Heg BlackFox2240]
    }}
    }}
    {{Location
    {{Location
    |southwest = [[The Enchanted Earth]]
    |southwest = [[The Enchanted Earth]]
    |northwest = [[The Lake]]}}
    |northwest = [[The Lake]]}}
    {{Quote|The Battle of Gallowmere is long past, but an army of the undead still marches through these muddy plains. Try not to trip on your own grave!}}
    {{Quote|The Battle of Gallowmere is long past, but an army of the undead still marches through these muddy plains. Try not to trip on your own grave!|Loading screen description}}
     
    '''Pools of the Ancient Dead''' is the fourteenth level in ''[[MediEvil]]''. It is where the [[Battle of Gallowmere]] was fought against [[Zarok]], 100 years prior to the events of ''MediEvil''; presumably, it was here where Sir Dan was killed. It has since become inundated with large quantities of water, converting it into a swamp, filled with undead soldiers. Dan talks to the [[Boat Man]] here, who says he will take Dan to the sunken town of [[Mellowmede]] if Dan brings him eight [[Soul Helmet|lost souls]].
    {{nihongo|'''Pools of the Ancient Dead'''|死者たちの沼|Shisha-tachi no numa}} is the fourteenth level in ''[[MediEvil]]''. It is where the [[Battle of Gallowmere]] was fought against [[Zarok]], 100 years prior to the events of ''MediEvil''; presumably, it was here where Sir Dan was killed. It has since become inundated with large quantities of water, converting it into a swamp, filled with undead soldiers. Dan talks to the [[Boat Man]] here, who says he will take Dan to the sunken town of [[Mellowmede]] if Dan brings him eight [[Soul Helmet|lost souls]].


    ==Walkthrough==
    ==Walkthrough==
    ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
    {{Empty section|Walkthrough}}
    The biggest danger of this area is falling into the water
    which drains what is in your life meter. Be careful as you
    walk and jump.
     
    You start off on a decent sized patch of ground. Walk down
    to find a BAG OF COINS. Then go up and talk to the GARGOYLE.
     
    Walk across the wooden bridge and find the FIRST BOOK,
    which is the only book.
     
    Walk around to the right, or left, so you can jump up the
    steps. There you will find an ENERGY VIAL. Follow the stone
    path onward. To the right of the path, you should see
    something is in the water. As you approach it, it will
    become a tentacle that will attack you. You can fight back
    if you wish, but such tentacles do not count towards your
    Chalice percentage.
     
    When you have a choice, go to the left. The path stops, but
    there is a stone platform not far from you. Run towards it
    and jump to do a running jump and land on that platform.
    (When doing running jumps, try to time it so you jump at the
    very last moment so that you can get the most distance.) The
    Boat Man will speak to you. You are given your task to
    gather eight lost souls.
     
    Do a running jump back to the path. You will notice a zombie
    in a large suit of armor. You need to use your weapon to
    force such zombies into the swamp where they will sink. They
    do count towards your Chalice percentage.
     
    Walk to the corner where you have to go left. You will pass
    another tentacle. Jump up onto the round corner. Continue
    to a rectangular area with a MERCHANT GARGOYLE at the end of
    it. To the right is a path. Do a running jump to reach it.
    Walk along it to the ground. Be careful of the tentacle to
    the right of that path. Walk forward toward the FOUNTAIN,
    and be careful of the tentacle in the pool to the right.
     
    Once at the Fountain, walk to the right. You will notice
    gold bridges connect a lot of the land. Take note that each
    time you find a lost soul, some of those bridges will
    disappear. Once you have all the lost souls, no such bridges
    will be left.
     
    You should see a chest with a skull and crossbones. Feel
    free to break it open and release KUL KATURA. Remember, you
    cannot control this serpent and it will only exist here for
    a limited amount of time.
     
    Cross over using the gold bridge to the right. Look around
    for another chest with a skull and crossbones and walk
    towards it. Be very careful if you hit it as it has a time
    bomb. Even if you are at a relatively safe distance from
    the bomb when it explodes, it can still push you.
     
    With that chest in front of you, go to the left. You should
    see a bag on an island. Do a walking jump to reach the BAG
    OF COINS. Then, you may want to try to do a running jump to
    return to where you were. (A running jump to that island may
    go too far, but a running jump from the island makes it more
    likely you will successfully make it across.) You should see
    a yellow object. Make a running jump to reach your first
    SOUL HELMET. Return to the chest with the time bomb.
     
    This time, with that chest in front of you, go towards the
    right and pick up the CHAOS RUNE. Then, look around yourself
    until you see the Chalice in the distance. Walk towards the
    Chalice.
     
    Very near the Chalice, walk over a gold bridge. This brings
    you to a tree with two shields on it. Take the second SOUL
    HELMET. Also, take the ENERGY VIAL. Since both bridges are
    gone, just to be safe, with the tree in front of you and the
    Chalice behind you, go to the left.
     
    Walk towards and then past the Chalice. Ignore any ways to
    the right and keep going until you find the third SOUL
    HELMET. Then, the bridges vanish. While at the flag, where
    you found the Soul Helmet, you should see a path to the
    right. This path has a pointed end. With the flag to your
    left, do a running jump to jump onto the path. Follow it
    back to the stone path which leads back to the Merchant
    Gargoyle.
     
    With that stone path to the left, walk forward and take the
    first right. You should see a chest with a skull and
    crossbones. In it is a time bomb. Set it off at your own
    risk. You should also see the fourth SOUL HELMET, so take
    it. (If you walk to the Soul Helmet without going over the
    gold bridge, be careful while walking in-between the poles.)
     
    With where you just took the Soul Helmet behind you, walk
    forward and walk to the right across the first gold bridge
    you find. This leads you onto an oval area with an ENERGY
    VIAL. The way is narrow, so proceed with caution. Then,
    cross back over that bridge.
     
    You should see an area with a lot of chests that all have a
    skull and crossbones on them. You want to take care of them
    while the gold bridge for this is still present. Center on
    the chest which is near the tree. You should just have to
    run in a straight line across the gold bridge to reach it.
    Trigger it. Then run back across the bridge. That should
    set up a chain reaction which will explode most or even all
    of those chests for you. Then you will not have to worry
    about them.
     
    With that gold bridge you just ran across in front of you,
    go left and up. You should find a SILVER SHIELD in a chest.
    Not far away is your fifth SOUL HELMET.
     
    From where you found the Soul Helmet, you should see an
    isolated piece of ground. Do a walking jump to it. From
    there, do a walking jump to the area with a large tree with
    two shields on it. (This is the area with all the chests
    from earlier.) You should see the sixth SOUL HELMET in front
    of you, so take it.
     
    Keep going to find a gate. Walk into the red hand to use the
    Chaos Rune. As you walk forward, the view will shift so the
    two chariots are at the bottom of the screen. In this view,
    you need to look towards the left. You should see treasure
    on the island in that direction. Keep close to the wall and
    do a running jump to that island. There you will find a
    CHEST OF COINS, another CHEST OF COINS, an ENERGY VIAL,
    another ENERGY VIAL, and a LIFE BOTTLE. Be careful of the
    tentacle. Again, staying close to the wall, do a running
    jump back to the area with the chariots.
     
    Next to the chariots is the seventh SOUL HELMET. Taking it
    will trigger some enemies to appear. Walk past the chariots
    and down the path. Be careful of the chariots as they will
    roll down after you. At the bottom of the path, you will
    find an ENERGY VIAL, another ENERGY VIAL, and the eighth and
    final SOUL HELMET. When you take it, enemies will appear and
    the exit will close. I would advise you deal with the thin
    zombies with the throwing weapons first and then deal with
    pushing the fat zombies over the edge. Kill them all to
    open the exit.
     
    Run back up the path. Last, you need to fill up your
    Chalice. Consider using some sort of distance weapon as
    flying monsters have appeared. Walk out of the gates that
    needed the Chaos Rune. Keep to the right as you walk. Do a
    walking jump back to that isolated piece of ground. Do
    another walking jump to go back to where you see a broken
    chest on the ground, where you got the Silver Shield
    earlier.
     
    Go to the left and then stay next to the right edge to
    return to the stone path that leads back to the Merchant
    Gargoyle. Keep walking past the stone path, while staying
    along the right edge, until you are at the path with a point
    at the end of it. There are two other areas near it. Make a
    running jump to the one with the square end which has no
    grass on it. Once there, walk to the far end of this path
    and make a running jump towards an area with a chest, which
    has or had a time bomb. With the chest in front of you, go
    to the right. Then look around and you should be able to
    walk into the CHALICE.
     
    Walk back to the last chest mentioned. With it behind you,
    do a running jump onto the next piece of ground. Walk
    forward and do a running jump onto the pointed piece of
    ground. Then go to the right and keep close to the left edge
    until you are back at the stone path. Walk up it. Do a
    running jump off of the end of it to return to the Merchant
    Gargoyle.
     
    Walk away from the Merchant Gargoyle. Jump up onto the round
    corner. Follow the path to the right. As you turn on the
    next corner, ignore the way you see to the side and walk to
    the end of the path. Do a running jump back to the platform.
     
    Once at the Boat Man, use the Soul Helmet from your
    inventory and he will give you a ride.


    ==[[Book of Gallowmere]]==
    ==[[Book of Gallowmere]]==
    ===[[:Category:Friendlies|Friendlies]]===
    ===Friendlies===
    {{MobileLayout|desktop=
    *[[Kul Katura the Serpent Lord]]
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    *[[Information Gargoyle]]
    {{BestiaryEntry|Information Gargoyle}}
    *[[Merchant Gargoyle]]
    {{BestiaryEntry|Merchant Gargoyle}}
    {{BestiaryEntry|Kul Katura the Serpent Lord}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Information Gargoyle|mobile}}
    {{BestiaryEntry|Merchant Gargoyle|mobile}}
    {{BestiaryEntry|Kul Katura the Serpent Lord|mobile}}
    }}
     
    ===[[:Category:Enemies|Enemies]]===
    {{MobileLayout|desktop=
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    {{BestiaryEntry|Armored Knights}}
    {{BestiaryEntry|Mud Knights}}
    {{BestiaryEntry|Ghouls}}
    {{BestiaryEntry|Tentacles}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Armored Knights|mobile}}
    {{BestiaryEntry|Mud Knights|mobile}}
    {{BestiaryEntry|Ghouls|mobile}}
    {{BestiaryEntry|Tentacles|mobile}}
    }}


    ===Enemies===
    *[[Armored Knights]]
    *[[Ghouls]]
    *[[Mud Knights]]
    *[[Tentacles]]
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil}}
    =====Book 1=====
    ===Book 1===
    Weapons are useless against the heavy armour of the knights. Don't let them shove you in the swamp - that mud will never come out.
    Weapons are useless against the heavy armour of the knights. Don't let them shove you in the swamp - that mud will never come out.
    ==Gallery==
    ==Gallery==
    {{Gallery|artwork=
    {{Empty section|Gallery}}
    {{Empty section|Gallery}}
    |screenshots=
    ==Navigation==
    {{Empty section|Gallery}}
    }}
     
    ==Trivia==
    *A boss battle against [[the Swamp Guardian]] was considered for this level, but the idea never made it past the conceptual stage.
     
    {{MediEvil levels}}
    {{MediEvil levels}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:Levels in MediEvil]]
    [[Category:Levels in MediEvil]]

    Revision as of 21:43, 24 July 2023

    Pools of the Ancient Dead
    General information
    Chalice Yes
    Enemies Ghouls, Tentacles, Armoured Knights, Undead Warriors
    Music (original) IG6
    Music (remake) Necromancer's Finest
    FMV before level 5AV
    Chronological information
    Previous level The Enchanted Earth
    Next level The Lake
    Location on Land Map
    The Lake    
       
    YOU ARE HERE
       
    The Enchanted Earth
    "The Battle of Gallowmere is long past, but an army of the undead still marches through these muddy plains. Try not to trip on your own grave!"
    ― Loading screen description

    Pools of the Ancient Dead is the fourteenth level in MediEvil. It is where the Battle of Gallowmere was fought against Zarok, 100 years prior to the events of MediEvil; presumably, it was here where Sir Dan was killed. It has since become inundated with large quantities of water, converting it into a swamp, filled with undead soldiers. Dan talks to the Boat Man here, who says he will take Dan to the sunken town of Mellowmede if Dan brings him eight lost souls.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    Books

    Main article: Books in MediEvil

    Book 1

    Weapons are useless against the heavy armour of the knights. Don't let them shove you in the swamp - that mud will never come out.

    Gallery

    Navigation