User:DansFriend/Sandbox: Difference between revisions

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    {{Infobox demo
    This page lists all the '''music in ''[[MediEvil]]''''' as it appears in the game's [[Cheats in MediEvil|cheat menu]]. All tracks were composed by [[Andrew Barnabas]] and [[Paul Arnold]].
    |image=MediEvil ECTS Pre-Alpha main menu.png
    |caption=''ECTS Pre-Alpha'' main menu.
    |developers=[[SCE Cambridge Studio]]
    |releasedate=September 7, 1997<ref name="ECTS">{{Cite web|author=Goring, Graham|title=ECTS - Lotta BBW's|published=September 7, 1997|site=uk.games.video.playstation|retrieved=April 22, 2022|url=https://groups.google.com/g/uk.games.video.playstation/c/oBnrQo1QjvI/m/WJLaUBq0ZBUJ}}</ref>
    |publishers=[[wikipedia:Sony Computer Entertainment Europe|Sony Computer Entertainment Europe]]
    |previous=''[[MediEvil Prototype (June '97)]]'' (E3)<br>''[[MediEvil Rolling Demo]]'' (demo disc)
    |next=''[[MediEvil E3 '98 Demo]]'' (trade show)<br>''[[MediEvil 0.32 Demo]]'' (demo disc)
    }}
    The '''''MediEvil ECTS Pre-Alpha''''' is a version of ''[[MediEvil (1998)|MediEvil]]'' that is 25 days ahead of the ''[[MediEvil Rolling Demo]]'' and 376 days behind the [[MediEvil/SCES-00311|final version of the game]]. As indicated by its name, the ECTS Pre-Alpha was created for the [[ECTS 1997|1997 European Computer Trade Show]].<ref name="ECTS"/> Despite only two levels being accessible in the Pre-Alpha without hacking, every level found on the disc is playable.
    __TOC__
    ==Gameplay==
    Players can explore two levels as part of the demo: [[The Graveyard (ECTS Pre-Alpha)|The Graveyard]] and [[The Ant Caves (ECTS Pre-Alpha)|The Ant Caves]]. There is no time limit for playing either level. Messages guide the player through the levels.
    ===Options===
    The Options menu can be accessed from the main menu by selecting the "Options" button and pressing {{B|X}}. Players can set which level they want to play from here.


    Three FMVs can be viewed by players from the Options menu as well: These are "Main intro", "Game start intro" and "Intermission 6." These FMVs will play on their own from the main menu if it is not interacted with for 30 seconds. "Intermission 9" also plays, though this seems to be in error as it has no sound and is not selectable from the Options menu.
    ==0==
     
    {{#ev:youtube|https://www.youtube.com/watch?v=fWU7D9Kf5Vw|dimensions=260}} Track '''0''', also known as '''IG1A''' and '''The Awakening''', is used in [[Dan's Crypt]], [[The Graveyard]], [[Inside The Asylum]] and [[The Lake]] levels. It has a runtime of 2:11. It was released as part of the ''[[Les musiques de MediEvil]]'' soundtrack CD.
    All in-game music can also be played from the Options menu.
    {{clr}}
     
    ==1==
    Selecting "Sound Test" in the Options menu will briefly show a black screen and then load up the main menu, while selecting "Model view" will cause the game to crash. If the player doesn't interact with the Options menu for about 12 seconds the game will return to the main menu.
    Track '''1''', also known as '''IG2A''' and '''Quest for Vengeance''', is used in the [[Return to the Graveyard]] and [[The Pumpkin Serpent]]. It has a runtime of 2:09. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
    ==Features==
    {{clr}}
    As is the case with the ''[[MediEvil Rolling Demo]]'', the ''MediEvil ECTS Pre-Alpha'' resembles the arcade classic ''[[Wikipedia:Ghosts 'n Goblins|Ghosts 'n Goblins]]'' more closely than the [[Wiktionary:Zeldaesque|Zeldaesque]] format of the retail releases of ''MediEvil''. Elements like the [[Chalices of Souls]], [[Help Gargoyles]], [[Merchant Gargoyles]], [[books]] and the [[inventory]] do not exist yet.  
    ==2==
    ===Controls===
    Track '''2''', also known as '''IG3''', is used in [[The Ant Caves]]. It has a runtime of 2:11.
    The ''MediEvil ECTS Pre-Alpha'' features a vastly different control scheme from the final game. Most notable are the [[wikipedia:tank controls|tank controls]] when moving Dan around without the analog stick. Dan is also capable of sneaking and quickly turning around 180°, both moves that were removed before release. However, these controls are nearly identical to the ones featured in the ''MediEvil Rolling Demo''.
    {{clr}}
     
    ==3==
    The default '''Digital''' control scheme is '''Digital - 1'''. The default '''Analog''' control scheme is '''Analog - 1'''. These cannot be changed without the use of [[#Cheats|cheats]].
    Track '''3''', also known as '''IG7''' and '''A Difficult Path''', is used in [[Scarecrow Fields]]. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
    ====Digital====
    {{clr}}
    {| class="wikitable" width="100%"
    ==4==
    ! Action
    Track '''4''', also known as '''IG11''' and '''Enchanted Wood''', is used in [[The Enchanted Earth]] and [[The Sleeping Village]] levels. It has a runtime of 2:07. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
    ! Digital - 0
    {{clr}}
    ! Digital - 1
    ==5==
    ! Digital - 2
    Track '''5''', also known as '''IG12''' and '''Desecrated Church''', is used in [[The Hilltop Mausoleum]] level. It has a runtime of 2:13. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.  
    |-
    | style="text-align: center" | Attack (hold for continuous attack)
    ! {{B|X}}
    ! {{B|X}}
    ! {{B|R1}}
    |-
    | style="text-align: center" | Jump (hold for higher jump)
    ! {{B|S}}
    ! {{B|S}}
    ! {{B|U}}
    |-
    | style="text-align: center" | Jump-turn
    ! {{B|T}}
    ! {{B|T}}
    ! {{B|L1}}
    |-
    | style="text-align: center" | Duck (block if shield equipped)
    ! {{B|O}}
    ! {{B|D}}
    ! {{B|D}}
    |-
    | style="text-align: center" | Walk
    ! {{B|U}}
    ! {{B|R1}}
    ! {{B|T}}
    |-
    | style="text-align: center" | Walk backwards
    ! {{B|D}}
    ! {{B|L2}}
    ! {{B|X}}
    |-
    | style="text-align: center" | Turn left
    ! {{B|L}}
    ! {{B|L}}
    ! {{B|L}}
    |-
    | style="text-align: center" | Turn right
    ! {{B|R}}
    ! {{B|R}}
    ! {{B|R}}
    |-
    | style="text-align: center" | Sneak
    ! {{B|U}} + {{B|L1}}
    ! {{B|L1}}
    ! {{B|T}} + {{B|L2}}
    |-
    | style="text-align: center" | Run
    ! {{B|U}} + {{B|R1}} / {{B|L3}}
    ! {{B|R2}} / {{B|L3}}
    ! {{B|T}} + {{B|R2}} / {{B|L3}}
    |-
    | style="text-align: center" | Jump left
    ! {{B|L2}}
    ! {{B|O}} + {{B|L}}
    ! {{B|S}}
    |-
    | style="text-align: center" | Jump right
    ! {{B|R2}}
    ! {{B|O}} + {{B|R}}
    ! {{B|O}}
    |-
    | style="text-align: center" | Open text box
    ! {{B|R3}}
    ! {{B|R3}}
    ! {{B|R3}}
    |-
    | style="text-align: center" | Show game controls
    ! {{B|SELECT}}
    ! {{B|SELECT}}
    ! {{B|SELECT}}
    |-
    | style="text-align: center" | Open [[#Pause Menu|pause menu]]
    ! {{B|START}}
    ! {{B|START}}
    ! {{B|START}}
    |-
    | style="text-align: center" | Show HUD
    ! {{B|START}} (hold)
    ! {{B|START}} (hold)
    ! {{B|START}} (hold)
    |}
     
    ====Analog - 0====
    The general button layout is based on '''Digital - 0'''. With this setting, Dan '''does not''' turn around when the analog stick is moved in the opposite direction of where he is facing; he walks backwards instead. If the analog stick is tilted only slightly, Dan will walk instead of run. This is different from the Rolling Demo where Dan always walks by default.
    ====Analog - 1====
    The general button layout is based on '''Digital - 0'''. With this setting, Dan '''turns''' to face the direction of the analog stick and walks in that direction without exception. If the analog stick is tilted only slightly, Dan will walk instead of run.
     
    ===Pause Menu===
    The pause menu is extremely different from the retail release, but mostly identical to how it was in the ''MediEvil Rolling Demo'', safe for a few notable exceptions:
    *CONTROL SETTINGS were moved into DEBUG1.
    *SPEED RELATIVE TURN, LIMITED RUN, DAN MODE, FEET GRIP, GROUND FRIC and KINETIC FRIC were removed.
    *ENERGY was replaced with INVULNERABILITY.
    *The "None" option was removed from WEAPON.
    *ENTVAL DISPLAY was added.
    *CAMERA MODE was renamed to CAMERA PLUGIN and the available options were changed.
    **However, CAMERA MODE was retained as a new setting.
    {| class="topnav" width="100%"
    |- style="vertical-align:top;"
    | width = "40%" | '''RESUME'''
    | width = "40%" |
    | width = "20%" | X to continue.
    |- style="vertical-align:top;"
    | '''RESTART'''<nowiki>**</nowiki>
    |
    | X to restart.
    |- style="vertical-align:top;"
    | '''EXIT'''
    |
    | X to exit.
    |- style="vertical-align:top;"
    | '''FX VOLUME:'''
    |
    | L/R to change.
    |- style="vertical-align:top;"
    | '''MUSIC VOLUME:'''
    |
    | L/R to change.
    |- style="vertical-align:top;"
    | '''CONTROL SETTINGS:'''<nowiki>*</nowiki>
    | {{CollapsibleContent|show=see more|hide=see less|width=9.5em|[[#Digital|Digital - 0]]|[[#Digital|Digital - 1]]<br>[[#Digital|Digital - 2]]<br>[[#Analog - 0|Analog - 0]]<br>[[#Analog - 1|Analog - 1]]}}
    | L/R to change.
    |- style="vertical-align:top;"
    | '''ALLOW DEMO RECORD:'''<nowiki>**</nowiki>
    | Not available
    | X to toggle.
    |- style="vertical-align:top;"
    | '''DIFFICULTY LEVEL:'''<nowiki>*</nowiki>
    | 0-3
    | L/R to change.
    |- style="vertical-align:top;"
    | '''LIVES:'''<nowiki>*</nowiki>
    | 1-9
    | L/R to change.
    |- style="vertical-align:top;"
    | '''INVULNERABILITY:'''<nowiki>*</nowiki>
    | On/Off
    | X to toggle.
    |- style="vertical-align:top;"
    | '''WEAPON:'''<nowiki>*</nowiki>
    | {{CollapsibleContent|show=see more|hide=see less|width=11em|Small Sword|Big Sword<br>Magic Sword<br>Dagger<br>Axe<br>Club<br>Crossbow<br>Chick Drumstick<br>Own arm<br>Lightning<br>Longbow<br>Spear<br>Trident}}
    | L/R to change.
    |- style="vertical-align:top;"
    | '''WEAPON POWER-UP:'''<nowiki>*</nowiki>
    | On/Off
    | X to toggle.
    |- style="vertical-align:top;"
    | '''SHIELD:'''<nowiki>*</nowiki>
    | {{CollapsibleContent|show=see more|hide=see less|width=7.5em|None|Copper<br>Silver<br>Gold}}
    | L/R to change.
    |- style="vertical-align:top;"
    | '''RUNE KEYS:'''<nowiki>*</nowiki>
    | {{CollapsibleContent|show=see more|hide=see less|width=12em|Chaos - No/Yes|Earth - No/Yes<br>Moon - No/Yes<br>Star - No/Yes<br>Time - No/Yes}}
    | X/L/R to change.
    |- style="vertical-align:top;"
    | '''JUST DAN:'''<nowiki>**</nowiki>
    | On/Off
    | X toggles (must restart).
    |- style="vertical-align:top;"
    | '''TESTCARD:'''<nowiki>**</nowiki>
    | On/Off
    | X to toggle.
    |- style="vertical-align:top;"
    | '''MATRICES:'''<nowiki>**</nowiki>
    | Not available
    | X to toggle.
    |- style="vertical-align:top;"
    | '''ENTVAL DISPLAY:'''<nowiki>**</nowiki>
    | Not available
    | X to toggle.
    |- style="vertical-align:top;"
    | '''TERRAIN MODE:'''<nowiki>*</nowiki>
    | Not available
    | X to toggle.
    |- style="vertical-align:top;"
    | '''GATSO:'''<nowiki>**</nowiki>
    | On/Off
    | X to toggle.
    |- style="vertical-align:top;"
    | '''MAPVIEW DISPLAY:'''<nowiki>*</nowiki>
    | Not available
    | X to toggle.
    |- style="vertical-align:top;"
    | '''ACTIVE MAPVIEW'''<nowiki>*</nowiki>
    | {{CollapsibleContent|show=see more|hide=see less|width=8em|Clear|Spline<br>Spline (lim)<br>Chase<br>Chase (gr)<br>Overhead<br>Dan-cam<br>Free<br>Free (sus)<br>Free (tel)<br>Fixed<br>Ghostly Rock<br>Ghostly Pole<br>AntCaves 1}}
    | L/R to change.
    |- style="vertical-align:top;"
    | '''CAMERA MODE:'''<nowiki>*</nowiki>
    | Near/Far
    | L/R to change.
    |- style="vertical-align:top;"
    | '''SUPER CHEAT'''<nowiki>*</nowiki>
    |
    | X to set.
    |- style="vertical-align:top;"
    | '''SOUND TEST'''<nowiki>*</nowiki>
    |
    | X to enter.
    |- style="vertical-align:top;"
    | '''PLACE ENTITY:'''<nowiki>**</nowiki>
    | Not available
    | L/R, O + L/R, X to place.
    |- style="vertical-align:top;"
    | '''SHOW VRAM'''<nowiki>**</nowiki>
    |
    | X to enter.
    |- style="vertical-align:top;"
    | '''SHOW MEM STATUS'''<nowiki>**</nowiki>
    |
    | X to enter.
    |- style="vertical-align:top;"
    | '''GRAB SCREEN'''<nowiki>**</nowiki>
    |
    | X to enter.
    |}
    <small><nowiki>*</nowiki> Unlocked with DEBUG1 or DEBUG2 cheat.<br><nowiki>**</nowiki> Unlocked with DEBUG2 cheat only.</small>


    Desecrated Church was the name of The Hilltop Mausoleum level itself, but was eventually changed due to being deemed too blasphemous for the US market.<ref>{{Cite web|site=Twitter|url=https://twitter.com/gunncomics/status/1194167329170640898|title=Jason Wilson|quote=I do remember that we even had to rename things - I remember that anything involving religion was an issue.}}</ref>
    {{clr}}
    ==6==
    Track '''6''', also known as '''IG15''' and '''City in the Clouds''', is used in [[The Haunted Ruins]] level. It has a runtime of 2:08. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
    {{clr}}
    ==7==
    Track '''7''', also known as '''IG4''', was meant to be used in the scrapped level featuring [[Morten the Earthworm]], i.e. the original [[Inside The Asylum]] level.<ref>{{Icon|Facebook}} {{cite web|site=Facebook|title=Bob & Barn|published=14 February, 2013|url=https://www.facebook.com/permalink.php?story_fbid=334745673310433&id=120203904708266}}</ref>{{dead link}} However, it remains unused in the final game. It has a runtime of 1:53.
    {{clr}}
    {{clr}}
     
    ==8==
    ==Cheats==
    Track '''8''', also known as '''IG5A''' and '''Dan's Waltz''', is used in the [[Cemetery Hill]] and [[The Entrance Hall]] levels. It has a runtime of 2:03. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
    {{Main article|Cheats in MediEvil}}
    Unlike in the ''MediEvil Rolling Demo'', there is no cheat to enable DEBUG1.
    ===Enable DEBUG2===
    '''"STOUT LORD"'''<br>While holding {{B|L2}}, press {{B|S}}, {{B|T}}, {{B|O}}, {{B|U}}, {{B|T}}, {{B|L}}, {{B|O}}, {{B|R}}, {{B|D}}. New options will then appear in the [[#Pause Menu|pause menu]]. This cheat unlocks all DEBUG1 options as well.<ref name="ss"/>
    ===Disable DEBUG2===
    '''"LOST TROLL"'''<br>While holding {{B|L2}}, press {{B|L}}, {{B|O}}, {{B|S}}, {{B|T}}, {{B|T}}, {{B|R}}, {{B|O}}, {{B|L}}, {{B|L}}. Inputting this after inputting the DEBUG2 cheat will revert the pause menu to normal.<ref name="ss">Original research into cheats by [https://twitter.com/rsolidsnake11 SolidSnake11]. Verified by [[User:DansFriend|Dan's Friend]].</ref>
    {{clr}}
    {{clr}}
     
    ===9===
    ==GameShark codes==
    {{Infobox song
    {{CodeTableBegin}}
    |name=9
    {{CodeTableHeading|Pause Menu}}
    |aka= Morten's Dance, IG8A
    {{CodeTableEntry
    |song=
    |name=PAUSE
    |length= 1:58}}
    |effect=Reverts to the default pause menu.<ref name="df">GameShark codes by [[User:DansFriend|Dan's Friend]].</ref>
    Track '''9''', also known as '''IG8A''' and '''Morten's Dance''', is used in the [[Pumpkin Gorge]] level. It has a runtime of 1:58. It was released as part of the ''Les musiques de MediEvil'' soundtrack CD.
    |code=300D2EEC 0000
    {{clear}}
    }}
    ===10===
    {{CodeTableEntry
    {{Infobox song
    |name=DEBUG1
    |name=10
    |effect=Unlocks additional options in the pause menu.<ref name="df"/>
    |aka= IG10
    |code=300D2EEC 0001
    |song=
    }}
    |length= 2:01}}
    {{CodeTableEntry
    '''Track 10''' is used in [[The Time Device]] and [[Zarok's Lair]] (outside of the battle arena) levels.
    |name=DEBUG2
    {{clear}}
    |effect=Unlocks additional options in the pause menu (including DEBUG1 options).<ref name="df"/>
    ===11===
    |code=300D2EEC 0002
    {{Infobox song
    }}
    |name=11
    {{CodeTableHeading|Main Menu}}
    |aka= Options, OPT
    {{CodeTableEntry
    |song=
    |name=Halt Attract Mode Timeout
    |length= 1:53}}
    |effect=Lets you idle on the main menu.<ref name="lazloGS">GameShark codes by [[User:Lazlo52|Lazlo52]].</ref>
    '''Track 11''' is used in the [[Title Level (MediEvil)|Title Level]].
    |code=800CD4D6 02FF
    {{clear}}
    }}
    ===12===
    {{CodeTableEntry
    {{Infobox song
    |name=Halt Options Menu Timeout
    |name=12
    |effect=Lets you idle on the options menu.<ref name="lazloGS"/>
    |aka= Hall of Heroes, HOH
    |code=800CDD04 02FF
    |song=  
    }}
    |length= 2:03}}
    {{CodeTableEnd}}
    '''Track 12''' is used in the [[Hall of Heroes]] level.
     
    {{clear}}
    ==Disc==
    ===13===
    {{Infobox disc
    {{Infobox song
    |name = ''MEDIEVIL PAL V.1''
    |name=13
    |region = PAL
    |aka= Introduction, INTN
    |languages = English
    |song=
    |attractmode = Yes
    |length= 1:15}}
    |volumeid = MEDIEVIL
    '''Track 13''' is used in the [[Credits (MediEvil)|Credits]] level.
    |volumedate = 1997/05/20
    {{clear}}
    |volumetime = 23:17:25
    ===14===
    |publisherid = SCEE
    {{Infobox song
    |datapreparer = CHRIS
    |name=14
    |exe = PSX
    |aka= Land Map, MAP
    |exedate = Monday, 25th August 1997.
    |song=  
    |exetime = ‏‎‏‎‏‎03:49:48
    |length= 1:04}}
    |mwddate = Sunday, 7th September 1997.
    '''Track 14''' is used in the [[Land Map]] level.
    |mwdtime = ‏‎07:35:57
    {{clear}}
    }}
    ===15===
    ===File listing===
    {{Infobox song
    {{File listing timezone}}
    |name=15
    ====Main directory====
    |aka= Triumph in Death, Zarok's Lair 3, Credits, CRED
    {{File listing|
    |song=
    Mode                LastWriteTime        Length Name
    |length= 2:41}}
    ----                -------------        ------ ----
    '''Track 15''' is used in the [[Credits (MediEvil)|Credits]] level.
    d-----      25/07/1997    05:35                OVERLAYS
    {{clear}}
    --r---      17/06/1997    04:42      13828096 10AV.STR
    ===16===
    --r---      25/03/1997    03:05        5175296 11V.STR
    {{Infobox song
    --r---      17/06/1997    04:41      13484032 2AV.STR
    |name=16
    --r---      02/05/1997    09:20        4208640 3AV.STR
    |aka= GBOSS
    --r---      02/05/1997    09:21        4454400 4AV.STR
    |song=  
    --r---      02/05/1997    09:23        4345856 5AV.STR
    |length= 2:13}}'''Track 16''' is used during boss fights in the game.
    --r---      02/05/1997    09:24        8202240 7AV.STR
    {{clear}}
    --r---      02/05/1997    09:26        6727680 8AV.STR
    ===17===
    --r---      02/05/1997    09:43        6772736 9AV.STR
    {{Infobox song
    --r---      23/08/1995    02:58      32970380 CREDOUT.CDA
    |name=17
    --r---      16/06/1997    11:34       51101696 INTROAV.STR
    |aka= IG6
    --r---      25/07/1997    03:27      16003072 MEDRES.MWD
    |song=
    --r---      20/05/1997    08:41      43433984 MIG1.STR
    |length= 2:15}}
    --r---      24/05/1997    09:32      43433984 MIG2.STR
    '''Track 17''' is used in the [[Pools Of The Ancient Dead]] and [[The Gallows Gauntlet]] levels.
    --r---      09/07/1997    10:54      43433984 MIG3.STR
    {{clear}}
    --r---      03/06/1997    08:17        1916928 MIJ1.STR
    ===18===
    --r---      03/06/1997    08:19        1916928 MIJ2.STR
    {{Infobox song
    --r---      03/06/1997    08:19        1916928 MIJ3.STR
    |name=18
    --r---      25/07/1997    03:49        749568 PSX.EXE
    |aka= IG9
    --r---      01/04/1997    09:57        7536640 TITLEAV.STR
    |song=
    }}
    |length= 2:23}}
    =====OVERLAYS=====
    '''Track 18''' is used in [[The Asylum Grounds]] level.
    {{File listing|
    {{clear}}
    Mode                LastWriteTime        Length Name
    ===19===
    ----                -------------        ------ ----
    {{Infobox song
    --r---      25/07/1997    03:48          27552 AC.BIN
    |name=19
    --r---      25/07/1997    03:48          10756 AG.BIN
    |aka= IG13
    --r---      25/07/1997    03:48          23040 CC.BIN
    |song=  
    --r---      25/07/1997    03:48              4 CH.BIN
    |length= 2:17}}
    --r---      25/07/1997    03:48              4 CS.BIN
    '''Track 19''' is used in [[The Ghost Ship]] level.
    --r---      25/07/1997    03:48              4 CV.BIN
    {{clear}}
    --r---      25/07/1997    03:48          12208 DC.BIN
    ===20===
    --r---      25/07/1997    03:48              4 EE.BIN
    {{Infobox song
    --r---      25/07/1997    03:48              4 EH.BIN
    |name=20
    --r---      25/07/1997    03:48              4 FD.BIN
    |aka= Journey through the Crystal Caves, Crystal Caves, IG14
    --r---      25/07/1997    03:48          2324 GG.BIN
    |song=
    --r---      25/07/1997    03:48              4 GM.BIN
    |length= 2:17}}
    --r---      25/07/1997    03:48          24080 GS.BIN
    '''Track 20''' is used in [[The Crystal Caves]] level.
    --r---      25/07/1997    03:48          14696 GY.BIN
    {{clear}}
    --r---      25/07/1997    03:48              4 HI.BIN
    ===21===
    --r---      25/07/1997    03:48          17720 HR.BIN
    {{Infobox song
    --r---      25/07/1997    03:48              4 LA.BIN
    |name=21
    --r---      25/07/1997    03:48              4 MR.BIN
    |aka= Zarok Boss, ZBOSS
    --r---      25/07/1997    03:48              4 MS.BIN
    |song=  
    --r---      25/07/1997    03:48          8896 PD.BIN
    |length= 2:40}}
    --r---      25/07/1997    03:48          31868 PG.BIN
    '''Track 21''' is used in [[Zarok's Lair]] level during [[Zarok's Beast Transformation|Zarok]]'s boss fight.
    --r---      25/07/1997    03:48              4 PS.BIN
    {{clear}}
    --r---      25/07/1997    03:48          17296 SF.BIN
    ===22===
    --r---      25/07/1997    03:48          23584 SV.BIN
    {{Infobox song
    --r---      25/07/1997    03:48              4 SW.BIN
    |name=22
    --r---      25/07/1997    03:48          1516 TD.BIN
    |aka= Jingle 1, J1
    --r---      25/07/1997    03:48              4 TH.BIN
    |song=
    --r---      25/07/1997    03:48              4 TL.BIN
    |length= 0:07}}
    --r---      25/07/1997    03:48              4 TR.BIN
    '''Jingle 1''' is one of the jingles played at the beginning of a level.
    --r---      25/07/1997    03:49          2568 ZL.BIN
    {{clear}}
    }}
    ===23 (UNUSED)===
    {{Infobox song
    |name=23
    |aka= Jingle 2, J2
    |song=
    |length= 0:07}}
    '''Jingle 2''' is one of the jingles left unused.
    {{clear}}
    ===24===
    {{Infobox song
    |name=24
    |aka= Jingle 3 , J3
    |song=  
    |length= 0:07}}
    '''Jingle 3''' is one of the jingles played at the beginning of a level.
    {{clear}}
    ===25 (UNUSED)===
    {{Infobox song
    |name=25
    |aka= Jingle 4, J4
    |song=  
    |length= 0:07}}
    ''''Jingle 4''' is one of the jingles left unused.
    {{clear}}
    ===26===
    {{Infobox song
    |name=26
    |aka= Jingle 5, J5
    |song=
    |length= 0:07}}
    '''Jingle 5''' is played after defeating a boss.
    {{clear}}
    ===27===
    {{Infobox song
    |name=27
    |aka= Jingle 6, J6
    |song=
    |length= 0:07}}
    '''Jingle 6''' is one of the jingles played at the beginning of a level.
    {{clear}}
    ===28===
    {{Infobox song
    |name=28
    |aka= Jingle 7, J7
    |song=
    |length= 0:07}}'''Jingle 7''' can be heard in the background of the [[Music in MediEvil#12|Hall of Heroes]] track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian ([[MediEvil/SCES-01494|SCES-01494]]) and Spanish ([[MediEvil/SCES-01495|SCES-01495]]) releases, where it replaces the [[Music in MediEvil#37|Game Over]] jingle.
    {{clear}}
    ===29 (UNUSED)===
    {{Infobox song
    |name=29
    |aka= Jingle 8, J8
    |song=
    |length= 0:07}}
    '''Jingle 8''' is one of the jingles left unused.
    {{clear}}
    ===30 (UNUSED)===
    {{Infobox song
    |name=30
    |aka= Jingle 9, J9
    |song=
    |length= 0:07}}
    '''Jingle 9''' is one of the jingles left unused.
    {{clear}}
    ===31 (UNUSED)===
    {{Infobox song
    |name=31
    |aka= Jingle 10, J10
    |song=
    |length= 0:07}}
    '''Jingle 10''' is one of the jingles left unused.
    {{clear}}
    ===32===
    {{Infobox song
    |name=32
    |aka= Jingle 11, J11
    |song=
    |length= 0:07}}
    '''Jingle 11''' is one of the jingles played at the beginning of a level.
    {{clear}}
    ===33 (UNUSED)===
    {{Infobox song
    |name=33
    |aka= Jingle 12, J12
    |song=
    |length= 0:07}}
    '''Jingle 12''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#2|IG3]].
    {{clear}}
    ===34 (UNUSED)===
    {{Infobox song
    |name=34
    |aka= Jingle 13, J13
    |song=
    |length= 0:07}}
    '''Jingle 13''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#7|IG4]].
    {{clear}}
    ===35===
    {{Infobox song
    |name=35
    |aka= Jingle 14, J14
    |song=
    |length= 0:07}}
    '''Jingle 14''' is one of the jingles played at the beginning of a level.
    {{clear}}
    ===36 (UNUSED)===
    {{Infobox song
    |name=36
    |aka= Jingle 15, J15
    |song=
    |length= 0:07}}
    '''Jingle 15''' is one of the jingles left unused. Soundwise, the jingle is reminiscent of [[Music in MediEvil#9|Morten's Dance]].
    {{clear}}
    ===37===
    {{Infobox song
    |name=37
    |aka= Game Over, GOVR
    |song=
    |length= 0:06}}
    '''Track 22''' is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by [[Music in MediEvil#28|Jingle 7]].
    {{clear}}
    ==Demo tracklist==
    This section lists all the music tracks used in early demo versions of the game.
    ===1G14 (Demo)===
    {{Infobox song
    |name=1G14
    |song=
    |length=0:40
    }}A shorter version of '''IG14''' ('''Journey through the Crystal Caves'''). In the ''[[MediEvil Rolling Demo]]'', the track was used in [[The Hilltop Mausoleum (Rolling Demo)|The Hilltop Mausoleum]], [[The Haunted Ruins (Rolling Demo)|The Haunted Ruins]], and [[The Ghost Ship (Rolling Demo)|The Ghost Ship]] levels. In the ''[[MediEvil 0.32 Demo]]'', the track was used in the title level.
    {{clear}}
    ===1G7 (Demo)===
    {{Infobox song
    |name=1G7
    |song=
    |length=0:42
    }}A shorter version of '''1G7''' ('''A difficult path'''). In the ''MediEvil Rolling Demo'', the track was used in [[The Graveyard (Rolling Demo)|The Graveyard]] and [[The Asylum Grounds (Rolling Demo)|The Asylum Grounds]]. In the ''MediEvil 0.32 Demo'', the track was used in The Graveyard, Cemetery Hill, and the [[Stained Glass Demon]]'s boss fight.
    {{clear}}
    ===1G1A (Demo)===
    {{Infobox song
    |name=1G1A
    |song=
    |length=0:42
    }}A shorter version of '''1G1A''' ('''Dan's Awakening'''). In the ''MediEvil Rolling Demo'', the track was used for [[The Ant Caves (Rolling Demo)|The Ant Caves]], [[The Sleeping Village (Rolling Demo)|The Sleeping Village]], and [[Pools of the Ancient Dead (Rolling Demo)|Pools of the Ancient Dead]]. This track was not used in the ''MediEvil 0.32 Demo'' but can be located within the game files.
    {{clear}}
    ===1G2A (Demo)===
    {{Infobox song
    |name=1G2A
    |song=
    |length=0:42
    }}A shorter version of '''1G2A''' ('''Quest for Vengeance'''). In the ''MediEvil Rolling Demo'', the track was used in [[Scarecrow Fields (Rolling Demo)|Scarecrow Fields]] and [[Pumpkin Gorge (Rolling Demo)|Pumpkin Gorge]] levels. In the ''MediEvil 0.32 Demo'', the track was used in The Hilltop Mausoleum.
    {{clear}}
    ==See also==
    *[[Leitmotif]]
    ==References==
    ==References==
    {{Reflist}}
    {{Reflist}}
    ==External links==
    *{{Icon|HP}} [[hiddenpalace:MediEvil (Sep 7, 1997 prototype)|''MediEvil ECTS Pre-Alpha'']] on Hidden Palace.
    *{{Icon|TCRF}} [[tcrf:Proto:MediEvil/ECTS 1997 Demo|''MediEvil ECTS Pre-Alpha'']] on The Cutting Room Floor.
    ==Navigation==
    {{TopNav
    |description = Sunday, 7th September 1997.
    |previous=''[[MediEvil Rolling Demo]]''
    |current=''[[MediEvil ECTS Pre-Alpha]]''
    |next=[[MediEvil/SCES-00311/0.28|0.28]]
    }}
    {{MediEvil demo releases}}
    [[Category:MediEvil demos]]
    [[Category:MediEvil ECTS Pre-Alpha]]
    {{DISPLAYTITLE:''MediEvil ECTS Pre-Alpha''}}

    Latest revision as of 17:47, 31 August 2023

    This page lists all the music in MediEvil as it appears in the game's cheat menu. All tracks were composed by Andrew Barnabas and Paul Arnold.

    0

    Track 0, also known as IG1A and The Awakening, is used in Dan's Crypt, The Graveyard, Inside The Asylum and The Lake levels. It has a runtime of 2:11. It was released as part of the Les musiques de MediEvil soundtrack CD.

    1

    Track 1, also known as IG2A and Quest for Vengeance, is used in the Return to the Graveyard and The Pumpkin Serpent. It has a runtime of 2:09. It was released as part of the Les musiques de MediEvil soundtrack CD.

    2

    Track 2, also known as IG3, is used in The Ant Caves. It has a runtime of 2:11.

    3

    Track 3, also known as IG7 and A Difficult Path, is used in Scarecrow Fields. It has a runtime of 2:07. It was released as part of the Les musiques de MediEvil soundtrack CD.

    4

    Track 4, also known as IG11 and Enchanted Wood, is used in The Enchanted Earth and The Sleeping Village levels. It has a runtime of 2:07. It was released as part of the Les musiques de MediEvil soundtrack CD.

    5

    Track 5, also known as IG12 and Desecrated Church, is used in The Hilltop Mausoleum level. It has a runtime of 2:13. It was released as part of the Les musiques de MediEvil soundtrack CD.

    Desecrated Church was the name of The Hilltop Mausoleum level itself, but was eventually changed due to being deemed too blasphemous for the US market.[1]

    6

    Track 6, also known as IG15 and City in the Clouds, is used in The Haunted Ruins level. It has a runtime of 2:08. It was released as part of the Les musiques de MediEvil soundtrack CD.

    7

    Track 7, also known as IG4, was meant to be used in the scrapped level featuring Morten the Earthworm, i.e. the original Inside The Asylum level.[2][dead link] However, it remains unused in the final game. It has a runtime of 1:53.

    8

    Track 8, also known as IG5A and Dan's Waltz, is used in the Cemetery Hill and The Entrance Hall levels. It has a runtime of 2:03. It was released as part of the Les musiques de MediEvil soundtrack CD.

    9

    Template:Infobox song Track 9, also known as IG8A and Morten's Dance, is used in the Pumpkin Gorge level. It has a runtime of 1:58. It was released as part of the Les musiques de MediEvil soundtrack CD.

    10

    Template:Infobox song Track 10 is used in The Time Device and Zarok's Lair (outside of the battle arena) levels.

    11

    Template:Infobox song Track 11 is used in the Title Level.

    12

    Template:Infobox song Track 12 is used in the Hall of Heroes level.

    13

    Template:Infobox song Track 13 is used in the Credits level.

    14

    Template:Infobox song Track 14 is used in the Land Map level.

    15

    Template:Infobox song Track 15 is used in the Credits level.

    16

    Template:Infobox songTrack 16 is used during boss fights in the game.

    17

    Template:Infobox song Track 17 is used in the Pools Of The Ancient Dead and The Gallows Gauntlet levels.

    18

    Template:Infobox song Track 18 is used in The Asylum Grounds level.

    19

    Template:Infobox song Track 19 is used in The Ghost Ship level.

    20

    Template:Infobox song Track 20 is used in The Crystal Caves level.

    21

    Template:Infobox song Track 21 is used in Zarok's Lair level during Zarok's boss fight.

    22

    Template:Infobox song Jingle 1 is one of the jingles played at the beginning of a level.

    23 (UNUSED)

    Template:Infobox song Jingle 2 is one of the jingles left unused.

    24

    Template:Infobox song Jingle 3 is one of the jingles played at the beginning of a level.

    25 (UNUSED)

    Template:Infobox song 'Jingle 4 is one of the jingles left unused.

    26

    Template:Infobox song Jingle 5 is played after defeating a boss.

    27

    Template:Infobox song Jingle 6 is one of the jingles played at the beginning of a level.

    28

    Template:Infobox songJingle 7 can be heard in the background of the Hall of Heroes track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian (SCES-01494) and Spanish (SCES-01495) releases, where it replaces the Game Over jingle.

    29 (UNUSED)

    Template:Infobox song Jingle 8 is one of the jingles left unused.

    30 (UNUSED)

    Template:Infobox song Jingle 9 is one of the jingles left unused.

    31 (UNUSED)

    Template:Infobox song Jingle 10 is one of the jingles left unused.

    32

    Template:Infobox song Jingle 11 is one of the jingles played at the beginning of a level.

    33 (UNUSED)

    Template:Infobox song Jingle 12 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG3.

    34 (UNUSED)

    Template:Infobox song Jingle 13 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG4.

    35

    Template:Infobox song Jingle 14 is one of the jingles played at the beginning of a level.

    36 (UNUSED)

    Template:Infobox song Jingle 15 is one of the jingles left unused. Soundwise, the jingle is reminiscent of Morten's Dance.

    37

    Template:Infobox song Track 22 is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by Jingle 7.

    Demo tracklist

    This section lists all the music tracks used in early demo versions of the game.

    1G14 (Demo)

    Template:Infobox songA shorter version of IG14 (Journey through the Crystal Caves). In the MediEvil Rolling Demo, the track was used in The Hilltop Mausoleum, The Haunted Ruins, and The Ghost Ship levels. In the MediEvil 0.32 Demo, the track was used in the title level.

    1G7 (Demo)

    Template:Infobox songA shorter version of 1G7 (A difficult path). In the MediEvil Rolling Demo, the track was used in The Graveyard and The Asylum Grounds. In the MediEvil 0.32 Demo, the track was used in The Graveyard, Cemetery Hill, and the Stained Glass Demon's boss fight.

    1G1A (Demo)

    Template:Infobox songA shorter version of 1G1A (Dan's Awakening). In the MediEvil Rolling Demo, the track was used for The Ant Caves, The Sleeping Village, and Pools of the Ancient Dead. This track was not used in the MediEvil 0.32 Demo but can be located within the game files.

    1G2A (Demo)

    Template:Infobox songA shorter version of 1G2A (Quest for Vengeance). In the MediEvil Rolling Demo, the track was used in Scarecrow Fields and Pumpkin Gorge levels. In the MediEvil 0.32 Demo, the track was used in The Hilltop Mausoleum.

    See also

    References

    1. "I do remember that we even had to rename things - I remember that anything involving religion was an issue."Jason Wilson on Twitter.
    2. Facebook Bob & Barn on Facebook. Published 14 February, 2013.