The Crystal Caves: Difference between revisions
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{{Pagination|[[The Crystal Caves|MediEvil]]|[[Dragon Island|MediEvil: Resurrection]]}} | |||
{{Infobox level | {{Infobox level | ||
|name = The Crystal Caves | |name = The Crystal Caves | ||
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|aka = Crystal Caverns | |aka = Crystal Caverns | ||
|chalice = Yes | |chalice = Yes | ||
|boss = [[ | |boss = [[Mean Old Dragon]] | ||
|levelnumber = 16. | |levelnumber = 16. | ||
|enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]] | |enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]] | ||
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|music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)--> | |music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)--> | ||
}} | }} | ||
{{ | {{locationMediEvil | ||
|bgposition = 26% 19% | |||
|southeast = [[The Lake]] | |southeast = [[The Lake]] | ||
|east = [[The Gallows Gauntlet]]}} | |east = [[The Gallows Gauntlet]]}} | ||
{{Trophies| | |||
{{Trophy/MediEvil|King of Cups}} | |||
{{Trophy/MediEvil|Whack-a-wyrm}} | |||
{{Trophy/MediEvil|Stop Hitting Yourself}} | |||
{{Trophy/MediEvil|Zip Zap Imp Splat}} | |||
{{Trophy/MediEvil|Gimme That Back!}} | |||
}} | |||
{{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}} | {{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}} | ||
'''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. | '''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. It was partially replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''. | ||
==Walkthrough== | ==Walkthrough== | ||
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===Book 2=== | ===Book 2=== | ||
The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head! | The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head! | ||
==Development== | ==Development== | ||
===''MediEvil: Resurrection''=== | ===''MediEvil: Resurrection''=== | ||
According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} | According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the full level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} The boss battle against the Dragon remains however, as part of [[Dragon Island]]. | ||
==Gallery== | ==Gallery== | ||
{{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}} | {{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}} |
Revision as of 17:00, 22 August 2023
The Crystal Caves | ||
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General information | ||
AKA | Crystal Caverns | |
Chalice | Yes | |
Boss(es) | Mean Old Dragon | |
Enemies | Flying Demons, Rhinotaurs, Imps | |
Music (original) | Journey through the Crystal Caves | |
Music (remake) | Make No Bones About It | |
Chronological information | ||
Level number | 16. | |
Previous level | The Lake | |
Next level | The Gallows Gauntlet |
Location on Land Map | ||||
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→ | The Gallows Gauntlet | |||
↘ | ||||
The Lake |
Trophies | |
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King of Cups Collect all the chalice rewards. | |
Whack-a-wyrm Defeat the dragon in the Crystal Caves. | |
Stop Hitting Yourself Get hit by a falling crystal during Dragon battle in Crystal Caves. | |
Zip Zap Imp Splat Fry a dozen Imps with Lightning. | |
Gimme That Back! Lose, then recover your weapon from an Imp. |
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The Crystal Caves is the sixteenth level of MediEvil. It was partially replaced by Dragon Island in MediEvil: Resurrection.
Walkthrough
|
Book of Gallowmere
Friendlies
Enemies
Bosses
Books
- Main article: Books in MediEvil
Book 1
Tread softly in these caves for an ill tempered Dragon has a lair here.
Book 2
The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.
The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
Development
MediEvil: Resurrection
According to MediEvil: Resurrection's designer, Dominic Cahalin, the full level was set to appear in the game. The level was eventually cut due to time constraints.[1] The boss battle against the Dragon remains however, as part of Dragon Island.
Gallery
- Main article: Images of The Crystal Caves
|
References
- ↑ "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(" — MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.
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