The Crystal Caves: Difference between revisions
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==Navigation== | ==Navigation== | ||
{{MediEvil levels}} | {{MediEvil levels}} | ||
{{MediEvil: Resurrection cut content}} | |||
{{DEFAULTSORT:Crystal Caves, The}} | {{DEFAULTSORT:Crystal Caves, The}} | ||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:Levels in MediEvil]] | [[Category:Levels in MediEvil]] | ||
[[Category:Content cut from MediEvil: Resurrection]] |
Revision as of 01:40, 24 July 2023
The Crystal Caves | ||
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General information | ||
AKA | Crystal Caverns | |
Chalice | Yes | |
Boss(es) | The Dragon | |
Enemies | Flying Demons, Rhinotaurs, Imps | |
Music (original) | Journey through the Crystal Caves | |
Music (remake) | Make No Bones About It | |
Chronological information | ||
Previous level | The Lake | |
Next level | The Gallows Gauntlet |
Location on Land Map | ||||
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→ | The Gallows Gauntlet | |||
↘ | ||||
The Lake |
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The Crystal Caves is the sixteenth level of MediEvil. This level was replaced by Dragon Island in MediEvil: Resurrection.
Walkthrough
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Book of Gallowmere
Friendlies
Enemies
Bosses
Books
- Main article: Books in MediEvil
Book 1
Tread softly in these caves for an ill tempered Dragon has a lair here.
Book 2
The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.
The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
Related trophies
Development
MediEvil: Resurrection
According to MediEvil: Resurrection's designer, Dominic Cahalin, the level was set to appear in the game. The level was eventually cut due to time constraints.[1]
Gallery
- Main article: Images of The Crystal Caves
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References
- ↑ "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(" — MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.
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