The Asylum Grounds: Difference between revisions

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{{Tabview two tabs a|page1=The Asylum Grounds|page2=The Asylum Grounds (Resurrection)|text1=MediEvil|text2=MediEvil: Resurrection}}{{Infobox level
{{Tabview two tabs a|page1=The Asylum Grounds|page2=The Asylum Grounds (Resurrection)|text1=MediEvil|text2=MediEvil: Resurrection}}
{{Infobox level
|name = [[Speedrunning:The Asylum Grounds|<font color=#a61800>The Asylum Grounds</font>]]
|name = [[Speedrunning:The Asylum Grounds|<font color=#a61800>The Asylum Grounds</font>]]
|image = [[File:The_Asylum_Grounds.png|230px|center]]
|image = [[File:The_Asylum_Grounds.png|230px|center]]
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|nlevel = [[Inside the Asylum (MediEvil)|Inside the Asylum]]
|nlevel = [[Inside the Asylum (MediEvil)|Inside the Asylum]]
|track = [[MediEvil/Music#18|IG9]]
|track = [[MediEvil/Music#18|IG9]]
|fmv = [[6AV]]}}{{Location
|fmv = [[6AV]]}}
{{Location
|southwest = [[The Sleeping Village]]
|southwest = [[The Sleeping Village]]
|northeast = [[Inside the Asylum (MediEvil)|Inside the Asylum]]}}
|northeast = [[Inside the Asylum (MediEvil)|Inside the Asylum]]}} [[File:Med1AGMap.jpg|272px|thumb|Map from the [[MediEvil: The Official Strategy Guide|Official Strategy Guide]].]]
{{nihongo|'''The Asylum Grounds'''|迷宮のジャック|Meikyū no jakku}} is a level in ''[[MediEvil]]''. It is not available in ''[[MediEvil: Resurrection]]''. [[Daniel]] encounters the master of the maze, [[Jack of the Green]], who promises to reward him if he solves his riddles.
{{nihongo|'''The Asylum Grounds'''|迷宮のジャック|Meikyū no jakku}} is a level in ''[[MediEvil]]''. It is not available in ''[[MediEvil: Resurrection]]''. [[Daniel]] encounters the master of the maze, [[Jack of the Green]], who promises to reward him if he solves his riddles.
==Walkthrough==
==Walkthrough==
===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''===
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
MediEvil - The Asylum Grounds
MediEvil - The Asylum Grounds
</gallery> {{clear}} __NOTOC__
</gallery>
===''Walkthough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
You start at the gate. Follow the path down to the [[The Asylum Grounds#Book 1|first book]].
 
You will walk past a unicorn bush. At a four-way crossroads, kill the head of the dragon bush. With where the head was in front of you, go to the right. Walk up to the statue of a
face and press {{B|X}} to talk with [[Jack of the Green]]. He will tell you the first riddle.
 
Return to the crossroads. Go back to the unicorn bush. Behind that bush is a green star. Hit the star.
 
Walk back to the crossroads and keep going through, in a straight line, to the opposite side. You will find a bush shaped like a person, a closed gate, and a green star to the right of the gate. Hit the star.
 
Return to the crossroads. Go the opposite way from [[Jack of the Green]]. This brings you into the hedge maze. At the image of two masks, walk to the right first. It will not be long
before you find a green star between two trees. Hit the star.
 
Return to the image of two masks, and with them before you, go to the left. This will lead you to a large, open area with holes in the ground. Enter this area. Hit the bell to ring it and bring out more [[Mad Monks|zombies]] if they have not all come out on their own. To the left of the bell is a green star. Hit the star. Near the bell, while facing the bell, drop into the hole on the right to get a [[moneybag]]. Turn so the bells is behind you. Walk back towards the entrance and drop into the hole on the right to get another moneybag. When you try to leave this area, you will see the hedge has grown shut. Just cut through it.
 
With the area with the bell behind you, go left. This will lead you to a bush which fires at you. To the left of it is a moneybag. To the right of it is a green STAR. Hit the
star. Return to [[Jack of the Green]]. Speak to him to hear the next riddle.
 
Return to the hedge maze. At the image of two masks, go to the left. Proceed past the area with the bell. You should notice a way to the left has opened up now. Go that way. You
immediately find a [[Silver Shield]] in a chest. Once you find a clown bush, you also find the [[The Asylum Grounds#Book 2 (US only)|second book]].
 
There are five stone slabs around the [[clown]] bush. There is a sad face on one side and a happy face on the other side on each slab. It takes two hits to move the face from a sad
face to a happy face, but none of them want to stay happy. After you turn the happy face towards the clown bush, it is only a matter of time before the slab will turn that happy
face away. However, they do not all turn away at the same rate.
 
Hit all of them once so they are one hit away from the happy face. Then, you should hit the one that is slowest to turn first. Proceed in order until you hit the one that is quickest to turn last.
 
The one in the upper right takes about 14 seconds to turn.
The one in the lower left takes about 11 seconds to turn.
The one in the upper left takes about 8 seconds to turn.
The one in the lower right takes about 5 seconds to turn.
The one in the center takes about 2 seconds to turn.
 
So, that would be a good order in which to hit them. I've managed a different order, but I strongly suggest the center one always be last. (I like to hit the lower left one, then
the upper left one, then the upper right one, then the lower right one, and then the center one.)
 
Once you make the clown bush happy, return to [[Jack of the Green]]. Talk to him to hear the next riddle.
 
First, go back towards the bush that looks like a person, which is opposite the area with the unicorn bush. You should see the gate is open now. You should also see [[cats]] are roaming around here. Go that way and kill all the [[Mad Monks|zombies]]. At the end of the path, you find the [[Chalice]] and an [[elephant]] bush. You also find a [[Merchant Gargoyle]] next to the gate. As you go back down the path from the elephant bush, drop into the second hole along the way to get a [[moneybag]].
 
Go back to the hedge maze. At the image of two masks, go to the left. Go past the area with the bell. You should see a new way has opened to the right. Go that way. You will find an octopus bush that will attack you. You may want to use a distance weapon to kill it. Go through the arch it protects to find the [[Chaos Rune]].
 
Return to the crossroads. Walk back towards the entrance and you will find the red hand. Walk into it to use the [[Chaos Rune]]. It opens a gate. Walk onto the [[moneybag]]. Entering
this area also causes a [[mouse]] to follow you, as the sign on the wall shows. Walk slowly so the mouse can keep up with you. Proceed back to the [[elephant]] bush with the mouse. If you get too close to a cat, the mouse will run away and will soon vanish in a puff of smoke. If that happens, return to the gate and get another mouse. The cats do not move quickly, so
watch which way they are going and adjust your path accordingly. The elephant bush will react when you are close enough to it with the mouse.
 
Return to [[Jack of the Green]] to hear the last riddle. Then, return to the elephant bush.
 
The elephant bush will have opened up a new direction. Follow it. Where the bell is located, drop into the second hole to get a [[moneybag]]. The chest with the skull and crossbones holds a time bomb. Follow the path farther and to the left you will find a [[Health Fountain]]. Ignore the way to the right for now. A gate in the ground has been lifted at the end of the path. Drop down into the hole.
 
Walk down to exit the room. You will notice three sources of light in the larger room. You can move them by walking into them. On the tree solid walls of the center structure, you
should see a red symbol, which is a window, in the middle of the wall. Push the fires so that one is pressed up against that symbol on each of the three solid walls. Then, enter
the original room. The lights will shine in through all three windows. Stand in the light. You will exit within the hedge maze.
 
Return to [[Jack of the Green]]. Talk to him. Return to the elephant bush. Take the [[Chalice of Souls]]. Then, enter the passage that the elephant bush opened earlier.
 
When you are almost to the end of the path, go to the right. The head on the arch will fire at you. Use a ranged weapon to kill it. You will come to a chessboard. Here you find an [[Energy Vial]] and another [[Energy Vial]]. Read the [[The Asylum Grounds#Book 3|third book]].
 
There are four chess pieces on the board. They each have their own color. There are four matching colored squares on the chessboard. You must move all four chess pieces onto the
squares that match their colors. But, you must move them as chess pieces would really move, though you can only move them each one block at a time. The King (blue) and Queen
(red) can move in any direction. The Castle (yellow) can only be moved horizontally or vertically. The Bishop (green) can only be moved diagonally. Get behind them and hit them
with your weapon to make them move in the direction you want. Once they are all in place, the center square will turn into the exit. Jump down into the hole.
 
====[[Hall of Heroes]]====
Run to the end of the hall and go upstairs. You should see this time you have three choices. Feel free to speak with all of them. Just make sure not to accept anything until you are sure of the one you want.
 
The fellow holding an axe is [[Bloodmonath Skull Cleaver]]. He will give you an [[Axe]]. It normally works up close, but the {{B|S}} button allows you to throw it sort of like a boomerang. So, you do not need to buy more.
 
If you speak to [[Ravenhooves]] again, you will get the [[Flaming Longbow]]. It comes with 100 Flaming Arrows. You can buy more Flaming Arrows from the [[Merchant Gargoyles]]. It cannot be powered up.
 
If you speak to the fellow with the large shield, [[Karl Sturnguard]], you will get the [[Gold Shield]]. Even if the Gold Shield reaches 0, you can have it fixed by the [[Merchant Gargoyles]]. So, you will never lose this shield.
 
{{clear}}  
__NOTOC__


==Characters==
==Characters==
===Allies===
===Allies===
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
{{MobileLayout
|[[File:GargChar.png|150px|link=Information Gargoyle]]
|dekstop=
|'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|-
{{!}}[[File:GargChar.png|150px|link=Information Gargoyle]]
|[[File:MerChar.png|150px|link=Merchant Gargoyle]]
{{!}}'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
|'''Merchant Gargoyles'''<br />These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.
{{!}}-
|}
{{!}}[[File:MerChar.png|150px|link=Merchant Gargoyle]]
{{!}}'''Merchant Gargoyles'''<br />These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.
{{!}}}
|mobile=
====[[Information Gargoyles]]====
These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
====[[Merchant Gargoyles]]====
These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.
}}
===Villains===
===Villains===
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
{{MobileLayout|desktop=
|[[File:JackChar.png|150px|link=Jack of the Green]]
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|'''Jack of the Green'''<br />The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.
{{!}}[[File:JackChar.png|150px|link=Jack of the Green]]
|}
{{!}}'''Jack of the Green'''<br />The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.
 
{{!}}}
|mobile=
====[[Jack of the Green]]====
The master of riddles, keeper of the maze. No-one has ever solved his riddles, so no-one has ever left the maze.
}}
==Enemies==
==Enemies==
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
{{MobileLayout|desktop=
|[[File:MonkEnem.png|100px|link=Mad Monks]]
{{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|'''Mad Monks'''<br />The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells.
{{!}}[[File:MonkEnem.png|100px|link=Mad Monks]]
|}
{{!}}'''Mad Monks'''<br />The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells.
{{!}}}


{| border="1" cellpadding="1" cellspacing="1"  class="article-table" style="margin-right:auto;width: 100%;"
{{{!}} border="1" cellpadding="1" cellspacing="1"  class="article-table" style="margin-right:auto;width: 100%;"
|
{{!}}
<p style="text-align:center">'''Hedge Sculptures'''</p>
<p style="text-align:center">'''Hedge Sculptures'''</p>


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<p style="text-align:center">
<p style="text-align:center">
</p>
</p>
|[[File:HedgeEnem1.png|100px|link=Hedge Sculptures]]<br /><p style="text-align:center">'''Hedge Dragon'''</p>
{{!}}[[File:HedgeEnem1.png|100px|link=Hedge Sculptures]]<p style="text-align:center">'''Hedge Dragon'''</p>
|[[File:HedgeEnem2.png|100px|link=Hedge Sculptures]]
{{!}}[[File:HedgeEnem2.png|100px|link=Hedge Sculptures]]<p style="text-align:center">'''Hedge Zarok'''</p>
<br /><p style="text-align:center">'''Hedge Zarok'''</p>
{{!}}[[File:HedgeEnem3.png|100px|link=Hedge Sculptures]]<p style="text-align:center">'''Hedge Octopus'''</p>
|[[File:HedgeEnem3.png|100px|link=Hedge Sculptures]]
{{!}}[[File:HedgeEnem4.png|100px|link=Hedge Sculptures]]<p style="text-align:center">'''Hedge Man'''</p>
<br /><p style="text-align:center">'''Hedge Octopus'''</p>
|[[File:HedgeEnem4.png|100px|link=Hedge Sculptures]]
<br /><p style="text-align:center">'''Hedge Man'''</p>
<p style="text-align:center">
<p style="text-align:center">
</p>
</p>
|}
{{!}}}
 
|mobile=
===[[Mad Monks]]===
The keepers of the grounds of madness, they bash away at Daniel with their sturdy shovels. If they're not patrolling the area, they can be found sleeping in holes in the ground. They can be awakened by ringing the nearby bells.
===[[Hedge Sculptures]]===
*Hedge Dragon
*Hedge Zarok
*Hedge Octopus
*Hedge Man
}}
==Items==
==Items==
===[[:Category:Weapons and shields (MediEvil)|Weapons and shields]]===
===[[:Category:Weapons and shields (MediEvil)|Weapons and shields]]===
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff" navigation="true">
*[[Silver Shield]]
SilverShield.png|link=Silver Shield
</gallery>
===[[Rune Stones|Runes]]===
===[[Rune Stones|Runes]]===
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff" navigation="true">
*[[Chaos Rune]]
Chaos Rune.png|link=Rune Stones
</gallery>
===[[:Category:Other items (MediEvil)|Artefacts]]===
===[[:Category:Other items (MediEvil)|Artefacts]]===
 
*[[Chalice of Souls]]
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
Chalice.png|link=Chalice of Souls
</gallery>
 
===[[Treasure]]===
===[[Treasure]]===
 
*5 [[Moneybags]]
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff" navigation="true">
Pouch.png|link=Treasure|5x
</gallery>
 
===[[:Category:Energy|Energy]]===
===[[:Category:Energy|Energy]]===
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" captiontextcolor="#ffffff">
*2 [[Energy Vial]]s
Energy Vial.png|link=Energy Vial
</gallery>
 
==Speech==
==Speech==
{{Main|MediEvil/Speech|l1=Speeches in MediEvil}}
{{Main|MediEvil/Speech|l1=Speeches in MediEvil}}
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====Last visit====
====Last visit====
{{S|speech=57|name=Jack of the Green|You think you're so clever don't you?<br />Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!}}
{{S|speech=57|name=Jack of the Green|You think you're so clever don't you?<br />Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!}}
[[Category:Levels]]
[[Category:MediEvil levels]]


==Books==
==Books==
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AsylumG2.PNG
AsylumG2.PNG
</gallery>
</gallery>
{{Tabview end}}
{{Tabview end}}
{{MediEvil levels}}
{{MediEvil levels}}

Revision as of 20:12, 11 August 2019

Template:Tabview two tabs a

The Asylum Grounds
[[Image:|250px]]
General information
AKA Jack's Labyrinth, Asylum Garden
Chalice Yes
Enemies Mad Monks, Hedge Sculptures
Chronological information
Previous level The Sleeping Village
Next level Inside the Asylum
Location on Land Map
    Inside the Asylum
   
YOU ARE HERE
   
The Sleeping Village

The Asylum Grounds (迷宮のジャック, Meikyū no jakku) is a level in MediEvil. It is not available in MediEvil: Resurrection. Daniel encounters the master of the maze, Jack of the Green, who promises to reward him if he solves his riddles.

Walkthrough

Walkthrough by iCABALi

Walkthough by Mirrorstar

You start at the gate. Follow the path down to the first book.

You will walk past a unicorn bush. At a four-way crossroads, kill the head of the dragon bush. With where the head was in front of you, go to the right. Walk up to the statue of a face and press X button to talk with Jack of the Green. He will tell you the first riddle.

Return to the crossroads. Go back to the unicorn bush. Behind that bush is a green star. Hit the star.

Walk back to the crossroads and keep going through, in a straight line, to the opposite side. You will find a bush shaped like a person, a closed gate, and a green star to the right of the gate. Hit the star.

Return to the crossroads. Go the opposite way from Jack of the Green. This brings you into the hedge maze. At the image of two masks, walk to the right first. It will not be long before you find a green star between two trees. Hit the star.

Return to the image of two masks, and with them before you, go to the left. This will lead you to a large, open area with holes in the ground. Enter this area. Hit the bell to ring it and bring out more zombies if they have not all come out on their own. To the left of the bell is a green star. Hit the star. Near the bell, while facing the bell, drop into the hole on the right to get a moneybag. Turn so the bells is behind you. Walk back towards the entrance and drop into the hole on the right to get another moneybag. When you try to leave this area, you will see the hedge has grown shut. Just cut through it.

With the area with the bell behind you, go left. This will lead you to a bush which fires at you. To the left of it is a moneybag. To the right of it is a green STAR. Hit the star. Return to Jack of the Green. Speak to him to hear the next riddle.

Return to the hedge maze. At the image of two masks, go to the left. Proceed past the area with the bell. You should notice a way to the left has opened up now. Go that way. You immediately find a Silver Shield in a chest. Once you find a clown bush, you also find the second book.

There are five stone slabs around the clown bush. There is a sad face on one side and a happy face on the other side on each slab. It takes two hits to move the face from a sad face to a happy face, but none of them want to stay happy. After you turn the happy face towards the clown bush, it is only a matter of time before the slab will turn that happy face away. However, they do not all turn away at the same rate.

Hit all of them once so they are one hit away from the happy face. Then, you should hit the one that is slowest to turn first. Proceed in order until you hit the one that is quickest to turn last.

The one in the upper right takes about 14 seconds to turn. The one in the lower left takes about 11 seconds to turn. The one in the upper left takes about 8 seconds to turn. The one in the lower right takes about 5 seconds to turn. The one in the center takes about 2 seconds to turn.

So, that would be a good order in which to hit them. I've managed a different order, but I strongly suggest the center one always be last. (I like to hit the lower left one, then the upper left one, then the upper right one, then the lower right one, and then the center one.)

Once you make the clown bush happy, return to Jack of the Green. Talk to him to hear the next riddle.

First, go back towards the bush that looks like a person, which is opposite the area with the unicorn bush. You should see the gate is open now. You should also see cats are roaming around here. Go that way and kill all the zombies. At the end of the path, you find the Chalice and an elephant bush. You also find a Merchant Gargoyle next to the gate. As you go back down the path from the elephant bush, drop into the second hole along the way to get a moneybag.

Go back to the hedge maze. At the image of two masks, go to the left. Go past the area with the bell. You should see a new way has opened to the right. Go that way. You will find an octopus bush that will attack you. You may want to use a distance weapon to kill it. Go through the arch it protects to find the Chaos Rune.

Return to the crossroads. Walk back towards the entrance and you will find the red hand. Walk into it to use the Chaos Rune. It opens a gate. Walk onto the moneybag. Entering this area also causes a mouse to follow you, as the sign on the wall shows. Walk slowly so the mouse can keep up with you. Proceed back to the elephant bush with the mouse. If you get too close to a cat, the mouse will run away and will soon vanish in a puff of smoke. If that happens, return to the gate and get another mouse. The cats do not move quickly, so watch which way they are going and adjust your path accordingly. The elephant bush will react when you are close enough to it with the mouse.

Return to Jack of the Green to hear the last riddle. Then, return to the elephant bush.

The elephant bush will have opened up a new direction. Follow it. Where the bell is located, drop into the second hole to get a moneybag. The chest with the skull and crossbones holds a time bomb. Follow the path farther and to the left you will find a Health Fountain. Ignore the way to the right for now. A gate in the ground has been lifted at the end of the path. Drop down into the hole.

Walk down to exit the room. You will notice three sources of light in the larger room. You can move them by walking into them. On the tree solid walls of the center structure, you should see a red symbol, which is a window, in the middle of the wall. Push the fires so that one is pressed up against that symbol on each of the three solid walls. Then, enter the original room. The lights will shine in through all three windows. Stand in the light. You will exit within the hedge maze.

Return to Jack of the Green. Talk to him. Return to the elephant bush. Take the Chalice of Souls. Then, enter the passage that the elephant bush opened earlier.

When you are almost to the end of the path, go to the right. The head on the arch will fire at you. Use a ranged weapon to kill it. You will come to a chessboard. Here you find an Energy Vial and another Energy Vial. Read the third book.

There are four chess pieces on the board. They each have their own color. There are four matching colored squares on the chessboard. You must move all four chess pieces onto the squares that match their colors. But, you must move them as chess pieces would really move, though you can only move them each one block at a time. The King (blue) and Queen (red) can move in any direction. The Castle (yellow) can only be moved horizontally or vertically. The Bishop (green) can only be moved diagonally. Get behind them and hit them with your weapon to make them move in the direction you want. Once they are all in place, the center square will turn into the exit. Jump down into the hole.

Hall of Heroes

Run to the end of the hall and go upstairs. You should see this time you have three choices. Feel free to speak with all of them. Just make sure not to accept anything until you are sure of the one you want.

The fellow holding an axe is Bloodmonath Skull Cleaver. He will give you an Axe. It normally works up close, but the Square button button allows you to throw it sort of like a boomerang. So, you do not need to buy more.

If you speak to Ravenhooves again, you will get the Flaming Longbow. It comes with 100 Flaming Arrows. You can buy more Flaming Arrows from the Merchant Gargoyles. It cannot be powered up.

If you speak to the fellow with the large shield, Karl Sturnguard, you will get the Gold Shield. Even if the Gold Shield reaches 0, you can have it fixed by the Merchant Gargoyles. So, you will never lose this shield.


Characters

Allies

Template:MobileLayout

Villains

Template:MobileLayout

Enemies

Template:MobileLayout

Items

Weapons and shields

Runes

Artefacts

Treasure

Energy

Speech

Main article: Speeches in MediEvil

Jack of the Green

First visit

48 Jack of the Green Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.
You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..
At night they come without being
fetched;
By day they are lost without being
stolen.

First riddle

49 Jack of the Green At night they come without being
fetched;
By day they are lost without being
stolen.

First riddle solved

53 Jack of the Green Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.
Return hither - you will not find my next conundrum so simple!

Second riddle

50 Jack of the Green I live for laughter
I live for the crowd,
Without it I am nothing.

Second riddle solved

54 Jack of the Green All right, yes it was a clown - very clever I'm sure.
Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.

Third riddle

51 Jack of the Green Face like a tree,
Skin like the sea,
A great beast I be,
Yet vermin frighten me!

Third riddle solved

55 Jack of the Green Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.
This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.
Come to me!

Fourth riddle

52 Jack of the Green I tolerate the moon and stars,
I can't abide the sun,
Banish me with torch light
And you'll see me turn and run.

Fourth riddle solved

56 Jack of the Green Blast you! It took me ages to come up with that Darkness one!
Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.
Return at once and I shall give you your prize.

Last visit

57 Jack of the Green You think you're so clever don't you?
Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!


Books

Main article: MediEvil books
Book 1

This is the garden of Zarok, nothing here is as it first seems. To leave this maze you must first seek out the one called Jack of the Green!

Book 2 (US only)

Show the Clown you care by surrounding him with smiles.

Book 3

Solve this last puzzle and you will open the secret entrance to the asylum - the Town Mayor is imprisoned here, along with an army of madmen.

Gallery

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