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Inside the Asylum | ||
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General information | ||
AKA | Abbey of the Mad Monks, Dungeon | |
Chalice | Yes | |
Enemies | Zombies, Headless Zombies, Patients, Bats | |
Chronological information | ||
Previous level | The Asylum Grounds | |
Next level | The Enchanted Earth |
Location on Land Map | ||||
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↙ | ||||
The Asylum Grounds |
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Inside the Asylum (地下牢 Chika rō) is a level in MediEvil.
Walkthough
Walkthrough by Mirrorstar
As you drop down, the top gate will open. Kill all those zombies. Then, both the left and right gates will open. Kill all those zombies. Last, the trap door will open and you can drop down to the next room.
Be careful as the two cannons on the wall do aim for you, so keep moving. The gate on the left will open. Kill all those zombies. Then, the top gate will open. Kill all those zombies. Then, the right gate will open. Kill all those zombies. Then, zombies will come out of all three gates. Kill them all and the door in the upper left will open.
As you drop into this room, notice the two holes in the wall. Bats come out of them. You can kill the bats, but they do not increase your Chalice percentage. At first, the slower zombies drop into the room. After enough zombies enter the room, an Energy Vial will drop down for you in the top of the room. Continue killing the slower zombies. Once they are all gone, faster zombies drop into the room. Kill them all. Then, at the bottom of the room, several items will drop for you to collect: a bag of coins, a chest of coins, a bag of coins, a Silver Shield, and a bag of coins. The trap door leading out will also have opened, so drop down into the next room.
At first, you will be attacked by madmen. Run all around the room to make sure you kill them all. Then, items will appear for you. From the double doors, going left, you then find a bag of coins, an Energy Vial, a Merchant Gargoyle in a cell, and another Energy Vial. More madmen and zombies will appear. Kill them all and the double doors will open. Stand next to the circle in the middle of the room, press and hold and , then look down to see a picture. Exit the room.
Be careful of the cannons on the wall as they do aim for you. Do not fall into the stream of lava or you will lose what is in your life meter. At first, you must deal with the madmen on the left. Zombies will start to appear on the right, and zombies will follow the madmen on the left. Kill everything on your side, then jump over the stream of lava and kill the zombies there. Then, madmen and zombies should rush out on both sides and a chest should drop down for you. The chest has a skull and crossbones on it. Hit to it release the time bomb, then jump back over onto the left side to run away from the time bomb. That time bomb should kill all the rest for you. Jump back over onto the right and exit through the doorway that just opened up for you.
On your side, you find a bag of coins on the floor, a bag of coins on a table, the Chalice, and the Earth Rune. Drop down and jump up onto the other side to find a fountain. Walk into the green hand of the cell to use the Earth Rune, then enter the cell. The Mayor should speak to you and then the exit door will open. Pick up the Dragon Gem from off of the table in the cell. Exit this room in the upper left.
Hall of Heroes
Run to the end of the hall and go upstairs. This time you have the two choices that you did not pick the last time. Feel free to speak with both of them. Just make sure not to accept anything until you are sure of the one you want.
The fellow holding an axe is Bloodmonath Skull Cleaver. He will give you an Axe. It normally works up close, but the Square button allows you to throw it sort of like a boomerang. So, you do not need to buy more.
If you speak to Ravenhooves again, you will get the Flaming Longbow. It comes with 100 Flaming Arrows. You can buy more Flaming Arrows from the Merchant Gargoyles. It cannot be powered up.
If you speak to the fellow with the large shield, Karl Sturnguard, you will get the Gold Shield. Even if the Gold Shield reaches 0, you can have it fixed by the Merchant Gargoyles. So, you will never lose this shield.
Book of Gallowmere
Friendlies
Enemies
Items
Weapons and shields
- SilverShield.png
Runes
- Earth Rune.png
Artefacts
- Chalice.png
- DragonGem.png
Treasure
- Pouch.png
(7x)
- Treasure.png
Energy
- Energy Vial.png
Speech
- Main article: Speeches in MediEvil
The Town Mayor (level exit)
19 | Town Mayor | By 'eck, am I glad to see you! That Zarok tried to force me to hand over the Shadow Artefact - he means to release the Demons from their tomb under the Enchanted Forest. But I said to him, I said 'You can't touch me, you lanky windbag, I'm the mayor.Aye, that told him... But then he had me locked up in here with all these nutters. Oh, it's been terrible - I haven't managed to get a word of sense out of anyone in weeks! |
153 | Sir Daniel Fortesque | Tell me about it! |
120 | Town Mayor | Right, well I'll see myself out, thanks. You have a good look around, lad, Zarok's left some stuff lying about that I think you might find useful. |
143 | Sir Daniel Fortesque | Great! |
Gallery
- Asylum1.PNG
- Asylum2.PNG
- Asylum3.PNG
- Asylum4.PNG
- Asylum5.PNG
- Asylum6.PNG
- Asylum7.PNG
- Asylum8.PNG
See also
- Speedrunning Inside the Asylum.
- Inside the Asylum in MediEvil - Missing Memories.
Trivia
- The level was originally meant to feature Morten the Earthworm in a side-viewed platform section.[1]
- The final iteration of the level was inspired by the Smash TV video game.[1]
References
- ↑ 1.0 1.1 Interview with Chris Sorrell on MediEvil Boards. Published May 7, 2013.