The Lake: Difference between revisions

    From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
    historia>ZanyDragon
    No edit summary
     
    (19 intermediate revisions by 2 users not shown)
    Line 1: Line 1:
    {{Tabview one tab|page1=The Lake|text1=MediEvil}}
    {{Infobox level
    {{Template:Infobox level
    |name = The Lake
    |name = [[Speedrunning:The Lake|<font color=#a61800>The Lake</font>]]
    |aka = Mellowmede
    |aka = Mellowmede, The Sunken Village,<br>The Swirling Lake
    |image = MediEvil1998-TheLake-LoadingScreen.png
    |image = <tabber>JAPANESE=[[File:-JAPANESE-_The_Lake.png|230px|center]]|-|ENGLISH=[[File:The_Lake.png|230px|center]]</tabber>
    |image2 = MediEvil2019-TheLake-LoadingScreen.png
    |levelnumber = 15.
    |chalice = Yes
    |chalice = Yes
    |enemies = [[Fish Monsters]], [[Watchers]], [[Guardians of Mellowmede]]
    |enemies = [[Fish Monsters]], [[Watchers]], [[Guardians of Mellowmede]]
    |nlevel = [[The Crystal Caves]]
    |nlevel = [[The Crystal Caves]]
    |plevel = [[Pools of the Ancient Dead (MediEvil)|Pools of the Ancient Dead]]
    |plevel = [[Pools Of The Ancient Dead]]
    |track = [[The Awakening]] (1998)<br>[[After a Nice Long Nap]] (2019)}}
    |music = [[The Awakening]]
    {{Location
    |music2019 = [[After a Nice Long Nap]]
    |southeast = [[Pools of the Ancient Dead]]
    }}
    |northwest = [[The Crystal Caves]]
    {{LocationMediEvil
    |width=323px}}
    |bgposition = 33% 26%
    {{nihongo|'''The Lake'''|渦巻く湖|Uzumaku mizūmi}} is the fifteenth level in ''[[MediEvil]]''. It was not remade for ''[[MediEvil: Resurrection]]''. It features the sunken town of '''Mellowmede''', destroyed by [[Rhinotaurs]] long ago.
    |southeast = [[Pools Of The Ancient Dead]]
    |northwest = [[The Crystal Caves]]}}
    {{Trophies|
    {{Trophy/MediEvil|King of Cups}}
    }}
    {{Quote|Rhinotaurs sunk this ancient town a great while ago. Wait, did it rise up again? This town needs to make up its mind|Loading screen description}}
    '''The Lake''' is the fifteenth level in ''[[MediEvil]]''. It was not remade for ''[[MediEvil: Resurrection]]''. It features the sunken town of '''Mellowmede''', destroyed by [[Rhinotaurs]] long ago.


    ==Walkthrough==
    ==Walkthrough==
    ===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''===
    {{Empty section|Walkthrough}}
    <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
    ==Locations and landmarks==
    MediEvil - The Lake
    {{Main|The Lake/Locations|l1=Locations in The Lake}}
    ==Book of Gallowmere==
    ===Friendlies===
    <gallery>
    MediEvil2019-ElephantDragon-BookOfGallowmere.png|link=Elephant Dragons|alt=Elephant Dragons|[[Elephant Dragons]]
    MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
    MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
    </gallery>
    ===Enemies===
    <gallery>
    MediEvil2019-FishMonsters-BookOfGallowmere.png|link=Fish Monsters|alt=Fish Monsters|[[Fish Monsters]]
    MediEvil2019-GuardianOfMellowmede-BookOfGallowmere.png|link=Guardians of Mellowmede|alt=Guardians of Mellowmede|[[Guardians of Mellowmede]]
    MediEvil2019-Watchers-BookOfGallowmere.png|link=Watchers|alt=Watchers|[[Watchers]]
    </gallery>
    </gallery>


    ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
    ==Inventory==
    Walk off of the boat and read the FIRST BOOK.
    {{Empty section}}
     
    ==Intermissions==
    The watchers sound bad there, but you want them to summon
    {{Empty section}}
    others if you want a full Chalice. You may come up short
    otherwise.
     
    Be careful not to drop into the water here or you will lose
    what is in your life meter.
     
    Walk up the stairs and follow the path. You will see orange
    creatures. You can kill them to get them out of the way, but
    they do not increase your Chalice percentage. Once you reach
    the corner, you will notice a wooden lever. You can hit the
    lever in order to move the corner so you can access other
    paths.
     
    For now, just go left and follow that path. At the end of
    the path, you will notice a huge eyeball on the building to
    your right. That is a Watcher. You can try to kill it only
    while the eye is open, but I would suggest letting it see
    you to summon monsters. Killing a Watcher does not help your
    Chalice percentage. Watchers summon green monsters. Do not
    forget to use your shield to block blasts from those
    monsters.
     
    Once on the ground, to the right you should see a dark,
    round mass on a wall that periodically spits out venom. You
    can kill it, but it will not help your Chalice percentage.
    There is also another Watcher on the wall in front of you.
     
    Walk over to the right to find a third Watcher on a wall.
    You should also see doorways in a wall. To the left of
    those doorways, there is another round mass spitting out
    venom. To the right of those doorways, partially hidden
    behind the building, is a BAG OF COINS. Walk the path
    leading out over the water here to get the EARTH RUNE. Then,
    go back to the two doorways in the wall.
     
    Enter either doorway as they both lead to the same room.
    Walk towards the Energy Vial and jump into the next room to
    take the ENERGY VIAL. Exit the room. Right next to that exit
    is a GARGOYLE. Speak with it. You will notice the exit for
    this whole area is here, but it is closed for now since you
    do not have the rune you need yet.
     
    Turn so the Gargoyle is behind you, then walk forward. You
    should see a Watcher ahead. There is also a mass that spits
    venom off to the right. Jump into the boat and take the
    CHAOS RUNE.
     
    Go back into the doorway next to the Gargoyle. Jump back
    into the shallow water and exit this room through one of
    the two doorways. From as you leave that room, go left
    and back to the path over there. Follow it back to the
    corner with the lever.
     
    Hit the lever twice. With the path you just walked behind
    you, go to the left. You will find a BAG OF COINS outside of
    a closed gate. If the green monsters fall into the water
    from the path, they may jump back out so you can still kill
    them.
     
    Return to the corner with the lever. With the path
    with the closed gate behind you, go to the left. This leads
    you to a winding path which leads to a circular path.
     
    Once you reach the circular path around a whirlpool, start
    by going to the left. You will find the first path to the
    left leads you to a FOUNTAIN. Continue on the circle. The
    second path from the circle leads to a hand that wants the
    Time Rune. Here you will also find a Watcher. The third path
    from the circle leads to a hand that wants the Earth Rune,
    and another Watcher. Walk into the green hand to use the
    Earth Rune. The fourth path from the circle leads you to the
    TIME RUNE and the SECOND BOOK.
     
    The fifth path from the circle leads you to a hand that
    wants the Chaos Rune, and a Watcher. Walk into the red hand
    to use the Chaos Rune. (You may want to walk around the
    whole circle again to make sure you killed all the green
    monsters.) Continue and pass where you entered, pass the
    path with the Fountain, and approach the gray hand to use
    the Time Rune.
     
    Once all three machines are working, the whirlpool will
    freeze. Drop down into it. Where you land, you find a SILVER
    SHIELD in a chest. Follow the path to find a BAG OF COINS,
    an ENERGY VIAL, another ENERGY VIAL, another BAG OF COINS,
    and yet another BAG OF COINS.
     
    At the end of the path is a room with the Chalice which you
    cannot take yet. Walk up to exit the room. Be careful as you
    emerge not far from the water and there is a Watcher just
    outside. Once you are back on the ground, notice the mass on
    the wall which spits venom. Pick up the BAG OF COINS not
    far from that mass.
     
    Walk the wooden path over to the other side. You immediately
    find another mass, on the wall, spitting venom. Turn the
    corner to find a MERCHANT GARGOYLE. Walk past the Merchant
    Gargoyle and past the wooden path until you find a stone
    structure on your right. Enter it, but be careful not to
    fall in the water. Inside is a CHEST OF COINS.
     
    Walk to the skull of a dead fish. Follow the wooden fence
    and walk through to find another mass, which spits venom, on
    the wall. (The Watcher can see you here.) Then, on that side
    of the fence where you found the mass, walk into the
    structure next to the water to find a switch. Hit the
    switch to raise the gate on the path leading away from this
    area.
     
    Return to the side of the fence with the dead fish. It is
    near a doorway in the wall. Enter the doorway to find a
    Watcher. Go left from the Watcher to get the STAR RUNE, but
    be careful because there are two masses, that spit venom,
    on the top wall and one mass on the left wall.
     
    You should have enough for the Chalice. Follow the path near
    the Merchant Gargoyle. Enter the house that is close to the
    water. Take the CHALICE. Exit the house and follow the path
    back to the Merchant Gargoyle. Then, take the path to the
    right.
     
    Hit the lever, at the corner, twice. With the path with the
    gate behind you, go to the right. Once on the ground, go to
    the right. Find the two doorways in the wall and enter one.
    Proceed into the drier room and exit the room. Walk into the
    yellow hand to use the Star Rune and exit this level.
     
    ==Locations and landmarks==
    {{Main|The Lake/Locations|l1=Locations in The Lake}}
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil}}
    =====Book 1=====
    ===Book 1===
    You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others.
    You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others.
    =====Book 2=====
    ===Book 2===
    The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters.
    The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters.


    You will need all of the Rune keys to activate the magical machines.
    You will need all of the Rune keys to activate the magical machines.


    ==[[Book of Gallowmere]]==
    ==Behind the scenes==
    ===[[:Category:Enemies|Enemies]]===
    ===Development===
    {{MobileLayout
    ====''MediEvil: Resurrection''====
    |desktop=
    Although not present in ''[[MediEvil: Resurrection]]'', [[Death]] briefly mentions Mellowmede during a cutscene in the [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]] level.{{Gameref|MPSP}}{{Gameref|MPSP|Return to the Graveyard|author=Death|quote=Business hasn't been this brisk since the great Massacre of Mellowmede, I may have to take on an intern.}} According to the game's script writer and lead designer [[Dominic Cahalin]], Mellowmede was only mentioned in the game "for fun" and to "stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc."{{Siteref|ProBoards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=It was just mentioned for fun really, and to stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc.|author=Cahalin, Dominic}}
    {{{!}} border="1" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
    ===Version specific differences===
    {{BestiaryEntry|Fish Monsters}}
    ====''MediEvil (1999 Japanese original)''====
    {{BestiaryEntry|Watchers}}
    [[File:MediEvil1999-TheLake-LoadingScreen.png|thumb|right|200px|Japanese loading screen.]]The level's loading screen was updated to add the [[Dan's Helmet|helmet]] on Dan's head. According to the game's designer and art director [[Jason Wilson]], the addition of the helmet into the Japanese version of the game was a stipulation from the studio's Japanese partners, who were concerned that Dan's skeletal head might be seen as that of a bad spirit and not a 'hero' in Japan.{{Siteref|MediEvil-Boards|11338|MediEvil developers - Q&A;|December 25, 2012|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.'|author=Wilson, Jason}}
    {{BestiaryEntry|Guardians of Mellowmede}}
    {{!}}}
    |mobile=
    {{BestiaryEntry|Fish Monsters|mobile}}
    {{BestiaryEntry|Watchers|mobile}}
    {{BestiaryEntry|Guardians of Mellowmede|mobile}}
    }}


    ==Gallery==
    ==Gallery==
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    {{Empty section|Gallery}}
    LA1.PNG
    LA8.PNG
    LA4.png
    LA5.PNG
    LA2.PNG
    LA6.PNG
    LA7.png
    LA3.png
    </gallery>


    {{clear}}
    {{clear}}
    ==Trivia==
    ==In other languages==
    *Although not present in ''MediEvil: Resurrection'', [[Death]] briefly mentions Mellowmede during a cutscene in the [[Return to the Graveyard (Resurrection)|Return to the Graveyard]] level.
    ===''MediEvil'' (1998 original)===
     
    {{Empty section|Languages}}
    {{Tabview end}}
    ===''MediEvil'' (2019 remake)===
    {{OtherLanguages
    |ar = ”البركة”
    |arR ="albarka"
    |bg = Езерото
    |bgR =Ezeroto
    |cz = Jezero
    |da = Søen
    |de = Der See
    |el = Η Λίμνη
    |elR =I Límni
    |es = El Lago
    |esMX = El Lago
    |fi = Järvi
    |fr = Le Lac
    |hr = Jezero
    |hu = A tó
    |it = Il lago
    |ja = 渦巻く湖
    |jaR =Uzumaku mizūmi
    |jaM = Swirling Lake
    |nl = Het meer
    |no = Innsjøen
    |pl = Jezioro
    |pt = O Lago
    |ptBR = O Lago
    |ro = Lacul
    |ru = Озеро
    |ruR =Ozero
    |sv = Sjön
    |tr = Göl
    }}
    ==References==
    {{Reflist}}
    ==Navigation==
    {{MediEvil levels}}
    {{MediEvil levels}}
    {{DEFAULTSORT:Lake, The}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:MediEvil levels]]
    [[Category:Levels in MediEvil]]

    Latest revision as of 18:02, 4 November 2024

    The Lake
    MediEvil1998-TheLake-LoadingScreen.pngMediEvil2019-TheLake-LoadingScreen.png
    General information
    AKA Mellowmede
    Chalice Yes
    Enemies Fish Monsters, Watchers, Guardians of Mellowmede
    Music (original) The Awakening
    Music (remake) After a Nice Long Nap
    Chronological information
    Level number 15.
    Previous level Pools Of The Ancient Dead
    Next level The Crystal Caves
    Location on Land Map
    The Crystal Caves    
       
    Sir Daniel Fortesque
       
    Pools Of The Ancient Dead
    Trophies
    King of Cups King of Cups
    Collect all the chalice rewards.
    "Rhinotaurs sunk this ancient town a great while ago. Wait, did it rise up again? This town needs to make up its mind"
    ― Loading screen description

    The Lake is the fifteenth level in MediEvil. It was not remade for MediEvil: Resurrection. It features the sunken town of Mellowmede, destroyed by Rhinotaurs long ago.

    Walkthrough

    Locations and landmarks

    Main article: Locations in The Lake

    Book of Gallowmere

    Friendlies

    Enemies

    Inventory

    Intermissions

    Books

    Main article: Books in MediEvil

    Book 1

    You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others.

    Book 2

    The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters.

    You will need all of the Rune keys to activate the magical machines.

    Behind the scenes

    Development

    MediEvil: Resurrection

    Although not present in MediEvil: Resurrection, Death briefly mentions Mellowmede during a cutscene in the Return to the Graveyard level.[1][1.1] According to the game's script writer and lead designer Dominic Cahalin, Mellowmede was only mentioned in the game "for fun" and to "stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc."[2]

    Version specific differences

    MediEvil (1999 Japanese original)

    Japanese loading screen.

    The level's loading screen was updated to add the helmet on Dan's head. According to the game's designer and art director Jason Wilson, the addition of the helmet into the Japanese version of the game was a stipulation from the studio's Japanese partners, who were concerned that Dan's skeletal head might be seen as that of a bad spirit and not a 'hero' in Japan.[3]

    Gallery

    In other languages

    MediEvil (1998 original)

    MediEvil (2019 remake)

    Language Name Meaning
    Arabic ”البركة”
    "albarka"
    -
    Bulgarian Езерото
    Ezeroto
    -
    Croatian Jezero -
    Czech Jezero -
    Danish Søen -
    Dutch Het meer -
    Finnish Järvi -
    French (France) Le Lac -
    German Der See -
    Greek Η Λίμνη
    I Límni
    -
    Hungarian A tó -
    Italian Il lago -
    Japanese 渦巻く湖
    Uzumaku mizūmi
    Swirling Lake
    Norwegian Innsjøen -
    Polish Jezioro -
    Portuguese (Brazil) O Lago -
    Portuguese (Portugal) O Lago -
    Romanian Lacul -
    Russian Озеро
    Ozero
    -
    Spanish (LatAm) El Lago -
    Spanish (Spain) El Lago -
    Swedish Sjön -
    Turkish Göl -

    References

    1. MediEvil: Resurrection MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
      1. Death: "Business hasn't been this brisk since the great Massacre of Mellowmede, I may have to take on an intern." in Return to the Graveyard in MediEvil: Resurrection MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
    2. ProBoards "It was just mentioned for fun really, and to stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc." — Cahalin, Dominic, MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.
    3. ProBoards "For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.'" — Wilson, Jason, MediEvil developers - Q&A; on MediEvil Boards. Published December 25, 2012.

    Navigation