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    {{Tabview two tabs a|page1=The Crystal Caves|page2=The Crystal Caves (Resurrection)|text1=MediEvil|text2=MediEvil: Resurrection}}
    {{Pagination|[[The Crystal Caves|MediEvil]]|[[Dragon Island|MediEvil: Resurrection]]}}
    {{Template:Infobox level
    {{Infobox level
    |name = [[Speedrunning:The Crystal Caves|<font color=#a61800>The Crystal Caves</font>]]
    |name = The Crystal Caves
    |image = [[File:The_Crystal_Caves.png|230px|center]]
    |image = MediEvil1998-TheCrystalCaves-LoadingScreen.png
    |image2 = MediEvil2019-TheCrystalCaves-LoadingScreen.png
    |aka = Crystal Caverns
    |aka = Crystal Caverns
    |chalice = Yes
    |chalice = Yes
    |boss = [[The Dragon]]
    |boss = [[Mean Old Dragon]]
    |levelnumber = 16.
    |enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]]
    |enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]]
    |nlevel = [[The Gallows Gauntlet]]
    |nlevel = [[The Gallows Gauntlet]]
    |plevel = [[The Lake]]
    |plevel = [[The Lake]]
    |track = [[Journey through the Crystal Caves]] (1998)<br>[[Make No Bones About It]] (2019)<br>[[An Uninvited Guest]] (2019, boss theme)}}
    |music = [[Journey through the Crystal Caves]]
    {{nihongo|'''The Crystal Caves'''|水晶の洞窟|Suishō no dōkutsu}} is the sixteenth level of ''[[MediEvil]]''. This level was replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.
    |music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)-->
     
    }}
    {{location
    {{locationMediEvil
    |bgposition = 26% 19%
    |southeast = [[The Lake]]
    |southeast = [[The Lake]]
    |east = [[The Gallows Gauntlet]]}}
    |east = [[The Gallows Gauntlet]]}}
    {{Trophies|
    {{Trophy/MediEvil|King of Cups}}
    {{Trophy/MediEvil|Whack-a-wyrm}}
    {{Trophy/MediEvil|Stop Hitting Yourself}}
    {{Trophy/MediEvil|Zip Zap Imp Splat}}
    {{Trophy/MediEvil|Gimme That Back!}}
    }}
    {{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}}
    '''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. It was partially replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.
    ==Walkthrough==
    ==Walkthrough==
    ===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''===
    {{Empty section|Walkthrough}}
    <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
    ==Book of Gallowmere==
    MediEvil - The Crystal Caves
    ===Friendlies===
    <gallery>
    MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
    MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
    </gallery>
    </gallery>


    ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
    ===Enemies===
    Be careful of falling down into the green slime as that will
    <gallery>
    drain what is in your life meter.
    MediEvil2019-Bats-BookOfGallowmere.png|link=Bats|alt=Bats|[[Bats]]
     
    MediEvil2019-Imps-BookOfGallowmere.png|link=Imps|alt=Imps|[[Imps]]
    As you enter, follow the path. Be aware that some of the
    MediEvil2019-Rhinotaur-BookOfGallowmere.png|link=Rhinotaurs|alt=Rhinotaurs|[[Rhinotaurs]]
    Shadow Demons are flying around in this room. Once you come
    MediEvil2019-ShadowDemons-BookOfGallowmere.png|link=Shadow Demons|alt=Shadow Demons|[[Shadow Demons]]
    to a choice of directions, notice the Chalice is to the
    </gallery>
    left, but go to the right. At a cave entrance, you will find
    ===Bosses===
    a GARGOYLE. Speak with it.
    <gallery>
     
    MediEvil2019-MeanOldDragon-BookOfGallowmere.png|link=Mean Old Dragon|alt=Mean Old Dragon|[[Mean Old Dragon]]
    As you try to enter the cave, you will see two, large
    </gallery>
    crystals block it. You can smash these open easily. One
    holds a BAG OF COINS and the other holds an Imp. As you
    enter the cave, you will see you can go in two possible
    directions. Go to the right.
     
    Remember you can kill bats, but they do not increase your
    Chalice percentage.
     
    The next room has another Imp trapped in a crystal as well
    as a thief Imp which is wandering around the room. (Remember
    that if an Imp is not holding a torch, it can steal from
    you. Kill the Imp to retrieve your item if it is stolen.)
    Go to the left. You will notice a spinning crystal. Beware
    of its beams. Walk in the same direction it moves, dodging
    from side to side as necessary, and pick up the BAG OF COINS
    and the EARTH RUNE. Then, leave this room.
     
    With the room where you found the Earth Rune to your left,
    go forward. You will find more Imps in crystal, as well as
    Rhinotaurs. Take note that the Rhinotaurs will free
    themselves from the crystals if you get close to them. You
    also will find a chest with a skull and crossbones. Feel
    free to open it for the time bomb which will kill a couple
    enemies for you.
     
    Walk up onto the path of gray rock. In a crystal with a
    Rhinotaur, you find a SILVER SHIELD. Near there, you find a
    BAG OF COINS. Drop back down onto the tan colored floor.
    Then, go to the right and go up.
     
    You should enter a room with several levels. Go to the left
    to pick up a BAG OF COINS. On the next level, to the far
    right, you will find a FOUNTAIN. Be careful of the thief
    Imp. On the top level, on the far left, you will find a
    MERCHANT GARGOYLE. On the far right, you will find the
    FIRST BOOK.
     
    Walk into the green hand to use the Earth Rune which will
    open up the gate. In this next room, smash open a crystal to
    the left to pick up a CHEST OF COINS. You should see a
    waterfall. Walk into and past it.
     
    This next room has four levels of ground. Mentally, number
    them from one to four from left to right. You start out on
    level 1. Read the SECOND BOOK there.
     
    On level 1, you also find a BAG OF COINS, an ENERGY VIAL, a
    BAG OF COINS, and a CHEST OF COINS. Make a running jump
    across to the lowest level over on the right to jump to
    level 4. On level 4, you find a BAG OF COINS. Jump up to
    level 3 to get a BAG OF COINS, an ENERGY VIAL, a BAG OF
    COINS, a CHEST OF COINS and the STAR RUNE. Jump up to level
    2 to get a BAG OF COINS, a CHEST OF COINS, and a BAG OF
    COINS. Then, drop back down to level 1.
     
    Equip your Hammer and use it on the ground. Notice the
    ceiling falls on level 2. This is how you fight the Dragon.
    You cannot hurt the Dragon with your weapons. You must cause
    the ceiling to fall on his head.
     
    Hit the ground on level 1 to hit level 2.
    Hit the ground on level 2 to hit level 3.
    Hit the ground on level 3 to hit level 4.
    Hit the ground on level 4 to hit level 1.
     
    On level 1, you should see the face of a Dragon on the wall.
    Stand in front of it and use the Dragon Gem from your
    inventory. You will use one. You then have to use the other
    Dragon Gem from your inventory. This will summon the Dragon.
     
    The Dragon sticks just his head out of the holes on the
    different levels. He starts on level 2. He moves to level 3,
    then to level 4, then to level 1, then back to level 2, etc.
    Use the time in-between his attacks to try to move to an
    appropriate level so that you can bring the ceiling down
    onto his head. Be careful of his fire as it sets you on fire
    and you burn for awhile before the flames go out.
     
    Once you defeat the Dragon, you will see he leaves an object
    behind. Walk into it to take the DRAGON ARMOR. As he said,
    it will protect you from fire. This means you can walk
    through fire. It also means if you are set on fire, if you
    equip the Dragon Armor, it will put out the fire. It allows
    you to attack with fire. It cannot be powered up with the
    Square button. When you equip the Dragon Armor, it will
    unequip your shield. However, you can still equip your
    shield.
     
    Return to level 1 and exit. From as you walk through the
    waterfall, go to the right. This leads you into a room which
    has monsters trapped in crystals. It also has some bats. As
    you walk farther into this room, you find a pool of water.
    Do not fall into it as it will drain what is in your life
    meter. Walk around it to the left, but do not settle on one
    spot. You will notice some of the floor sinks as you are on
    it. Stay on such places long enough and you will be sinking
    all the way into the pool. Pick up a BAG OF COINS. (To be
    extra safe, you may want to make walking jumps over those
    pieces of the floor. They are visibly different from the
    rest of the floor.) At the exit to the room, make a walking
    jump to the right to get another BAG OF COINS. Then jump
    back and enter the next room.
     
    There are more monsters in crystals here and all but the
    last one free themselves. You find a CHEST OF COINS in a
    crystal with a Rhinotaur. Walk through this room of crystals
    and drop down the slide at the end.
     
    You should see the spinning crystal in front of you. Go left
    and into the next room. Then, go to the right. Walk into the
    yellow hand to use the Star Rune. The floor should rise so
    you can cross. (Dropping down onto the floor before it is
    raised is like dropping into a void.) Kill the enemies here
    and you should be able to collect the Chalice. Be careful
    of the thief Imp.
     
    Walk back to where you used the Star Rune. With the Star
    Rune behind you, walk forward into the next room and go to
    the right to return to the very first room. Follow the path.
    When you reach a choice, go to the right and you will find
    the CHALICE.
     
    Return to where you used the Star Rune. Cross over again and
    leave this level.


    ==Inventory==
    {{Empty section}}
    ==Intermission==
    {{Empty section}}
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil}}
    =====Book 1=====
    ===Book 1===
    Tread softly in these caves for an ill tempered Dragon has a lair here.
    Tread softly in these caves for an ill tempered Dragon has a lair here.


    =====Book 2=====
    ===Book 2===
    The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
    The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
     
    ==Development==
    ===''MediEvil: Resurrection''===
    According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the full level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} The boss battle against the Dragon remains however, as part of [[Dragon Island]].
    ==Gallery==
    ==Gallery==
    {{Gallery
    {{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}}
    |artwork=
    {{Empty section|Gallery}}
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    ==In other languages==
    MediEvilCrystalCavesWIP9.png
    ===''MediEvil'' (1998 original)===
    DragonLairConcept.png
    {{Empty section|Languages}}
    </gallery>
    ===''MediEvil'' (2019 remake)===
    |screenshots=
    {{OtherLanguages
    <gallery columns="4" orientation="portrait" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    |ar = ”الكهوف البلورية”
    CC1.PNG
    |arR ="alkuhuf albaluwriatu"
    CC2.PNG
    |bg = Кристалните пещери
    CC4.PNG
    |bgR =Kristalnite peshteri
    CC3.PNG
    |cz = Křišťálové jeskyně
    CC7.PNG
    |da = Krystalgrotterne
    CC8.PNG
    |de = Die Kristallhöhlen
    CC5.PNG
    |el = Οι Κρυστάλλινες Σπηλιές
    CC6.PNG
    |elR =Oi Krystállines Spiliés
    </gallery>
    |es = Las Cuevas de cristal
    |esMX = Las Cuevas Cristalinas
    |fi = Kristalliluolat
    |fr = Les Cavernes en Cristal
    |hr = Kristalne pećine
    |hu = A kristálybarlangok
    |it = Le Caverne di cristallo
    |ja = 水晶の洞窟
    |jaR =Suishō no dōkutsu
    |nl = De Kristalgrotten
    |no = Krystallhulene
    |pl = Kryształowe Jaskinie
    |pt = Cavernas de Cristal
    |ptBR = As Cavernas de Cristal
    |ro = Peșterile de Cristal
    |ru = Кристальные пещеры
    |ruR =Kristal'nyye peshchery
    |sv = Kristallgrottorna
    |tr = Kristal Mağaraları
    }}
    }}
    {{Tabview end}}
    ==References==
    {{Reflist}}
    ==Navigation==
    {{MediEvil levels}}
    {{MediEvil levels}}
    {{MediEvil: Resurrection cut content}}
    {{DEFAULTSORT:Crystal Caves, The}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:MediEvil levels]]
    [[Category:Levels in MediEvil]]
    [[Category:Content cut from MediEvil: Resurrection]]

    Latest revision as of 18:14, 4 November 2024

    The Crystal Caves
    MediEvil1998-TheCrystalCaves-LoadingScreen.pngMediEvil2019-TheCrystalCaves-LoadingScreen.png
    General information
    AKA Crystal Caverns
    Chalice Yes
    Boss(es) Mean Old Dragon
    Enemies Flying Demons, Rhinotaurs, Imps
    Music (original) Journey through the Crystal Caves
    Music (remake) Make No Bones About It
    Chronological information
    Level number 16.
    Previous level The Lake
    Next level The Gallows Gauntlet
    Location on Land Map
       
       
    Sir Daniel Fortesque
    The Gallows Gauntlet
       
    The Lake
    Trophies
    King of Cups King of Cups
    Collect all the chalice rewards.
    Whack-a-wyrm Whack-a-wyrm
    Defeat the dragon in the Crystal Caves.
    Stop Hitting Yourself Stop Hitting Yourself
    Get hit by a falling crystal during Dragon battle in Crystal Caves.
    Zip Zap Imp Splat
    Fry a dozen Imps with Lightning.
    Gimme That Back! Gimme That Back!
    Lose, then recover your weapon from an Imp.
    "A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection."
    ― Loading screen description

    The Crystal Caves is the sixteenth level of MediEvil. It was partially replaced by Dragon Island in MediEvil: Resurrection.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    Bosses

    Inventory

    Intermission

    Books

    Main article: Books in MediEvil

    Book 1

    Tread softly in these caves for an ill tempered Dragon has a lair here.

    Book 2

    The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.
    The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!

    Development

    MediEvil: Resurrection

    According to MediEvil: Resurrection's designer, Dominic Cahalin, the full level was set to appear in the game. The level was eventually cut due to time constraints.[1] The boss battle against the Dragon remains however, as part of Dragon Island.

    Gallery

    Main article: Images of The Crystal Caves

    In other languages

    MediEvil (1998 original)

    MediEvil (2019 remake)

    Language Name
    Arabic ”الكهوف البلورية”
    "alkuhuf albaluwriatu"
    Bulgarian Кристалните пещери
    Kristalnite peshteri
    Croatian Kristalne pećine
    Czech Křišťálové jeskyně
    Danish Krystalgrotterne
    Dutch De Kristalgrotten
    Finnish Kristalliluolat
    French (France) Les Cavernes en Cristal
    German Die Kristallhöhlen
    Greek Οι Κρυστάλλινες Σπηλιές
    Oi Krystállines Spiliés
    Hungarian A kristálybarlangok
    Italian Le Caverne di cristallo
    Japanese 水晶の洞窟
    Suishō no dōkutsu
    Norwegian Krystallhulene
    Polish Kryształowe Jaskinie
    Portuguese (Brazil) As Cavernas de Cristal
    Portuguese (Portugal) Cavernas de Cristal
    Romanian Peșterile de Cristal
    Russian Кристальные пещеры
    Kristal'nyye peshchery
    Spanish (LatAm) Las Cuevas Cristalinas
    Spanish (Spain) Las Cuevas de cristal
    Swedish Kristallgrottorna
    Turkish Kristal Mağaraları

    References

    1. ProBoards "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :("MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.

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