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    {{Tabview level type 1a|The Crystal Caves|Dragon Island}}{{Template:Infobox level
    {{Pagination|[[The Crystal Caves|MediEvil]]|[[Dragon Island|MediEvil: Resurrection]]}}
    {{Infobox level
    |name = The Crystal Caves
    |name = The Crystal Caves
    |image = [[File:The_Crystal_Caves.png|300px]]
    |image = MediEvil1998-TheCrystalCaves-LoadingScreen.png
    |image2 = MediEvil2019-TheCrystalCaves-LoadingScreen.png
    |aka = Crystal Caverns
    |aka = Crystal Caverns
    |chalice = Yes
    |chalice = Yes
    |boss = [[The Dragon]]
    |boss = [[Mean Old Dragon]]
    |enemies = [[Rhinotaurs]], [[Imps]]
    |levelnumber = 16.
    |enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]]
    |nlevel = [[The Gallows Gauntlet]]
    |nlevel = [[The Gallows Gauntlet]]
    |plevel = [[The Lake]]}}
    |plevel = [[The Lake]]
    {{nihongo|'''The Crystal Caves'''|水晶の洞窟|Suishō no dōkutsu}} is the sixteenth level of [[MediEvil]]. This level was replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.
    |music = [[Journey through the Crystal Caves]]
    {{location
    |music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)-->
    }}
    {{locationMediEvil
    |bgposition = 26% 19%
    |southeast = [[The Lake]]
    |southeast = [[The Lake]]
    |east = [[The Gallows Gauntlet]]}}
    |east = [[The Gallows Gauntlet]]}}
    {{Trophies|
    {{Infobox header|''MediEvil'' (1998 original)|colspan=2}}
    {{!}}-
    {{Trophy/MediEvil (1998)|King of Cups}}
    {{Trophy/MediEvil (1998)|Whack-a-wyrm}}
    {{Trophy/MediEvil (1998)|Sneaky}}
    {{Trophy/MediEvil (1998)|Zip Zap Imp Splat}}
    {{Trophy/MediEvil (1998)|Gimme That Back!}}
    {{Trophy/MediEvil (1998)|Stop Hitting Yourself}}
    {{!}}-
    {{Infobox header|''MediEvil'' (2019 remake)|colspan=2}}
    {{!}}-
    {{Trophy/MediEvil|King of Cups}}
    {{Trophy/MediEvil|Whack-a-wyrm}}
    {{Trophy/MediEvil|Zip Zap Imp Splat}}
    {{Trophy/MediEvil|Gimme That Back!}}
    {{Trophy/MediEvil|Stop Hitting Yourself}}
    }}
    {{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}}
    '''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. It was partially replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.
    ==Walkthrough==
    ==Walkthrough==
    <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
    {{Empty section|Walkthrough}}
    MediEvil - The Crystal Caves
    ==Book of Gallowmere==
    </gallery> {{clear}} __NOTOC__
    ===Friendlies===
    <gallery>
    MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
    MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
    </gallery>
     
    ===Enemies===
    <gallery>
    MediEvil2019-Bats-BookOfGallowmere.png|link=Bats|alt=Bats|[[Bats]]
    MediEvil2019-Imps-BookOfGallowmere.png|link=Imps|alt=Imps|[[Imps]]
    MediEvil2019-Rhinotaur-BookOfGallowmere.png|link=Rhinotaurs|alt=Rhinotaurs|[[Rhinotaurs]]
    MediEvil2019-ShadowDemons-BookOfGallowmere.png|link=Shadow Demons|alt=Shadow Demons|[[Shadow Demons]]
    </gallery>
    ===Bosses===
    <gallery>
    MediEvil2019-MeanOldDragon-BookOfGallowmere.png|link=Mean Old Dragon|alt=Mean Old Dragon|[[Mean Old Dragon]]
    </gallery>
     
    ==Inventory==
    {{Empty section}}
    ==Intermission==
    {{Empty section}}
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Main|Books in MediEvil}}
    =====Book 1=====
    ===Book 1===
    Tread softly in these caves for an ill tempered Dragon has a lair here.
    Tread softly in these caves for an ill tempered Dragon has a lair here.


    =====Book 2=====
    ===Book 2===
    The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!  
    The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
     
    ==Development==
    ===''MediEvil: Resurrection''===
    According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the full level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} The boss battle against the Dragon remains however, as part of [[Dragon Island]].
    ==Gallery==
    ==Gallery==
    <gallery columns="4" orientation="portrait" position="center" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
    {{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}}
    CC1.PNG
    {{Empty section|Gallery}}
    CC2.PNG
    ==In other languages==
    CC4.PNG
    ===''MediEvil'' (1998 original)===
    CC3.PNG
    {{Empty section|Languages}}
    CC7.PNG
    ===''MediEvil'' (2019 remake)===
    CC8.PNG
    {{OtherLanguages
    CC5.PNG
    |ar = ”الكهوف البلورية”
    CC6.PNG
    |arR ="alkuhuf albaluwriatu"
    </gallery>
    |bg = Кристалните пещери
     
    |bgR =Kristalnite peshteri
    |cz = Křišťálové jeskyně
    |da = Krystalgrotterne
    |de = Die Kristallhöhlen
    |el = Οι Κρυστάλλινες Σπηλιές
    |elR =Oi Krystállines Spiliés
    |es = Las Cuevas de cristal
    |esMX = Las Cuevas Cristalinas
    |fi = Kristalliluolat
    |fr = Les Cavernes en Cristal
    |hr = Kristalne pećine
    |hu = A kristálybarlangok
    |it = Le Caverne di cristallo
    |ja = 水晶の洞窟
    |jaR =Suishō no dōkutsu
    |nl = De Kristalgrotten
    |no = Krystallhulene
    |pl = Kryształowe Jaskinie
    |pt = Cavernas de Cristal
    |ptBR = As Cavernas de Cristal
    |ro = Peșterile de Cristal
    |ru = Кристальные пещеры
    |ruR =Kristal'nyye peshchery
    |sv = Kristallgrottorna
    |tr = Kristal Mağaraları
    }}
    ==References==
    {{Reflist}}
    ==Navigation==
    {{MediEvil levels}}
    {{MediEvil levels}}
    {{MediEvil: Resurrection cut content}}
    {{DEFAULTSORT:Crystal Caves, The}}
    [[Category:Levels]]
    [[Category:Levels]]
    [[Category:MediEvil levels]]
    [[Category:Levels in MediEvil]]
    [[Category:Content cut from MediEvil: Resurrection]]

    Latest revision as of 19:17, 5 November 2024

    The Crystal Caves
    MediEvil1998-TheCrystalCaves-LoadingScreen.pngMediEvil2019-TheCrystalCaves-LoadingScreen.png
    General information
    AKA Crystal Caverns
    Chalice Yes
    Boss(es) Mean Old Dragon
    Enemies Flying Demons, Rhinotaurs, Imps
    Music (original) Journey through the Crystal Caves
    Music (remake) Make No Bones About It
    Chronological information
    Level number 16.
    Previous level The Lake
    Next level The Gallows Gauntlet
    Location on Land Map
       
       
    Sir Daniel Fortesque
    The Gallows Gauntlet
       
    The Lake
    Trophies
    MediEvil (1998 original)
    King of Cups King of Cups
    Collect all the Chalice rewards.
    Whack-a-wyrm Whack-A-Wyrm
    Defeat the dragon in the Crystal Caves.
    Sneaky Sneaky
    Finish any level outside of Dan's Crypt without defeating any enemies or taking damage.
    Zip Zap Imp Splat Zip Zap Imp Splat
    Fry a dozen Imps with Lightning.
    Gimme That Back! Gimme That Back!
    Lose, then recover your weapon from an imp.
    Stop Hitting Yourself Stop Hitting Yourself
    Get hit by a falling crystal in the Crystal Caves.
    MediEvil (2019 remake)
    King of Cups King of Cups
    Collect all the chalice rewards.
    Whack-a-wyrm Whack-a-wyrm
    Defeat the dragon in the Crystal Caves.
    Zip Zap Imp Splat
    Fry a dozen Imps with Lightning.
    Gimme That Back! Gimme That Back!
    Lose, then recover your weapon from an Imp.
    Stop Hitting Yourself Stop Hitting Yourself
    Get hit by a falling crystal during Dragon battle in Crystal Caves.
    "A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection."
    ― Loading screen description

    The Crystal Caves is the sixteenth level of MediEvil. It was partially replaced by Dragon Island in MediEvil: Resurrection.

    Walkthrough

    Book of Gallowmere

    Friendlies

    Enemies

    Bosses

    Inventory

    Intermission

    Books

    Main article: Books in MediEvil

    Book 1

    Tread softly in these caves for an ill tempered Dragon has a lair here.

    Book 2

    The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.
    The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!

    Development

    MediEvil: Resurrection

    According to MediEvil: Resurrection's designer, Dominic Cahalin, the full level was set to appear in the game. The level was eventually cut due to time constraints.[1] The boss battle against the Dragon remains however, as part of Dragon Island.

    Gallery

    Main article: Images of The Crystal Caves

    In other languages

    MediEvil (1998 original)

    MediEvil (2019 remake)

    Language Name
    Arabic ”الكهوف البلورية”
    "alkuhuf albaluwriatu"
    Bulgarian Кристалните пещери
    Kristalnite peshteri
    Croatian Kristalne pećine
    Czech Křišťálové jeskyně
    Danish Krystalgrotterne
    Dutch De Kristalgrotten
    Finnish Kristalliluolat
    French (France) Les Cavernes en Cristal
    German Die Kristallhöhlen
    Greek Οι Κρυστάλλινες Σπηλιές
    Oi Krystállines Spiliés
    Hungarian A kristálybarlangok
    Italian Le Caverne di cristallo
    Japanese 水晶の洞窟
    Suishō no dōkutsu
    Norwegian Krystallhulene
    Polish Kryształowe Jaskinie
    Portuguese (Brazil) As Cavernas de Cristal
    Portuguese (Portugal) Cavernas de Cristal
    Romanian Peșterile de Cristal
    Russian Кристальные пещеры
    Kristal'nyye peshchery
    Spanish (LatAm) Las Cuevas Cristalinas
    Spanish (Spain) Las Cuevas de cristal
    Swedish Kristallgrottorna
    Turkish Kristal Mağaraları

    References

    1. ProBoards "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :("MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.

    Navigation