The Lake: Difference between revisions
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{{ | {{Infobox level | ||
|name = The Lake | |name = The Lake | ||
|aka = Mellowmede | |aka = Mellowmede | ||
|image = | |image = MediEvil1998-TheLake-LoadingScreen.png | ||
|image2 = MediEvil2019-TheLake-LoadingScreen.png | |||
|levelnumber = 15. | |||
|chalice = Yes | |chalice = Yes | ||
|enemies = [[Watchers]], [[Guardians of Mellowmede]] | |enemies = [[Fish Monsters]], [[Watchers]], [[Guardians of Mellowmede]] | ||
|nlevel = [[The Crystal Caves]] | |nlevel = [[The Crystal Caves]] | ||
|plevel = [[Pools | |plevel = [[Pools Of The Ancient Dead]] | ||
| | |music = [[The Awakening]] | ||
{{ | |music2019 = [[After a Nice Long Nap]] | ||
|southeast = [[Pools | }} | ||
|northwest = [[The Crystal Caves]] | {{LocationMediEvil | ||
| | |bgposition = 33% 26% | ||
{{ | |southeast = [[Pools Of The Ancient Dead]] | ||
|northwest = [[The Crystal Caves]]}} | |||
{{Trophies| | |||
{{Infobox header|''MediEvil'' (1998 original)|colspan=2}} | |||
{{Trophy/MediEvil (1998)|King of Cups}} | |||
{{Trophy/MediEvil (1998)|Sneaky}} | |||
{{!}}- | |||
{{Infobox header|''MediEvil'' (2019 remake)|colspan=2}} | |||
{{!}}- | |||
{{Trophy/MediEvil|King of Cups}} | |||
{{Trophy/MediEvil|Deathly Smorgasbord}} | |||
}} | |||
{{Quote|Rhinotaurs sunk this ancient town a great while ago. Wait, did it rise up again? This town needs to make up its mind|Loading screen description}} | |||
'''The Lake''' is the fifteenth level in ''[[MediEvil]]''. It was not remade for ''[[MediEvil: Resurrection]]''. It features the sunken town of '''Mellowmede''', destroyed by [[Rhinotaurs]] long ago. | |||
==Walkthrough== | ==Walkthrough== | ||
<gallery | {{Empty section|Walkthrough}} | ||
==Locations and landmarks== | |||
</gallery> {{ | {{Main|The Lake/Locations|l1=Locations in The Lake}} | ||
==Book of Gallowmere== | |||
===Friendlies=== | |||
<gallery> | |||
MediEvil2019-ElephantDragon-BookOfGallowmere.png|link=Elephant Dragons|alt=Elephant Dragons|[[Elephant Dragons]] | |||
MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]] | |||
MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]] | |||
</gallery> | |||
===Enemies=== | |||
<gallery> | |||
MediEvil2019-FishMonsters-BookOfGallowmere.png|link=Fish Monsters|alt=Fish Monsters|[[Fish Monsters]] | |||
MediEvil2019-GuardianOfMellowmede-BookOfGallowmere.png|link=Guardians of Mellowmede|alt=Guardians of Mellowmede|[[Guardians of Mellowmede]] | |||
MediEvil2019-Watchers-BookOfGallowmere.png|link=Watchers|alt=Watchers|[[Watchers]] | |||
</gallery> | |||
==Inventory== | |||
{{Empty section}} | |||
==Intermissions== | |||
{{Empty section}} | |||
==Books== | ==Books== | ||
{{ | {{Main|Books in MediEvil}} | ||
===Book 1=== | |||
You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others. | You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others. | ||
===Book 2=== | |||
The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters. | The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters. | ||
You will need all of the Rune keys to activate the magical machines. | You will need all of the Rune keys to activate the magical machines. | ||
==Behind the scenes== | |||
===Development=== | |||
====''MediEvil: Resurrection''==== | |||
Although not present in ''[[MediEvil: Resurrection]]'', [[Death]] briefly mentions Mellowmede during a cutscene in the [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]] level.{{Gameref|MPSP}}{{Gameref|MPSP|Return to the Graveyard|author=Death|quote=Business hasn't been this brisk since the great Massacre of Mellowmede, I may have to take on an intern.}} According to the game's script writer and lead designer [[Dominic Cahalin]], Mellowmede was only mentioned in the game 'for fun' and to 'stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc.'{{Siteref|ProBoards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=It was just mentioned for fun really, and to stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc.|author=Cahalin, Dominic}} | |||
===Version specific differences=== | |||
====''MediEvil (1999 Japanese original)''==== | |||
[[File:MediEvil1999-TheLake-LoadingScreen.png|thumb|right|200px|Japanese loading screen.]]The level's loading screen was updated to add the [[Dan's Helmet|helmet]] on Dan's head. According to the game's designer and art director [[Jason Wilson]], the addition of the helmet into the Japanese version of the game was a stipulation from the studio's Japanese partners, who were concerned that Dan's skeletal head might be seen as that of a bad spirit and not a 'hero' in Japan.{{Siteref|MediEvil-Boards|11338|MediEvil developers - Q&A;|December 25, 2012|quote=For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.'|author=Wilson, Jason}} | |||
==Gallery== | ==Gallery== | ||
{{Empty section|Gallery}} | |||
{{clear}} | |||
==In other languages== | |||
===''MediEvil'' (1998 original)=== | |||
{{Empty section|Languages}} | |||
===''MediEvil'' (2019 remake)=== | |||
{{OtherLanguages | |||
|ar = ”البركة” | |||
|arR ="albarka" | |||
{{ | |bg = Езерото | ||
|bgR =Ezeroto | |||
|cz = Jezero | |||
|da = Søen | |||
|de = Der See | |||
|el = Η Λίμνη | |||
|elR =I Límni | |||
|es = El Lago | |||
|esMX = El Lago | |||
|fi = Järvi | |||
|fr = Le Lac | |||
|hr = Jezero | |||
|hu = A tó | |||
|it = Il lago | |||
|ja = 渦巻く湖 | |||
|jaR =Uzumaku mizūmi | |||
|jaM = Swirling Lake | |||
|nl = Het meer | |||
|no = Innsjøen | |||
|pl = Jezioro | |||
|pt = O Lago | |||
|ptBR = O Lago | |||
|ro = Lacul | |||
|ru = Озеро | |||
|ruR =Ozero | |||
|sv = Sjön | |||
|tr = Göl | |||
}} | |||
==References== | |||
{{Reflist}} | |||
==Navigation== | |||
{{MediEvil levels}} | |||
{{DEFAULTSORT:Lake, The}} | |||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:MediEvil | [[Category:Levels in MediEvil]] |
Latest revision as of 19:03, 5 November 2024
The Lake | ||
---|---|---|
General information | ||
AKA | Mellowmede | |
Chalice | Yes | |
Enemies | Fish Monsters, Watchers, Guardians of Mellowmede | |
Music (original) | The Awakening | |
Music (remake) | After a Nice Long Nap | |
Chronological information | ||
Level number | 15. | |
Previous level | Pools Of The Ancient Dead | |
Next level | The Crystal Caves |
Location on Land Map | ||||
---|---|---|---|---|
The Crystal Caves | ||||
↖ | ||||
↘ | ||||
Pools Of The Ancient Dead |
Trophies | |
---|---|
MediEvil (1998 original)
| |
King of Cups Collect all the Chalice rewards. | |
Sneaky Finish any level outside of Dan's Crypt without defeating any enemies or taking damage. | |
MediEvil (2019 remake) | |
King of Cups Collect all the chalice rewards. | |
Deathly Smorgasbord Die 7 different ways. |
|
The Lake is the fifteenth level in MediEvil. It was not remade for MediEvil: Resurrection. It features the sunken town of Mellowmede, destroyed by Rhinotaurs long ago.
Walkthrough
|
Locations and landmarks
- Main article: Locations in The Lake
Book of Gallowmere
Friendlies
Enemies
Inventory
|
Intermissions
|
Books
- Main article: Books in MediEvil
Book 1
You haven't got your army now - better to use stealth than charge in. Beware the watchers - if they spot you they will soon summon others.
Book 2
The Crystal contraptions that surround the whirlpool can freeze its dangerously turbulent waters.
You will need all of the Rune keys to activate the magical machines.
Behind the scenes
Development
MediEvil: Resurrection
Although not present in MediEvil: Resurrection, Death briefly mentions Mellowmede during a cutscene in the Return to the Graveyard level.[1][1.1] According to the game's script writer and lead designer Dominic Cahalin, Mellowmede was only mentioned in the game 'for fun' and to 'stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc.'[2]
Version specific differences
MediEvil (1999 Japanese original)
The level's loading screen was updated to add the helmet on Dan's head. According to the game's designer and art director Jason Wilson, the addition of the helmet into the Japanese version of the game was a stipulation from the studio's Japanese partners, who were concerned that Dan's skeletal head might be seen as that of a bad spirit and not a 'hero' in Japan.[3]
Gallery
|
In other languages
MediEvil (1998 original)
|
MediEvil (2019 remake)
Language | Name | Meaning |
---|---|---|
Arabic | ”البركة” "albarka" |
- |
Bulgarian | Езерото Ezeroto |
- |
Croatian | Jezero | - |
Czech | Jezero | - |
Danish | Søen | - |
Dutch | Het meer | - |
Finnish | Järvi | - |
French (France) | Le Lac | - |
German | Der See | - |
Greek | Η Λίμνη I Límni |
- |
Hungarian | A tó | - |
Italian | Il lago | - |
Japanese | 渦巻く湖 Uzumaku mizūmi |
Swirling Lake |
Norwegian | Innsjøen | - |
Polish | Jezioro | - |
Portuguese (Brazil) | O Lago | - |
Portuguese (Portugal) | O Lago | - |
Romanian | Lacul | - |
Russian | Озеро Ozero |
- |
Spanish (LatAm) | El Lago | - |
Spanish (Spain) | El Lago | - |
Swedish | Sjön | - |
Turkish | Göl | - |
References
- ↑ MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
- ↑ Death: "Business hasn't been this brisk since the great Massacre of Mellowmede, I may have to take on an intern." in Return to the Graveyard in MediEvil: Resurrection. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment on September 1, 2005.
- ↑ "It was just mentioned for fun really, and to stay true to the idea that Gallowmere was a “real place” with consistent history and geography etc." — Cahalin, Dominic, MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.
- ↑ "For Medievil there was a worry in Japan that Dan's skeletal head might be seen as a bad spirit and not a 'hero.'" — Wilson, Jason, MediEvil developers - Q&A; on MediEvil Boards. Published December 25, 2012.