Scarecrow Fields: Difference between revisions
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|east = [[Pumpkin Gorge]]}} | |east = [[Pumpkin Gorge]]}} | ||
{{Trophies| | {{Trophies| | ||
{{Infobox header|''MediEvil'' (1998 original)|colspan=2}} | |||
{{!}}- | |||
{{Trophy/MediEvil (1998)|King of Cups}} | |||
{{Trophy/MediEvil (1998)|Healthiest Man Alive - Er Dead}} | |||
{{Trophy/MediEvil (1998)|Sneaky}} | |||
{{Trophy/MediEvil (1998)|Impaired Drivers}} | |||
{{!}}- | |||
{{Infobox header|''MediEvil'' (2019 remake)|colspan=2}} | |||
{{!}}- | |||
{{Trophy/MediEvil|King of Cups}} | {{Trophy/MediEvil|King of Cups}} | ||
{{Trophy/MediEvil|Healthiest Man Alive - Er Dead}} | {{Trophy/MediEvil|Healthiest Man Alive - Er Dead}} | ||
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==Walkthrough== | ==Walkthrough== | ||
Scarecrow Fields, though it looks convoluted, is surprisingly linear. Sir Dan's biggest obstacles will be the enemies herein: scarecrows that take a few good whacks with a magicked [[Broad Sword]], [[Mad Farmers]] flying out of haystacks, and the dreaded [[Mecha Imps]] acting as gatekeepers. From the entrance, follow the path and take out the charging scarecrows until Dan hits an open area with some haystacks (which can be burnt for all sorts of goodies in the remake) and a cart, dropping the farmers that fly out. Shove the cart aside to reveal a path to a small plaza. Search the area for an Energy Vial and the first Merchant Gargoyle if any are needed, noting the shack with a Moon claw. Return to the main path to enter a gated area. Oh no, it's the Mecha Imp! Swap in the [[crossbow]] and shoot the fiend's head off, then quickly run under it to get it turned around. Kill the pilot Imp to send the metal menace to the earth with a mighty "thud", then grab the Moon Rune. | Scarecrow Fields, though it looks convoluted, is surprisingly linear. Sir Dan's biggest obstacles will be the enemies herein: scarecrows that take a few good whacks with a magicked [[Broad Sword]], [[Mad Farmers]] flying out of haystacks, and the dreaded [[Mecha Imps]] acting as gatekeepers. From the entrance, follow the path and take out the charging scarecrows until Dan hits an open area with some haystacks (which can be burnt and blown up for all sorts of goodies in the remake) and a cart, dropping the farmers that fly out. Shove the cart aside to reveal a path to a small plaza. Search the area for an [[Energy Vial]] and the first [[Merchant Gargoyle]] if any are needed, noting the shack with a Moon claw. Return to the main path to enter a gated area. Oh no, it's the Mecha Imp! Swap in the [[crossbow]] and shoot the fiend's head off, then quickly run under it to get it turned around. Kill the pilot Imp to send the metal menace to the earth with a mighty "thud", then grab the Moon Rune. Return to the shack and open it for a [[club]], knocking out the nuisance [[bat]]s if desired. Grab the Earth Rune here as well. | ||
Return to the pen where Dan felled the Mecha Imp and open the Earth Rune gate. Shield-charge the windmill with the [[Daring Dash]] to minimise damage, stopping by the [[Health Fountain]] on the way if need be. Grab the extra [[Silver Shield]] as needed, then make for a second pen with another Mecha Imp and take it down for the Chaos Rune, then open the gate and continue on the path. Dan will pass by a barn into a small cornfield. '''Stay on the cleared paths, lest Dan be killed in a matter of seconds by the no-see-'em [[Corn Killers]] milling about!''' Many goodies lie on the short detours on this field, but the prize here is the great serpent [[Kul Katura the Serpent Lord|Kul Katura]]! Keep him in view as long as possible so that he mops up the various baddies out here. When Kul Katura vanishes, whack another cart out of the way to reveal an entrance to the barn. Head on in. | |||
Exterminate the bats, then push the hay bale near the stacked crates to make a hopscotch course towards the right-hand platform. There is a [[Copper Shield]] here if needed. On the left side is a switch, so whack it to bring down the [[combine harvester]]. Turns out that a cutting blade is missing, per the nearby book. Dan needs to fetch that part ASAP, but he'll need to survive the worst this level has to offer. Exit the barn and head back to the maize maze, then work through a few more windmills to reach several machines: a corn grinder, plant cutters, and a corn mill. | |||
There are coins around the first few machines. Try NOT to get mashed picking them up. Then, make for the cutters and the grinder, taking care that the jets of refined corn do not push Dan to be turned into calcium powder. The largest of the cutters has several paths out. One leads straight for the exit, while the others lead to another Health Fountain and the missing [[harvester part]] we need. Grab it and head back through the machines to the barn. | |||
Use the harvester part, and it will slice through the remainder of the deadly corn, making a third Health Fountain and several goodies accessible. Take the widest path cut by the harvester to reach a cache of gold and the [[Chalice of Souls]] for the level (note that in the remake, Dan will have to jump over the harvester or else be shredded to death), as well as the second Merchant and a [[Life Bottle]]. Once everything is picked up, head through both mazes and locate the exit. The [[Information Gargoyle]] here drops a hint about [[Pumpkin Gorge]]. | |||
==Book of Gallowmere== | ==Book of Gallowmere== | ||
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===Enemies=== | ===Enemies=== | ||
<gallery> | |||
MediEvil2019-Bats-BookOfGallowmere.png|link=Bats|alt=Bats|[[Bats]] | |||
MediEvil2019-CornKiller-BookOfGallowmere.png|link=Corn Killers|alt=Corn Killers|[[Corn Killers]] | |||
MediEvil2019-MadFarmers-BookOfGallowmere.png|link=Mad Farmers|alt=Mad Farmers|[[Mad Farmers]] | |||
MediEvil2019-MechaImp-BookOfGallowmere.png|link=Mecha Imps|alt=Mecha Imps|[[Mecha Imps]] | |||
MediEvil2019-Scarecrows-BookOfGallowmere.png|link=Scarecrows|alt=Scarecrows|[[Scarecrows]] | |||
</gallery> | |||
==Inventory== | ==Inventory== |
Latest revision as of 16:51, 5 November 2024
Scarecrow Fields | ||
---|---|---|
General information | ||
Chalice | Yes | |
Enemies | Bats, Corn Killers, Crows, Mad Farmers, Mecha Imps, Scarecrows | |
Music (original) | A difficult path | |
Music (remake) | Killer Corn (or is it Wheat?) | |
FMV before level | 3AV | |
Chronological information | ||
Previous level | Return to the Graveyard | |
Next level | Pumpkin Gorge |
Location on Land Map | ||||
---|---|---|---|---|
The Enchanted Earth | The Sleeping Village | |||
↖ | ↗ | |||
Return to the Graveyard | ← | → | Pumpkin Gorge | |
Trophies | |
---|---|
MediEvil (1998 original) | |
King of Cups Collect all the Chalice rewards. | |
Healthiest Man Alive - Er Dead Collect every Life Bottle. | |
Sneaky Finish any level outside of Dan's Crypt without defeating any enemies or taking damage. | |
Impaired Drivers Defeat both Metal Machines and their taunting imp pilots. | |
MediEvil (2019 remake) | |
King of Cups Collect all the chalice rewards. | |
Healthiest Man Alive - Er Dead Collect every Life Bottle. | |
Impaired Drivers Defeat both Mecha Imps and their taunting Imp pilots. |
|
Scarecrow Fields is a level in MediEvil. After completion, the Sleeping Village and Pumpkin Gorge become available.
Walkthrough
Scarecrow Fields, though it looks convoluted, is surprisingly linear. Sir Dan's biggest obstacles will be the enemies herein: scarecrows that take a few good whacks with a magicked Broad Sword, Mad Farmers flying out of haystacks, and the dreaded Mecha Imps acting as gatekeepers. From the entrance, follow the path and take out the charging scarecrows until Dan hits an open area with some haystacks (which can be burnt and blown up for all sorts of goodies in the remake) and a cart, dropping the farmers that fly out. Shove the cart aside to reveal a path to a small plaza. Search the area for an Energy Vial and the first Merchant Gargoyle if any are needed, noting the shack with a Moon claw. Return to the main path to enter a gated area. Oh no, it's the Mecha Imp! Swap in the crossbow and shoot the fiend's head off, then quickly run under it to get it turned around. Kill the pilot Imp to send the metal menace to the earth with a mighty "thud", then grab the Moon Rune. Return to the shack and open it for a club, knocking out the nuisance bats if desired. Grab the Earth Rune here as well.
Return to the pen where Dan felled the Mecha Imp and open the Earth Rune gate. Shield-charge the windmill with the Daring Dash to minimise damage, stopping by the Health Fountain on the way if need be. Grab the extra Silver Shield as needed, then make for a second pen with another Mecha Imp and take it down for the Chaos Rune, then open the gate and continue on the path. Dan will pass by a barn into a small cornfield. Stay on the cleared paths, lest Dan be killed in a matter of seconds by the no-see-'em Corn Killers milling about! Many goodies lie on the short detours on this field, but the prize here is the great serpent Kul Katura! Keep him in view as long as possible so that he mops up the various baddies out here. When Kul Katura vanishes, whack another cart out of the way to reveal an entrance to the barn. Head on in.
Exterminate the bats, then push the hay bale near the stacked crates to make a hopscotch course towards the right-hand platform. There is a Copper Shield here if needed. On the left side is a switch, so whack it to bring down the combine harvester. Turns out that a cutting blade is missing, per the nearby book. Dan needs to fetch that part ASAP, but he'll need to survive the worst this level has to offer. Exit the barn and head back to the maize maze, then work through a few more windmills to reach several machines: a corn grinder, plant cutters, and a corn mill.
There are coins around the first few machines. Try NOT to get mashed picking them up. Then, make for the cutters and the grinder, taking care that the jets of refined corn do not push Dan to be turned into calcium powder. The largest of the cutters has several paths out. One leads straight for the exit, while the others lead to another Health Fountain and the missing harvester part we need. Grab it and head back through the machines to the barn.
Use the harvester part, and it will slice through the remainder of the deadly corn, making a third Health Fountain and several goodies accessible. Take the widest path cut by the harvester to reach a cache of gold and the Chalice of Souls for the level (note that in the remake, Dan will have to jump over the harvester or else be shredded to death), as well as the second Merchant and a Life Bottle. Once everything is picked up, head through both mazes and locate the exit. The Information Gargoyle here drops a hint about Pumpkin Gorge.
Book of Gallowmere
Friendlies
Enemies
Inventory
Armour
Melee weapons
Items
Rune Stones
Treasure
Energy
Intermissions
Information Gargoyle (level finish)
68 | Information Gargoyle | Pumpkin Gorge dead ahead, the nursery to Gallowmere's favourite side dish. Step inside and understand the true horror of fruit gone bad! |
Books
- Main article: Books in MediEvil
Book 1
The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.
Book 2
Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!
Book 3
Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!
Book 4
Death waits in the cornfield. Pick your route carefully and do not linger in the corn.
Book 5
These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.
Book 6
The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.
Gallery
|
In other languages
MediEvil (1998 original)
|
MediEvil (2019 remake)
Language | Name | Meaning |
---|---|---|
Arabic | ”حقول الفزاعة” "huqul alfazaeati" |
- |
Bulgarian | Ниви с плашила Nivi s plashila |
- |
Croatian | Polja strašila | - |
Czech | Strašákovo pole | - |
Danish | Fugleskræmselsmarkerne | - |
Dutch | Vogelverschrikkervelden | - |
Finnish | Linnunpelättipellot | - |
French (France) | Champs d'Épouvantails | - |
German | Vogelscheuchenfelder | - |
Greek | Τα Χωράφια των Σκιάχτρων Ta Choráfia ton Skiáchtron |
- |
Hungarian | Madárijesztők táblái | - |
Italian | I campi degli spaventapasseri | - |
Japanese | 小麦畑 Komugibata |
Wheat Fields |
Norwegian | Fugleskremselåkrene | - |
Polish | Strachowe Pola | - |
Portuguese (Brazil) | Campos de Espantalho | - |
Portuguese (Portugal) | Campos dos Espantalhos | - |
Romanian | Lanurile cu Sperietori | - |
Russian | Поля страшил Polya strashil |
- |
Spanish (LatAm) | Campo de Espantapájaros | - |
Spanish (Spain) | Los Campos de espantapájaros | - |
Swedish | Fågelskrämmefälten | - |
Turkish | Korkuluk Tarlaları | - |