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{{stub}}{{Template:InfoboxAlt
{{Pagination|[[Scarecrow Fields|MediEvil]]|[[Scarecrow Fields (MediEvil: Resurrection)|MediEvil: Resurrection]]}}
|Box title = Scarecrow Fields
{{Infobox level
|image = [[File:Scarecrow_Fields.png|300px]]
|name = Scarecrow Fields
|Row 1 title = [[Chalice]]:
|image = MediEvil1998-ScarecrowFields-LoadingScreen.png
|Row 1 info = Yes
|image2= MediEvil2019-ScarecrowFields-LoadingScreen.png
|Row 2 title = Enemies:
|chalice = Yes
|Row 2 info = [[Scarecrows]], [[Undead Farmers]], [[Wheat Daemons]], [[Mecha Imps]]
|enemies = [[Bats]], [[Corn Killers]], [[Crows]], [[Mad Farmers]], [[Mecha Imps]], [[Scarecrows]]
|Row 3 title = Previous level:
|plevel = [[Return to the Graveyard]]
|Row 3 info = [[Return to the Graveyard]]
|nlevel = [[Pumpkin Gorge]]
|Row 4 title = Next level:
|music = [[A difficult path]]
|Row 4 info = [[Pumpkin Gorge]]
|music2019 = [[Killer Corn (or is it Wheat?)]]
|Row 5 title = Track:
|fmvbefore = [[3AV]]
|Row 5 info = [[A difficult path]]
}}
|Row 6 title = [[FMV]]:
{{LocationMediEvil
|Row 6 info = 3AV}}
|bgposition = 56% 62%
'''Scarecrow Fields''' is the sixth level in [[MediEvil]]. After completion, [[The Sleeping Village]], [[Pumpkin Gorge]] and [[The Enchanted Earth]] become available.
|west = [[Return to the Graveyard]]
|northwest = [[The Enchanted Earth]]
|northeast = [[The Sleeping Village]]
|east = [[Pumpkin Gorge]]}}
{{Trophies|
{{Trophy/MediEvil|King of Cups}}
{{Trophy/MediEvil|Healthiest Man Alive - Er Dead}}
{{Trophy/MediEvil|Impaired Drivers}}
}}
{{Quote|Nothing grows here anymore. Nothing good at least. And beware the corn. Or is it wheat? Well, whatever it is, don't walk into it!|Loading screen description}}
'''Scarecrow Fields''' is a level in ''[[MediEvil]]''. After completion, [[the Sleeping Village]] and [[Pumpkin Gorge]] become available.
 
==Walkthrough==
==Walkthrough==
==Characters==
Scarecrow Fields, though it looks convoluted, is surprisingly linear. Sir Dan's biggest obstacles will be the enemies herein: scarecrows that take a few good whacks with a magicked [[Broad Sword]], [[Mad Farmers]] flying out of haystacks, and the dreaded [[Mecha Imps]] acting as gatekeepers. From the entrance, follow the path and take out the charging scarecrows until Dan hits an open area with some haystacks (which can be burnt and blown up for all sorts of goodies in the remake) and a cart, dropping the farmers that fly out. Shove the cart aside to reveal a path to a small plaza. Search the area for an [[Energy Vial]] and the first [[Merchant Gargoyle]] if any are needed, noting the shack with a Moon claw. Return to the main path to enter a gated area. Oh no, it's the Mecha Imp! Swap in the [[crossbow]] and shoot the fiend's head off, then quickly run under it to get it turned around. Kill the pilot Imp to send the metal menace to the earth with a mighty "thud", then grab the Moon Rune. Return to the shack and open it for a [[club]], knocking out the nuisance [[bat]]s if desired. Grab the Earth Rune here as well.
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
 
|[[File:KulChar.png|150px|link=Kul Katura the Serpent Lord]]
Return to the pen where Dan felled the Mecha Imp and open the Earth Rune gate. Shield-charge the windmill with the [[Daring Dash]] to minimise damage, stopping by the [[Health Fountain]] on the way if need be. Grab the extra [[Silver Shield]] as needed, then make for a second pen with another Mecha Imp and take it down for the Chaos Rune, then open the gate and continue on the path.  Dan will pass by a barn into a small cornfield. '''Stay on the cleared paths, lest Dan be killed in a matter of seconds by the no-see-'em [[Corn Killers]] milling about!''' Many goodies lie on the short detours on this field, but the prize here is the great serpent [[Kul Katura the Serpent Lord|Kul Katura]]! Keep him in view as long as possible so that he mops up the various baddies out here. When Kul Katura vanishes, whack another cart out of the way to reveal an entrance to the barn. Head on in.
|'''Kul Katura the Serpent Lord'''<br />This mighty Spirit has been captured by Zarok and scaled within a Chest.
|-
|[[File:GargChar.png|150px|link=Information Gargoyle]]
|'''Information Gargoyles'''<br />These ugly fellows are often overlooked by all but the wisest of heroes. They do not particularly like Sir Dan, as they know how much of a failure he was when he was alive. Fortunately, Gargoyles can't resist showing of how clever they are and will often give Dan handy hints and clues that can aid him on his quest.
|-
|[[File:MerChar.png|150px|link=Merchant Gargoyle]]
|'''Merchant Gargoyles'''<br />These miserable creatures exist only to drain brave heroes of their treasure. However, they must always offer something in return. If you see one of these merchant gargoyles on your travels, see if they have anything to offer that might be of use to you.
|}
==Enemies==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="margin-right:auto;"
|[[File:FarmerEnem.png|100px|link=Undead Farmers]]
|'''Undead Farmers'''<br />These undead creatures inhabit the hays of Gallowmere. They are not subtle or crafty, far from it, they just want to spike people with their pitchfork as much (and as quickly) as possible. A few hard hits from a club or hammer should bring them down rather easily.
|-
|[[File:ScareEnem.png|100px|link=Scarecrows]]
|'''Scarecrows'''<br />The scarecrows can turn into a terrifying combat machine at a moments notice, clawed arms rotating like a force ten tornado, and set on crashing into their sorry target with technical precision. If one's general combat skills are suspect it may prove prudent to set them on fire as soon as is possible - well, they are stuffed with dry straw, you do the math!
|-
|[[File:MechaEnem.png|100px|link=Mecha Imps]]
|'''Mecha Imps'''<br />Imps have always had a chip on their shoulder about their less than imposing stature, but surely the creation of 40 span high robot representatives is a bit of an over reaction. The key to bringing these unwieldly creatures down is to dart through their legs and shoot out their metal heads. Once done, the adventurer's focus must switch to the pesky imp operators themselves.
|-
|[[File:WheatEnem.png|100px|link=Wheat Daemons]]
|'''Wheat Daemons'''<br />These maniacal little beasties skulk within the corn fields waiting for the unwary adventurer to enter their domain. Should they detect any intruders, their frightening speed and gleeful ruthlessness will ensure their victim receives a messy and instantaneous death. No one has ever managed to kill a Wheat Daemon, and it's probably best not to try.
|}


==Items==
Exterminate the bats, then push the hay bale near the stacked crates to make a hopscotch course towards the right-hand platform. There is a [[Copper Shield]] here if needed. On the left side is a switch, so whack it to bring down the [[combine harvester]]. Turns out that a cutting blade is missing, per the nearby book. Dan needs to fetch that part ASAP, but he'll need to survive the worst this level has to offer. Exit the barn and head back to the maize maze, then work through a few more windmills to reach several machines: a corn grinder, plant cutters, and a corn mill.
<gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="50" captionsize="medium" columns="6" captiontextcolor="#ffffff">
 
Club.png|link=Club
There are coins around the first few machines. Try NOT to get mashed picking them up. Then, make for the cutters and the grinder, taking care that the jets of refined corn do not push Dan to be turned into calcium powder. The largest of the cutters has several paths out. One leads straight for the exit, while the others lead to another Health Fountain and the missing [[harvester part]] we need. Grab it and head back through the machines to the barn.
CopperShield.png|link=Copper Shield
 
Pouch.png|(8x)|link=Treasure
Use the harvester part, and it will slice through the remainder of the deadly corn, making a third Health Fountain and several goodies accessible. Take the widest path cut by the harvester to reach a cache of gold and the [[Chalice of Souls]] for the level (note that in the remake, Dan will have to jump over the harvester or else be shredded to death), as well as the second Merchant and a [[Life Bottle]]. Once everything is picked up, head through both mazes and locate the exit. The [[Information Gargoyle]] here drops a hint about [[Pumpkin Gorge]].
Treasure.png|(4x)|link=Treasure
 
Energy Vial.png|(2x)|link=Energy Vial
==Book of Gallowmere==
Life Bottle.png|link=Life Bottle
===Friendlies===
Moon.png|link=Rune Stones
<gallery>
Earth Rune.png|link=Rune Stones
MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
Chaos Rune.png|link=Rune Stones
MediEvil2019-KulKatura-BookOfGallowmere.png|link=Kul Katura the Serpent Lord|alt=Kul Katura the Serpent Lord|[[Kul Katura the Serpent Lord|Kul Katura]]
Chalice.png|link=Chalice of Souls
MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
Harvester Part.png|link=Harvester Part
</gallery>
</gallery>
===Enemies===
*[[Bats]]
*[[Corn Killers]]
*[[Mad Farmers]]
*[[Mecha Imps]]
*[[Scarecrows]]
==Inventory==
===Armour===
*[[Copper Shield]]
===Melee weapons===
*[[Club]]
===Items===
*[[Chalice of Souls]]
====Rune Stones====
*[[Rune Stones|Moon Rune]]
*[[Rune Stones|Earth Rune]]
*[[Rune Stones|Chaos Rune]]
===Treasure===
*8 [[Treasure|Moneybags]]
*4 [[Treasure|Chests of Gold]]
===Energy===
*2 [[Energy Vial]]s
*[[Life Bottle]]
==Intermissions==
===Information Gargoyle (level finish)===
{{S|speech=68|name=Information Gargoyle|Pumpkin Gorge dead ahead, the nursery to Gallowmere's favourite side dish. Step inside and understand the true horror of fruit gone bad!}}


==Books==
==Books==
{{Template:Main|MediEvil_books|l1=MediEvil books}}
{{Main|Books in MediEvil}}
=====Book 1 - The Scarecrows=====
===Book 1===
The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.
The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.


=====Book 2 - Mecha imps=====
===Book 2===
Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!
Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!


=====Book 3 - Kul Katura=====
===Book 3===
Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!
Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!


=====Book 4 - Wheat Daemons=====
===Book 4===
Death waits in the cornfield. Pick your route carefully and do not linger in the corn.
Death waits in the cornfield. Pick your route carefully and do not linger in the corn.


=====Book 5 - Harvester=====
===Book 5===
These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.
These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.


=====Book 6 - Missing Harvester Part=====
===Book 6===
The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.
The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.
==Gallery==
==Gallery==
<gallery columns="4" orientation="portrait" position="center" spacing="small" widths="150" hideaddbutton="true" bordercolor="accent" captionsize="medium" captionalign="center">
{{Empty section|Gallery}}
BigDoor.PNG|Building in the Fields.
==In other languages==
Fields2.PNG|The Mecha Imp.
===''MediEvil'' (1998 original)===
Fields.PNG|The Fields.
{{Empty section|Languages}}
Windmill.PNG|A windmill.
===''MediEvil'' (2019 remake)===
Contraption1.PNG|A contraption in the Fields.
{{OtherLanguages
Contraption2.PNG|Another contraption.
|ar = ”حقول الفزاعة”
TheHarvester.PNG|The harvester.
|arR ="huqul alfazaeati"
ChaliceFields.PNG|The Chalice.
|bg = Ниви с плашила
</gallery>
|bgR =Nivi s plashila
|cz = Strašákovo pole
|da = Fugleskræmselsmarkerne
|de = Vogelscheuchenfelder
|el = Τα Χωράφια των Σκιάχτρων
|elR =Ta Choráfia ton Skiáchtron
|es = Los Campos de espantapájaros
|esMX = Campo de Espantapájaros
|fi = Linnunpelättipellot
|fr = Champs d'Épouvantails
|hr = Polja strašila
|hu = Madárijesztők táblái
|it = I campi degli spaventapasseri
|ja = 小麦畑
|jaR =Komugibata
|jaM = Wheat Fields
|nl = Vogelverschrikkervelden
|no = Fugleskremselåkrene
|pl = Strachowe Pola
|pt = Campos dos Espantalhos
|ptBR = Campos de Espantalho
|ro = Lanurile cu Sperietori
|ru = Поля страшил
|ruR =Polya strashil
|sv = Fågelskrämmefälten
|tr = Korkuluk Tarlaları
}}
 
==Navigation==
{{MediEvil levels}}
[[Category:Levels]]
[[Category:Levels in MediEvil]]
{{DISPLAYTITLE:Scarecrow Fields}}

Latest revision as of 23:58, 21 March 2024

Scarecrow Fields
MediEvil1998-ScarecrowFields-LoadingScreen.pngMediEvil2019-ScarecrowFields-LoadingScreen.png
General information
Chalice Yes
Enemies Bats, Corn Killers, Crows, Mad Farmers, Mecha Imps, Scarecrows
Music (original) A difficult path
Music (remake) Killer Corn (or is it Wheat?)
FMV before level 3AV
Chronological information
Previous level Return to the Graveyard
Next level Pumpkin Gorge
Trophies
King of Cups King of Cups
Collect all the chalice rewards.
Healthiest Man Alive - Er Dead Healthiest Man Alive - Er Dead
Collect every Life Bottle.
Impaired Drivers Impaired Drivers
Defeat both Mecha Imps and their taunting Imp pilots.
"Nothing grows here anymore. Nothing good at least. And beware the corn. Or is it wheat? Well, whatever it is, don't walk into it!"
― Loading screen description

Scarecrow Fields is a level in MediEvil. After completion, the Sleeping Village and Pumpkin Gorge become available.

Walkthrough

Scarecrow Fields, though it looks convoluted, is surprisingly linear. Sir Dan's biggest obstacles will be the enemies herein: scarecrows that take a few good whacks with a magicked Broad Sword, Mad Farmers flying out of haystacks, and the dreaded Mecha Imps acting as gatekeepers. From the entrance, follow the path and take out the charging scarecrows until Dan hits an open area with some haystacks (which can be burnt and blown up for all sorts of goodies in the remake) and a cart, dropping the farmers that fly out. Shove the cart aside to reveal a path to a small plaza. Search the area for an Energy Vial and the first Merchant Gargoyle if any are needed, noting the shack with a Moon claw. Return to the main path to enter a gated area. Oh no, it's the Mecha Imp! Swap in the crossbow and shoot the fiend's head off, then quickly run under it to get it turned around. Kill the pilot Imp to send the metal menace to the earth with a mighty "thud", then grab the Moon Rune. Return to the shack and open it for a club, knocking out the nuisance bats if desired. Grab the Earth Rune here as well.

Return to the pen where Dan felled the Mecha Imp and open the Earth Rune gate. Shield-charge the windmill with the Daring Dash to minimise damage, stopping by the Health Fountain on the way if need be. Grab the extra Silver Shield as needed, then make for a second pen with another Mecha Imp and take it down for the Chaos Rune, then open the gate and continue on the path. Dan will pass by a barn into a small cornfield. Stay on the cleared paths, lest Dan be killed in a matter of seconds by the no-see-'em Corn Killers milling about! Many goodies lie on the short detours on this field, but the prize here is the great serpent Kul Katura! Keep him in view as long as possible so that he mops up the various baddies out here. When Kul Katura vanishes, whack another cart out of the way to reveal an entrance to the barn. Head on in.

Exterminate the bats, then push the hay bale near the stacked crates to make a hopscotch course towards the right-hand platform. There is a Copper Shield here if needed. On the left side is a switch, so whack it to bring down the combine harvester. Turns out that a cutting blade is missing, per the nearby book. Dan needs to fetch that part ASAP, but he'll need to survive the worst this level has to offer. Exit the barn and head back to the maize maze, then work through a few more windmills to reach several machines: a corn grinder, plant cutters, and a corn mill.

There are coins around the first few machines. Try NOT to get mashed picking them up. Then, make for the cutters and the grinder, taking care that the jets of refined corn do not push Dan to be turned into calcium powder. The largest of the cutters has several paths out. One leads straight for the exit, while the others lead to another Health Fountain and the missing harvester part we need. Grab it and head back through the machines to the barn.

Use the harvester part, and it will slice through the remainder of the deadly corn, making a third Health Fountain and several goodies accessible. Take the widest path cut by the harvester to reach a cache of gold and the Chalice of Souls for the level (note that in the remake, Dan will have to jump over the harvester or else be shredded to death), as well as the second Merchant and a Life Bottle. Once everything is picked up, head through both mazes and locate the exit. The Information Gargoyle here drops a hint about Pumpkin Gorge.

Book of Gallowmere

Friendlies

Enemies

Inventory

Armour

Melee weapons

Items

Rune Stones

Treasure

Energy

Intermissions

Information Gargoyle (level finish)

68 Information Gargoyle Pumpkin Gorge dead ahead, the nursery to Gallowmere's favourite side dish. Step inside and understand the true horror of fruit gone bad!


Books

Main article: Books in MediEvil

Book 1

The scarecrows are almost unstoppable so don't be a hero! Try trapping them while you make your escape.

Book 2

Beware of mischief makers in metal machines! Who knows what dark sorcery brings their metal limbs to life! It would be good to see the back of such menaces!

Book 3

Kul Katura the Serpent Lord yearns to fight along side you but has been captured by Zarok and scaled within a Chest. Free this mighty Spirit and earn a powerful ally!

Book 4

Death waits in the cornfield. Pick your route carefully and do not linger in the corn.

Book 5

These fields are home to many mad machines, yet the most bizarre of them is housed within this barn.

Book 6

The Corn cutting machine is missing a part. A cog fell off this miracle of modern agriculture and it hasn't worked since.

Gallery

In other languages

MediEvil (1998 original)

MediEvil (2019 remake)

Language Name Meaning
Arabic ”حقول الفزاعة”
"huqul alfazaeati"
-
Bulgarian Ниви с плашила
Nivi s plashila
-
Croatian Polja strašila -
Czech Strašákovo pole -
Danish Fugleskræmselsmarkerne -
Dutch Vogelverschrikkervelden -
Finnish Linnunpelättipellot -
French (France) Champs d'Épouvantails -
German Vogelscheuchenfelder -
Greek Τα Χωράφια των Σκιάχτρων
Ta Choráfia ton Skiáchtron
-
Hungarian Madárijesztők táblái -
Italian I campi degli spaventapasseri -
Japanese 小麦畑
Komugibata
Wheat Fields
Norwegian Fugleskremselåkrene -
Polish Strachowe Pola -
Portuguese (Brazil) Campos de Espantalho -
Portuguese (Portugal) Campos dos Espantalhos -
Romanian Lanurile cu Sperietori -
Russian Поля страшил
Polya strashil
-
Spanish (LatAm) Campo de Espantapájaros -
Spanish (Spain) Los Campos de espantapájaros -
Swedish Fågelskrämmefälten -
Turkish Korkuluk Tarlaları -

Navigation