The Crystal Caves: Difference between revisions

From Gallowpedia, the MediEvil Wiki. You'll be dying to read!
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Pagination|[[The Crystal Caves|MediEvil]]|[[Dragon Island|MediEvil: Resurrection]]}}
{{Infobox level
{{Infobox level
|name = The Crystal Caves
|name = The Crystal Caves
|image =  
|image = MediEvil1998-TheCrystalCaves-LoadingScreen.png
|image2 = MediEvil2019-TheCrystalCaves-LoadingScreen.png
|aka = Crystal Caverns
|aka = Crystal Caverns
|chalice = Yes
|chalice = Yes
|boss = [[The Dragon]]
|boss = [[Mean Old Dragon]]
|levelnumber = 16.
|enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]]
|enemies = [[Flying Demons]], [[Rhinotaurs]], [[Imps]]
|nlevel = [[The Gallows Gauntlet]]
|nlevel = [[The Gallows Gauntlet]]
Line 11: Line 14:
|music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)-->
|music2019 = [[Make No Bones About It]]<!--This should go on the dragon page<br>[[An Uninvited Guest]] (2019, boss theme)-->
}}
}}
{{location
{{locationMediEvil
|bgposition = 26% 19%
|southeast = [[The Lake]]
|southeast = [[The Lake]]
|east = [[The Gallows Gauntlet]]}}
|east = [[The Gallows Gauntlet]]}}
{{Trophies|
{{Trophy/MediEvil|King of Cups}}
{{Trophy/MediEvil|Whack-a-wyrm}}
{{Trophy/MediEvil|Stop Hitting Yourself}}
{{Trophy/MediEvil|Zip Zap Imp Splat}}
{{Trophy/MediEvil|Gimme That Back!}}
}}
{{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}}
{{Quote|A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection.|Loading screen description}}
 
'''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. It was partially replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.
'''The Crystal Caves''' is the sixteenth level of ''[[MediEvil]]''. This level was replaced by [[Dragon Island]] in ''[[MediEvil: Resurrection]]''.


==Walkthrough==
==Walkthrough==
{{Empty section|Walkthrough}}
{{Empty section|Walkthrough}}
==[[Book of Gallowmere]]==
==Book of Gallowmere==
===Friendlies===
===Friendlies===
*[[Information Gargoyle]]
<gallery>
*[[Merchant Gargoyle]]
MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyle]]
MediEvil2019-MerchantGargoyles-BookOfGallowmere.png|link=Merchant Gargoyle|alt=Merchant Gargoyle|[[Merchant Gargoyle]]
</gallery>


===[[:Category:Enemies in MediEvil|Enemies]]===
===Enemies===
*[[Bats]]
*[[Bats]]
*[[Imps]]
*[[Imps]]
*[[Rhinotaurs]]
*[[Rhinotaurs]]
*[[Shadow Demons]]
*[[Shadow Demons]]
===[[:Category:Bosses in MediEvil|Bosses]]===
===Bosses===
*[[Mean Old Dragon]]
*[[Mean Old Dragon]]
 
==Inventory==
{{Empty section}}
==Intermission==
{{Empty section}}
==Books==
==Books==
{{Main|Books in MediEvil}}
{{Main|Books in MediEvil}}
Line 40: Line 55:
===Book 2===
===Book 2===
The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.<br />The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!
==Related trophies==
*[[Whack-a-wyrm]]
*[[Stop Hitting Yourself]]
*[[Zip Zap Imp Splat]]
*[[Gimme That Back!]]
==Development==
==Development==
===''MediEvil: Resurrection''===
===''MediEvil: Resurrection''===
According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}}
According to ''[[MediEvil: Resurrection]]'''s designer, [[Dominic Cahalin]], the full level was set to appear in the game. The level was eventually cut due to time constraints.{{Siteref|MediEvil-Boards|13269|MediEvil developers - Q&A;|August 4, 2013|quote=Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :(}} The boss battle against the Dragon remains however, as part of [[Dragon Island]].
==Gallery==
==Gallery==
{{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}}
{{Main|:Category:Images of The Crystal Caves|l1=Images of The Crystal Caves}}
{{Empty section|Gallery}}
{{Empty section|Gallery}}
==In other languages==
===''MediEvil'' (1998 original)===
{{Empty section|Languages}}
===''MediEvil'' (2019 remake)===
{{OtherLanguages
|ar = ”الكهوف البلورية”
|arR ="alkuhuf albaluwriatu"
|bg = Кристалните пещери
|bgR =Kristalnite peshteri
|cz = Křišťálové jeskyně
|da = Krystalgrotterne
|de = Die Kristallhöhlen
|el = Οι Κρυστάλλινες Σπηλιές
|elR =Oi Krystállines Spiliés
|es = Las Cuevas de cristal
|esMX = Las Cuevas Cristalinas
|fi = Kristalliluolat
|fr = Les Cavernes en Cristal
|hr = Kristalne pećine
|hu = A kristálybarlangok
|it = Le Caverne di cristallo
|ja = 水晶の洞窟
|jaR =Suishō no dōkutsu
|nl = De Kristalgrotten
|no = Krystallhulene
|pl = Kryształowe Jaskinie
|pt = Cavernas de Cristal
|ptBR = As Cavernas de Cristal
|ro = Peșterile de Cristal
|ru = Кристальные пещеры
|ruR =Kristal'nyye peshchery
|sv = Kristallgrottorna
|tr = Kristal Mağaraları
}}
==References==
==References==
{{Reflist}}
{{Reflist}}
==Navigation==
==Navigation==
{{MediEvil levels}}
{{MediEvil levels}}
{{MediEvil: Resurrection cut content}}
{{DEFAULTSORT:Crystal Caves, The}}
{{DEFAULTSORT:Crystal Caves, The}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Levels in MediEvil]]
[[Category:Levels in MediEvil]]
[[Category:Content cut from MediEvil: Resurrection]]

Latest revision as of 21:56, 6 March 2024

The Crystal Caves
MediEvil1998-TheCrystalCaves-LoadingScreen.pngMediEvil2019-TheCrystalCaves-LoadingScreen.png
General information
AKA Crystal Caverns
Chalice Yes
Boss(es) Mean Old Dragon
Enemies Flying Demons, Rhinotaurs, Imps
Music (original) Journey through the Crystal Caves
Music (remake) Make No Bones About It
Chronological information
Level number 16.
Previous level The Lake
Next level The Gallows Gauntlet
Location on Land Map
   
   
Sir Daniel Fortesque
The Gallows Gauntlet
   
The Lake
Trophies
King of Cups King of Cups
Collect all the chalice rewards.
Whack-a-wyrm Whack-a-wyrm
Defeat the dragon in the Crystal Caves.
Stop Hitting Yourself Stop Hitting Yourself
Get hit by a falling crystal during Dragon battle in Crystal Caves.
Zip Zap Imp Splat
Fry a dozen Imps with Lightning.
Gimme That Back! Gimme That Back!
Lose, then recover your weapon from an Imp.
"A great dragon lies somewhere within this cave. But you may want to leave him be. A hero's skull would fit in nicely with his collection."
― Loading screen description

The Crystal Caves is the sixteenth level of MediEvil. It was partially replaced by Dragon Island in MediEvil: Resurrection.

Walkthrough

Book of Gallowmere

Friendlies

Enemies

Bosses

Inventory

Intermission

Books

Main article: Books in MediEvil

Book 1

Tread softly in these caves for an ill tempered Dragon has a lair here.

Book 2

The mean old Dragon can be summoned by inserting two Dragon Gems into the eye sockets of the relief.
The grouchy Dragon doesn't come out much as he is afraid of the roof collapsing over his head!

Development

MediEvil: Resurrection

According to MediEvil: Resurrection's designer, Dominic Cahalin, the full level was set to appear in the game. The level was eventually cut due to time constraints.[1] The boss battle against the Dragon remains however, as part of Dragon Island.

Gallery

Main article: Images of The Crystal Caves

In other languages

MediEvil (1998 original)

MediEvil (2019 remake)

Language Name
Arabic ”الكهوف البلورية”
"alkuhuf albaluwriatu"
Bulgarian Кристалните пещери
Kristalnite peshteri
Croatian Kristalne pećine
Czech Křišťálové jeskyně
Danish Krystalgrotterne
Dutch De Kristalgrotten
Finnish Kristalliluolat
French (France) Les Cavernes en Cristal
German Die Kristallhöhlen
Greek Οι Κρυστάλλινες Σπηλιές
Oi Krystállines Spiliés
Hungarian A kristálybarlangok
Italian Le Caverne di cristallo
Japanese 水晶の洞窟
Suishō no dōkutsu
Norwegian Krystallhulene
Polish Kryształowe Jaskinie
Portuguese (Brazil) As Cavernas de Cristal
Portuguese (Portugal) Cavernas de Cristal
Romanian Peșterile de Cristal
Russian Кристальные пещеры
Kristal'nyye peshchery
Spanish (LatAm) Las Cuevas Cristalinas
Spanish (Spain) Las Cuevas de cristal
Swedish Kristallgrottorna
Turkish Kristal Mağaraları

References

  1. ProBoards "Initially we had planned two additional levels for Resurrection (I completed the revised paper design for them). These were the asylum grounds and the Crystal Caves (both based loosely on the levels from the original games). These were cut out due to development time restrictions, which was a real shame, as they had some cool new play mechanics and character designs. The launch of the PSP was eventually delayed by Sony by 6 months, which meant that we could easily have finished the game with all the levels :("MediEvil developers - Q&A; on MediEvil Boards. Published August 4, 2013.

Navigation