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    {{Tabview one tab|page1=The Ant Caves|text1=MediEvil}}{{Template:Infobox level
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    {{Template:Infobox level
    |name = [[Speedrunning:The Ant Caves|<font color=#a61800>The Ant Caves</font>]]
    |name = [[Speedrunning:The Ant Caves|<font color=#a61800>The Ant Caves</font>]]
    |aka = Ants' Nest
    |aka = Ants' Nest
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    {{nihongo|'''The Ant Caves'''|蟻の巣|Ari no su}} is a quest found in ''[[MediEvil]]''. This level was not remade for ''[[MediEvil: Resurrection|MediEvil:&nbsp;Resurrection]]''.
    {{nihongo|'''The Ant Caves'''|蟻の巣|Ari no su}} is a quest found in ''[[MediEvil]]''. This level was not remade for ''[[MediEvil: Resurrection|MediEvil:&nbsp;Resurrection]]''.


    To begin the level, [[Daniel]] has to summon the[[ Witch of the Forest]] near her cauldron in [[The Enchanted Earth]] using the [[Witch Talisman]]. She will task him with finding seven pieces of [[Amber]] in the Ant's nest. If he refuses to help her, the quest will not initiate and will not be available until the game is reset or The Enchanted Earth is completed. If he fails to bring her seven pieces of Amber, she'll refuse to reward him.
    To begin the level, [[Daniel]] has to summon the [[Witch of the Forest]] near her cauldron in [[the Enchanted Earth]] using the [[Witch Talisman]]. She will task him with finding seven pieces of [[Amber]] in the Ant's nest. If he refuses to help her, the quest will not initiate and will not be available until the game is reset or the Enchanted Earth is completed. If he fails to bring her seven pieces of Amber, she'll refuse to reward him.
     
    ==Walkthrough==
    ==Walkthrough==
    ===''Walkthrough by [https://www.youtube.com/user/iCABALi iCABALi]''===
    <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
    <gallery orientation="none" bordersize="none" bordercolor="transparent" captionalign="center" hideaddbutton="true" captionposition="within" spacing="small" widths="300" captionsize="medium" captiontextcolor="#ffffff">
    MediEvil - The Ant Caves
    MediEvil - The Ant Caves
    </gallery> {{clear}} __NOTOC__
    </gallery>
     
    ===''Walkthrough by [https://www.gamefaqs.com/community/Mirrorstar/contributions Mirrorstar]''===
    Since this level is hidden within the Enchanted Earth, you must first enter that area to find it. The [[Chalice of Souls|Chalice]] and green checkmark that appear beside the name, the Enchanted Earth,
    apply to that level only and have nothing to do with the Ant Caves.
     
    Make sure you use your shield to deflect the poison from the[[Dragon Toads|frogs]].
     
    Run all the way down to a symbol on a rock. Go to the left.
     
    Use your shield for the projectiles of the plants as well. You should see a Cauldron and the first book near it. (I know this book is not part of the Ant Caves, but it is relevant to it since it reminds you that this is a good place to use the [[Witch Talisman]].)
     
    Approach the Cauldron, face it, and use the Witch Talisman from your inventory.
     
    The [[The Forest Witch|Witch]] says she will only offer the quest once. More specifically, she will only offer it once each time you enter the Enchanted Earth. In other words, if you decline or mess up something, you can enter the Enchanted Earth again  and summon her. Then she will, again, offer the quest to you. She wants seven pieces of amber.
     
    Once inside The Ant Caves, talk to the [[Information Gargoyles|gargoyle]]. As you proceed, you will enter a room with a pillar in the middle of it. Go to the left first. Here you find a chest with a [[Club]]. There is a portal that blocks your way. You also find the [[The Ant Caves#Book 1|second book]].
     
    Return to the room with a pillar in the center, and this time, go to the right. You find the way is blocked. You can also hear someone crying out, "Help," from beyond the barrier. Since you found a Club, you know you need it, so use the Club or your Hammer to break the barrier. Enter the room where you will find a [[Fairies|fairy]]. In this room, you also find a [[Treasure|chest of coins]].
     
    Leave the room and return to the portal. The fairy will open
    the portal for you and will give you three fireflies as
    lights. Proceed into the entrance. This walkthrough takes
    you through all the passages. It can be helpful to try to
    map this area. I numbered the rooms to make mapping easier.
     
    As you drop down several times, you will find yourself in a
    tunnel which leads to a large room which is the first room.
    Here, you will see ants. These are the smaller, more
    lightly colored ants. They will not bother you as long as
    you do not provoke them. If you search around the room, you
    can see small holes that you cannot enter. These are exits
    for the ants. Many more such holes exist in these caves. Do
    not worry about killing the ants. There is no Chalice
    percentage here.
     
    From this first room, as you enter, there is a way to the
    right and a way to the left. Go to the right.
     
    You will walk down a passage and into the second room which
    has a couple stalactites. You can attack the larvae. One
    leaves a BAG OF COINS. You should also see a glowing
    pentagon. From there is another cry for, "Help." Use the
    Club or Hammer to break open the pentagon and free the
    FAIRY. This fellow is one of six. After you free him,
    boulders will drop and larger, darker, and more aggressive
    ants will appear for you to fight. You can use the Club or
    Hammer to break the boulders in your way. From this room, to
    continue, you can go up or left. Go up. This will require
    breaking some boulders.
     
    This leads you to room three, which is a small room with an
    image of a shell on the floor. A piece of AMBER is there for
    the taking. To proceed from here, you can go right or left.
    Go to the right. This way is not blocked by boulders.
     
    This brings you into a long passage. You will find an ENERGY
    VIAL along the way. As you continue, a couple boulders roll
    past you, so try to walk in the middle of the passage to
    avoid them.
     
    You will emerge in room four, which is a large room filled
    with larvae. You soon find an ENERGY VIAL. Kill all the
    larvae to find a BAG OF COINS, a BAG OF COINS, and a BAG OF
    COINS. You also find a piece of [[Amber]]. Once you are done
    looking around, return to where you entered this room. With
    that tunnel in front of you, to the right you find another
    pentagon. Smash it to free the second FAIRY. With the
    pentagon in front of you, go to the right. The way is
    blocked by two boulders. Smash them.
     
    You will be back in room three at the image of a shell. From
    your current perspective, go right to return to room two.
     
    From as you enter room two, go to the right and take the
    first passage you find. This, steeply, takes you down. You
    will enter room five.
     
    As you enter room five, take the ENERGY VIAL. This room is
    defined by its stalagmites, which rise up from the floor.
    From as you enter, you can go to the right to enter a
    passage that steeply goes upward. This will take you back to
    room four.
     
    Once in room four, go to the left. As you enter the next
    passage, you will see large stalactites. This passage leads
    to a small room which is room six.
     
    Room six has red marks on the floor and the wall. From as
    you enter room six, go to the left.
     
    This will take you to room seven where you will find a
    FOUNTAIN. Kill the larvae to get a piece of AMBER and a BAG
    OF COINS. This room has a couple mushrooms in it. From as
    you entered, look to the left for the passage.
     
    This takes you to room eight. You can find a piece of AMBER.
    Kill the larvae for a BAG OF COINS. (From as you entered, if
    you go to the right, you will return to room one. From
    as you entered, if you go to left, you will return to room
    five.) Just turn and go back to room seven. Room seven only
    has two ways into it, so continue on to room six.
     
    From as you enter room six, you can go up or right. You
    have been to the right, so go up.
     
    This will lead you into room nine. Kill the larvae for a BAG
    OF COINS and a piece of AMBER. You can go left or right. Go
    to the right.
     
    The long passage leads to a small room, room ten, which has
    an image of a scarab on the floor. Take the ENERGY VIAL. You
    can go up or left. Go to the left.
     
    Break the barrier with the Club or Hammer. This allows you
    to enter room eleven which is very large. There is a large
    pillar in this room. Pick up the piece of AMBER. Kill the
    larvae to get a BAG OF COINS, a BAG OF COINS, a piece of
    AMBER, and a BAG OF COINS. You can only reach the larvae in
    the walls if the way in is already broken. Once you are
    done here, break the barrier at the other end of the room
    and proceed into that passage.
     
    In this passage, you will find an ENERGY VIAL. You also find
    another pentagon. Smash it open with your Club or Hammer
    for the third FAIRY. At the end of the passage, you will be
    back in room nine. From as you enter this room, go up to
    return to room ten. When you enter room ten, go up to
    proceed.
     
    In this passage, you will find another pentagon. Smash it
    open with the Club or Hammer for the fourth FAIRY.
     
    This leads to room twelve, which is a large room. You will
    see a structure which divides some of the room. To the right
    is another pentagon. Smash it open to free the fifth FAIRY.
    Also kill the larvae to get a BAG OF COINS, a piece of
    AMBER, and a BAG OF COINS. You will find a piece of AMBER on
    its own. Then go back, along the other side, to kill the
    larvae and get a BAG OF COINS, and a BAG OF COINS. Return to
    where you found the piece of amber on its own. Continue into
    the cave. To the left, you will see another pentagon. Smash
    it to free the last FAIRY. To the right, you will find a
    FOUNTAIN. Kill the larvae near the Fountain to get a piece
    of AMBER and a BAG OF COINS. At the end of the room is a
    barrier. To the left of the barrier is a MERCHANT GARGOYLE.
    Feel free to stock up on your distance weapons. To the right
    of the barrier is the [[The Ant Caves#Book 2|third book]].
     
    Use the Club or Hammer to break the barrier. Drop into that
    passage only if you are sure you are done as you will not be
    returning.
     
    Proceed until you find the Queen Ant. Approach her and she
    will begin the battle. Keep on the move as she spits poison.
    Keep your distance as you sends out ants to attack you and
    you need room to fight them and to see them coming. I would
    recommend you keep your Broad Sword, Hammer, or Axe out to
    fight the ants. If you are being attacked by them, I would
    suggest you kill them first before attacking the Queen Ant,
    when she is vulnerable.
     
    Periodically, the Queen Ant will raise herself up and the
    room will shake. Boulders from the ceiling will fall down
    around you. This also makes her an easy mark. Move close
    enough to be in range. Equip your Spear first and throw it
    at her. When you run out of Spears, use your Flaming
    Longbow. (In short, start with the first distance weapon you
    have in your inventory on the far right and then work your
    way to the left as you run out of projectiles for each one.)
    Make sure you press and hold the {{B|X}} button for rapid fire as
    you use any of those.
     
    Once she lowers herself down again, back away and use your
    Broad Sword, Hammer, or Axe again to fight the ants that she
    sends your way. Wait for her to raise herself up again
    before attacking her.
     
    Once you defeat her, you will see the exit. Be careful of
    the large, larvae-like thing above you. If you jump into it,
    it will hurt you. Drop down into the exit.
     
    For collecting seven pieces of amber, the Witch gives you a
    weapon called the CHICKEN DRUMSTICK. You are given 30 of
    them. It cannot be powered up. As you use it, you throw it
    and enemies near it turn into ROAST CHICKEN. Walk onto the
    Roast Chicken to get 20 points of health. The Roast Chicken
    will vanish if you do not hurry up and take it. If you want
    more Chicken Drumsticks, you can enter The Enchanted Earth
    again, summon her again, and find amber for her again and
    she will give you more.
     
    For finding all the fairies, you will earn the CHALICE which
    sends you to the Hall of Heroes. If you play this area
    again, you can still free the fairies but you will not earn
    anything for doing so.
     
    ==Books==
    ==Books==
    {{Template:Main|MediEvil_books|l1=MediEvil books}}
    {{Template:Main|MediEvil_books|l1=MediEvil books}}

    Revision as of 02:38, 12 August 2020

    Template:Tabview one tab

    The Ant Caves
    [[Image:|250px]]
    General information
    AKA Ants' Nest
    Chalice Yes
    Boss(es) Ant Queen
    Enemies Ant Soldiers, Ant Workers
    Chronological information
    Previous level The Enchanted Earth
    Location on Land Map
       
       
    YOU ARE HERE
       

    The Ant Caves (蟻の巣, Ari no su) is a quest found in MediEvil. This level was not remade for MediEvil: Resurrection.

    To begin the level, Daniel has to summon the Witch of the Forest near her cauldron in the Enchanted Earth using the Witch Talisman. She will task him with finding seven pieces of Amber in the Ant's nest. If he refuses to help her, the quest will not initiate and will not be available until the game is reset or the Enchanted Earth is completed. If he fails to bring her seven pieces of Amber, she'll refuse to reward him.

    Walkthrough

    Walkthrough by iCABALi

    Walkthrough by Mirrorstar

    Since this level is hidden within the Enchanted Earth, you must first enter that area to find it. The Chalice and green checkmark that appear beside the name, the Enchanted Earth, apply to that level only and have nothing to do with the Ant Caves.

    Make sure you use your shield to deflect the poison from thefrogs.

    Run all the way down to a symbol on a rock. Go to the left.

    Use your shield for the projectiles of the plants as well. You should see a Cauldron and the first book near it. (I know this book is not part of the Ant Caves, but it is relevant to it since it reminds you that this is a good place to use the Witch Talisman.)

    Approach the Cauldron, face it, and use the Witch Talisman from your inventory.

    The Witch says she will only offer the quest once. More specifically, she will only offer it once each time you enter the Enchanted Earth. In other words, if you decline or mess up something, you can enter the Enchanted Earth again and summon her. Then she will, again, offer the quest to you. She wants seven pieces of amber.

    Once inside The Ant Caves, talk to the gargoyle. As you proceed, you will enter a room with a pillar in the middle of it. Go to the left first. Here you find a chest with a Club. There is a portal that blocks your way. You also find the second book.

    Return to the room with a pillar in the center, and this time, go to the right. You find the way is blocked. You can also hear someone crying out, "Help," from beyond the barrier. Since you found a Club, you know you need it, so use the Club or your Hammer to break the barrier. Enter the room where you will find a fairy. In this room, you also find a chest of coins.

    Leave the room and return to the portal. The fairy will open the portal for you and will give you three fireflies as lights. Proceed into the entrance. This walkthrough takes you through all the passages. It can be helpful to try to map this area. I numbered the rooms to make mapping easier.

    As you drop down several times, you will find yourself in a tunnel which leads to a large room which is the first room. Here, you will see ants. These are the smaller, more lightly colored ants. They will not bother you as long as you do not provoke them. If you search around the room, you can see small holes that you cannot enter. These are exits for the ants. Many more such holes exist in these caves. Do not worry about killing the ants. There is no Chalice percentage here.

    From this first room, as you enter, there is a way to the right and a way to the left. Go to the right.

    You will walk down a passage and into the second room which has a couple stalactites. You can attack the larvae. One leaves a BAG OF COINS. You should also see a glowing pentagon. From there is another cry for, "Help." Use the Club or Hammer to break open the pentagon and free the FAIRY. This fellow is one of six. After you free him, boulders will drop and larger, darker, and more aggressive ants will appear for you to fight. You can use the Club or Hammer to break the boulders in your way. From this room, to continue, you can go up or left. Go up. This will require breaking some boulders.

    This leads you to room three, which is a small room with an image of a shell on the floor. A piece of AMBER is there for the taking. To proceed from here, you can go right or left. Go to the right. This way is not blocked by boulders.

    This brings you into a long passage. You will find an ENERGY VIAL along the way. As you continue, a couple boulders roll past you, so try to walk in the middle of the passage to avoid them.

    You will emerge in room four, which is a large room filled with larvae. You soon find an ENERGY VIAL. Kill all the larvae to find a BAG OF COINS, a BAG OF COINS, and a BAG OF COINS. You also find a piece of Amber. Once you are done looking around, return to where you entered this room. With that tunnel in front of you, to the right you find another pentagon. Smash it to free the second FAIRY. With the pentagon in front of you, go to the right. The way is blocked by two boulders. Smash them.

    You will be back in room three at the image of a shell. From your current perspective, go right to return to room two.

    From as you enter room two, go to the right and take the first passage you find. This, steeply, takes you down. You will enter room five.

    As you enter room five, take the ENERGY VIAL. This room is defined by its stalagmites, which rise up from the floor. From as you enter, you can go to the right to enter a passage that steeply goes upward. This will take you back to room four.

    Once in room four, go to the left. As you enter the next passage, you will see large stalactites. This passage leads to a small room which is room six.

    Room six has red marks on the floor and the wall. From as you enter room six, go to the left.

    This will take you to room seven where you will find a FOUNTAIN. Kill the larvae to get a piece of AMBER and a BAG OF COINS. This room has a couple mushrooms in it. From as you entered, look to the left for the passage.

    This takes you to room eight. You can find a piece of AMBER. Kill the larvae for a BAG OF COINS. (From as you entered, if you go to the right, you will return to room one. From as you entered, if you go to left, you will return to room five.) Just turn and go back to room seven. Room seven only has two ways into it, so continue on to room six.

    From as you enter room six, you can go up or right. You have been to the right, so go up.

    This will lead you into room nine. Kill the larvae for a BAG OF COINS and a piece of AMBER. You can go left or right. Go to the right.

    The long passage leads to a small room, room ten, which has an image of a scarab on the floor. Take the ENERGY VIAL. You can go up or left. Go to the left.

    Break the barrier with the Club or Hammer. This allows you to enter room eleven which is very large. There is a large pillar in this room. Pick up the piece of AMBER. Kill the larvae to get a BAG OF COINS, a BAG OF COINS, a piece of AMBER, and a BAG OF COINS. You can only reach the larvae in the walls if the way in is already broken. Once you are done here, break the barrier at the other end of the room and proceed into that passage.

    In this passage, you will find an ENERGY VIAL. You also find another pentagon. Smash it open with your Club or Hammer for the third FAIRY. At the end of the passage, you will be back in room nine. From as you enter this room, go up to return to room ten. When you enter room ten, go up to proceed.

    In this passage, you will find another pentagon. Smash it open with the Club or Hammer for the fourth FAIRY.

    This leads to room twelve, which is a large room. You will see a structure which divides some of the room. To the right is another pentagon. Smash it open to free the fifth FAIRY. Also kill the larvae to get a BAG OF COINS, a piece of AMBER, and a BAG OF COINS. You will find a piece of AMBER on its own. Then go back, along the other side, to kill the larvae and get a BAG OF COINS, and a BAG OF COINS. Return to where you found the piece of amber on its own. Continue into the cave. To the left, you will see another pentagon. Smash it to free the last FAIRY. To the right, you will find a FOUNTAIN. Kill the larvae near the Fountain to get a piece of AMBER and a BAG OF COINS. At the end of the room is a barrier. To the left of the barrier is a MERCHANT GARGOYLE. Feel free to stock up on your distance weapons. To the right of the barrier is the third book.

    Use the Club or Hammer to break the barrier. Drop into that passage only if you are sure you are done as you will not be returning.

    Proceed until you find the Queen Ant. Approach her and she will begin the battle. Keep on the move as she spits poison. Keep your distance as you sends out ants to attack you and you need room to fight them and to see them coming. I would recommend you keep your Broad Sword, Hammer, or Axe out to fight the ants. If you are being attacked by them, I would suggest you kill them first before attacking the Queen Ant, when she is vulnerable.

    Periodically, the Queen Ant will raise herself up and the room will shake. Boulders from the ceiling will fall down around you. This also makes her an easy mark. Move close enough to be in range. Equip your Spear first and throw it at her. When you run out of Spears, use your Flaming Longbow. (In short, start with the first distance weapon you have in your inventory on the far right and then work your way to the left as you run out of projectiles for each one.) Make sure you press and hold the X button button for rapid fire as you use any of those.

    Once she lowers herself down again, back away and use your Broad Sword, Hammer, or Axe again to fight the ants that she sends your way. Wait for her to raise herself up again before attacking her.

    Once you defeat her, you will see the exit. Be careful of the large, larvae-like thing above you. If you jump into it, it will hurt you. Drop down into the exit.

    For collecting seven pieces of amber, the Witch gives you a weapon called the CHICKEN DRUMSTICK. You are given 30 of them. It cannot be powered up. As you use it, you throw it and enemies near it turn into ROAST CHICKEN. Walk onto the Roast Chicken to get 20 points of health. The Roast Chicken will vanish if you do not hurry up and take it. If you want more Chicken Drumsticks, you can enter The Enchanted Earth again, summon her again, and find amber for her again and she will give you more.

    For finding all the fairies, you will earn the CHALICE which sends you to the Hall of Heroes. If you play this area again, you can still free the fairies but you will not earn anything for doing so.

    Books

    Main article: MediEvil books

    Book 1

    This magic portal was crafted by the faeries. It appears to have been crafted to prevent something escaping from the tunnels below.

    Book 2

    If you are brave enough to go beyond this point you will enter the chamber of the dreaded Queen Ant.

    Be aware, once you have encountered her six-legged regalness there will be no going back!

    Gallery

    Trivia

    References

    1. Retro Gamer - The Making of... MediEvil on The Mean Machines Archive (PDF file). Published March 27, 2008.

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