List of media references in MediEvil: Difference between revisions

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    The following is an alphabetical list of all media referenced (directly or indirectly) in ''[[MediEvil]]''. This includes media which inspired the games.
    The following is an alphabetical list of all media referenced (directly or indirectly) in ''[[MediEvil]]''. This includes media which inspired the games, visually or otherwise.
    ==''Algol''==
    Artwork and sets from this [[wikipedia:Algol (film)|1920 German film]] served as inspiration for landscapes and skylines in the original ''[[MediEvil (1998)|MediEvil]]''.<ref name="architecture">{{Icon|Facebook}} {{cite web|author=Wilson, Jason|published=November 3, 2014|title=Reference and inspiration for the game ''MediEvil''|site=Facebook|url=https://www.facebook.com/JayGunnArts/posts/587295241397225|retrieved=August 31, 2024}}</ref>
    ==''Alien''==
    [[The Ant Caves]] level in ''MediEvil'' was heavily inspired by the [[wikipedia:Alien (franchise)|''Alien'' movies]] and was said to be "essentially a silly version of ''[[wikipedia:Aliens (film)|Aliens]]''" by [[Jason Wilson]].<ref>{{cite web|site=The Mean Machines Archive|title=Retro Gamer - The Making of... MediEvil|type=PDF file|published=March 27, 2008|url=http://www.meanmachinesmag.co.uk/upload/media/scans/medievil_retrogamer.pdf}}</ref> In the ''MediEvil'' remake, the [[Ant Queen]]'s pre-boss fight cutscene is a homage to the Xenomorph Queen's reveal in the 1986 sequel.
    ==''Evil Dead''==
    ==''Evil Dead''==
    The name of the series itself, ''[[MediEvil]]'', a portmanteau of the words "medieval" and "evil", was allegedly part of the original title of the [[wikipedia:Army of Darkness|third Evil Dead film]].<ref name="history">{{Cite web|url=https://www.youtube.com/watch?v=Lc_dwfr8eaY|title=История MediEvil/The History of Medievil|author=EmuGamer|site=YouTube|published=December 3, 2017|retrieved=May 25, 2024}}</ref> The [[Severed Hands]] present throughout the early levels of ''MediEvil'' are also based on [[wikipedia:Ash Williams|Ash]]'s evil reanimated hand from ''[[wikipedia:Evil Dead II|Evil Dead II]]''.<ref name="history"/>
    The name of the series itself, ''[[MediEvil]]'', a portmanteau of the words "medieval" and "evil", was allegedly part of the original title of the [[wikipedia:Army of Darkness|third Evil Dead film]].<ref name="history">{{Cite web|url=https://www.youtube.com/watch?v=Lc_dwfr8eaY|title=История MediEvil/The History of Medievil|author=EmuGamer|site=YouTube|published=December 3, 2017|retrieved=May 25, 2024}}</ref> The [[Severed Hands]] present throughout the early levels of ''MediEvil'' are also based on [[wikipedia:Ash Williams|Ash]]'s evil reanimated hand from ''[[wikipedia:Evil Dead II|Evil Dead II]]''.<ref name="history"/>
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    *Wulfrum Hall itself references Dracula's residence in [[London]]. Dracula's move into London is a core element of the novel.
    *Wulfrum Hall itself references Dracula's residence in [[London]]. Dracula's move into London is a core element of the novel.
    ==''Dragonheart''==
    ==''Dragonheart''==
    The voice of the [[Mean Old Dragon]] in [[The Crystal Caves]] level in ''MediEvil'' seems to be based on Sean Connery's performance as Draco the Dragon in the 1996 film ''[[wikipedia:Dragonheart|Dragonheart]]''.
    The voice of the [[Mean Old Dragon]] in [[The Crystal Caves]] level in ''MediEvil'' seems to be based on Sean Connery's performance as Draco the Dragon in the [[wikipedia:Dragonheart|1996 film]].
     
    ==''Frankenstein; or, The Modern Prometheus''==
    ==''Frankenstein; or, The Modern Prometheus''==
    The premise of the [[Dankenstein]] level in ''MediEvil 2'' is to assemble a humanoid monster. The level name itself is a play on the name of the [[wikipedia:Frankenstein; or, The Modern Prometheus|novel]] by [[wikipedia:Mary Shelley|Mary Shelley]]. In the level, [[Professor Hamilton Kift]] fulfills a similar role to that of [[wikipedia:Victor Frankenstein|Victor Frankenstein]] in the novel.
    The premise of the [[Dankenstein]] level in ''MediEvil 2'' is to assemble a humanoid monster. The level name itself is a play on the name of the [[wikipedia:Frankenstein; or, The Modern Prometheus|novel]] by [[wikipedia:Mary Shelley|Mary Shelley]]. In the level, [[Professor Hamilton Kift]] fulfills a similar role to that of [[wikipedia:Victor Frankenstein|Victor Frankenstein]] in the novel.


    An early version of the first ''MediEvil'' known as the ''[[MediEvil Rolling Demo]]'' contained a [[MediEvil Rolling Demo#Scrollable text box|piece of text]] from the Making Of book of the novel's [[wikipedia:Mary Shelley's Frankenstein (film)|1994 film adaptation]].
    An early version of the first ''MediEvil'' known as the ''[[MediEvil Rolling Demo]]'' contained a [[MediEvil Rolling Demo#Scrollable text box|piece of text]] from the Making Of book of the novel's [[wikipedia:Mary Shelley's Frankenstein (film)|1994 film adaptation]].
    ==''Golem, Der''==
    [[Jason Wilson]], art director on ''MediEvil'', listed the sets from this film as inspiration for [[The Sleeping Village]], Zarok's study and various house interiors in the game.<ref name="architecture"/>
    ==''Indiana Jones''==
    ==''Indiana Jones''==
    A cutscene in the [[Enchanted Forest]] level in ''[[MediEvil: Resurrection]]'' where Dan takes a piece of the [[Anubis Stone]] from the Shadow Demon tomb pays homage to the famous [[wikipedia:Golden Idol|Golden Idol]] swapping scene from ''[[wikipedia:Raiders of the Lost Ark|Raiders of the Lost Ark]]''.
    A cutscene in the [[Enchanted Forest]] level in ''[[MediEvil: Resurrection]]'' where Dan takes a piece of the [[Anubis Stone]] from the Shadow Demon tomb pays homage to the famous [[wikipedia:Golden Idol|Golden Idol]] swapping scene from ''[[wikipedia:Raiders of the Lost Ark|Raiders of the Lost Ark]]''.
    ==''Invisible Man, The''==
    [[Captain Fortesque]]'s look in the present day timeline of ''[[MediEvil: The Game Prequel]]'' is based on that of [[wikipedia:Griffin (The Invisible Man)|Jack Griffin]] from the  [[wikipedia:The Invisible Man (1933 film)|1933 film]].{{TwitterRef|Wilson|1489929693906227201|February 5, 2022|quote=We also payed{{sic}} homage to The Invisible Man in the short story follow up/prequel/sequel to “MediEvil.” So I had to have a little figure of him to stick on my shelf.}}
    ==''Jabberwocky''==
    ==''Jabberwocky''==
    Although Jabberwocky is originally a nonsensical poem from [[wikipedia:Lewis Carroll|Lewis Carroll]]'s ''[[wikipedia:Through the Looking-Glass, and What Alice Found There|Through the Looking-Glass]]'', the [[Jabberwocky]] seen in [[MediEvil (1998)|''MediEvil'']] is based on the [[wikipedia:Jabberwocky (film)|1977 British fantasy comedy film]] co-written and directed by [[wikipedia:Terry Gilliam|Terry Gilliam]].{{TwitterRef|Wilson|1400753546006499331|June 4, 2021|quote=“Jabberwocky” and “Time Bandits” were an influence on “MediEvil” and its humour - but with less naked arses and p*ss and sh*t than in Gilliam’s first solo-directed film. ;)}}
    Although Jabberwocky is originally a nonsensical poem from [[wikipedia:Lewis Carroll|Lewis Carroll]]'s ''[[wikipedia:Through the Looking-Glass, and What Alice Found There|Through the Looking-Glass]]'', the [[Jabberwocky]] seen in [[MediEvil (1998)|''MediEvil'']] is based on the [[wikipedia:Jabberwocky (film)|1977 British fantasy comedy film]] co-written and directed by [[wikipedia:Terry Gilliam|Terry Gilliam]].{{TwitterRef|Wilson|1400753546006499331|June 4, 2021|quote=“Jabberwocky” and “Time Bandits” were an influence on “MediEvil” and its humour - but with less naked arses and p*ss and sh*t than in Gilliam’s first solo-directed film. ;)}}
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    *[[Fazguls]], [[Zarok]]'s elite bodyguards, are a reference to the [[wikipedia:Nazgûl|Nazgûl]], [[wikipedia:Sauron|Sauron]]'s "most terrible servants."
    *[[Fazguls]], [[Zarok]]'s elite bodyguards, are a reference to the [[wikipedia:Nazgûl|Nazgûl]], [[wikipedia:Sauron|Sauron]]'s "most terrible servants."
    *[[The Pumpkin Witch]] calls her piece of the Anubis Stone "my precious," much like what [[wikipedia:Gollum|Gollum]] calls the [[wikipedia:One Ring|One Ring]].
    *[[The Pumpkin Witch]] calls her piece of the Anubis Stone "my precious," much like what [[wikipedia:Gollum|Gollum]] calls the [[wikipedia:One Ring|One Ring]].
    ==''Metropolis''==
    Jason Wilson listed the tower of Babel sequence from the [[wikipedia:Metropolis (1927 film)|film]] as inspiration for the Cemetery Hill level in the original ''MediEvil''<ref name="architecture"/>
    ==''Nightmare Before Christmas, The''==
    ==''Nightmare Before Christmas, The''==
    ''MediEvil'' was inspired by the visual style of [[wikipedia:The Nightmare Before Christmas|The Nightmare Before Christmas]]. [[The Town Mayor]]'s design seems particularly reminiscent of the Mayor of Halloween Town in the film.
    ''MediEvil'' was inspired by the visual style of ''[[wikipedia:The Nightmare Before Christmas|The Nightmare Before Christmas]]''. [[The Town Mayor]]'s design seems particularly reminiscent of the Mayor of Halloween Town in the film.
     
    In ''MediEvil: Resurrection'', the [[Mad Axeman]] calls Sir Dan "[[wikipedia:Jack Skellington|Skellington]]" in two of his battle taunts.
    ==''Phantom of the Opera, The''==
    ==''Phantom of the Opera, The''==
    In the original ''MediEvil'', [[Mr. Organ]] in [[The Hilltop Mausoleum]] level is called a "would be Phantom of the Opera." This is taken further in ''MediEvil: Resurrection'' where the character's appearance is based on the phantom.
    In the original ''MediEvil'', [[Mr. Organ]] in [[The Hilltop Mausoleum]] level is called a "would be Phantom of the Opera." This is taken further in ''MediEvil: Resurrection'' where the character's appearance is based on the phantom.
    ==''Pirates of the Caribbean''==
    ==''Pirates of the Caribbean''==
    The cutscene at the beginning of the [[Dragon Island]] level in ''MediEvil: Resurrection'' references [[wikipedia:Jack Sparrow|Jack Sparrow]]'s introductory scene in [[wikipedia:Pirates of the Caribbean: The Curse of the Black Pearl|''The Curse of the Black Pearl'']].  
    The cutscene at the beginning of the [[Dragon Island]] level in ''MediEvil: Resurrection'' references [[wikipedia:Jack Sparrow|Jack Sparrow]]'s introductory scene in [[wikipedia:Pirates of the Caribbean: The Curse of the Black Pearl|''The Curse of the Black Pearl'']].  
    ==''Plague of the Zombies, The''==
    On X (formerly Twitter), Jason Wilson revealed that the [[zombies]] in ''MediEvil'' were inspired by the zombies seen in this [[wikipedia:The Plague of the Zombies|1966 film]].{{TwitterRef|Wilson|1500548445152677890|March 6, 2022|October 29, 2024|quote=PS - video game fans might like to know the zombies in “MediEvil” were inspired by the sackcloth ones from this film.}}
    ==''Poetic Edda''==
    ==''Poetic Edda''==
    The [[Hall of Heroes]] in ''MediEvil'' is based on [[wikipedia:Valhalla|Valhalla]]. The [[Hammer]] in ''MediEvil 2'' is referred to as the [[wikipedia:Mjölnir|Hammer of Thor]] by the Professor.  
    The [[Hall of Heroes]] in ''MediEvil'' is based on [[wikipedia:Valhalla|Valhalla]]. [[Woden the Mighty]], one of the heroes from the Hall, is named after [[wikipedia:Odin|Odin]], one of the Norse gods. The [[Hammer]] in ''MediEvil 2'' is referred to as the [[wikipedia:Mjölnir|Hammer of Thor]] by the Professor.
     
    ==''Sammy the Seal''==
    ==''Sammy the Seal''==
    [[Al-Zalam]] mentions [[Sammy the Seal Boy]] whilst in [[Gallowmere Plains]] in ''MediEvil: Resurrection''. This is likely a reference to ''Sammy the Seal'', a book in the "I Can Read" series for beginning readers by American cartoonist and children's book author [[wikipedia:Syd Hoff|Syd Hoff]].
    [[Al-Zalam]] mentions [[Sammy the Seal Boy]] whilst in [[Gallowmere Plains]] in ''MediEvil: Resurrection''. This is likely a reference to ''Sammy the Seal'', a book in the "I Can Read" series for beginning readers by American cartoonist and children's book author [[wikipedia:Syd Hoff|Syd Hoff]].
    Line 41: Line 58:
    The gameplay in the [[Inside The Asylum]] level in ''MediEvil'' was based directly on the game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|author=Sorrell, Chris|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with.}}
    The gameplay in the [[Inside The Asylum]] level in ''MediEvil'' was based directly on the game ''[[wikipedia:Smash TV|Smash TV]]''.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013|author=Sorrell, Chris|quote=That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with.}}
    ==Star Wars==
    ==Star Wars==
    [[File:MediEvil2-TheProfessorsLab-StarWarsProjector.png|thumb|right|200px|''Star Wars'' on the professor's projector.]]
    A still shot from ''[[wikipedia:Star Wars: Episode I – The Phantom Menace|Star Wars: Episode I – The Phantom Menace]]'' appears on the projector in promotional images of [[The Professor's Lab]] from ''[[MediEvil 2]]''. The image can still be found within the files of the released game even though it cannot be seen on the projector in the game. Seen on the image from left to right are [[wikipedia:Obi-Wan Kenobi|Obi-Wan Kenobi]], [[wikipedia:Queen Amidala|Queen Amidala]], [[wikipedia:Qui-Gon Jinn|Qui-Gon Jinn]] and [[wikipedia:Anakin Skywalker|Anakin Skywalker]].
    A still shot from ''[[wikipedia:Star Wars: Episode I – The Phantom Menace|Star Wars: Episode I – The Phantom Menace]]'' appears on the projector in promotional images of [[The Professor's Lab]] from ''[[MediEvil 2]]''. The image can still be found within the files of the released game even though it cannot be seen on the projector in the game. Seen on the image from left to right are [[wikipedia:Obi-Wan Kenobi|Obi-Wan Kenobi]], [[wikipedia:Queen Amidala|Queen Amidala]], [[wikipedia:Qui-Gon Jinn|Qui-Gon Jinn]] and [[wikipedia:Anakin Skywalker|Anakin Skywalker]].
    ==''Time Machine, The''==
    ==''Time Machine, The''==
    [[The Sewers]] and [[The Time Machine]] levels in ''MediEvil 2'' are inspired by H.G. Wells' ''[[Wikipedia:The Time Machine|The Time Machine]]'':
    [[The Sewers]] and [[The Time Machine]] levels in ''MediEvil 2'' are inspired by H.G. Wells' ''[[Wikipedia:The Time Machine|The Time Machine]]'':

    Latest revision as of 19:54, 3 November 2024

    The following is an alphabetical list of all media referenced (directly or indirectly) in MediEvil. This includes media which inspired the games, visually or otherwise.

    Algol

    Artwork and sets from this 1920 German film served as inspiration for landscapes and skylines in the original MediEvil.[1]

    Alien

    The Ant Caves level in MediEvil was heavily inspired by the Alien movies and was said to be "essentially a silly version of Aliens" by Jason Wilson.[2] In the MediEvil remake, the Ant Queen's pre-boss fight cutscene is a homage to the Xenomorph Queen's reveal in the 1986 sequel.

    Evil Dead

    The name of the series itself, MediEvil, a portmanteau of the words "medieval" and "evil", was allegedly part of the original title of the third Evil Dead film.[3] The Severed Hands present throughout the early levels of MediEvil are also based on Ash's evil reanimated hand from Evil Dead II.[3]

    Donkey Kong

    The gameplay in the Cemetery Hill level seems to be modelled on the original Donkey Kong.[4]

    Dracula

    The Wulfrum Hall level in MediEvil 2 is heavily inspired by Bram Stoker's Dracula:

    • The Count is Count Dracula himself.
    • Renfield is Count Dracula's deranged, fanatically devoted servant and familiar in the book and is used as a name for the servants of Wulfrum Hall.
    • The Vampire Girls found in the level may be a more family friendly version of the Brides of Dracula.
    • Wulfrum Hall itself references Dracula's residence in London. Dracula's move into London is a core element of the novel.

    Dragonheart

    The voice of the Mean Old Dragon in The Crystal Caves level in MediEvil seems to be based on Sean Connery's performance as Draco the Dragon in the 1996 film.

    Frankenstein; or, The Modern Prometheus

    The premise of the Dankenstein level in MediEvil 2 is to assemble a humanoid monster. The level name itself is a play on the name of the novel by Mary Shelley. In the level, Professor Hamilton Kift fulfills a similar role to that of Victor Frankenstein in the novel.

    An early version of the first MediEvil known as the MediEvil Rolling Demo contained a piece of text from the Making Of book of the novel's 1994 film adaptation.

    Golem, Der

    Jason Wilson, art director on MediEvil, listed the sets from this film as inspiration for The Sleeping Village, Zarok's study and various house interiors in the game.[1]

    Indiana Jones

    A cutscene in the Enchanted Forest level in MediEvil: Resurrection where Dan takes a piece of the Anubis Stone from the Shadow Demon tomb pays homage to the famous Golden Idol swapping scene from Raiders of the Lost Ark.

    Invisible Man, The

    Captain Fortesque's look in the present day timeline of MediEvil: The Game Prequel is based on that of Jack Griffin from the 1933 film.[5]

    Jabberwocky

    Although Jabberwocky is originally a nonsensical poem from Lewis Carroll's Through the Looking-Glass, the Jabberwocky seen in MediEvil is based on the 1977 British fantasy comedy film co-written and directed by Terry Gilliam.[6]

    Lord of the Rings, The

    Several references to The Lord of the Rings appear in MediEvil: Resurrection:

    Metropolis

    Jason Wilson listed the tower of Babel sequence from the film as inspiration for the Cemetery Hill level in the original MediEvil[1]

    Nightmare Before Christmas, The

    MediEvil was inspired by the visual style of The Nightmare Before Christmas. The Town Mayor's design seems particularly reminiscent of the Mayor of Halloween Town in the film.

    In MediEvil: Resurrection, the Mad Axeman calls Sir Dan "Skellington" in two of his battle taunts.

    Phantom of the Opera, The

    In the original MediEvil, Mr. Organ in The Hilltop Mausoleum level is called a "would be Phantom of the Opera." This is taken further in MediEvil: Resurrection where the character's appearance is based on the phantom.

    Pirates of the Caribbean

    The cutscene at the beginning of the Dragon Island level in MediEvil: Resurrection references Jack Sparrow's introductory scene in The Curse of the Black Pearl.

    Plague of the Zombies, The

    On X (formerly Twitter), Jason Wilson revealed that the zombies in MediEvil were inspired by the zombies seen in this 1966 film.[7]

    Poetic Edda

    The Hall of Heroes in MediEvil is based on Valhalla. Woden the Mighty, one of the heroes from the Hall, is named after Odin, one of the Norse gods. The Hammer in MediEvil 2 is referred to as the Hammer of Thor by the Professor.

    Sammy the Seal

    Al-Zalam mentions Sammy the Seal Boy whilst in Gallowmere Plains in MediEvil: Resurrection. This is likely a reference to Sammy the Seal, a book in the "I Can Read" series for beginning readers by American cartoonist and children's book author Syd Hoff.

    Shining, The

    The second cutscene in the Inside The Asylum level in MediEvil: Resurrection is a homage to the famous "Here's Johnny" scene from The Shining film adaptation.

    Smash TV

    The gameplay in the Inside The Asylum level in MediEvil was based directly on the game Smash TV.[8]

    Star Wars

    Star Wars on the professor's projector.

    A still shot from Star Wars: Episode I – The Phantom Menace appears on the projector in promotional images of The Professor's Lab from MediEvil 2. The image can still be found within the files of the released game even though it cannot be seen on the projector in the game. Seen on the image from left to right are Obi-Wan Kenobi, Queen Amidala, Qui-Gon Jinn and Anakin Skywalker.

    Time Machine, The

    The Sewers and The Time Machine levels in MediEvil 2 are inspired by H.G. Wells' The Time Machine:

    See also

    References

    1. 1.0 1.1 1.2 Facebook Wilson, Jason, Reference and inspiration for the game MediEvil on Facebook. Published November 3, 2014. Retrieved August 31, 2024.
    2. Retro Gamer - The Making of... MediEvil on The Mean Machines Archive (PDF file). Published March 27, 2008.
    3. 3.0 3.1 EmuGamer, История MediEvil/The History of Medievil on YouTube. Published December 3, 2017. Retrieved May 25, 2024.
    4. Rhody, Jason Christopher, Game Fiction. Published 2010.
    5. Twitter "We also payed[sic] homage to The Invisible Man in the short story follow up/prequel/sequel to “MediEvil.” So I had to have a little figure of him to stick on my shelf."Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published February 5, 2022.
    6. Twitter "“Jabberwocky” and “Time Bandits” were an influence on “MediEvil” and its humour - but with less naked arses and p*ss and sh*t than in Gilliam’s first solo-directed film. ;)"Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published June 4, 2021.
    7. Twitter "PS - video game fans might like to know the zombies in “MediEvil” were inspired by the sackcloth ones from this film."Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published March 6, 2022. Retrieved October 29, 2024.
    8. ProBoards "That's really part of the grander notion that we originally had for the Asylum - that you'd complete the maze and then go inside, playing a side-viewed platform section as Morten. That platform section never materialized, and we ended up almost having to cut the Asylum interior altogether - until we realized that we could pretty easily create those 'Smash TV' style attack rooms that we finally shipped with." — Sorrell, Chris, MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.

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