Dragon Armour: Difference between revisions
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|flavour=Built to scale. | |flavour=Built to scale. | ||
|type = Armour | |type = Armour | ||
|requirement = 2 [[Dragon Gem]]s | |requirement = 2 [[Dragon Gem]]s | ||
|giver = [[Mean Old Dragon]] | |giver = [[Mean Old Dragon]] |
Revision as of 01:46, 22 February 2024
Dragon Armour | ||
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AKA | Dragon Potion | |
Flavour text | Built to scale. | |
Type | Armour | |
Requirement(s) | 2 Dragon Gems | |
Found in | The Crystal Caves | |
Given by | Mean Old Dragon | |
Used in | The Gallows Gauntlet |
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The Dragon Armour, or Dragon Potion, was an artifact that imbued the wearer with immunity against fire, as well as the power to breathe it.
History
It is said that the armour was forged by Dragons from an age long ago. It ended up in the possession of the dragon who took up residence in the Crystal Caves.
Sir Dan summoned the dragon using two Dragon Gems. After a short battle, the dragon relented and gave Dan the armour. Dan used the armour to get past the Dragon Gate in the Gallows Gauntlet.
Gameplay
To obtain the Armour, Sir Dan needs to defeat the Mean Old Dragon in The Crystal Caves. The Dragon can only be summoned by inserting two Dragon Gems into the sockets of a nearby relief of a dragon's head.
Once the armour is worn, Sir Dan's appearance alters slightly to that of a dragon, while he also gains resistance against fire and the ability to breathe it. The armour is required to pass through the Dragon Gate in The Gallows Gauntlet. Wearing the armour in the Japanese version of the original game will slowly deplete Dan's health. It is possible for Dan to die from this effect even during intermissions.
Loading screen hint
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Related trophy
Arsonist Set 50 enemies on fire. |
Behind the scenes
Development
The Dragon Potion would have originally transformed Dan into Dragon Dan instead of providing him with the Dragon Armour. The early model for the potion consisted of a red bottle with a dragon's tail and head coming out of it. It appears in the MediEvil Rolling Demo, only accessible in-game through hacking.[1] The potion's model in the final game was once the Serpent Potion, which would have summoned Kul Katura the Serpent Lord after being picked up.
While the potion would have likely appeared in the environment like other potions in the Rolling Demo, a different method of obtaining it was considered before the development team settled on the dragon. According to the notes of Jason Wilson, the game's designer, the potion would have once been obtained in the Pools Of The Ancient Dead level. Dan would have had to defeat a huge undead knight in order to obtain it.[2]
Gallery
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In other languages
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References
- ↑ MediEvil Rolling Demo (Early Prototype) Unused Stuff by SolidSnake11.
- ↑ MediEvil's design history on @GunnVideos on YouTube.