Speech in MediEvil 0.32

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    Revision as of 21:55, 16 October 2024 by DansFriend (talk | contribs) (Created page with "This page documents all the spoken dialogue found in ''MediEvil 0.32'', ordered numerically as it is in the Sound Test menu available via cheats. This is the first build to have speech in the game. ==Bloodmonath Skull Cleaver== ===0=== '''Length''': 0:04<br />'''Level''': Hall of Heroes Eh Mr.. Fortisskay - I wanna talk with you... ===1=== '''Length''': 0:05<br />'''Level''': Hall of Heroes If this Zorak so bad, why you get to go bac...")
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    This page documents all the spoken dialogue found in MediEvil 0.32, ordered numerically as it is in the Sound Test menu available via cheats. This is the first build to have speech in the game.

    Bloodmonath Skull Cleaver

    0

    Length: 0:04
    Level: Hall of Heroes

    Eh Mr.. Fortisskay - I wanna talk with you...

    1

    Length: 0:05
    Level: Hall of Heroes

    If this Zorak so bad, why you get to go back? Why you of all people, Fortisskay?

    2

    Length: 0:16
    Level: Hall of Heroes

    It should be I, Bloodmonath Skull Cleaver - when I lived, always I had a pile of slain strewn around me.
    You, you spend most of your time organising the changing of the guard and playing croquet with the king.

    3

    Length: 0:08
    Level: Hall of Heroes

    Still, I lend you my axe - you swing her, you throw her, she thirsts for slaughter as much as I.

    4

    Length: 0:05
    Level: Hall of Heroes

    Drink deep of demon blood my proud beauty...

    5

    Length: 0:14
    Level: Hall of Heroes

    Ten thousand curses, Fortisskay, I bet money you be back pushing up daisies by now!
    Hey, I have something here for you. You like it very much. You want?

    The Boat Man

    6

    Length: 0:15
    Level: The Lake

    Look at you, it must be 500 years since you were last on my ferry - and you don't look a day over 400. Now here we are. Zarok's magic has caused the lost mythical town of Mellowmede to rise from its watery grave! See you soon!

    7

    Length: 0:25
    Level: Pools Of The Ancient Dead

    Greetings stranger, I am the Boat Man - it is I who ferry lost souls on their final journey to the Land of the Dead. But hold, have we not met before? Sir Daniel Fortesque! Not you too?
    Thanks to Zarok's meddlings I'm up to my eye sockets in lost souls who've woken from the eternal sleep - business hasn't been this brisk since before they invented sanitation.

    8

    Length: 0:8
    Level: Pools Of The Ancient Dead

    Look, if you help me gather up a boatload of eight lost souls and bring them here, I'll drop you off at the sunken town of Mellowmede - how's that sound?

    9

    Length: 0:10
    Level: Pools Of The Ancient Dead

    You have returned without all of the souls.
    I am too old for all this larking around in ancient battle grounds, not as young as I used to be!

    10

    Length: 0:8
    Level: Pools Of The Ancient Dead

    How gracious of you! Makes a change to meet a polite young skeleton after dealing with those filthy zombie types!
    Hop aboard.

    Canny Tim

    11

    Length: 0:03
    Level: Hall of Heroes

    Captain Fortesque! It's me, Canny Tim. Does the battle go well?

    12

    Length: 0:16
    Level: Hall of Heroes

    How I wish I could fight at your side again, sir. But hold, you could take my crossbow, it's got rapid fire and you can ricochet the darts off walls to shoot around corners.
    I used it at the Battle of Gallowmere: after you were slain I shot Zarok's champion Lord Kardok - a clean kill, through the eye at some 1000 yards...

    13

    Length: 0:03
    Level: Hall of Heroes

    Not that there's anything clever about shooting someone in the eye, sir.

    14

    Length: 0:02
    Level: Hall of Heroes

    Duh! G-goodbye, sir.

    15

    Length: 0:10
    Level: Hall of Heroes

    Hurrah, I knew it would take more than an army of the evil dead to throw your stride, sir. I have something that may help you on your quest, captain, I give it to you freely, though I have no idea what it is.

    Boiler Guard

    16

    Length: 0:03
    Level: The Sleeping Village

    Hurry comrades, tear this place apart!

    17

    Length: 0:07
    Level: The Sleeping Village

    If we don't find the Shadow Artefact Lord Zarok will have us mucking out the demons for the next millennium!

    Dirk Steadfast

    18

    Length: 0:02
    Level: Hall of Heroes

    Aalreet Dan man, how ya doing?

    19

    Length: 0:02
    Level: Hall of Heroes

    Now then, have ya got yourself a magic sword?

    20

    Length: 0:17
    Level: Hall of Heroes

    What? Daniel, man, y'cannat go into battle against an army of undead without a magic sword... Here take mine, you'll never have to sharpen another blade or my name's not Dirk Steadfast.
    It's not enough just to have a magic shield, you know, no matter what that soft, thickie Sturnguard says.

    21

    Length: 0:06
    Level: Hall of Heroes

    Good lad. Why I'd sooner go into battle holding a tea tray than carry that weedy girl's shield of his!

    22

    Length: 0:09
    Level: Hall of Heroes

    Eh Dan man, how's that sword bearing up? I told you it was magic, reet? I 've got something here I can give you but I've no idea what it is. D'ya fancy your chances, like?

    Fairy

    23

    Length: 0:22
    Level: The Ant Caves

    Thank you for releasing me, Sir. My people wish only to live our lives in blissful harmony with nature, but alas the wicked Ant Queen has many of us imprisoned.
    Rescue my people, Mr. Fortesque, and you will be richly rewarded.

    24

    Length: 0:14
    Level: The Ant Caves

    Here we are, I shall open the entrance for you...
    These fireflies are my friends; they will light your way through the darkness below.

    25

    Length: 0:17
    Level: The Ant Caves

    You have helped to free all the fairy people from the clutches of the filthy ant scum. As a reward I can grant you passage to the Hall of Heroes. I've never been there myself but I've heard they've got a free bar.

    Imanzi Shongama

    26

    Length: 0:08
    Level: Hall of Heroes

    Dan, Dan, Dan. Tell me, what's a warrior queen got to do to meet someone like you?

    27

    Length: 0:08
    Level: Hall of Heroes

    Don't be shy, baby - I've seen you giving me the eye. You may be weak and feeble like all men, but I like you, Daniel.

    28

    Length: 0:07
    Level: Hall of Heroes

    Oh, I love a man who doesn't talk back! I think if you return I may take you for my husband.

    29

    Length: 0:08
    Level: Hall of Heroes

    Now listen up, sugar: your bow and arrows are fine for itty bitty jobs but if you wanna pack some serious heat you should take this spear.

    30

    Length: 0:02
    Level: Hall of Heroes

    Think of me when you throw it.

    31

    Length: 0:08
    Level: Hall of Heroes

    Well hello stranger. I've got a little present for you - why don't you shut your eye and hold out your hands?

    The Dragon

    32

    Length: 0:24
    Level: The Crystal Caves

    Urghh... Enough... I yield! That really hurt. What did you have to go and do that for?
    Here, take this Dragon Potion and leave me alone! Drink it when you need it - it gives you armour that is impervious to heat, plus it lets you breathe fire.
    Now go away!

    33

    Length: 0:22
    Level: The Crystal Caves

    Who dares to enter my lair and wake me from my slumber?
    Aha! Prepare yourself, little man, I shall roast the flesh from your bones... Oh, um... I see... In that case... I will pluck out both of your eyes...ah...oh, great... I'm... I'm just going to give you a good hiding!

    The Forest Witch

    34

    Length: 0:13
    Level: The Ant Caves

    Ooh, lovely, lovely amber.
    Here you are Sir Knight, a wart covered and cabbage smelling old crone I may be but I always keep my promises: I grant you my reward!

    35

    Length: 0:07
    Level: The Ant Caves

    What's this? I said seven pieces of amber. No reward for you, you useless squirt!

    36

    Length: 0:07
    Level: The Ant Caves

    Bless me, if it isn't Daniel, Lord of the Ants. Hold still and I'll remove the shrink spell.

    37

    Length: 0:15
    Level: The Enchanted Earth

    Who has summoned the Witch of the Forest? Oh, it is you, Sir Fortesque. Forgive me my lord I have never met a REAL hero.... Ha ha haa haa haaa haaaaa cackle cackle cackle!!!

    38

    Length: 0:07
    Level: The Enchanted Earth

    What? Hurry along then, there must be loads more adventures you could be ducking out of.

    39

    Length: 0:06
    Level: The Enchanted Earth

    Sorry, didn't I mention I'd have to shrink you to the size of an insect? Now hurry back.

    40

    Length: 0:22
    Level: The Enchanted Earth

    Ahem, forgive me, just an old lady's little joke. In truth I am glad to see you Sir Fortesque: I need 7 pieces of amber that are hidden in the Ants' nest. Bring them to me and I can grant you a special reward!
    I will only offer you this quest this once. Are you willing to give it a try?

    Knights of Gallowmere

    41

    Length: 0:02
    Level: Zarok's Lair

    For the honour of Gallowmere!

    42

    Length: 0:05
    Level: Zarok's Lair

    This battle is ours. We are free from the tyranny of Zarok!

    Megwynne Stormbinder

    43

    Length: 0:04
    Level: Hall of Heroes

    Daniel, there you are! I was so worried about you.

    44

    Length: 0:08
    Level: Hall of Heroes

    I know you have the heart of a hero, Daniel, now we must show the others. Would you like to take my magic lightning bolts - I don't have many but they're very powerful.

    45

    Length: 0:02
    Level: Hall of Heroes

    Off you pop then and keep your chin up!

    46

    Length: 0:06
    Level: Hall of Heroes

    Oops, sorry Daniel. Now take care, the good people of Gallowmere are depending on you.

    47

    Length: 0:08
    Level: Hall of Heroes

    Daniel, thank goodness you're still safe.
    I have a gift I can give to you but sadly I cannot say how useful you will find it.

    Jack of the Green

    48

    Length: 0:32
    Level: The Asylum Grounds

    Greetings Sir Fortesque, my name is... Jack of the Green. I am the master of riddles and this maze is my domain.
    You are free to leave but ONLY once you've answered four riddles - puzzles so fiendishly difficult, so perplexingly complex that no man has ever solved them - ha, ha, ha. Now try my first riddle..

    At night they come without being
    fetched;
    By day they are lost without being
    stolen.

    49

    Length: 0:06
    Level: The Asylum Grounds

    At night they come without being
    fetched;
    By day they are lost without being
    stolen.

    50

    Length: 0:04
    Level: The Asylum Grounds

    I live for laughter
    I live for the crowd,
    Without it I am nothing.

    51

    Length: 0:08
    Level: The Asylum Grounds

    Face like a tree,
    Skin like the sea,
    A great beast I be,
    Yet vermin frighten me!

    52

    Length: 0:06
    Level: The Asylum Grounds

    I tolerate the moon and stars,
    I can't abide the sun,
    Banish me with torch light
    And you'll see me turn and run.

    53

    Length: 0:10
    Level: The Asylum Grounds

    Well done, Sir Knight. But my Star Riddle was but a trifle - I always like to begin with an easy one.
    Return hither - you will not find my next conundrum so simple!

    54

    Length: 0:11
    Level: The Asylum Grounds

    All right, yes it was a clown - very clever I'm sure.
    Return in haste, Sir knight, for I wish to see the despair on your face when you hear my next cryptic puzzler.

    55

    Length: 0:16
    Level: The Asylum Grounds

    Did you spot my bluff? I pretended that riddle was hard but in truth it was obviously an elephant.
    This time, however, I almost pity you: the answer to my next vexing enigma has eluded the finest minds of a whole generation.
    Come to me!

    56

    Length: 0:16
    Level: The Asylum Grounds

    Blast you! It took me ages to come up with that Darkness one!
    Very well, outrageous as it seems, my vast intellect has been matched by your badly decomposed brain.
    Return at once and I shall give you your prize.

    57

    Length: 0:09
    Level: The Asylum Grounds

    You think you're so clever don't you?
    Here you are Sir Clever Clogs, I grant you free passage through my maze - find your own way out!

    Karl Sturnguard

    58

    Length: 0:16
    Level: Hall of Heroes

    Ah Herr Fortesque - you are back on the battlefield, yah? Zis is good.
    People say to me 'Sturnguard what do think of this sword or that axe' but I say to them 'NEIN! Modern warfare is a question of science, the science of shields.'

    59

    Length: 0:09
    Level: Hall of Heroes

    I think maybe you should take my shield - yah? It is magic, Herr Fortesque.
    Some say it is better to have a magic sword than a magic shield but I say to you that this is rubbish!

    60

    Length: 0:05
    Level: Hall of Heroes

    So long as you use it properly this shield will make you invincible!

    61

    Length: 0:12
    Level: Hall of Heroes

    You are back, Herr Fortesque, I think this is because of my shield, yah? But I have something else I can give to you, something you may find verrrry interesting.

    First Mate

    62

    Length: 0:06
    Level: The Ghost Ship

    Captain, I thought you ought to know we have a stowaway on board, I've told the men to scour the decks for him.

    63

    Length: 0:06
    Level: The Ghost Ship

    Is that really necessary? Couldn't we just give him a good tongue lashing and drop him off at the next port?

    Gargoyles

    64

    Length: 0:21
    Level: The Time Device

    Using a dark magic called 'science' Zarok has constructed a device based around the mechanical measurement of time. The innards of this chronograph are fiendishly complicated.
    Keep your eye on the flying timepieces and get ready to reset the hands of the master time clock.

    65

    Length: 0:18
    Level: The Graveyard

    Tread softly - Zarok awaits beyond these Gates!
    The master meets with the Demon from the Mausoleum, hatching plots of purest evil. Forgotten nobodies would be wise to make themselves scarce!

    66

    Length: 0:19
    Level: The Entrance Hall

    Sir Daniel Fortesque! Standing bold as you like in the foyer of Zarok's castle - who'd have thought it. Not us that's for sure.
    We's afraid the Master of the House is out trying to plunge the land into eternal night, but come on in and make yourself at home!

    67

    Length: 0:16
    Level: Return to the Graveyard

    All has changed outside the Necropolis. Paths go this way, paths go that way... Nasty painful death waits round every turn and over every hill. Bon Voyage!

    68

    Length: 0:12
    Level: Scarecrow Fields

    Pumpkin Gorge dead ahead, the nursery to Gallowmere's favourite side dish. Step inside and understand the true horror of fruit gone bad!

    69

    Length: 0:20
    Level: Pumpkin Gorge

    All bow down before the master of the vegetable patch, the prize-winning plant who can summon an army of cabbage with a wave of his noble tendril.
    He's delicious, he nutritious, he's Zarok's secret recipe - he's the Pumpkin King!

    70

    Length: 0:05
    Level: The Enchanted Earth

    Well about time too, thought I was going to be a permanent addition to this mossy hell hole!

    71

    Length: 0:15
    Level: The Ant Caves

    Run little man! If the master found it now he would crush it like a bug! Ha ha ha!
    Hark, we can hear the soldier ants approaching - onward and meet your tiny nemesis.

    72

    Length: 0:16
    Level: Pools Of The Ancient Dead

    Cold and dark and reeking of death. We remembers an ancient battle fought here, between the forces of good and the dark armies of Zarok!
    Now the marshes are full of the restless dead.

    73

    Length: 0:21
    Level: The Enchanted Earth

    None shall enter. The Shadow Demons are entombed within, separated from the world of goodness and light until the earth cracks open. No one, not even the dark lord Zarok, can release them without the Shadow Artefact.
    Leave now or share their doom.

    74

    Length: 0:22
    Level: The Enchanted Earth

    What have you done? Once again the Shadow Demons are wreaking havoc across the land - and it's all thanks to you!
    The single most destructive and wretched creatures in the history of the world and you've given them an early parole.
    They will be heading for the ruins of King Peregrin's Castle - Gallowmere is doomed!

    75

    Length: 0:10
    Level: The Sleeping Village

    Poor villagers - the master possesses them. It mustn't hurt them. Hurt guards though, they seek out an object of great power.

    76

    Length: 0:20
    Level: The Haunted Ruins

    Sir Daniel Fortesque, it's been a long time. Welcome back to your home.
    But it is sad that you should see it so - the jewel in Gallowmere's crown has become a corrupt haven for Zarok's Army of Shadow Demons!

    77

    Length: 0:08
    Level: The Haunted Ruins

    The lava has been released Sir Dan, the Castle is collapsing! You will not have long to defeat the stone Golems and escape the ensuing inferno.

    78

    Length: 0:25
    Level: The Lake

    The ancient people of this long vanished town once sought to harness the power of Crystals found in the caverns below. Now Zarok seeks to unlock the secrets of this arcane science. This mine shaft leads deep into the earth, to certain doom in the Crystal Caverns.

    79

    Length: 0:18
    Level: The Crystal Caves

    The ancient town of Mellowmede was destroyed by creatures known as Rhinotaurs.
    They live on still but in a state of hibernation deep within these Caverns, they use the Crystals to prolong their worthless hides.

    80

    Length: 0:25
    Level: Dan's Crypt

    It has risen again - Sir Daniel Fortesque.
    See? The Hero of Gallowmere who fell at the first charge! The fog of war and the shrouds of time conspired to turn the arrow fodder into the saviour of the day. But we knows better.

    81

    Length: 0:27
    Level: Zarok's Lair

    We never thought you'd get this far - your final encounter with Zarok awaits beyond this point. He has surrounded himself with his unnatural bodyguards - but you may yet even the odds by calling upon the lost Souls collected within your Chalice. Place the Chalice on the Shield at the heart of the arena.
    Good luck Sir Daniel Fortesque.

    82

    Length: 0:26
    Level: Cemetery Hill

    Cough! Splutter! Aaah - fresh air!
    We hates these dark old caves and their filthy stench of old witches. A coven of the warty old hags lived here once - unholy fires burning all night while they brewed up unspeakable muck in their cauldrons. They moved on years back but the smell still makes our eyes sting.

    83

    Length: 0:16
    Level: Dan's Crypt

    Let it alone! Fate has given it a second chance, a chance to forget the ignoble truth, a chance to defeat Zarok and live up to the legend.
    We hopes it does well.

    84

    Length: 0:17
    Level: The Haunted Ruins

    Welcome to Castle Peregrin.
    In the time of King Peregrin this magnificent edifice was the seat of power and home to the royal household. Now it is home only to ghosts and forgotten memories.

    85

    Length: 0:17
    Level: Hall of Heroes

    Welcome to the Hall of Heroes,
    where the bravest warriors from history spend eternity, feasting, singing and arm wrestling!
    If they think you are worthy enough you may be able to persuade them to give you a new weapon.

    86

    Length: 0:21
    Level: Hall of Heroes

    Back from the battles so soon?
    It must think it is a hero by now but only a true hero is worthy of a place in the Hall of Heroes.
    See the ghostly statue of your fraudster self? When it is has turned solid a true hero you will be.

    87

    Length: 0:13
    Level: Hall of Heroes

    It's the Hall of Heroes shopping Mall! Bargain hunters should check out the ground floor. Well to do shoppers should check out the upper floor - that's where it's at!

    88

    Length: 0:17
    Level: Hall of Heroes

    Gaining allies in the Hall of the Heroes is the way forward!
    Hack! Choppety chop! Off with a few Zombies heads and it thinks it can redeem itself in battle! You still have a long way to go to rank as the best!

    89

    Length: 0:10
    Level: Hall of Heroes

    Back and forth like a supernatural yo yo! Maybe the Master will make it harder to find those magic egg cups!

    90

    Length: 0:20
    Level: Hall of Heroes

    Wouldn't this make a wonderful tourist attraction! Come see Sturnguard the mighty! Come see the last of the Centaurs! Oh and see that dork over there, that's Daniel Fortesque 'would be hero'! Ha ha ha!

    91

    Length: 0:28
    Level: Hall of Heroes

    You prove us all wrong!
    Maybe it is destined to be a Hero, maybe it can defeat Zarok! The people of Gallowmere may never know of your past mistakes and you will indeed be remembered as the peoples hero!
    Your time in exile is over, welcome to your new home Sir Daniel Fortesque!

    King Peregrin

    92

    Length: 0:16
    Level: The Haunted Ruins

    Sir Fortesque, noblest of my courtiers, bravest of my captains!
    Oh that we should meet at such a dark hour, with the fate of this realm lying once again in your hands. Good god,Fortesque - what's happened to your jaw?

    93

    Length: 0:28
    Level: The Haunted Ruins

    Bad luck old man.
    Now look, Zarok's army of Shadow Demons hide beneath us within this very mountain, they prepare as we speak to invade fair Gallowmere. If we are to thwart his plans we must bring down the castle on top of them, we must unleash the lava behind the floodgates!
    I can take you to the gate's control lever, but you alone can pull it.

    94

    Length: 0:19
    Level: The Haunted Ruins

    Of course it's a highly dangerous mission - even for a dead man. I dare say that when that fiend sees what you've done he'll make sure you spend eternity in the most unspeakable torment. But then I know these things mean nothing to a man of your iron will, eh Fortesque?

    95

    Length: 0:03
    Level: The Haunted Ruins

    Splendid! Good luck old friend!

    Information Gargoyle

    96

    Length: 0:25
    Level: Dan's Crypt
    Trivia: This is a Pumpkin Witch speech in the final game. It is possible the Gargoyle speech was duplicated here by mistake.

    It has risen again - Sir Daniel Fortesque.
    See? The Hero of Gallowmere who fell at the first charge! The fog of war and the shrouds of time conspired to turn the arrow fodder into the saviour of the day. But we knows better.

    The Pumpkin Witch

    97 

    Length: 0:08
    Level: The Pumpkin Serpent

    That big bad old Pumpkin is a bad influence on those young seedlings. Those naughty Podlings need teaching a lesson in manners!

    98

    Length: 0:18
    Level: The Pumpkin Serpent

    A most edifying spectacle sir: man and vegetable in a magnificent duel to the death. Ooh, I've come over all of a doodah.
    Here, have this lovely Dragon gem as your reward. Ohh, lovely majestic creatures Dragons are.

    RavenHooves the Archer

    99

    Length: 0:04
    Level: Hall of Heroes

    Look at you running around in your bones, Fortesque - you're so nouveau dead.

    100

    Length: 0:06
    Level: Hall of Heroes

    I Ravenhooves, last prince of the Centaurs, have not galloped the earth in over ten thousand years.

    101

    Length: 0:10
    Level: Hall of Heroes

    Do yourself a favour, Fortesque, take my longbow - more powerful than a crossbow, the option of flaming arrows, it is truly the weapon of noblemen.

    102

    Length: 0:08
    Level: Hall of Heroes

    Congratulations. You don't quite have my breeding, Mr. Johnny Come Lately, but there's hope for you yet.

    103

    Length: 0:08
    Level: Hall of Heroes

    Oh, Daniel - I've got something here I can give you but I've no idea what it is. Do you fancy a little gamble, like?

    Ghost Ship Captain

    104

    Length: 0:06
    Level: The Ghost Ship

    Good, I want that scurvy dog dangling from yon yardarm by his bowels!

    105

    Length: 0:14
    Level: The Ghost Ship

    Look, there's not a man jack on this ship who wouldn't keelhaul his own grandmother for the silver in her hair - there'll be no tongue lashing!
    Bring the landlubber to me an' I'll tear 'im a new orifice!

    Sir Daniel Fortesque

    These files are early voice lines for Sir Dan.

    106

    Length: 0:02

    ???

    107

    Length: 0:01

    ???

    108

    Length: 0:02

    ???

    109

    Length: 0:00

    ???

    110

    Length: 0:01

    ???

    111

    Length: 0:01

    ???

    Stanyer Iron Hewer

    112

    Length: 0:06
    Level: Hall of Heroes

    Ahh Fortesque! What's this I hear about that arch cad Zarok still being alive - thought you killed the fella?

    113

    Length: 0:10
    Level: Hall of Heroes

    Never mind, you old war-horse, better show 'im what's what, eh? I expect Johnny Zombie's a bit more of a handful than you remember - how are you doing for weapons?

    114

    Length: 0:10
    Level: Hall of Heroes

    Here, take my WarHammer, it'll smash anything and it won't fall apart like a club - I only ever get to use it cracking walnuts around this place.

    115

    Length: 0:07
    Level: Hall of Heroes

    Nonsense, Fortesque I won't take no for an answer. Knock a few heads for old Stanyer Iron Hewer, eh?

    116

    Length: 0:14
    Level: Hall of Heroes

    Bravo Fortesque, some of the other chaps wagered Zarok would be using your rib cage as a toast rack by now. But I knew you'd pull through.
    Here, I have a little extra something here I can give you. Could help the old quest, do you want it?

    Captured Farmers

    117

    Length: 0:11
    Level: The Haunted Ruins

    Thank 'ee for rescuing us, kind zir!
    Forgive us master, we have no pig to reward you, but we'd be honoured if you'd accept these shiny, gold coloured stones as a token of our thanks.

    118

    Length: 0:04
    Level: The Haunted Ruins

    Beat out them fires master! The 'airs on moy feet is startin' t' smoulder.

    The Town Mayor

    119

    Length: 0:26
    Level: Inside The Asylum

    By 'eck, am I glad to see you! That Zarok tried to force me to hand over the Shadow Artefact - he means to release the Demons from their tomb under the Enchanted Forest.
    But I said to him, I said, 'You can't touch me, you lanky windbag, I'm the mayor.' Aye, that told him... But then he had me locked up in here with all these nutters. Oh, it's been terrible - I haven't managed to get a word of sense out of anyone in weeks!

    120

    Length: 0:08
    Level: Inside The Asylum

    Right, well I'll see myself out, thanks. You have a good look around, lad, Zarok's left some stuff lying about that I think you might find useful.

    Woden the Mighty

    121

    Length: 0:08
    Level: Hall of Heroes

    Fortesque, you jawless arrow magnet - what are you doing back here?

    122

    Length: 0:35
    Level: Hall of Heroes

    What? Call me MISTER Woden the Mighty!
    How I pity the people of Gallowmere - that their fate should once again be in the hands of a chump like you!
    Still, I suppose it's not fair to take it out on them - take my sword - and do try not to stab yourself in the foot.
    You know, I've always had my doubts about you, Fortesque - you're just not carved from hero material.

    123

    Length: 0:23
    Level: Hall of Heroes

    By God, Fortesque, you must be the luckiest corpse ever to walk the face of the Earth!
    I have something here I can lend to you - take it or leave it but remember I'm only doing this for the sake of Gallowmere's doomed population and not for you, you gangly buffoon.

    Gargoyles

    124

    Length: 0:04
    Level: Cemetery Hill

    We have failed the Master! We give our lives!

    125

    Length: 0:02
    Level: Cemetery Hill

    We must double our efforts to protect the Master!

    Bloodmonath Skull Cleaver

    126

    Length: 0:04
    Level: Hall of Heroes

    Eh Mr.. Fortisskay - I wanna talk with you...

    127

    Length: 0:04
    Level: Hall of Heroes

    Eh Mr.. Fortisskay - I wanna talk with you...

    Zarok

    128

    Length: 0:13
    Level: Cemetery Hill

    So, even from the shackles of death my old enemy pursues me!
    You're too late Fortesque - already my army has risen from the grave!
    You will never leave this necropolis... Ha, ha, ha!

    129

    Length: 0:11
    Level: Zarok's Lair

    Sir Fortesque, my old nemesis, so we meet again!
    I see that a century spent as worm food has done nothing to diminish your naive obsession with the freedom of Gallowmere.

    130

    Length: 0:11
    Level: Zarok's Lair

    Prepare to attack, my warriors, I want the dogs gnawing marrow from those bones within the hour...Aargh! What is that Fortesque, your lucky cup?

    131

    Length: 0:11
    Level: Zarok's Lair

    You always were fortunate in battle, Fortesque.
    Let us see how you fare against my champion, the late Lord Kardok. He eats people like you as calcium supplement!

    132

    Length: 0:05
    Level: Zarok's Lair

    Bugger! Right then, that's it! I've just about had enough of your meddling!

    133

    Length: 0:05
    Level: Zarok's Lair

    Where is that spell? Ah yes!

    134

    Length: 0:03
    Level: Zarok's Lair

    No! Not that spell!

    135

    Length: 0:05
    Level: Zarok's Lair

    Oooh... Oh not right now!

    136

    Length: 0:04
    Level: Zarok's Lair

    Ha ha! Now I have it!

    137

    Length: 0:04
    Level: Zarok's Lair

    None shall defeat the mighty Zarok!
    So prepare to die Fortesque!

    138

    Length: 0:10
    Level: Zarok's Lair

    Ha ha har! Not such the big man now are you, Fortesque?
    Guards: take him down!

    139

    Length: 0:07
    Level: Zarok's Lair

    Ughhh - Curse you Sir Knight. I am finally defeated.

    140

    Length: 0:12
    Level: Zarok's Lair

    Yet if I am to fail then all shall perish!
    You are doomed Fortesque! You will never leave this domain! Ha ha ha!

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