Severed Hands: Difference between revisions

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{{Infobox character
{{Infobox character
| name = Severed Hands {{BookOfGallowmereCategory|Enemy}}
| name = Severed Hands {{BookOfGallowmereCategory|Enemy}}  
|medievil = [[The Graveyard (MediEvil)|The Graveyard]], [[Return to the Graveyard (MediEvil)|Return to the Graveyard]]
|image = MediEvil2019-SeveredHand-BookOfGallowmere.png
|medievil2 = All levels <small>(excluding boss battles)</small>|mresurrection = [[The Graveyard (Resurrection)|The Graveyard]], [[Cemetery Hill (Resurrection)|Cemetery Hill]], [[Return to the Graveyard (Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]]
|appearances = {{Appearances
|medievil1998 = [[The Graveyard]], [[Return to the Graveyard]]
|medievil2 = All levels <small>(excluding boss battles)</small>
|resurrection = [[The Graveyard (MediEvil: Resurrection)|The Graveyard]], [[Cemetery Hill (MediEvil: Resurrection)|Cemetery Hill]], [[Return to the Graveyard (MediEvil: Resurrection)|Return to the Graveyard]], [[Gallowmere Plains]]
}}
|soul = {{NoSoul}}
|soul = {{NoSoul}}
|aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref>
|aka = Shy Hands<ref>[https://www.youtube.com/watch?v=C_1EyYC0h_U| MediEvil's design history] by [https://www.youtube.com/channel/UC6j0XFmQWGezc_eCPct170Q Jay Gunn Story Art].</ref>
}}
}}
'''Severed Hands''' are zombie hands that can be found in each of the [[MediEvil games|''MediEvil'' games]].
'''Severed Hands''' were zombie hands that could be found frantically running around [[Gallowmere]] and [[London]] during the events of 1386 and 1886 respectively.
==History==
Severed Hands manifested in 1386 during [[Zarok's return]]. They re-emerged 500 years later during [[the Autumn of Death]]. [[Sir Dan]] eventually learnt a new ability which allowed him to control them using his head.
==Gameplay==
===''MediEvil''===
Smashing a severed hand with a [[Club]] or [[Hammer]] rewards Dan with 1 to 2[[G]].


==Story==
===''MediEvil 2''===
===''[[MediEvil]]''===
This time, they cannot be smashed by Sir Dan at all, but can be used for the [[Dan-hand]] ability instead.


Smashing a severed hand with a [[Club]] or [[Hammer]] gives 1 to 2[[G]].
==Behind the scenes==
===''[[MediEvil 2]] ''===
===Development===
The hands cannot be smashed at all, but can be used for the [[Dan-hand]] ability instead.
According to [[Tom Saunter]], who served as a QA tester on the original game, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the ''Super Mario'' series. He attributes the removal of this to himself.<ref>{{Icon|Facebook}} {{cite web|quote=It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!|site=Facebook|url=https://www.facebook.com/groups/197220967019502/permalink/731906093550984/?comment_id=733706390037621|title=Tom Saunter}}</ref>


==Development==
==Related trophy==
According to Tom Saunter, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the ''Super Mario'' series. He attributes the removal of this to himself.<ref>{{Icon|Facebook}} {{cite web|quote=It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!|site=Facebook|url=https://www.facebook.com/groups/197220967019502/permalink/731906093550984/?comment_id=733706390037621|title=Tom Saunter}}</ref>
{{TrophyTableBegin}}
{{Trophy/MediEvil|That's Just Mean!}}
{{TrophyTableEnd}}


==Gallery==
==Gallery==
{{#tag:tabber
{{Empty section|Gallery}}
|MediEvil=
<tabber>
Artwork=
<gallery widths="170">
ShyHandsConceptArt.png|Concept art.
</gallery>
</tabber>
{{!}}-{{!}}Resurrection=
<tabber>
Screenshots=
<gallery widths="170">
HandResurrection.jpg|A hand running around the cemetery.
</gallery>
</tabber>
}}


==References==
==References==
{{Reflist}}
{{Reflist}}
==Navigation==
{{MediEvil critters}}
{{MediEvil 2 enemies}}
{{MediEvil: Resurrection enemies}}
[[Category:Critters]]
[[Category:Critters]]
[[Category:MediEvil critters]]
[[Category:Critters in MediEvil]]
[[Category:MediEvil 2 critters]]
[[Category:Critters in MediEvil 2]]
[[Category:MediEvil: Resurrection critters]]
[[Category:Critters in MediEvil: Resurrection]]

Latest revision as of 02:39, 20 February 2024

Severed Hands
MediEvil2019-BookOfGallowmere-EnemiesIcon.png
MediEvil2019-SeveredHand-BookOfGallowmere.png
Biographical information
AKA Shy Hands[1]
Gameplay information
Soul type No soul
Behind the scenes information
Appears in

All levels (excluding boss battles)

Severed Hands were zombie hands that could be found frantically running around Gallowmere and London during the events of 1386 and 1886 respectively.

History

Severed Hands manifested in 1386 during Zarok's return. They re-emerged 500 years later during the Autumn of Death. Sir Dan eventually learnt a new ability which allowed him to control them using his head.

Gameplay

MediEvil

Smashing a severed hand with a Club or Hammer rewards Dan with 1 to 2G.

MediEvil 2

This time, they cannot be smashed by Sir Dan at all, but can be used for the Dan-hand ability instead.

Behind the scenes

Development

According to Tom Saunter, who served as a QA tester on the original game, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]

Related trophy

That's Just Mean! That's Just Mean!
Smash a severed hand.

Gallery

References

  1. MediEvil's design history by Jay Gunn Story Art.
  2. Facebook "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!"Tom Saunter on Facebook.

Navigation