Severed Hands: Difference between revisions

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    Severed Hands
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    Biographical information
    AKA Shy Hands[1]
    Gameplay information
    Soul type No soul
    Behind the scenes information
    Appears in

    All levels (excluding boss battles)

    Severed Hands were zombie hands that could be found frantically running around Gallowmere and London during the events of 1386 and 1886 respectively.

    History

    Severed Hands manifested in 1386 during Zarok's return. They re-emerged 500 years later during the Autumn of Death. Sir Dan eventually learnt a new ability which allowed him to control them using his head.

    Gameplay

    MediEvil

    Smashing a severed hand with a Club or Hammer gives him 1 to 2G.

    MediEvil 2

    This time, they cannot be smashed by Sir Dan at all, but can be used for the Dan-hand ability instead.

    Behind the scenes

    Development

    According to Tom Saunter, who served as a QA tester on the original game, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]

    Related trophy

    That's Just Mean! That's Just Mean!
    Smash a severed hand.

    Gallery

    References

    1. MediEvil's design history by Jay Gunn Story Art.
    2. Facebook "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!"Tom Saunter on Facebook.

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