Severed Hands
Severed Hands were zombie hands that could be found frantically running around Gallowmere and London during the events of 1386 and 1886 respectively.
Severed Hands | |||
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Biographical information | |||
AKA | Shy Hands[1] | ||
Gameplay information | |||
Soul type | No soul | ||
Behind the scenes information | |||
Appears in | All levels (excluding boss battles) |
Trophies | |
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MediEvil (1998 original) | |
That's Just Mean! Smash a severed hand. | |
MediEvil (2019 remake) | |
That's Just Mean! Smash a severed hand. |
History
Severed Hands manifested in 1386 during Zarok's return. They re-emerged 500 years later during the Autumn of Death. Sir Dan eventually learnt a new ability which allowed him to control them using his head.
Gameplay
MediEvil
Smashing a severed hand with a Club or Hammer rewards Dan with 1 to 2G.
MediEvil 2
This time, they cannot be smashed by Sir Dan at all, but can be used for the Dan-hand ability instead.
Behind the scenes
Development
According to Tom Saunter, who served as a QA tester on the original game, Severed Hands used to deal damage. He compared them to low level enemies, such as the Goombas from the Super Mario series. He attributes the removal of this to himself.[2]
Gallery
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In other languages
Language | Name |
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Arabic | الأيدي المبتورة al'aydi almabtura |
Bulgarian | Отсечени ръце Ot·secheni rŭtse |
Croatian | Odsječene šake |
Czech | Useknuté ruce |
Danish | Afhuggede Hænder |
Dutch | Losse handjes |
Finnish | Katkotut kädet |
French (France) | Mains coupées |
German | Abgetrennte Hände |
Greek | Κομμένα Χέρια Komména Chéria |
Hungarian | Levágott kezek |
Italian | Mani mozzate |
Japanese | うごめく手首 Ugomeku tekubi |
Norwegian | Avkappede hender |
Polish | Odrąbane ręce |
Portuguese (Brazil) | Mãos Cortadas |
Portuguese (Portugal) | Mãos Cortadas |
Romanian | Mâini Tăiate |
Russian | Отрубленные руки Otrublennyye ruki |
Spanish (LatAm) | Manos cercenadas |
Spanish (Spain) | Manos cortadas |
Swedish | Avhuggna Händer |
Turkish | Kesik Eller |
References
- ↑ MediEvil's design history by Jay Gunn Story Art.
- ↑ "It's true. They were equivalent to goombas or other low level baddies that we simply don't get any more: the one hit kill types. They had basic AI to follow Sir Dan and would pop up rather too often which was a massive pain. And they leached health like nobody's business despite no actual attack power, so really it [removing them] was my duty to the players!" — Tom Saunter on Facebook.
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