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    {{Cut content}}{{Infobox character
    {{Infobox character
    |name = Morten the Earthworm
    |name = Morten the Earthworm {{BookOfGallowmereCategory|Friendly}}
    |image = <tabber>9AV=[[File:Morten.png|250px]]|-|7AV=[[File: Morten2.png|250px]]</tabber>
    |image = MediEvil2019-MortenTheEarthworm-BookOfGallowmere.png
    |gender = Male
    |gender = Male
    |medievil = [[9AV]] ([[7AV]], [[Inside the Asylum:MediEvil|Inside the Asylum]], [[10AV]])}}
    |appearances= {{Appearances
    '''Morten''' is a friendly worm that lives inside [[Dan]]'s skull in ''[[MediEvil]]''. He is only seen during [[9AV]] [[full motion video]]. He can also be seen in the game's [[7AV|unused FMV]], and was to play a larger role in the game. Morten was replaced by [[Al-Zalam]] in ''[[MediEvil: Resurrection]]''.
    |medievil1998 =
    *[[9AV]]
    |medievil2019 =
    *[[9AV]]
    }}
    }}{{Trophies
    |{{Trophy/MediEvil|Morten Would Be Proud}}
    }}'''Morten''' ({{fl}} 1386) was a friendly worm that lived inside [[Sir Dan]]'s skull. He was thus forced to join Dan on his quest to defeat [[Zarok]].
    ==History==
    Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," perhaps suggesting that he was alive before Dan's death in 1286.{{Gameref|MED2019}}{{Gameref|MED2019-Bestiary|Morten the Earthworm}} In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the [[Jabberwocky]]. After Zarok's defeat, it is likely that he remained inside Dan's skull.
    ==Characteristics==
    === Appearance ===
    Morten was a purple earthworm who was about the length of Dan's finger. Like all earthworms his body was segmented. He had purple eyes and a little smile.
    === Personality ===
    According to the [[Book of Gallowmere]], Morten was happy when Dan had died, as it gave him a new home. He was mostly unbothered by Dan coming back to life and was willing to help him, but mostly so Dan could go back to his eternal rest.
    ==Gameplay==
    ===''MediEvil'' (2019 remake)===
    ====Book of Gallowmere entry====
    Morten was so happy when Dan died. Surely, he initially had a lot of housework to do, but now he's got the place to himself, and just how he likes it.


    ==Role==
    Of course, Dan coming back to life was a bit of a shock, but Morten will do anything he can to keep his home-buddy safe (and get him back to the earthy darkness as quickly as possible).
    Morten was to have gotten a whole level to himself as he undertakes a perilous mission to steal a door key from the abbey of the mad monks. Morten had to navigate a range of obstacles and there were a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who are hanging upside down in racks. The unused FMV was a prelude to this level. The [[MediEvil/Music#7 (UNUSED)|unused track]] was also written for this level.
     
    ==Behind the scenes==
    ===Development===
    ====''MediEvil''====
    {{Cut content|section|''[[MediEvil (1998)|MediEvil]]''}}[[File:MediEvil1998-7AV.webm|thumb|right|Morten's debut.]][[File:MediEvil1998-ConceptArt-AsylumMorten.jpg|Concept art of the original Inside The Asylum level by [[Jason Wilson]].|thumb|right]]The idea of a friendly worm living in Dan came from ''MediEvil's'' producer [[Chris Sorrell]].<ref name="atomiccity">{{cite web|site=atomic-city|title=''MediEvil'' concept design|url=http://web.archive.org/web/20080321020515/http://www.atomic-city.co.uk/pages/artwork/Medievil_gallery/medievil_morten_concept_design.htm}} Archived at the [http://archive.org/web/ Wayback Machine Internet Archive].</ref> According to an overview of the game from the [[Sony ECTS 1997 PlayStation Press Pack]], Morten was going to be playable in two game sections. He was going to be introduced in the [[7AV]] FMV played just before his first level, where Dan would have pushed him through a keyhole into the [[Inside The Asylum (Morten version)|Asylum]] in order to obtain a door key.<ref name="atomiccity"/> However, Morten was going to be mentioned as early as [[The Graveyard]] by one of the [[Information Gargoyles]]: {{Quote| Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!|[[MediEvil books#Book 9 2|Information Gargoyle]]}}
    [[Jason Wilson]], who worked as both art and game designer on ''MediEvil'', said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."<ref name="atomiccity"/> The [[MediEvil/Music#7 (UNUSED)|unused track]] simply known as 7 or IG4 was also written for this level.<ref>{{Icon|Twitter}} {{cite web|url=https://twitter.com/AndrewBarnabas/status/1405531824760049683|published=June 17, 2021|title=Andrew Barnabas|site=Twitter|quote=Feck, I never saw that but wrote the track just for Morten!}}</ref> However, this version of Inside The Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.{{Siteref|MediEvil-Boards|12662|MediEvil developers - Q&A;|May 7, 2013}}
     
    Much less information is known about the second Morten level. One hint towards its nature comes from ''MediEvil's'' resource file, [[MEDRES.MWD]], where among textures for [[The Entrance Hall]] level appear textures for both Morten as well as a [[Beetle]] and [[Woodlouse]].
     
    While unimplemented, Morten's model and animations do appear among the files of the ''[[MediEvil ECTS Pre-Alpha]]'':
    <gallery mode="slideshow">
    File:MediEvilECTSPreAlpha-Morten-WalkAnim.gif|Movement animation.
    File:MediEvilECTSPreAlpha-Morten-SlowWalkAnim.gif|Idle animation.
    File:MediEvilECTSPreAlpha-Morten-IdleAnim.gif|Head scratching animation.
    File:MediEvilECTSPreAlpha-Morten-DashJumpAnim.gif|Dash jump animation.
    File:MediEvilECTSPreAlpha-Morten-RecoilOrAttackAnim.gif|Recoil (or attack) animation.
    File:MediEvilECTSPreAlpha-Morten-JumpAnim.gif|Jump animation.
    File:MediEvilECTSPreAlpha-Morten-DashAnim.gif|Dash (or attack) animation.
    File:MediEvilECTSPreAlpha-Morten-TurnAroundAnim.gif|Turning around animation.
    </gallery>
     
    ====''MediEvil: Resurrection''====
    While Morten does not appear in ''[[MediEvil: Resurrection]]'', the character [[Al-Zalam]] fulfils a similar role to him in the game; he lives inside Sir Dan's skull and serves as his sidekick.{{Siteref|MediEvil-Boards|12847|MediEvil developers - Q&A;|author=Angelo Bod|quote=That is correct, Al Zalam lived in Dan's head and was our new sidekick character (based on the previous character)|June 16, 2013}}
     
    ===Name===
    The name "Morten" is an {{w|Old Danish}}, {{w|Old Swedish}} and modern variant form of Martin.<ref>[http://www.nordicnames.de/wiki/Morten Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics]</ref> Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god {{w|Mars (mythology)|Mars}}.<ref>[http://www.behindthename.com/name/martin Behind the Name: Meaning, origin and history of the name Martin]</ref> Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.<ref>[http://www.behindthename.com/name/mars Behind the Name: Meaning, origin and history of the name Mars]</ref>
     
    The name Morten was likely chosen due to its similarity to [[wiktionary:mort|mort]], meaning death.
    ===PlayStation Network avatar===
    [[File:MediEvil2019-MortenTheEarthworm-PSNAvatar.png|right|thumb|100px|The avatar.]]
    {{Main article|PlayStation Network avatars}}
    Morten appears on one of the 10 pre-order exclusive ''MediEvil'' PlayStation Network avatars. The avatar is based on the artwork from the Book of Gallowmere.


    ==Gallery==
    ==Gallery==
    <gallery bordercolor="transparent" hideaddbutton="true" bordersize="none" spacing="small">
    {{Empty section|Gallery}}
    med1_mortentheworm_small.jpg|Concept art of Morten's level.
     
    [[File:Med1_dan_earlydesign3_small.jpg|thumb|Morten in the concept art at the right.]]
    ==References==
    </gallery>
    {{Reflist}}
    ==Navigation==
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    [[Category:Male Characters]]
    [[Category:Content cut from MediEvil]]

    Latest revision as of 17:38, 3 November 2024

    Morten the Earthworm
    MediEvil2019-BookOfGallowmere-FriendliesIcon.png
    MediEvil2019-MortenTheEarthworm-BookOfGallowmere.png
    Biographical information
    Gender Male
    Behind the scenes information
    Appears in
    Trophies
    Morten Would Be Proud Morten Would Be Proud
    Collect all entries of the Book of Gallowmere.

    Morten (fl. 1386) was a friendly worm that lived inside Sir Dan's skull. He was thus forced to join Dan on his quest to defeat Zarok.

    History

    Nothing is known about Morten before he came to inhabit the skull of Sir Dan. It is said that he was "happy when Dan died," perhaps suggesting that he was alive before Dan's death in 1286.[1][1.1] In 1386, Dan was resurrected (and if Morten was dead, then so was he). Morten did not interact with the returned Dan much, only making his presence known when Dan was being chased by the Jabberwocky. After Zarok's defeat, it is likely that he remained inside Dan's skull.

    Characteristics

    Appearance

    Morten was a purple earthworm who was about the length of Dan's finger. Like all earthworms his body was segmented. He had purple eyes and a little smile.

    Personality

    According to the Book of Gallowmere, Morten was happy when Dan had died, as it gave him a new home. He was mostly unbothered by Dan coming back to life and was willing to help him, but mostly so Dan could go back to his eternal rest.

    Gameplay

    MediEvil (2019 remake)

    Book of Gallowmere entry

    Morten was so happy when Dan died. Surely, he initially had a lot of housework to do, but now he's got the place to himself, and just how he likes it.

    Of course, Dan coming back to life was a bit of a shock, but Morten will do anything he can to keep his home-buddy safe (and get him back to the earthy darkness as quickly as possible).

    Behind the scenes

    Development

    MediEvil

    PLEASE NOTE: This section refers to content that is not present in the final versions of MediEvil due to being cut, removed or repurposed.
    Morten's debut.
    Concept art of the original Inside The Asylum level by Jason Wilson.

    The idea of a friendly worm living in Dan came from MediEvil's producer Chris Sorrell.[2] According to an overview of the game from the Sony ECTS 1997 PlayStation Press Pack, Morten was going to be playable in two game sections. He was going to be introduced in the 7AV FMV played just before his first level, where Dan would have pushed him through a keyhole into the Asylum in order to obtain a door key.[2] However, Morten was going to be mentioned as early as The Graveyard by one of the Information Gargoyles:

    " Hey Book worm, yes: the one living in your empty eye socket, remember to keep up on your reading!"
    Information Gargoyle

    Jason Wilson, who worked as both art and game designer on MediEvil, said the following about Morten's first playable level: "Morten would have had to navigate a range of obstacles and there would have been a few funny moments such as inching your way across the bare feet of prisoners (tickling them in the process) who would have been hanging upside down in racks."[2] The unused track simply known as 7 or IG4 was also written for this level.[3] However, this version of Inside The Asylum never materialised and was instead replaced by Smash TV style attack rooms as seen in the final release.[4]

    Much less information is known about the second Morten level. One hint towards its nature comes from MediEvil's resource file, MEDRES.MWD, where among textures for The Entrance Hall level appear textures for both Morten as well as a Beetle and Woodlouse.

    While unimplemented, Morten's model and animations do appear among the files of the MediEvil ECTS Pre-Alpha:

    MediEvil: Resurrection

    While Morten does not appear in MediEvil: Resurrection, the character Al-Zalam fulfils a similar role to him in the game; he lives inside Sir Dan's skull and serves as his sidekick.[5]

    Name

    The name "Morten" is an Old Danish, Old Swedish and modern variant form of Martin.[6] Martin is derived from the Roman name Martinus, which was derived from Martis, the genitive case of the name of the Roman god Mars.[7] Mars is possibly related to maris, the genitive case of Latin mas, meaning 'male'.[8]

    The name Morten was likely chosen due to its similarity to mort, meaning death.

    PlayStation Network avatar

    The avatar.
    Main article: PlayStation Network avatars

    Morten appears on one of the 10 pre-order exclusive MediEvil PlayStation Network avatars. The avatar is based on the artwork from the Book of Gallowmere.

    Gallery

    References

    1. MediEvil 2019 icon.png MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
      1. Morten the Earthworm entry in the Book of Gallowmere in MediEvil 2019 icon.png MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
    2. 2.0 2.1 2.2 MediEvil concept design on atomic-city. Archived at the Wayback Machine Internet Archive.
    3. Twitter "Feck, I never saw that but wrote the track just for Morten!"Andrew Barnabas on Twitter. Published June 17, 2021.
    4. ProBoards MediEvil developers - Q&A; on MediEvil Boards. Published May 7, 2013.
    5. ProBoards "That is correct, Al Zalam lived in Dan's head and was our new sidekick character (based on the previous character)" — Angelo Bod, MediEvil developers - Q&A; on MediEvil Boards. Published June 16, 2013.
    6. Morten - Nordic Names Wiki - Name Origin, Meaning and Statistics
    7. Behind the Name: Meaning, origin and history of the name Martin
    8. Behind the Name: Meaning, origin and history of the name Mars

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