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{{Quote|Rise and shine, [[Sir Daniel Fortesque|Dan]]! Looks like you've got a second chance at this whole hero-thing. Try not to blow it this time, eh?|Loading screen description}} | {{Pagination|[[Dan's Crypt|MediEvil]]|[[Dan's Crypt (MediEvil: Resurrection)|MediEvil: Resurrection]]}} | ||
{{Infobox level | |||
'''Dan's Crypt''' is the introductory level in both ''[[MediEvil (1998)|MediEvil]]'' and its [[MediEvil (2019)|2019 remake]]. | |image = MediEvil1998-DansCrypt-LoadingScreen.png | ||
|image2 = MediEvil2019-DansCrypt-LoadingScreen.png | |||
|chalice = No | |||
|enemies = None | |||
|music = [[The Awakening]] | |||
|music2019 = [[After a Nice Long Nap]] | |||
|fmvbefore = [[2AV]] | |||
|fountains = None | |||
|levelnumber = 1. | |||
|plevel = [[Title Level]] | |||
|nlevel = [[The Graveyard]] | |||
}} | |||
{{LocationMediEvil|bgposition=31% 89%|northwest=[[The Graveyard]]|north=[[Return to the Graveyard]]}} | |||
{{Trophies| | |||
{{Infobox header|''MediEvil'' (1998 original)|colspan=2}} | |||
{{!}}- | |||
{{Trophy/MediEvil (1998)|Healthiest Man Alive - Er Dead}} | |||
{{Trophy/MediEvil (1998)|Master Dan-At-Arms}} | |||
{{Trophy/MediEvil (1998)|Walls Are For Chumps}} | |||
{{!}}- | |||
{{Infobox header|''MediEvil'' (2019 remake)|colspan=2}} | |||
{{!}}- | |||
{{Trophy/MediEvil|Healthiest Man Alive - Er Dead}} | |||
{{Trophy/MediEvil|Master Dan-At-Arms}} | |||
{{Trophy/MediEvil|Walls Are For Chumps}} | |||
}} | |||
{{Quote|Rise and shine, [[Sir Daniel Fortesque|Dan]]! Looks like you've got a second chance at this whole hero-thing. Try not to blow it this time, eh?|Loading screen description}}'''Dan's Crypt''' is the introductory level in both ''[[MediEvil (1998)|MediEvil]]'' and its [[MediEvil (2019)|2019 remake]]. | |||
Here, the player will be introduced to [[Sir Daniel Fortesque]] and will be given an opportunity to familiarise themselves with the land of [[Gallowmere]] and moving the newly-revived knight around the field. | Here, the player will be introduced to [[Sir Daniel Fortesque]] and will be given an opportunity to familiarise themselves with the land of [[Gallowmere]] and moving the newly-revived knight around the field. | ||
== | ==Walkthrough== | ||
As Dan (with his little friend [[Morten the Earthworm]] in tow) rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the [[Life Bottle]] sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life. | As Dan (with his little friend [[Morten the Earthworm]] in tow) rises from his dais, he will be addressed by the snarky [[gargoyle]]s on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the [[Throwing Daggers]] and [[Small Sword]] just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the [[Life Bottle]] sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life. | ||
Line 16: | Line 42: | ||
===Return run=== | ===Return run=== | ||
After obtaining a [[Club]] from [[Cemetery Hill]], Dan can return to smash the off-colour wall. The wall can also be smashed using the [[Hammer]] or the [[Daring Dash]] ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark. | After obtaining a [[Club]] from [[Cemetery Hill]], Dan can return to smash the off-colour wall. The wall can also be smashed using the [[Hammer]] or the [[Daring Dash]] ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark. | ||
==Book of Gallowmere== | |||
===Friendlies=== | |||
<gallery> | |||
MediEvil2019-InformationGargoyles-BookOfGallowmere.png|link=Information Gargoyle|alt=Information Gargoyle|[[Information Gargoyles]] | |||
MediEvil2019-MortenTheEarthworm-BookOfGallowmere.png|link=Morten the Earthworm|alt=Morten the Earthworm|[[Morten the Earthworm]] | |||
MediEvil2019-SirDan-BookOfGallowmere.png|link=Sir Daniel Fortesque|alt=Sir Daniel Fortesque|[[Sir Daniel Fortesque]] | |||
</gallery> | |||
==Inventory== | |||
===Melee weapons=== | |||
*[[Small Sword]] | |||
===Ranged weapons=== | |||
*[[Throwing Daggers]] | |||
===Armour=== | |||
*[[Copper Shield]] | |||
*[[Dan's Helmet]] <small>([[MediEvil Short-Lived Demo|''Short-Lived Demo'']] only)</small> | |||
===Items=== | |||
====Rune Stones==== | |||
*[[Star Rune]] | |||
===Treasure=== | |||
*[[Treasure|Moneybag]] | |||
*2 [[Treasure|Chests of Gold]] | |||
===Energy=== | |||
*2 [[Life Bottle]]s | |||
==Intermissions== | |||
===Introductory dialogue=== | |||
{{S|speech=80|name=Information Gargoyle|It has risen again - Sir Daniel Fortesque.<br />See? The Hero of Gallowmere who fell at the first charge! The fog of war and the shrouds of time conspired to turn the arrow fodder into the saviour of the day. But we knows better. | |||
}} | |||
{{S|speech=148|align=right|name=Sir Daniel Fortesque|I'll show you!}} | |||
{{S|speech=83|name=Information Gargoyle|Let it alone! Fate has given it a second chance, a chance to forget the ignoble truth, a chance to defeat Zarok and live up to the legend.<br />We hopes it does well.}} | |||
==Books== | |||
{{Main|Books in MediEvil}} | |||
===New Game=== | |||
====Book 1==== | |||
You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life. | |||
====Book 2==== | |||
Some weapons contain powers and abilities beyond the ordinary. Be sure to test every weapon to discover their secondary abilities. Some weapon abilities are immediate... and some may need a bit of time to charge before they realize their full potential. | |||
====Book 3==== | |||
During your travels through Gallowmere, you will collect many items. To see your items, or to use one, review your inventory. | |||
In it, you will also find your Book of Gallowmere, which will keep a record of the denizens you've encountered, and bestow you with keen insights that only a disembodied voice could provide. | |||
====Book 4==== | |||
Any Treasure that you find will be added to your coin total. Coins are used to buy items from the greedy Merchant gargoyles. | |||
====Book 5==== | |||
When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway. | |||
====Book 6==== | |||
You will find Life Bottles throughout Gallowmere. They contain the same magic that rose you from your slumber and will raise you from the dead once again. When your life is low, using this bottle will help you feel a little better. And remember to fill it when you can. | |||
====Book 7==== | |||
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime. | |||
===Old Game=== | |||
====Book 1==== | |||
You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life. | |||
====Book 2==== | |||
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller. | |||
====Book 3==== | |||
To do a power attack, press and hold the {{B|S}} button on the Controller for a second or two and then release it. | |||
====Book 4==== | |||
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition. | |||
====Book 5==== | |||
Any Treasure that you find will go into your coin score, displayed in the top right of your display. Coins are used to buy items from the greedy Merchant gargoyles. | |||
====Book 6==== | |||
When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway. | |||
====Book 7==== | |||
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime. | |||
==Behind the scenes== | |||
===Development=== | |||
====''MediEvil'' (1998 original)==== | |||
The earliest known version of Dan's Crypt appears in the ''[[MediEvil ECTS Pre-Alpha]]'' from September 1997, where it replaces the original version of the [[Inside The Asylum (Morten version)|Inside The Asylum]] level in the level list. This version of the level is very rough with placeholder textures and no items.{{Gameref|ECTSPreAlpha}} | |||
For a long time, the first level of the game was [[The Graveyard]]. This was changed in June 1998, specifically in build [[MediEvil/SCES-00311/0.32|0.32]], where Dan's Crypt finally became the first level of the game. Even so, Dan's Crypt was likely intended to be the first level long before that point. However, the developers and quality assurance testers likely used [[MediEvil/Cheats|debug cheats]] for testing purposes, allowing them to access levels with ease. This meant that there was no urgency to update the level order until later in development. | |||
===Version specific differences=== | |||
====''MediEvil'' (1999 Japanese original)==== | |||
[[File:MediEvil1999-EmptyLifeBottle.png|thumb|The Empty Bottle.|200px]] | |||
In the Japanese version of the game, the [[Life Bottle]] found on the dirt mound near the Star Rune gate is empty. This may have been done in order to teach players about refilling bottles using [[Health Fountain]]s. | |||
==In other languages== | |||
===''MediEvil'' (1998 original)=== | |||
{{OtherLanguages | |||
|ja = 納骨堂 | |||
|jaR = Nōkotsu-dō | |||
|jaM = Ossuary | |||
|de = Dans Krypta | |||
|es = Cripta de Dani | |||
|fr = Crypte De Daniel | |||
|frM = Daniel's Crypt | |||
|it = La Cripta di Sir Daniel | |||
|itM = Sir Daniel's Crypt | |||
}} | |||
===''MediEvil'' (2019 remake)=== | |||
{{OtherLanguages | |||
|ar = سرداب ”دان” | |||
|arR =sirdab "dan" | |||
|bg = Криптата на Дан | |||
|bgR =Kriptata na Dan | |||
|cz = Danova hrobka | |||
|da = Dans Krypt | |||
|de = Dans Krypta | |||
|el = Η Κρύπτη του Dan | |||
|elR =I Krýpti tou Dan | |||
|es = La Cripta de Dan | |||
|esMX = Cripta de Dan | |||
|fi = Danin krypta | |||
|fr = Crypte de Daniel | |||
|frM = Daniel's Crypt | |||
|hr = Danova kripta | |||
|hu = Dan kriptája | |||
|it = La cripta di sir Dan | |||
|itM = Sir Dan's Crypt | |||
|ja = 勇者フォーテスクの納骨堂 | |||
|jaM = Ossuary of the Hero Fortesque | |||
|jaR =Yūsha fōtesuku no nōkotsu-dō | |||
|nl = Dan's crypte | |||
|no = Gravkammeret til Dan | |||
|pl = Krypta Dana | |||
|pt = Cripta do Dan | |||
|ptBR = Cripta do Dan | |||
|ro = Cripta lui Dan | |||
|ru = Склеп Дэна | |||
|ruR =Sklep Dena | |||
|sv = Dans krypta | |||
|tr = Dan'in Mezarı | |||
}} | |||
==See also== | ==See also== | ||
*[[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] in ''[[MediEvil: Resurrection]]''. | *{{Icon|Resurrection}} [[Dan's Crypt (MediEvil: Resurrection)|Dan's Crypt]] in ''[[MediEvil: Resurrection]]''. | ||
==References== | |||
{{Reflist}} | |||
==Navigation== | ==Navigation== | ||
{{MediEvil levels}} | {{MediEvil levels}} | ||
[[Category:Levels]] | [[Category:Levels]] | ||
[[Category:Levels in MediEvil]] | [[Category:Levels in MediEvil]] |
Latest revision as of 12:18, 5 November 2024
Dan's Crypt | ||
---|---|---|
General information | ||
Chalice | No | |
Enemies | None | |
Health Fountain(s) | None | |
Music (original) | The Awakening | |
Music (remake) | After a Nice Long Nap | |
FMV before level | 2AV | |
Chronological information | ||
Level number | 1. | |
Previous level | Title Level | |
Next level | The Graveyard |
Location on Land Map | ||||
---|---|---|---|---|
The Graveyard | Return to the Graveyard | |||
↖ | ||||
Trophies | |
---|---|
MediEvil (1998 original) | |
Healthiest Man Alive - Er Dead Collect every Life Bottle. | |
Master Dan-At-Arms Collect every weapon. | |
Walls Are For Chumps Return to Dan's Crypt and smash down the secret wall. | |
MediEvil (2019 remake) | |
Healthiest Man Alive - Er Dead Collect every Life Bottle. | |
Master Dan-At-Arms Collect every weapon. | |
Walls Are For Chumps Return to Dan's Crypt and smash down the secret wall. |
|
Dan's Crypt is the introductory level in both MediEvil and its 2019 remake.
Here, the player will be introduced to Sir Daniel Fortesque and will be given an opportunity to familiarise themselves with the land of Gallowmere and moving the newly-revived knight around the field.
Walkthrough
As Dan (with his little friend Morten the Earthworm in tow) rises from his dais, he will be addressed by the snarky gargoyles on either side of the hall. They don't think he will succeed in his new mission, but they certainly welcome him to try. Grab the Throwing Daggers and Small Sword just ahead. The Daggers will always respawn on replay, so keep this in mind. Also grab the Life Bottle sitting on some dirt from a cave-in, which increases Dan's energy reserves by 300 units and therefore counts as one extra life.
Note the off-colour panel at the right-hand side of the wall—Dan cannot do anything with it quite yet, but he will soon be able to.
Head left at the intersection to reach a room with an aqueduct. Cross these shallow waters to move further in to some gold and a chest with a Copper Shield. Grab the Star Rune in the vicinity as well.
Head back and place the Rune in the begging hand near the shut gate, then run toward Zarok's magic slime to complete the area.
Return run
After obtaining a Club from Cemetery Hill, Dan can return to smash the off-colour wall. The wall can also be smashed using the Hammer or the Daring Dash ability, but the Club is the earliest smashing method available. Inside await some chests of gold as well as a brand new Life Bottle. Exit the same way as before, and Dan will complete the level with a coveted green checkmark.
Book of Gallowmere
Friendlies
Inventory
Melee weapons
Ranged weapons
Armour
Items
Rune Stones
Treasure
Energy
Intermissions
Introductory dialogue
80 | Information Gargoyle | It has risen again - Sir Daniel Fortesque. See? The Hero of Gallowmere who fell at the first charge! The fog of war and the shrouds of time conspired to turn the arrow fodder into the saviour of the day. But we knows better. |
148 | Sir Daniel Fortesque | I'll show you! |
83 | Information Gargoyle | Let it alone! Fate has given it a second chance, a chance to forget the ignoble truth, a chance to defeat Zarok and live up to the legend. We hopes it does well. |
Books
- Main article: Books in MediEvil
New Game
Book 1
You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life.
Book 2
Some weapons contain powers and abilities beyond the ordinary. Be sure to test every weapon to discover their secondary abilities. Some weapon abilities are immediate... and some may need a bit of time to charge before they realize their full potential.
Book 3
During your travels through Gallowmere, you will collect many items. To see your items, or to use one, review your inventory.
In it, you will also find your Book of Gallowmere, which will keep a record of the denizens you've encountered, and bestow you with keen insights that only a disembodied voice could provide.
Book 4
Any Treasure that you find will be added to your coin total. Coins are used to buy items from the greedy Merchant gargoyles.
Book 5
When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway.
Book 6
You will find Life Bottles throughout Gallowmere. They contain the same magic that rose you from your slumber and will raise you from the dead once again. When your life is low, using this bottle will help you feel a little better. And remember to fill it when you can.
Book 7
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime.
Old Game
Book 1
You must be out of shape after 100 years lying on your back. Use the crypt to get the grips with your new lease of life.
Book 2
During your travels through the world of Gallowmere you will collect many items. To look at your inventory, press the SELECT button on the Controller.
Book 3
To do a power attack, press and hold the button on the Controller for a second or two and then release it.
Book 4
Feel free to have a paddle in the shallow water, but don't be tempted to go for a swim, buoyancy can be a problem for those of a dead disposition.
Book 5
Any Treasure that you find will go into your coin score, displayed in the top right of your display. Coins are used to buy items from the greedy Merchant gargoyles.
Book 6
When you're ready to leave this crypt you'll find an exit at the end of the hall. To unlock the gates you must find a Rune Stone and place it in the ornate hand set next to the doorway.
Book 7
Track down Zarok by retracing his diabolical odyssey through Gallowmere. You can spot the exits from an area by looking out for his stinking trail of magic slime.
Behind the scenes
Development
MediEvil (1998 original)
The earliest known version of Dan's Crypt appears in the MediEvil ECTS Pre-Alpha from September 1997, where it replaces the original version of the Inside The Asylum level in the level list. This version of the level is very rough with placeholder textures and no items.[1]
For a long time, the first level of the game was The Graveyard. This was changed in June 1998, specifically in build 0.32, where Dan's Crypt finally became the first level of the game. Even so, Dan's Crypt was likely intended to be the first level long before that point. However, the developers and quality assurance testers likely used debug cheats for testing purposes, allowing them to access levels with ease. This meant that there was no urgency to update the level order until later in development.
Version specific differences
MediEvil (1999 Japanese original)
In the Japanese version of the game, the Life Bottle found on the dirt mound near the Star Rune gate is empty. This may have been done in order to teach players about refilling bottles using Health Fountains.
In other languages
MediEvil (1998 original)
Language | Name | Meaning |
---|---|---|
French (France) | Crypte De Daniel | Daniel's Crypt |
German | Dans Krypta | - |
Italian | La Cripta di Sir Daniel | Sir Daniel's Crypt |
Japanese | 納骨堂 Nōkotsu-dō |
Ossuary |
Spanish (Spain) | Cripta de Dani | - |
MediEvil (2019 remake)
Language | Name | Meaning |
---|---|---|
Arabic | سرداب ”دان” sirdab "dan" |
- |
Bulgarian | Криптата на Дан Kriptata na Dan |
- |
Croatian | Danova kripta | - |
Czech | Danova hrobka | - |
Danish | Dans Krypt | - |
Dutch | Dan's crypte | - |
Finnish | Danin krypta | - |
French (France) | Crypte de Daniel | Daniel's Crypt |
German | Dans Krypta | - |
Greek | Η Κρύπτη του Dan I Krýpti tou Dan |
- |
Hungarian | Dan kriptája | - |
Italian | La cripta di sir Dan | Sir Dan's Crypt |
Japanese | 勇者フォーテスクの納骨堂 Yūsha fōtesuku no nōkotsu-dō |
Ossuary of the Hero Fortesque |
Norwegian | Gravkammeret til Dan | - |
Polish | Krypta Dana | - |
Portuguese (Brazil) | Cripta do Dan | - |
Portuguese (Portugal) | Cripta do Dan | - |
Romanian | Cripta lui Dan | - |
Russian | Склеп Дэна Sklep Dena |
- |
Spanish (LatAm) | Cripta de Dan | - |
Spanish (Spain) | La Cripta de Dan | - |
Swedish | Dans krypta | - |
Turkish | Dan'in Mezarı | - |
See also
References
- ↑ MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.