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Rune Stones: Difference between revisions

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===Development===
===Development===
====''MediEvil'' (1998 original)====
====''MediEvil'' (1998 original)====
[[File:MediEvil1998-RuneStones-ConceptArt.png|left|250px|thumb|Rune Stone concept art.]]
Concept art by [[Jason Wilson]] reveals early designs for the Rune Stones. Of note is the symbol on the Chaos Rune, which is completely different. The colours of the Rune Stones are also assigned differently, with the Star Rune being green, Time Rune being yellow, Earth Rune being blue, and Moon Rune being grey.
A note on the concept art also says "chaos becomes sun," though it is unclear what exactly this means. Wilson does not remember what this note might have meant.{{TwitterRef|Wilson|1144928855859372032|June 29, 2019|March 4, 2025|quote=This was snuck into some of the papers. Runestones! Come in all flavours; strawberry, lime, mint, orange etc. :)<br><br>Not sure what I meant by the note, ‘chaos becomes sun?’}} It is possible that Chaos Runes were going to be '''Sun Runes''' instead, but the idea was scrapped.
{{clrl}}
[[File:MediEvilRollingDemo-RuneKeyPanel.png|right|thumb|''Rolling Demo'' panel.]]
[[File:MediEvilRollingDemo-RuneKeyPanel.png|right|thumb|''Rolling Demo'' panel.]]
Before the introduction of an inventory system into the game, runes were displayed as part of the game's heads-up display instead. They would appear after collecting a rune or approaching a rune-locked door. In the ''[[MediEvil Rolling Demo]]'', they are placed in their own vertical panel, but this was removed by the time of the ''[[MediEvil ECTS Pre-Alpha]]'' where they simply appear below Dan's Life Counter and current weapon, ordered horizontally.{{Gameref|RollingDemo}}{{Gameref|ECTSPreAlpha}}
Before the introduction of an inventory system into the game, runes were displayed as part of the game's heads-up display instead. They would appear after collecting a rune or approaching a rune-locked door. In the ''[[MediEvil Rolling Demo]]'', they are placed in their own vertical panel, but this was removed by the time of the ''[[MediEvil ECTS Pre-Alpha]]'' where they simply appear below Dan's Life Counter and current weapon, ordered horizontally.{{Gameref|RollingDemo}}{{Gameref|ECTSPreAlpha}}
{{clrl}}
==References==
==References==
{{Reflist}}
{{Reflist}}

Revision as of 17:56, 4 March 2025

Rune Stones, also known as Rune Keys or Runes, were artefacts found throughout the land of Gallowmere in medieval times. They served as magic keys for large gates and doors that would otherwise bar an adventurer's path to progress.

History

Rune Stones were created by the ancients who trapped the innate magical energies of the land of Gallowmere within them.[1][1.1] Runes were used as keys at least until the late 14th century.

List of Rune Stones

Gameplay

"That is a rune key, Dan! Place it in the claw of the rune gate, and Open Sesame!"
Al-Zalam explains rune keys to Sir Dan.

Overview

Rune Stones are placed in Sir Dan's auxiliary inventory upon retrieval, and are automatically placed when he touches a claw lock of the same colour as the stone.

MediEvil: Resurrection

The claw locks as enchanted; thus, they are seen swiping for their key when approached.

Behind the scenes

Development

MediEvil (1998 original)

Rune Stone concept art.

Concept art by Jason Wilson reveals early designs for the Rune Stones. Of note is the symbol on the Chaos Rune, which is completely different. The colours of the Rune Stones are also assigned differently, with the Star Rune being green, Time Rune being yellow, Earth Rune being blue, and Moon Rune being grey.

A note on the concept art also says "chaos becomes sun," though it is unclear what exactly this means. Wilson does not remember what this note might have meant.[2] It is possible that Chaos Runes were going to be Sun Runes instead, but the idea was scrapped.

Rolling Demo panel.

Before the introduction of an inventory system into the game, runes were displayed as part of the game's heads-up display instead. They would appear after collecting a rune or approaching a rune-locked door. In the MediEvil Rolling Demo, they are placed in their own vertical panel, but this was removed by the time of the MediEvil ECTS Pre-Alpha where they simply appear below Dan's Life Counter and current weapon, ordered horizontally.[3][4]

References

  1. MediEvil MediEvil manual. Written by Jim Sangster. Designed by Steve O'Neill. Published by Sony Computer Entertainment in October 1998. Download.
    1. Page 21 of MediEvil MediEvil manual. Written by Jim Sangster. Designed by Steve O'Neill. Published by Sony Computer Entertainment in October 1998. Download.
  2. Twitter "This was snuck into some of the papers. Runestones! Come in all flavours; strawberry, lime, mint, orange etc. :)

    Not sure what I meant by the note, ‘chaos becomes sun?’"
    Jason Wilson (@GunnWriter) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published June 29, 2019. Retrieved March 4, 2025.
  3. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.
  4. MediEvil ECTS Pre-Alpha. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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