Town House Key: Difference between revisions
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{{Infobox inventory | {{Infobox inventory | ||
|name = Town House Key | |name = Town House Key | ||
| | |advancedimage = [[File:MediEvil2-Key.png]] | ||
|icon = [[File:MediEvil2-GenericKeyIcon.png|alt=Town House Key]] | |||
|type = Item | |||
|requirement = [[The Depot Key]] | |requirement = [[The Depot Key]] | ||
|location = [[Kensington]] | |location = [[Kensington]] | ||
Line 9: | Line 11: | ||
After being resurrected, [[Sir Daniel Fortesque]] was tasked with finding out who was behind the chaos in [[London]] by the [[Professor Hamilton Kift|Professor]]. During his mission in Kensington, Dan found himself in [[The Depot]] where he discovered the Town House Key. He later used it to enter the Town House, where he uncovered it as the origin of the cast spell. | After being resurrected, [[Sir Daniel Fortesque]] was tasked with finding out who was behind the chaos in [[London]] by the [[Professor Hamilton Kift|Professor]]. During his mission in Kensington, Dan found himself in [[The Depot]] where he discovered the Town House Key. He later used it to enter the Town House, where he uncovered it as the origin of the cast spell. | ||
==Gameplay== | ==Gameplay== | ||
To get the Town House Key, Dan must first acquire [[The Depot Key]] to gain access to The Depot. Once past the gate, Dan can climb into the building using a nearby ladder. After grabbing the key, he needs to stay vigilant, as the sarcophagi in the room will open, releasing hostile [[Skeletal | To get the Town House Key, Dan must first acquire [[The Depot Key]] to gain access to The Depot. Once past the gate, Dan can climb into the building using a nearby ladder. After grabbing the key, he needs to stay vigilant, as the sarcophagi in the room will open, releasing hostile [[Skeletal Mummy Monsters]]. After exiting the building, Dan needs to double back to [[The Museum]] area from which he can reach the Town House that the key will unlock. | ||
==In other languages== | ==In other languages== | ||
{{ | {{OtherLanguages | ||
|fr=Clé de l'hôtel particulier | |||
|it=Chiave di casa | |||
|de=Rathaus-Schlüssel | |||
|es=La llave del Ayuntamiento | |||
|esM = Town Hall Key | |||
|pt=Chave da Câmara Municipal | |||
|ptM = Town Hall Key | |||
|ru=Ключ от городского дома | |||
|ruR=Klyuch ot gorodskogo doma | |||
}} | |||
==See also== | |||
*[[Pocket Watch]] | |||
*[[The Depot Key]] | |||
{{clr}} | |||
==Navigation== | ==Navigation== | ||
{{MediEvil 2 inventory}} | {{MediEvil 2 inventory}} | ||
[[Category:Items]] | |||
[[Category:Items in MediEvil 2]] | [[Category:Items in MediEvil 2]] |
Latest revision as of 12:19, 7 November 2024
Town House Key | ||
---|---|---|
Icon | ||
Type | Item | |
Requirement(s) | The Depot Key | |
Found in | Kensington | |
Used in | Kensington | |
Appears in | MediEvil 2 |
The Town House Key was a key that unlocked a Town House in Kensington.
History
After being resurrected, Sir Daniel Fortesque was tasked with finding out who was behind the chaos in London by the Professor. During his mission in Kensington, Dan found himself in The Depot where he discovered the Town House Key. He later used it to enter the Town House, where he uncovered it as the origin of the cast spell.
Gameplay
To get the Town House Key, Dan must first acquire The Depot Key to gain access to The Depot. Once past the gate, Dan can climb into the building using a nearby ladder. After grabbing the key, he needs to stay vigilant, as the sarcophagi in the room will open, releasing hostile Skeletal Mummy Monsters. After exiting the building, Dan needs to double back to The Museum area from which he can reach the Town House that the key will unlock.
In other languages
Language | Name | Meaning |
---|---|---|
French (France) | Clé de l'hôtel particulier | - |
German | Rathaus-Schlüssel | - |
Italian | Chiave di casa | - |
Portuguese (Portugal) | Chave da Câmara Municipal | Town Hall Key |
Russian | Ключ от городского дома Klyuch ot gorodskogo doma |
- |
Spanish (Spain) | La llave del Ayuntamiento | Town Hall Key |
See also
|