Elephant Keys: Difference between revisions
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|aka = Elephant Key 1, Elephant Key 2 | |aka = Elephant Key 1, Elephant Key 2 | ||
|image = | |image = | ||
|icon = [[File:MediEvil2-GenericKeyIcon.png|alt=Elephant Key 1]] [[File:MediEvil2-GenericKeyIcon.png|alt=Elephant Key 2]] | |||
|type = Item | |type = Item | ||
|location = [[The Freakshow]] | |location = [[The Freakshow]] |
Revision as of 19:05, 9 November 2023
Elephant Keys | ||
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Icon | ||
AKA | Elephant Key 1, Elephant Key 2 | |
Type | Item | |
Found in | The Freakshow | |
Dropped by | Standard Elephant-Bots | |
Used in | The Freakshow |
Elephant Keys were keys held by Imps operating Standard Elephant-Bots. They were required to open the gates to the big tent at The Freakshow.
History
As part of his ongoing mission to thwart Lord Palethorn, Sir Dan found himself at the local freakshow. In order to get into the big tent, Dan had to dispatch two Standard Elephant-Bots to acquire their Elephant Keys.
Gameplay
Elephant Key 1 can be found on a Standard Elephant-Bot after jumping across trampolines on the slime pits inhabited by Pit Monsters. Elephant Key 2 is found on a Standard Elephant-Bot before the aforementioned section, past a spinning tunnel room. Elephant Key 2 was used on the left lock outside the big tent, while Elephant Key 1 was used on the right one.
In other languages
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