Town House Key: Difference between revisions
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{{Infobox inventory | {{Infobox inventory | ||
|name = Town House Key | |name = Town House Key | ||
| | |advancedimage = [[File:MediEvil2-Key.png]] | ||
|icon = [[File:MediEvil2-GenericKeyIcon.png|alt=Town House Key]] | |icon = [[File:MediEvil2-GenericKeyIcon.png|alt=Town House Key]] | ||
|type = Item | |type = Item |
Revision as of 15:11, 4 February 2024
Town House Key | ||
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Icon | ||
Type | Item | |
Requirement(s) | The Depot Key | |
Found in | Kensington | |
Used in | Kensington | |
Appears in | MediEvil 2 |
The Town House Key was a key that unlocked a Town House in Kensington.
History
After being resurrected, Sir Daniel Fortesque was tasked with finding out who was behind the chaos in London by the Professor. During his mission in Kensington, Dan found himself in The Depot where he discovered the Town House Key. He later used it to enter the Town House, where he uncovered it as the origin of the cast spell.
Gameplay
To get the Town House Key, Dan must first acquire The Depot Key to gain access to The Depot. Once past the gate, Dan can climb into the building using a nearby ladder. After grabbing the key, he needs to stay vigilant, as the sarcophagi in the room will open, releasing hostile Skeletal Mummies. After exiting the building, Dan needs to double back to The Museum area from which he can reach the Town House that the key will unlock.
In other languages
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See also
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