Bats: Difference between revisions

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    |attacksSrc = {{ORref|Lalle}}
    |attacksSrc = {{ORref|Lalle}}
    |attacks = {{EnemyAttack|name=Regular bats|4|4|4|4}}
    |attacks = {{EnemyAttack|name=Regular bats|4|4|4|4}}
    {{EnemyAttack|name=Fiery bats|16|16|16|16}}}}}}
    {{EnemyAttack|name=Fiery bats|16|16|16|16}}}}}}{{Wikipedia}}
    '''Bats''' were small, flying mammals native to some parts of [[Gallowmere]]. They could also be summoned by powerful [[vampires]].
    '''Bats''' were small, flying mammals native to some parts of [[Gallowmere]]. They could also be summoned by powerful [[vampires]].



    Latest revision as of 19:50, 8 December 2024

    Bats
    MediEvil2019-BookOfGallowmere-EnemiesIcon.png
    MediEvil2019-Bats-BookOfGallowmere.png
    Gameplay information
    MediEvil
    Soul type No soul
    Health 16 HP[1]
    Damage dealt[1] All attacks: 16 HP
    • Sharpness 16
    • Weight 0
    • Fire 0
    • Magic 0
    Damage taken[1] Sharpness Standard (1x)

    Weight Standard (1x)

    Fire Standard (1x)

    Magic Standard (1x)

    MediEvil 2
    Damage dealt[2] Regular bats: 16 HP
    • Sharpness 4
    • Weight 4
    • Fire 4
    • Magic 4

    Fiery bats: 64 HP

    • Sharpness 16
    • Weight 16
    • Fire 16
    • Magic 16
    Behind the scenes information
    Appears in
    Wikipedia
    Wikipedia also has an article on

    Bats were small, flying mammals native to some parts of Gallowmere. They could also be summoned by powerful vampires.

    History

    14th century

    In 1386, several bats could be found in Gallowmere. They were inhabiting caves such as the Crystal Caves, as well as abandoned buildings including the Scarecrow Fields' farm houses and the Asylum.

    19th century

    In 1886, the Count, an ancient vampire living in London, had the power to summon giant bats. Upon being defeated by Sir Daniel Fortesque, he also exploded into a flurry of them.

    Gameplay

    MediEvil 2

    The giant bats summoned by the Count are essentially just one of his attacks and thus cannot be considered enemies in their own right. Once the Count releases their fiery variant, they fly towards the ground where they explode. The normal variant simply disappear after flying for a set amount of time. Although they cannot be destroyed, bats can be pushed using weapons such as swords.

    MediEvil (2019 remake)

    Book of Gallowmere entry

    They're vampire bats. Actually, they're just bats. But they bite. That's sort of vampirey.[3][3.1]

    Behind the scenes

    Development

    MediEvil

    In pre-release versions of MediEvil such as the MediEvil Rolling Demo, bats were present in The Ant Caves level.[4] This is because the level did not originally have Dan shrinking down, but was an actual cave of human-sized ants.

    In other languages

    Language Name
    Arabic الخفافيش
    alkhafafish
    Bulgarian Прилепи
    Prilepi
    Croatian Šišmiši
    Czech Netopýři
    Danish Flagermus
    Dutch Vleermuizen
    Finnish Lepakot
    French (France) Chauves-souris
    German Fledermäuse
    Greek Νυχτερίδες
    Nychterídes
    Hungarian Denevérek
    Italian Pipistrelli
    Japanese コウモリ
    Kōmori
    Norwegian Flaggermus
    Polish Nietoperze
    Portuguese (Brazil) Morcegos
    Portuguese (Portugal) Morcegos
    Romanian Lilieci
    Russian Летучие мыши
    Letuchiye myshi
    Spanish (LatAm) Murciélagos
    Spanish (Spain) Murciélagos
    Swedish Fladdermöss
    Turkish Yarasalar

    References

    1. 1.0 1.1 1.2 Original research by Dan's Friend.
    2. Original research by sLalle.
    3. MediEvil 2019 icon.png MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
      1. Bats entry in the Book of Gallowmere in MediEvil 2019 icon.png MediEvil. Developed by Other Ocean Emeryville. Published by Sony Interactive Entertainment on October 25, 2019.
    4. MediEvil Rolling Demo. Developed by SCEE Cambridge Studio. Published by Sony Computer Entertainment in September 1997.

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