Health Fountain
Health Fountains, also known as Fountains of Rejuvenation, were springs of life energy found throughout the land whenever a necromancer resurrected the dead.
Gameplay
Overview
Health Fountains can heal up to two life bottles worth of energy (600 HP) in MediEvil and MediEvil 2. In MediEvil: Resurrection, Health Fountains only restore 99 HP, which is 1 HP shy of a single Health Bottle.
In MediEvil and MediEvil: Resurrection, if you re-enter a level after you complete it, the Health Fountain will have replenished and you'll be able to use it again. Dan doesn't take any damage while standing in a fountain.
In MediEvil 2, if you re-enter a level after you complete it, the Health Fountain will not replenish and will remain drained. Dan takes damage while standing in a fountain.
Locations
MediEvil
The Graveyard
- Near the large door.
- On a tall island near the stream.
Cemetery Hill
- Next to the Mausoleum at the top of the hill.
The Hilltop Mausoleum
- In a room adjacent to the room with the Stained Glass Demon.
Return to the Graveyard
- To the right of the door opened by the Skull Key.
- Located on a small island right before the Guardians of the Graveyard boss.
Scarecrow Fields
- Located past the first windmill.
- Located past the first trap at the end of the level.
- Located in the cornfield, accessed by the harvester.
Pumpkin Gorge
- Past the door opened by the Chaos Rune.
The Pumpkin Serpent
- On an island in the dried up pond.
The Sleeping Village
- Located in the Church.
The Asylum Grounds
- Located in the maze past the Elephant hedge.
Inside The Asylum
- Located in the last room next to the cell with the Mayor in it.
The Enchanted Earth
- Located near the lift.
- After the Demonettes boss near the top of the tree trunk.
- After the Demonettes boss on a small island.
The Ant Caves
- In a chamber on the second level.
- Near the Ant Queen chamber.
Pools of the Ancient Dead
- In the marshes.
The Lake
- Located on a stone platform near the Whirlpool.
The Crystal Caves
- Located near the stone ramp.
The Gallows Gauntlet
- Located near the Earth Rune gate.
The Haunted Ruins
- Located in a room beneath the Throne room.
The Ghost Ship
- Located past the platform trap.
- Past the trampolines.
The Entrance Hall
- To the left of the fork in the stairs.
The Time Device
- To the right of the master clock.
- Through the Moon Rune door.
Zarok's Lair
- In the arena. Only appears when below 1200HP.
MediEvil 2
The Museum
- On a ledge accessed by a fallen statue.
- In the garden area.
Tyrannosaurus Wrecks
- On the second level.
Kensington
- In front of the Museum.
- Inside the depot warehouse.
- Inside the tomb before the first chamber.
The Freakshow
- To the right at the start of the level.
- To the right of the large tent.
- In the room with the second Magician.
- In the House of Horrors.
Greenwich Observatory
- To the right of the observatory.
- Before the first Octomator accessed by a ladder.
- To the left of the Naval Academy.
- To a room adjacent to where you fight Mander and Dogman.
Kew Gardens
- At the bottom of the room with the bridge.
- In the very last room to the left of the exit.
Dankenstein
- Behind a fence at the top of the train tracks.
Wulfrum Hall
- In the room with the hanging platforms.
- In the room with the trap floors.
Whitechapel
- Inside the building accessed from the street.
- Inside the house accessed by a ladder.
The Sewers
- Over the left part of the bridge.
- Half way down the wooden ramp.
The Time Machine
- Near the planetarium.
- Over the left part of the bridge.
- Outside the courtyard.
Cathedral Spires
- Behind the tower leading to The Descent, in a small chapel.
- In the room with the first switch.
MediEvil: Resurrection
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Behind the scenes
Development
According to Andrew Barnabas, the health fountain’s sound effect was "the first example of pseudo middleware written by Chris Sorrell himself using real-time processing on the ‘spirit’ sound."[1]
References
- ↑ "Wow, we had no idea our sounds were remembered fondly! Heartwarming to read. The Health fountain was the first example of pseudo middleware written by Chris Sorrell himself using real-time processing on the ‘spirit’ sound." — Andrew Barnabas (@AndrewBarnabas) on X (formerly Twitter) (archived version at Internet Archive Wayback Machine). Published August 10, 2019.
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