Arm: Difference between revisions

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    Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.
    Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.
    ==Gameplay==
    ===''[[MediEvil (1998)]]''===
    ====Attacks====
    =====Button Layout 1=====
    *{{PSXControls|MA|1}} Cut left
    *{{PSXControls|SA|1}} Throw arm
    *{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut
    *{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw
    ===''[[MediEvil 2]]''===
    ====Attacks====
    =====Button Layout 1=====
    *{{PSXControls|MA|1}} Cut left
    *{{PSXControls|SA|1}} Throw arm
    *{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut
    *{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw
    ===''[[MediEvil: Resurrection]]''===
    ====Attacks====
    =====Configuration A=====
    *{{ResurrectionControls|FA|A}} Cut left
    *{{ResurrectionControls|FA|A}}, {{ResurrectionControls|FA|A}} Cut left + cut right
    *{{ResurrectionControls|SA|A}} Throw arm
    *{{ResurrectionControls|J|A}}, {{ResurrectionControls|FA|A}} Jumping cut
    *{{ResurrectionControls|J|A}}, {{ResurrectionControls|SA|A}} Jumping throw
    *{{ResurrectionControls|J|A}} + DOWN, {{ResurrectionControls|FA|A}} (Whilst in retain mode) Rear somersault chop turn
    ===''[[MediEvil (2019)]]''===
    ====Attacks====
    =====Modern Controls=====
    *{{Button|S}} Cut left
    *{{Button|C}} Throw arm
    *{{Button|X}}, {{Button|S}} Jumping cut
    *{{Button|X}}, {{Button|C}} Jumping throw


    ====Classic Controls====
    *{{Button|X}} Cut left
    *{{Button|S}} Throw arm
    *{{Button|C}}, {{Button|X}} Jumping cut
    *{{Button|C}}, {{Button|S}} Jumping throw
    ==Navigation==
    ==Navigation==
    {{MediEvil inventory}}
    {{MediEvil inventory}}

    Revision as of 16:17, 16 July 2023

    Dan's Arm is a recurring hybrid weapon in the MediEvil series.

    Being a reanimated skeleton, Sir Daniel Fortesque can use his unequipped left arm as a weapon. As a melee weapon, Dan simply swings his arm at a target immediately in front of him. As a ranged weapon, he can detach and throw the arm as a boomerang that then returns to him. In either case, it deals a minuscule amount of damage to the target, if at all.

    Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.

    Gameplay

    MediEvil (1998)

    Attacks

    Button Layout 1
    • X button Cut left
    • Square button Throw arm
    • Circle button, X button Jumping cut
    • Circle button, Square button Jumping throw

    MediEvil 2

    Attacks

    Button Layout 1
    • X button Cut left
    • Square button Throw arm
    • Circle button, X button Jumping cut
    • Circle button, Square button Jumping throw

    MediEvil: Resurrection

    Attacks

    Configuration A
    • X button Cut left
    • X button, X button Cut left + cut right
    • Square button Throw arm
    • Circle button, X button Jumping cut
    • Circle button, Square button Jumping throw
    • Circle button + DOWN, X button (Whilst in retain mode) Rear somersault chop turn

    MediEvil (2019)

    Attacks

    Modern Controls
    • Square button Cut left
    • Circle button Throw arm
    • X button, Square button Jumping cut
    • X button, Circle button Jumping throw

    Classic Controls

    • X button Cut left
    • Square button Throw arm
    • Circle button, X button Jumping cut
    • Circle button, Square button Jumping throw

    Navigation

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