Arm: Difference between revisions
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Being a reanimated skeleton, [[Sir Daniel Fortesque]] can use his unequipped left arm as a weapon. As a melee weapon, Dan simply swings his arm at a target immediately in front of him. As a ranged weapon, he can detach and throw the arm as a boomerang that then returns to him. In either case, it deals a minuscule amount of damage to the target, if at all. | Being a reanimated skeleton, [[Sir Daniel Fortesque]] can use his unequipped left arm as a weapon. As a melee weapon, Dan simply swings his arm at a target immediately in front of him. As a ranged weapon, he can detach and throw the arm as a boomerang that then returns to him. In either case, it deals a minuscule amount of damage to the target, if at all. | ||
Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. | Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it. | ||
==Gameplay== | |||
===''[[MediEvil (1998)]]''=== | |||
====Attacks==== | |||
=====Button Layout 1===== | |||
*{{PSXControls|MA|1}} Cut left | |||
*{{PSXControls|SA|1}} Throw arm | |||
*{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut | |||
*{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw | |||
===''[[MediEvil 2]]''=== | |||
====Attacks==== | |||
=====Button Layout 1===== | |||
*{{PSXControls|MA|1}} Cut left | |||
*{{PSXControls|SA|1}} Throw arm | |||
*{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut | |||
*{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw | |||
===''[[MediEvil: Resurrection]]''=== | |||
====Attacks==== | |||
=====Configuration A===== | |||
*{{ResurrectionControls|FA|A}} Cut left | |||
*{{ResurrectionControls|FA|A}}, {{ResurrectionControls|FA|A}} Cut left + cut right | |||
*{{ResurrectionControls|SA|A}} Throw arm | |||
*{{ResurrectionControls|J|A}}, {{ResurrectionControls|FA|A}} Jumping cut | |||
*{{ResurrectionControls|J|A}}, {{ResurrectionControls|SA|A}} Jumping throw | |||
*{{ResurrectionControls|J|A}} + {{B|D}}, {{ResurrectionControls|FA|A}} (Whilst in retain mode) Rear somersault chop turn | |||
===''[[MediEvil (2019)]]''=== | |||
====Attacks==== | |||
=====Modern Controls===== | |||
*{{Button|S}} Cut left | |||
*{{Button|C}} Throw arm | |||
*{{Button|X}}, {{Button|S}} Jumping cut | |||
*{{Button|X}}, {{Button|C}} Jumping throw | |||
====Classic Controls==== | |||
*{{Button|X}} Cut left | |||
*{{Button|S}} Throw arm | |||
*{{Button|C}}, {{Button|X}} Jumping cut | |||
*{{Button|C}}, {{Button|S}} Jumping throw | |||
==Navigation== | ==Navigation== | ||
{{MediEvil inventory}} | {{MediEvil inventory}} |
Latest revision as of 05:36, 6 November 2024
Dan's Arm is a recurring hybrid weapon in the MediEvil series.
Being a reanimated skeleton, Sir Daniel Fortesque can use his unequipped left arm as a weapon. As a melee weapon, Dan simply swings his arm at a target immediately in front of him. As a ranged weapon, he can detach and throw the arm as a boomerang that then returns to him. In either case, it deals a minuscule amount of damage to the target, if at all.
Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.
Gameplay
MediEvil (1998)
Attacks
Button Layout 1
- Cut left
- Throw arm
- , Jumping cut
- , Jumping throw
MediEvil 2
Attacks
Button Layout 1
- Cut left
- Throw arm
- , Jumping cut
- , Jumping throw
MediEvil: Resurrection
Attacks
Configuration A
- Cut left
- , Cut left + cut right
- Throw arm
- , Jumping cut
- , Jumping throw
- + , (Whilst in retain mode) Rear somersault chop turn
MediEvil (2019)
Attacks
Modern Controls
- Cut left
- Throw arm
- , Jumping cut
- , Jumping throw
Classic Controls
- Cut left
- Throw arm
- , Jumping cut
- , Jumping throw
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