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    '''Dan's Arm''' is a recurring hybrid weapon in the ''MediEvil'' series.
    {{Infobox inventory
     
    |flavour=Handy when dis-armed.
    Being a reanimated skeleton, [[Sir Daniel Fortesque]] can use his unequipped left arm as a weapon. As a melee weapon, Dan simply swings his arm at a target immediately in front of him. As a ranged weapon, he can detach and throw the arm as a boomerang that then returns to him. In either case, it deals a minuscule amount of damage to the target, if at all.
    |type = Hybrid weapon{{Note|name=hybrid|The Arm can be used as both a melee and a ranged weapon. In the original games, it was classed as an item rather than as a weapon. In ''MediEvil: Resurrection'', it can be found under ranged weapons. In the 2019 remake of ''MediEvil'', it is found with melee weapons.}}
     
    |icon =[[File:MediEvil1998-Arm-Icon.png]] [[File:MediEvil1999-Arm-Icon.png]] [[File:MediEvilResurrection-DansArm-Icon.png]]
    Dan's arm is his default, unequipped weapon, and as such will remain in his inventory with other key items. Though it cannot be charged, the Light Attack button will let Dan swing his arm; and the Heavy Attack button will let him throw it.
    |image =MediEvil2019-Inventory-ArmICO.png
    |location = Dan's inventory
    |stealable = No
    |appearances = {{Icon|Med}} ''[[MediEvil (1998)]]''<br>{{Icon|Med2}} ''[[MediEvil 2]]''<br>{{Icon|MPSP}} ''[[MediEvil: Resurrection]]''<br>{{Icon|MedPS4}} ''[[MediEvil (2019)]]''<br>{{Icon|FArrow}} ''[[MediEvil: The Game Prequel]]''
    }}{{Trophies|
    {{Infobox header|''MediEvil'' (1998 original)|colspan=2}}
    {{!}}-
    {{Trophy/MediEvil (1998)|Mostly Armless}}
    {{!}}-
    {{Trophy/MediEvil (1998)|Not So Armless}}
    {{!}}-
    {{Infobox header|''MediEvil 2''|colspan=2}}
    {{!}}-
    {{Trophy/MediEvil 2|Ol' Reliable}}
    {{!}}-
    {{Trophy/MediEvil 2|Handy Dan}}
    {{!}}-
    {{Trophy/MediEvil 2|Armed and Ready}}
    {{!}}-
    {{Infobox header|''MediEvil'' (2019 remake)|colspan=2}}
    {{!}}-
    {{Trophy/MediEvil|Mostly Armless}}
    {{!}}-
    {{Trophy/MediEvil|Not So Armless}}
    }}
    The '''Arm''' was the left arm of [[Sir Daniel Fortesque]]. Being a reanimated skeleton, Dan could easily tear it off and use it as a weapon. This was usually a last resort for the knight, who usually had a large arsenal available to him.
    ==History==
    ===13th century===
    When the [[Chrono-chair]] malfunctioned and threw Sir Dan back into his own time, the undead knight had a rough landing which resulted in his arm popping off. The arm was subsequently carried away by a [[Lupo|hound]] who brought it to his [[Captain Fortesque|master]]. The hound's master discarded the arm, allowing Sir Dan to reclaim it. As he did, he realised the dog's master was none other than his past self.{{Bookref|FArrow}}
    ==Gameplay==
    ==Gameplay==
    ===''[[MediEvil (1998)]]''===
    ===Overview===
    ====Attacks====
    Sir Dan begins each game with the arm in his inventory. If he currently has no weapons equipped or his weapon is stolen by an [[Imp]], pressing the action button will equip the arm. Functionally, the arm works in the same way as the [[Axe]]. Dan can swing it at enemies up close or he can throw it to hit enemies who are far away after which the arm will return to him like a boomerang. Shields cannot be used while using the arm (for obvious reasons) and Imps have no interest in stealing it.
    ===''MediEvil'' (1998 original)===
    ====Attack list====
    =====Button Layout 1=====
    =====Button Layout 1=====
    *{{PSXControls|MA|1}} Cut left
    {| class="wikitable"
    *{{PSXControls|SA|1}} Throw arm
    ! Buttons
    *{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut
    ! Name
    *{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw
    ! Damage
    ===''[[MediEvil 2]]''===
    |-
    ====Attacks====
    |{{PSXControls|MA|1}}
    |Cut left
    |{{Attack|4|4}}
    |-
    |{{PSXControls|SA|1}}
    |Throw arm
    |{{Attack|4|6}}
    |-
    |{{PSXControls|J|1}} , {{PSXControls|MA|1}}
    |Jumping cut
    |{{Attack|4|4}}
    |-
    |{{PSXControls|J|1}} , {{PSXControls|SA|1}}
    |Jumping throw
    |{{Attack|4|6}}
    |}
    ===''MediEvil 2''===
    ====Attack list====
    =====Button Layout 1=====
    =====Button Layout 1=====
    *{{PSXControls|MA|1}} Cut left
    {| class="wikitable"
    *{{PSXControls|SA|1}} Throw arm
    ! Buttons
    *{{PSXControls|J|1}}, {{PSXControls|MA|1}} Jumping cut
    ! Name
    *{{PSXControls|J|1}}, {{PSXControls|SA|1}} Jumping throw
    ! Damage
    ===''[[MediEvil: Resurrection]]''===
    |-
    ====Attacks====
    |{{PSXControls|MA|1}}
    |Cut left
    |{{Attack|4|4}}
    |-
    |{{PSXControls|SA|1}}
    |Throw arm
    |{{Attack|9|9}}
    |-
    |{{PSXControls|J|1}} , {{PSXControls|MA|1}}
    |Jumping cut
    |{{Attack|4|4}}
    |-
    |{{PSXControls|J|1}} , {{PSXControls|SA|1}}
    |Jumping throw
    |{{Attack|9|9}}
    |}
    ===''MediEvil: Resurrection''===
    ====Attack list====
    =====Configuration A=====
    =====Configuration A=====
    *{{ResurrectionControls|FA|A}} Cut left
    This table assumes each attack connects only once. It is possible an attack will connect with an enemy more than once.
    *{{ResurrectionControls|FA|A}}, {{ResurrectionControls|FA|A}} Cut left + cut right
    {| class="wikitable"
    *{{ResurrectionControls|SA|A}} Throw arm
    ! Buttons
    *{{ResurrectionControls|J|A}}, {{ResurrectionControls|FA|A}} Jumping cut
    ! Name
    *{{ResurrectionControls|J|A}}, {{ResurrectionControls|SA|A}} Jumping throw
    ! Damage
    *{{ResurrectionControls|J|A}} + {{B|D}}, {{ResurrectionControls|FA|A}} (Whilst in retain mode) Rear somersault chop turn
    |-
    |{{ResurrectionControls|FA|A}}  
    |Cut left
    |20 HP
    |-
    |{{ResurrectionControls|FA|A}} , {{ResurrectionControls|FA|A}}
    |Cut left + cut right
    |20 + 20 HP
    |-
    |{{ResurrectionControls|SA|A}}  
    |Throw arm
    | 20 HP
    |-
    |{{ResurrectionControls|J|A}} , {{ResurrectionControls|FA|A}}
    |Jumping cut
    | 30 HP
    |-
    |{{ResurrectionControls|J|A}} , {{ResurrectionControls|SA|A}}
    |Jumping throw
    | 20 HP
    |-
    |{{ResurrectionControls|J|A}} + {{B|D}} , {{ResurrectionControls|FA|A}}<br>(Whilst in retain mode)  
    |Rear somersault chop turn
    | 30 HP
    |}


    ===''[[MediEvil (2019)]]''===
    ===''MediEvil'' (2019 remake)===
    ====Attacks====
    ====Attack list====
    =====Modern Controls=====
    =====Modern Controls=====
    *{{Button|S}} Cut left
    {| class="wikitable"
    *{{Button|C}} Throw arm
    ! Buttons
    *{{Button|X}}, {{Button|S}} Jumping cut
    ! Name
    *{{Button|X}}, {{Button|C}} Jumping throw
    ! Damage
     
    |-
    ====Classic Controls====
    |{{Button|S}}
    *{{Button|X}} Cut left
    |Cut left
    *{{Button|S}} Throw arm
    |8 HP
    *{{Button|C}}, {{Button|X}} Jumping cut
    |-
    *{{Button|C}}, {{Button|S}} Jumping throw
    |{{Button|C}}
     
    |Throw arm
    ==Trivia==
    |10 HP
    * For every game in the [[MediEvil|''MediEvil'' series]], there's a speedrunning category dedicated to this weapon, called '''Arm%''', which requires the player to complete the game using only Dan's arm.
    |-
    |{{Button|X}} , {{Button|S}}  
    |Jumping cut
    |8 HP
    |-
    |{{Button|X}} , {{Button|C}}
    |Jumping throw
    |10 HP
    |}


    ==Behind the scenes==
    ===Development===
    ====''MediEvil'' (1999 Japanese original)====
    The inventory icon for the Arm was updated in this version in order to add an extra digit to Dan's hand, which previously only had four fingers. In Japan, the number four can be pronounced the same way as the word for death (''shi''), making it an unlucky number. Additionally, Japan has a class of people suffering from discrimination known as the [[wikipedia:burakumin|burakumin]] who worked in professions such as meat packing. They became associated with having four fingers due to work-related accidents. Later, a four-fingered hand gesture directed at another person came to mean that you were calling them burakumin. Depicting characters with four fingers thus became a sensitive issue in Japan.<ref>{{Cite web|url=https://www.oddworld.com/faq/|site=Oddworld Inhabitants|title=FAQ - OTHER|retrieved=January 8, 2025}}</ref>
    {{Comparison
    |leftname=Original version
    |rightname = Japanese version
    |bgcolor = black
    |left=[[File:MediEvil1998-Arm-Icon.png]]
    |right=[[File:MediEvil1999-Arm-Icon.png]]
    }}
    This updated version of the inventory icon was reused in ''[[MediEvil 2]]''.
    ===Speedrunning===
    Each game in the [[MediEvil|''MediEvil'' series]] has a speedrunning category dedicated to this weapon, called '''Arm%''', which requires the player to complete the game using only Dan's arm.
    ==In other languages==
    ===''MediEvil: Resurrection''===
    Known as '''Dan's Arm''' in the game.
    {{OtherLanguages
    |fr = Bras de Dan
    |de = Dans Arm
    |es = Brazo de Dan
    |it = Braccio di Dan
    }}
    ===''MediEvil'' (2019 remake)===
    Known as '''Arm''' in the game.
    {{OtherLanguages
    |ar = الذراع
    |arR = aldhirae
    |bg = Ръка
    |bgR = Rŭka
    |cz = Paže
    |da = Arm
    |de = Arm
    |el = Χέρι
    |elR = Chéri
    |es = Brazo
    |esMX = Brazo
    |fi = Käsivarsi
    |fr = Bras
    |hr = Ruka
    |hu = Kar
    |it = Braccio
    |ja = 自分の腕
    |jaR = Jibun no ude
    |nl = Arm
    |no = Arm
    |pl = Ramię
    |pt = Braço
    |ptBR = Braço
    |ro = Braț
    |ru = Рука
    |ruR =Ruka
    |sv = Arm
    |tr = Kol
    }}
    ==Notes==
    {{Notelist}}
    ==References==
    {{Reflist}}
    ==Navigation==
    ==Navigation==
    {{MediEvil inventory}}
    {{MediEvil inventory}}
    Line 53: Line 208:
    [[Category:Items in MediEvil 2]]
    [[Category:Items in MediEvil 2]]
    [[Category:Ranged weapons in MediEvil: Resurrection]]
    [[Category:Ranged weapons in MediEvil: Resurrection]]
    {{stub}}

    Latest revision as of 00:37, 18 March 2025

    Arm
    MediEvil2019-Inventory-ArmICO.png
    Icon(s) MediEvil1998-Arm-Icon.png MediEvil1999-Arm-Icon.png MediEvilResurrection-DansArm-Icon.png
    Flavour text Handy when dis-armed.
    Type Hybrid weapon[a]
    Found in Dan's inventory
    Stealable No
    Appears in MediEvil MediEvil (1998)
    MediEvil 2 MediEvil 2
    MediEvil: Resurrection MediEvil: Resurrection
    MediEvil 2019 icon.png MediEvil (2019)
    The Game Prequel icon.png MediEvil: The Game Prequel
    Trophies
    MediEvil (1998 original)
    Mostly Armless Mostly Armless
    Kill something with your own arm.
    Not So Armless Not So Armless
    Defeat Stained Glass Demon with just your arm.
    MediEvil 2
    Ol' Reliable Ol' Reliable
    Defeat Tyrannosaurus Wrecks with only Dan's Arm.
    Handy Dan Handy Dan
    Defeat enemies using every weapon in the game.
    Armed and Ready Armed and Ready
    Finish a level using Dan's Arm.
    MediEvil (2019 remake)
    Mostly Armless Mostly Armless
    Kill something with your own arm.
    Not So Armless Not So Armless
    Defeat Stained Glass Demon with just your arm.

    The Arm was the left arm of Sir Daniel Fortesque. Being a reanimated skeleton, Dan could easily tear it off and use it as a weapon. This was usually a last resort for the knight, who usually had a large arsenal available to him.

    History

    13th century

    When the Chrono-chair malfunctioned and threw Sir Dan back into his own time, the undead knight had a rough landing which resulted in his arm popping off. The arm was subsequently carried away by a hound who brought it to his master. The hound's master discarded the arm, allowing Sir Dan to reclaim it. As he did, he realised the dog's master was none other than his past self.[1]

    Gameplay

    Overview

    Sir Dan begins each game with the arm in his inventory. If he currently has no weapons equipped or his weapon is stolen by an Imp, pressing the action button will equip the arm. Functionally, the arm works in the same way as the Axe. Dan can swing it at enemies up close or he can throw it to hit enemies who are far away after which the arm will return to him like a boomerang. Shields cannot be used while using the arm (for obvious reasons) and Imps have no interest in stealing it.

    MediEvil (1998 original)

    Attack list

    Button Layout 1
    Buttons Name Damage
    X button Cut left Sharpness4 Weight4 Fire0 Magic0
    Square button Throw arm Sharpness4 Weight6 Fire0 Magic0
    Circle button , X button Jumping cut Sharpness4 Weight4 Fire0 Magic0
    Circle button , Square button Jumping throw Sharpness4 Weight6 Fire0 Magic0

    MediEvil 2

    Attack list

    Button Layout 1
    Buttons Name Damage
    X button Cut left Sharpness4 Weight4 Fire0 Magic0
    Square button Throw arm Sharpness9 Weight9 Fire0 Magic0
    Circle button , X button Jumping cut Sharpness4 Weight4 Fire0 Magic0
    Circle button , Square button Jumping throw Sharpness9 Weight9 Fire0 Magic0

    MediEvil: Resurrection

    Attack list

    Configuration A

    This table assumes each attack connects only once. It is possible an attack will connect with an enemy more than once.

    Buttons Name Damage
    X button Cut left 20 HP
    X button , X button Cut left + cut right 20 + 20 HP
    Square button Throw arm 20 HP
    Circle button , X button Jumping cut 30 HP
    Circle button , Square button Jumping throw 20 HP
    Circle button + Down button , X button
    (Whilst in retain mode)
    Rear somersault chop turn 30 HP

    MediEvil (2019 remake)

    Attack list

    Modern Controls
    Buttons Name Damage
    Square button Cut left 8 HP
    Circle button Throw arm 10 HP
    X button , Square button Jumping cut 8 HP
    X button , Circle button Jumping throw 10 HP

    Behind the scenes

    Development

    MediEvil (1999 Japanese original)

    The inventory icon for the Arm was updated in this version in order to add an extra digit to Dan's hand, which previously only had four fingers. In Japan, the number four can be pronounced the same way as the word for death (shi), making it an unlucky number. Additionally, Japan has a class of people suffering from discrimination known as the burakumin who worked in professions such as meat packing. They became associated with having four fingers due to work-related accidents. Later, a four-fingered hand gesture directed at another person came to mean that you were calling them burakumin. Depicting characters with four fingers thus became a sensitive issue in Japan.[2]

    Original version Japanese version
    MediEvil1998-Arm-Icon.png MediEvil1999-Arm-Icon.png

    This updated version of the inventory icon was reused in MediEvil 2.

    Speedrunning

    Each game in the MediEvil series has a speedrunning category dedicated to this weapon, called Arm%, which requires the player to complete the game using only Dan's arm.

    In other languages

    MediEvil: Resurrection

    Known as Dan's Arm in the game.

    Language Official Name
    French (France) Bras de Dan
    German Dans Arm
    Italian Braccio di Dan
    Spanish (Spain) Brazo de Dan

    MediEvil (2019 remake)

    Known as Arm in the game.

    Language Official Name
    Arabic الذراع
    aldhirae
    Bulgarian Ръка
    Rŭka
    Croatian Ruka
    Czech Paže
    Danish Arm
    Dutch Arm
    Finnish Käsivarsi
    French (France) Bras
    German Arm
    Greek Χέρι
    Chéri
    Hungarian Kar
    Italian Braccio
    Japanese 自分の腕
    Jibun no ude
    Norwegian Arm
    Polish Ramię
    Portuguese (Brazil) Braço
    Portuguese (Portugal) Braço
    Romanian Braț
    Russian Рука
    Ruka
    Spanish (LatAm) Brazo
    Spanish (Spain) Brazo
    Swedish Arm
    Turkish Kol

    Notes

    1. The Arm can be used as both a melee and a ranged weapon. In the original games, it was classed as an item rather than as a weapon. In MediEvil: Resurrection, it can be found under ranged weapons. In the 2019 remake of MediEvil, it is found with melee weapons.

    References

    1. The Game Prequel icon.png MediEvil: The Game Prequel. Written by Chris Sorrell. Art by Jason Wilson. Published by Titan Comics in 2019.
    2. FAQ - OTHER on Oddworld Inhabitants. Retrieved January 8, 2025.

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