Arm: Difference between revisions
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{{Infobox inventory | {{Infobox inventory | ||
|flavour=Handy when dis-armed. | |flavour=Handy when dis-armed. | ||
|type = Hybrid weapon | |type = Hybrid weapon{{Note|name=hybrid|The Arm can be used as both a melee and a ranged weapon. In the original games, it was classed as an item rather than as a weapon. In ''MediEvil: Resurrection'', it can be found under ranged weapons. In the 2019 remake of ''MediEvil'', it is found with melee weapons.}} | ||
|icon = | |icon =[[File:MediEvil1998-Arm-Icon.png]] [[File:MediEvil1999-Arm-Icon.png]] [[File:MediEvilResurrection-DansArm-Icon.png]] | ||
|image =MediEvil2019-Inventory-ArmICO.png | |image =MediEvil2019-Inventory-ArmICO.png | ||
|location = Dan's inventory | |location = Dan's inventory | ||
|stealable = No | |stealable = No | ||
|appearances = {{Icon|Med}} ''[[MediEvil (1998)]]''<br>{{Icon|Med2}} ''[[MediEvil 2]]''<br>{{Icon|MPSP}} ''[[MediEvil: Resurrection]]''<br>{{Icon|MedPS4}} ''[[MediEvil (2019)]]'' | |appearances = {{Icon|Med}} ''[[MediEvil (1998)]]''<br>{{Icon|Med2}} ''[[MediEvil 2]]''<br>{{Icon|MPSP}} ''[[MediEvil: Resurrection]]''<br>{{Icon|MedPS4}} ''[[MediEvil (2019)]]''<br>{{Icon|FArrow}} ''[[MediEvil: The Game Prequel]]'' | ||
}}{{Trophies| | }}{{Trophies| | ||
{{Infobox header|''MediEvil'' (1998 original)|colspan=2}} | {{Infobox header|''MediEvil'' (1998 original)|colspan=2}} | ||
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{{!}}- | {{!}}- | ||
{{Trophy/MediEvil 2|Ol' Reliable}} | {{Trophy/MediEvil 2|Ol' Reliable}} | ||
{{!}}- | |||
{{Trophy/MediEvil 2|Handy Dan}} | |||
{{!}}- | {{!}}- | ||
{{Trophy/MediEvil 2|Armed and Ready}} | {{Trophy/MediEvil 2|Armed and Ready}} | ||
Line 26: | Line 28: | ||
{{Trophy/MediEvil|Not So Armless}} | {{Trophy/MediEvil|Not So Armless}} | ||
}} | }} | ||
The '''Arm''' was the left arm of [[Sir Daniel Fortesque]]. Being a reanimated skeleton, Dan could easily tear it off and use it as a weapon. | The '''Arm''' was the left arm of [[Sir Daniel Fortesque]]. Being a reanimated skeleton, Dan could easily tear it off and use it as a weapon. This was usually a last resort for the knight, who usually had a large arsenal available to him. | ||
==History== | |||
===13th century=== | |||
When the [[Chrono-chair]] malfunctioned and threw Sir Dan back into his own time, the undead knight had a rough landing which resulted in his arm popping off. The arm was subsequently carried away by a [[Lupo|hound]] who brought it to his [[Captain Fortesque|master]]. The hound's master discarded the arm, allowing Sir Dan to reclaim it. As he did, he realised the dog's master was none other than his past self.{{Bookref|FArrow}} | |||
==Gameplay== | ==Gameplay== | ||
===Overview=== | ===Overview=== | ||
Sir Dan begins each game with the arm in his inventory. If he currently has no weapons equipped or his weapon is stolen by an [[Imp]], pressing the action button will equip the arm. Functionally, the arm works in the same way as the [[Axe]]. Dan can swing it at enemies up close or he can throw it to hit enemies who are far away. Shields cannot be used while using the arm and Imps have no interest in stealing it. | Sir Dan begins each game with the arm in his inventory. If he currently has no weapons equipped or his weapon is stolen by an [[Imp]], pressing the action button will equip the arm. Functionally, the arm works in the same way as the [[Axe]]. Dan can swing it at enemies up close or he can throw it to hit enemies who are far away after which the arm will return to him like a boomerang. Shields cannot be used while using the arm (for obvious reasons) and Imps have no interest in stealing it. | ||
===''MediEvil'' (1998 original)=== | ===''MediEvil'' (1998 original)=== | ||
==== | ====Attack list==== | ||
=====Button Layout 1===== | =====Button Layout 1===== | ||
{| class="wikitable" | |||
! Buttons | |||
! Name | |||
! Damage | |||
|- | |||
|{{PSXControls|MA|1}} | |||
|Cut left | |||
|{{Attack|4|4}} | |||
|- | |||
|{{PSXControls|SA|1}} | |||
|Throw arm | |||
|{{Attack|4|6}} | |||
|- | |||
|{{PSXControls|J|1}} , {{PSXControls|MA|1}} | |||
|Jumping cut | |||
|{{Attack|4|4}} | |||
|- | |||
|{{PSXControls|J|1}} , {{PSXControls|SA|1}} | |||
|Jumping throw | |||
|{{Attack|4|6}} | |||
|} | |||
===''MediEvil 2''=== | ===''MediEvil 2''=== | ||
==== | ====Attack list==== | ||
=====Button Layout 1===== | =====Button Layout 1===== | ||
{| class="wikitable" | |||
! Buttons | |||
! Name | |||
! Damage | |||
|- | |||
|{{PSXControls|MA|1}} | |||
|Cut left | |||
|{{Attack|4|4}} | |||
|- | |||
|{{PSXControls|SA|1}} | |||
|Throw arm | |||
|{{Attack|9|9}} | |||
|- | |||
|{{PSXControls|J|1}} , {{PSXControls|MA|1}} | |||
|Jumping cut | |||
|{{Attack|4|4}} | |||
|- | |||
|{{PSXControls|J|1}} , {{PSXControls|SA|1}} | |||
|Jumping throw | |||
|{{Attack|9|9}} | |||
|} | |||
===''MediEvil: Resurrection''=== | ===''MediEvil: Resurrection''=== | ||
==== | ====Attack list==== | ||
=====Configuration A===== | =====Configuration A===== | ||
This table assumes each attack connects only once. It is possible an attack will connect with an enemy more than once. | |||
{| class="wikitable" | |||
! Buttons | |||
! Name | |||
! Damage | |||
|- | |||
|{{ResurrectionControls|FA|A}} | |||
|Cut left | |||
|20 HP | |||
|- | |||
|{{ResurrectionControls|FA|A}} , {{ResurrectionControls|FA|A}} | |||
|Cut left + cut right | |||
|20 + 20 HP | |||
|- | |||
|{{ResurrectionControls|SA|A}} | |||
|Throw arm | |||
| 20 HP | |||
|- | |||
|{{ResurrectionControls|J|A}} , {{ResurrectionControls|FA|A}} | |||
|Jumping cut | |||
| 30 HP | |||
|- | |||
|{{ResurrectionControls|J|A}} , {{ResurrectionControls|SA|A}} | |||
|Jumping throw | |||
| 20 HP | |||
|- | |||
|{{ResurrectionControls|J|A}} + {{B|D}} , {{ResurrectionControls|FA|A}}<br>(Whilst in retain mode) | |||
|Rear somersault chop turn | |||
| 30 HP | |||
|} | |||
===''MediEvil'' (2019 remake)=== | ===''MediEvil'' (2019 remake)=== | ||
==== | ====Attack list==== | ||
=====Modern Controls===== | =====Modern Controls===== | ||
{| class="wikitable" | |||
! Buttons | |||
! Name | |||
! Damage | |||
|- | |||
|{{Button|S}} | |||
|Cut left | |||
|8 HP | |||
|- | |||
|{{Button|C}} | |||
|Throw arm | |||
|10 HP | |||
|- | |||
|{{Button|X}} , {{Button|S}} | |||
|Jumping cut | |||
|8 HP | |||
|- | |||
|{{Button|X}} , {{Button|C}} | |||
|Jumping throw | |||
|10 HP | |||
|} | |||
==Behind the scenes== | ==Behind the scenes== | ||
===Development=== | |||
====''MediEvil'' (1999 Japanese original)==== | |||
The inventory icon for the Arm was updated in this version in order to add an extra digit to Dan's hand, which previously only had four fingers. In Japan, the number four can be pronounced the same way as the word for death (''shi''), making it an unlucky number. Additionally, Japan has a class of people suffering from discrimination known as the [[wikipedia:burakumin|burakumin]] who worked in professions such as meat packing. They became associated with having four fingers due to work-related accidents. Later, a four-fingered hand gesture directed at another person came to mean that you were calling them burakumin. Depicting characters with four fingers thus became a sensitive issue in Japan.<ref>{{Cite web|url=https://www.oddworld.com/faq/|site=Oddworld Inhabitants|title=FAQ - OTHER|retrieved=January 8, 2025}}</ref> | |||
{{Comparison | |||
|leftname=Original version | |||
|rightname = Japanese version | |||
|bgcolor = black | |||
|left=[[File:MediEvil1998-Arm-Icon.png]] | |||
|right=[[File:MediEvil1999-Arm-Icon.png]] | |||
}} | |||
This updated version of the inventory icon was reused in ''[[MediEvil 2]]''. | |||
===Speedrunning=== | ===Speedrunning=== | ||
Each game in the [[MediEvil|''MediEvil'' series]] has a speedrunning category dedicated to this weapon, called '''Arm%''', which requires the player to complete the game using only Dan's arm. | Each game in the [[MediEvil|''MediEvil'' series]] has a speedrunning category dedicated to this weapon, called '''Arm%''', which requires the player to complete the game using only Dan's arm. | ||
Line 111: | Line 197: | ||
|tr = Kol | |tr = Kol | ||
}} | }} | ||
==Notes== | |||
{{Notelist}} | |||
==References== | |||
{{Reflist}} | |||
==Navigation== | ==Navigation== | ||
{{MediEvil inventory}} | {{MediEvil inventory}} |
Latest revision as of 00:37, 18 March 2025
Arm | ||
---|---|---|
![]() | ||
Icon(s) | ![]() ![]() ![]() | |
Flavour text | Handy when dis-armed. | |
Type | Hybrid weapon[a] | |
Found in | Dan's inventory | |
Stealable | No | |
Appears in | ![]() ![]() ![]() ![]() ![]() |
Trophies | |
---|---|
MediEvil (1998 original) | |
![]() |
![]() Kill something with your own arm. |
![]() |
![]() Defeat Stained Glass Demon with just your arm. |
MediEvil 2 | |
![]() |
![]() Defeat Tyrannosaurus Wrecks with only Dan's Arm. |
![]() |
![]() Defeat enemies using every weapon in the game. |
![]() |
![]() Finish a level using Dan's Arm. |
MediEvil (2019 remake) | |
![]() |
![]() Kill something with your own arm. |
![]() |
![]() Defeat Stained Glass Demon with just your arm. |
The Arm was the left arm of Sir Daniel Fortesque. Being a reanimated skeleton, Dan could easily tear it off and use it as a weapon. This was usually a last resort for the knight, who usually had a large arsenal available to him.
History
13th century
When the Chrono-chair malfunctioned and threw Sir Dan back into his own time, the undead knight had a rough landing which resulted in his arm popping off. The arm was subsequently carried away by a hound who brought it to his master. The hound's master discarded the arm, allowing Sir Dan to reclaim it. As he did, he realised the dog's master was none other than his past self.[1]
Gameplay
Overview
Sir Dan begins each game with the arm in his inventory. If he currently has no weapons equipped or his weapon is stolen by an Imp, pressing the action button will equip the arm. Functionally, the arm works in the same way as the Axe. Dan can swing it at enemies up close or he can throw it to hit enemies who are far away after which the arm will return to him like a boomerang. Shields cannot be used while using the arm (for obvious reasons) and Imps have no interest in stealing it.
MediEvil (1998 original)
Attack list
Button Layout 1
Buttons | Name | Damage |
---|---|---|
![]() |
Cut left | ![]() ![]() ![]() ![]() |
![]() |
Throw arm | ![]() ![]() ![]() ![]() |
![]() ![]() |
Jumping cut | ![]() ![]() ![]() ![]() |
![]() ![]() |
Jumping throw | ![]() ![]() ![]() ![]() |
MediEvil 2
Attack list
Button Layout 1
Buttons | Name | Damage |
---|---|---|
![]() |
Cut left | ![]() ![]() ![]() ![]() |
![]() |
Throw arm | ![]() ![]() ![]() ![]() |
![]() ![]() |
Jumping cut | ![]() ![]() ![]() ![]() |
![]() ![]() |
Jumping throw | ![]() ![]() ![]() ![]() |
MediEvil: Resurrection
Attack list
Configuration A
This table assumes each attack connects only once. It is possible an attack will connect with an enemy more than once.
Buttons | Name | Damage |
---|---|---|
![]() |
Cut left | 20 HP |
![]() ![]() |
Cut left + cut right | 20 + 20 HP |
![]() |
Throw arm | 20 HP |
![]() ![]() |
Jumping cut | 30 HP |
![]() ![]() |
Jumping throw | 20 HP |
![]() ![]() ![]() (Whilst in retain mode) |
Rear somersault chop turn | 30 HP |
MediEvil (2019 remake)
Attack list
Modern Controls
Buttons | Name | Damage |
---|---|---|
![]() |
Cut left | 8 HP |
![]() |
Throw arm | 10 HP |
![]() ![]() |
Jumping cut | 8 HP |
![]() ![]() |
Jumping throw | 10 HP |
Behind the scenes
Development
MediEvil (1999 Japanese original)
The inventory icon for the Arm was updated in this version in order to add an extra digit to Dan's hand, which previously only had four fingers. In Japan, the number four can be pronounced the same way as the word for death (shi), making it an unlucky number. Additionally, Japan has a class of people suffering from discrimination known as the burakumin who worked in professions such as meat packing. They became associated with having four fingers due to work-related accidents. Later, a four-fingered hand gesture directed at another person came to mean that you were calling them burakumin. Depicting characters with four fingers thus became a sensitive issue in Japan.[2]
Original version | Japanese version |
---|---|
![]() |
![]() |
This updated version of the inventory icon was reused in MediEvil 2.
Speedrunning
Each game in the MediEvil series has a speedrunning category dedicated to this weapon, called Arm%, which requires the player to complete the game using only Dan's arm.
In other languages
MediEvil: Resurrection
Known as Dan's Arm in the game.
Language | Official Name |
---|---|
French (France) | Bras de Dan |
German | Dans Arm |
Italian | Braccio di Dan |
Spanish (Spain) | Brazo de Dan |
MediEvil (2019 remake)
Known as Arm in the game.
Language | Official Name |
---|---|
Arabic | الذراع aldhirae |
Bulgarian | Ръка Rŭka |
Croatian | Ruka |
Czech | Paže |
Danish | Arm |
Dutch | Arm |
Finnish | Käsivarsi |
French (France) | Bras |
German | Arm |
Greek | Χέρι Chéri |
Hungarian | Kar |
Italian | Braccio |
Japanese | 自分の腕 Jibun no ude |
Norwegian | Arm |
Polish | Ramię |
Portuguese (Brazil) | Braço |
Portuguese (Portugal) | Braço |
Romanian | Braț |
Russian | Рука Ruka |
Spanish (LatAm) | Brazo |
Spanish (Spain) | Brazo |
Swedish | Arm |
Turkish | Kol |
Notes
- ↑ The Arm can be used as both a melee and a ranged weapon. In the original games, it was classed as an item rather than as a weapon. In MediEvil: Resurrection, it can be found under ranged weapons. In the 2019 remake of MediEvil, it is found with melee weapons.
References
- ↑
MediEvil: The Game Prequel. Written by Chris Sorrell. Art by Jason Wilson. Published by Titan Comics in 2019.
- ↑ FAQ - OTHER on Oddworld Inhabitants. Retrieved January 8, 2025.
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